issue #1469: Removed some unused resources.

This commit is contained in:
James Chen 2012-10-10 22:15:47 +08:00
parent 36d8e86879
commit 122a748029
25 changed files with 0 additions and 1656 deletions

View File

@ -1,69 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
// boot code needed for cocos2d-html5
// Not needed by cocos2d + JS bindings
var MW = MW || {};
(function () {
var d = document;
var c = {
menuType:'canvas', //whether to use canvas mode menu or dom menu
COCOS2D_DEBUG:2, //0 to turn debug off, 1 for basic debug, and 2 for full debug
showFPS:true,
frameRate:60,
tag:'gameCanvas', //the dom element to run cocos2d on
engineDir:'libs/cocos2d/',
appFiles:[
'MoonWarriors/src/Resource.js',
'MoonWarriors/src/config/GameConfig.js',
'MoonWarriors/src/config/EnemyType.js',
'MoonWarriors/src/config/Level.js',
'MoonWarriors/src/Effect.js',
'MoonWarriors/src/Bullet.js',
'MoonWarriors/src/Enemy.js',
'MoonWarriors/src/Explosion.js',
'MoonWarriors/src/Ship.js',
'MoonWarriors/src/LevelManager.js',
'MoonWarriors/src/GameController.js',
'MoonWarriors/src/GameControlMenu.js',
'MoonWarriors/src/GameLayer.js',
'MoonWarriors/src/GameOver.js',
'MoonWarriors/src/AboutLayer.js',
'MoonWarriors/src/SettingsLayer.js',
'MoonWarriors/src/SysMenu.js'
]
};
window.addEventListener('DOMContentLoaded', function () {
//first load engine file if specified
var s = d.createElement('script');
s.src = c.engineDir + 'platform/jsloader.js';
d.body.appendChild(s);
s.c = c;
s.id = 'cocos2d-html5';
//else if single file specified, load singlefile
});
})();

View File

@ -1,69 +0,0 @@
/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
// boot code needed for cocos2d + JS bindings.
// Not needed by cocos2d-html5
require("js/jsb_constants.js");
var MW = MW || {};
var appFiles = [
'MoonWarriors/src/Resource.js',
'MoonWarriors/src/config/GameConfig.js',
'MoonWarriors/src/config/EnemyType.js',
'MoonWarriors/src/config/Level.js',
'MoonWarriors/src/Effect.js',
'MoonWarriors/src/Bullet.js',
'MoonWarriors/src/Enemy.js',
'MoonWarriors/src/Explosion.js',
'MoonWarriors/src/Ship.js',
'MoonWarriors/src/LevelManager.js',
'MoonWarriors/src/GameControlMenu.js',
'MoonWarriors/src/GameLayer.js',
'MoonWarriors/src/GameOver.js',
'MoonWarriors/src/AboutLayer.js',
'MoonWarriors/src/SettingsLayer.js',
'MoonWarriors/src/SysMenu.js'
];
cc.dumpConfig();
for( var i=0; i < appFiles.length; i++) {
require( appFiles[i] );
}
var director = cc.Director.getInstance();
director.setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
director.setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
var mainScene = SysMenu.scene();
// run
director.runWithScene(mainScene);

View File

@ -1 +0,0 @@
59362b16ba4da187e064648be4d0bcb1c09b504d

View File

@ -1 +0,0 @@
c0488f23a6a785893f4845b7fadc59ed892ceedc

View File

@ -1 +0,0 @@
46f10a6bf5c63f03ddf8566f392aa7a8f258d7e8

View File

@ -1 +0,0 @@
97bca7d49fb6ec5c330f6ab6f5f49d335601a669

View File

@ -1 +0,0 @@
ca7905a1a07e2be3e02fbf329772c2c361400af7

View File

@ -1,47 +0,0 @@
var AboutLayer = cc.Layer.extend({
ctor:function () {
cc.associateWithNative( this, cc.Layer );
},
init:function () {
var bRet = false;
if (this._super()) {
var sp = cc.Sprite.create(s_loading);
sp.setAnchorPoint(cc.p(0,0));
this.addChild(sp, 0, 1);
var cacheImage = cc.TextureCache.getInstance().addImage(s_menuTitle);
var title = cc.Sprite.createWithTexture(cacheImage, cc.rect(0, 36, 100, 34));
title.setPosition(cc.p(winSize.width / 2, winSize.height - 60));
this.addChild(title);
// There is a bug in LabelTTF native. Apparently it fails with some unicode chars.
// var about = cc.LabelTTF.create(" This showcase utilizes many features from Cocos2d-html5 engine, including: Parallax background, tilemap, actions, ease, frame animation, schedule, Labels, keyboard Dispatcher, Scene Transition. \n Art and audio is copyrighted by Enigmata Genus Revenge, you may not use any copyrigted material without permission. This showcase is licensed under GPL. \n \n Programmer: \n Shengxiang Chen (陈升想) \n Dingping Lv (吕定平) \n Effects animation: Hao Wu(吴昊)\n Quality Assurance: Sean Lin(林顺)", "Arial", 14, cc.size(winSize.width * 0.85, 100), cc.TEXT_ALIGNMENT_LEFT );
var about = cc.LabelTTF.create(" This showcase utilizes many features from Cocos2d-html5 engine, including: Parallax background, tilemap, actions, ease, frame animation, schedule, Labels, keyboard Dispatcher, Scene Transition. \n Art and audio is copyrighted by Enigmata Genus Revenge, you may not use any copyrigted material without permission. This showcase is licensed under GPL. \n\nProgrammer: \n Shengxiang Chen\n Dingping Lv \n Effects animation: Hao Wu\n Quality Assurance: Sean Lin", "Arial", 14, cc.size(winSize.width * 0.85, 320), cc.TEXT_ALIGNMENT_LEFT );
about.setPosition(cc.p(winSize.width / 2, winSize.height/2 -20) );
about.setAnchorPoint( cc.p(0.5, 0.5));
this.addChild(about);
var label = cc.LabelTTF.create("Go back", "Arial", 14);
var back = cc.MenuItemLabel.create(label, this, this.backCallback);
var menu = cc.Menu.create(back);
menu.setPosition(cc.p(winSize.width / 2, 40));
this.addChild(menu);
bRet = true;
}
return bRet;
},
backCallback:function (pSender) {
var scene = cc.Scene.create();
scene.addChild(SysMenu.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
}
});
AboutLayer.create = function () {
var sg = new AboutLayer();
if (sg && sg.init()) {
return sg;
}
return null;
};

