mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' into develop_nutty_Mergemasterbranchtodevelopbranch
This commit is contained in:
commit
116e2a5f18
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@ -0,0 +1,143 @@
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cmake_minimum_required(VERSION 2.6)
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set(APP_NAME HelloCpp)
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project (${APP_NAME})
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include(../../build/BuildHelpers.CMakeLists.txt)
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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option(USE_BOX2D "Use box2d for physics library" OFF)
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option(DEBUG_MODE "Debug or release?" ON)
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if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
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else(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE RELEASE)
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endif(DEBUG_MODE)
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
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if(USE_CHIPMUNK)
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message("Using chipmunk ...")
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add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
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elseif(USE_BOX2D)
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message("Using box2d ...")
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add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1)
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else(USE_CHIPMUNK)
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message(FATAL_ERROR "Must choose a physics library.")
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endif(USE_CHIPMUNK)
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# architecture
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(ARCH_DIR "64-bit")
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else()
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set(ARCH_DIR "32-bit")
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endif()
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set(GAME_SRC
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proj.linux/main.cpp
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Classes/AppDelegate.cpp
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Classes/HelloWorldScene.cpp
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)
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set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/../..)
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include_directories(
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${COCOS2D_ROOT}
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${COCOS2D_ROOT}/cocos
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${COCOS2D_ROOT}/cocos/audio/include
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${COCOS2D_ROOT}/cocos/2d
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${COCOS2D_ROOT}/cocos/2d/platform
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${COCOS2D_ROOT}/cocos/2d/platform/linux
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${COCOS2D_ROOT}/cocos/base
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${COCOS2D_ROOT}/cocos/physics
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${COCOS2D_ROOT}/cocos/editor-support
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${COCOS2D_ROOT}/cocos/math/kazmath/include
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${COCOS2D_ROOT}/extensions
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${COCOS2D_ROOT}/external
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${COCOS2D_ROOT}/external/jpeg/include/linux
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${COCOS2D_ROOT}/external/tiff/include/linux
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${COCOS2D_ROOT}/external/webp/include/linux
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${COCOS2D_ROOT}/external/glfw3/include/linux
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${COCOS2D_ROOT}/external/curl/include/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/tinyxml2
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${COCOS2D_ROOT}/external/unzip
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${COCOS2D_ROOT}/external/chipmunk/include/chipmunk
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${COCOS2D_ROOT}/external/freetype2/include/linux
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${COCOS2D_ROOT}/external/linux-specific/fmod/include/${ARCH_DIR}
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)
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link_directories(
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/usr/local/lib
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${COCOS2D_ROOT}/lib
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${COCOS2D_ROOT}/external/jpeg/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/tiff/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/webp/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/freetype2/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/curl/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR}
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)
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# add the executable
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add_executable(${APP_NAME}
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${GAME_SRC}
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)
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(FMOD_LIB "fmodex64")
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else()
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set(FMOD_LIB "fmodex")
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endif()
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target_link_libraries(${APP_NAME}
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gui
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network
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curl
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ldap
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lber
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idn
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rtmp
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spine
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cocostudio
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jsoncpp
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cocosbuilder
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extensions
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box2d
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audio
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${FMOD_LIB}
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cocos2d
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cocosbase
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chipmunk
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tinyxml2
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kazmath
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unzip
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jpeg
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webp
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tiff
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freetype
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fontconfig
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png
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pthread
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glfw
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GLEW
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GL
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X11
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rt
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z
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)
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set(APP_BIN_DIR "${CMAKE_SOURCE_DIR}/bin")
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set_target_properties(${APP_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
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pre_build(${APP_NAME}
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
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)
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@ -0,0 +1,149 @@
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cmake_minimum_required(VERSION 2.6)
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set(APP_NAME HelloLua)
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project (${APP_NAME})
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include(../../build/BuildHelpers.CMakeLists.txt)
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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option(USE_BOX2D "Use box2d for physics library" OFF)
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option(DEBUG_MODE "Debug or release?" ON)
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if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
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else(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE RELEASE)
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endif(DEBUG_MODE)
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99")
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11")
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if(USE_CHIPMUNK)
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message("Using chipmunk ...")
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add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
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elseif(USE_BOX2D)
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message("Using box2d ...")
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add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1)
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else(USE_CHIPMUNK)
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message(FATAL_ERROR "Must choose a physics library.")
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endif(USE_CHIPMUNK)
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# architecture
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(ARCH_DIR "64-bit")
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else()
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set(ARCH_DIR "32-bit")
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endif()
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set(GAME_SRC
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proj.linux/main.cpp
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Classes/AppDelegate.cpp
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)
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set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/../..)
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include_directories(
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Classes
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${COCOS2D_ROOT}/cocos/scripting/lua/bindings
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${COCOS2D_ROOT}/external/lua/lua
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${COCOS2D_ROOT}/external/lua/tolua
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${COCOS2D_ROOT}
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${COCOS2D_ROOT}/cocos
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${COCOS2D_ROOT}/cocos/audio/include
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${COCOS2D_ROOT}/cocos/2d
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${COCOS2D_ROOT}/cocos/2d/platform
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${COCOS2D_ROOT}/cocos/2d/platform/linux
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${COCOS2D_ROOT}/cocos/base
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${COCOS2D_ROOT}/cocos/physics
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${COCOS2D_ROOT}/cocos/editor-support
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${COCOS2D_ROOT}/cocos/math/kazmath/include
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${COCOS2D_ROOT}/extensions
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${COCOS2D_ROOT}/external
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${COCOS2D_ROOT}/external/jpeg/include/linux
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${COCOS2D_ROOT}/external/tiff/include/linux
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${COCOS2D_ROOT}/external/webp/include/linux
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${COCOS2D_ROOT}/external/glfw3/include/linux
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${COCOS2D_ROOT}/external/curl/include/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/tinyxml2
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${COCOS2D_ROOT}/external/unzip
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${COCOS2D_ROOT}/external/chipmunk/include/chipmunk
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${COCOS2D_ROOT}/external/freetype2/include/linux
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${COCOS2D_ROOT}/external/linux-specific/fmod/include/${ARCH_DIR}
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)
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link_directories(
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/usr/local/lib
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${COCOS2D_ROOT}/lib
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${COCOS2D_ROOT}/external/jpeg/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/tiff/prebuilt/linux/${ARCH_DIR}
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||||
${COCOS2D_ROOT}/external/webp/prebuilt/linux/${ARCH_DIR}
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||||
${COCOS2D_ROOT}/external/freetype2/prebuilt/linux/${ARCH_DIR}
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||||
${COCOS2D_ROOT}/external/curl/prebuilt/linux/${ARCH_DIR}
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${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR}
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)
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# add the executable
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add_executable(${APP_NAME}
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${GAME_SRC}
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)
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(FMOD_LIB "fmodex64")
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else()
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set(FMOD_LIB "fmodex")
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endif()
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target_link_libraries(${APP_NAME}
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luabinding
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tolua
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lua
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gui
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network
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curl
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||||
ldap
|
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lber
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idn
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||||
rtmp
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||||
spine
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cocostudio
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jsoncpp
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cocosbuilder
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||||
extensions
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box2d
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audio
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${FMOD_LIB}
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||||
cocos2d
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cocosbase
|
||||
chipmunk
|
||||
tinyxml2
|
||||
kazmath
|
||||
unzip
|
||||
jpeg
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webp
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tiff
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freetype
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fontconfig
|
||||
png
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pthread
|
||||
glfw
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||||
GLEW
|
||||
GL
|
||||
X11
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rt
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||||
z
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)
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||||
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set(APP_BIN_DIR "${CMAKE_SOURCE_DIR}/bin")
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||||
|
||||
set_target_properties(${APP_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
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||||
|
||||
pre_build(${APP_NAME}
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||||
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
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||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
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||||
)
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||||
|
|
@ -76,6 +76,13 @@ elif [ "$PLATFORM"x = "linux"x ]; then
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cd linux-build
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||||
cmake ../..
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||||
make -j10
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cd ../../template/multi-platform-cpp
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cmake .
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||||
make -j10
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||||
cd ../multi-platform-lua
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||||
cmake .
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||||
make -j10
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||||
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||||
elif [ "$PLATFORM"x = "emscripten"x ]; then
|
||||
# Generate binding glue codes
|
||||
echo "Generating bindings glue codes ..."
|
||||
|
|
Loading…
Reference in New Issue