View File

@ -1,62 +0,0 @@
//bullet
var Bullet = cc.Sprite.extend({
active:true,
xVelocity:0,
yVelocity:200,
power:1,
HP:1,
moveType:null,
zOrder:3000,
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
parentType:MW.BULLET_TYPE.PLAYER,
ctor:function (bulletSpeed, weaponType, attackMode) {
// needed for JS-Bindings compatibility
cc.associateWithNative( this, cc.Sprite );
this.yVelocity = -bulletSpeed;
this.attackMode = attackMode;
cc.SpriteFrameCache.getInstance().addSpriteFrames(s_bullet_plist);
this.initWithSpriteFrameName(weaponType);
this.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
/*var tmpAction;
switch (this.attackMode) {
case MW.ENEMY_MOVE_TYPE.NORMAL:
tmpAction = cc.MoveBy.create(2, cc.p(this.getPosition().x, 400));
break;
case MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN:
tmpAction = cc.MoveTo.create(2, GameLayer.create()._ship.getPosition());
break;
}
this.runAction(tmpAction);*/
},
update:function (dt) {
var p = this.getPosition();
p.x -= this.xVelocity * dt;
p.y -= this.yVelocity * dt;
this.setPosition( p );
if (this.HP <= 0) {
this.active = false;
}
},
destroy:function () {
var explode = cc.Sprite.create(s_hit);
explode.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
explode.setPosition(this.getPosition());
explode.setRotation(Math.random()*360);
explode.setScale(0.75);
this.getParent().addChild(explode,9999);
cc.ArrayRemoveObject(MW.CONTAINER.ENEMY_BULLETS,this);
cc.ArrayRemoveObject(MW.CONTAINER.PLAYER_BULLETS,this);
this.removeFromParentAndCleanup(true);
var removeExplode = cc.CallFunc.create(explode,explode.removeFromParentAndCleanup);
explode.runAction(cc.ScaleBy.create(0.3, 2,2));
explode.runAction(cc.Sequence.create(cc.FadeOut.create(0.3), removeExplode));
},
hurt:function () {
this.HP--;
},
collideRect:function(){
var p = this.getPosition();
return cc.rect(p.x - 3, p.y - 3, 6, 6);
}
});

View File

@ -1,78 +0,0 @@
var flareEffect = function (parent, target, callback) {
var flare = cc.Sprite.create(s_flare);
flare.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
parent.addChild(flare, 10);
flare.setOpacity(0);
flare.setPosition(cc.p(-30, 297));
flare.setRotation(-120);
flare.setScale(0.2);
var opacityAnim = cc.FadeTo.create(0.5, 255);
var opacDim = cc.FadeTo.create(1, 0);
var biggeAnim = cc.ScaleBy.create(0.7, 1.2, 1.2);
var biggerEase = cc.EaseSineOut.create(biggeAnim);
var moveAnim = cc.MoveBy.create(0.5, cc.p(328, 0));
var easeMove = cc.EaseSineOut.create(moveAnim);
var rotateAnim = cc.RotateBy.create(2.5, 90);
var rotateEase = cc.EaseExponentialOut.create(rotateAnim);
var bigger = cc.ScaleTo.create(0.5, 1);
var onComplete = cc.CallFunc.create(target, callback);
var killflare = cc.CallFunc.create(flare, function () {
this.getParent().removeChild(this,true);
});
flare.runAction(cc.Sequence.create(opacityAnim, biggerEase, opacDim, killflare, onComplete));
flare.runAction(easeMove);
flare.runAction(rotateEase);
flare.runAction(bigger);
};
var removeFromParent = function( sprite )
{
sprite.removeFromParentAndCleanup( true );
};
var spark = function (ccpoint, parent, scale, duration) {
scale = scale || 0.3;
duration = duration || 0.5;
var one = cc.Sprite.create(s_explode1);
var two = cc.Sprite.create(s_explode2);
var three = cc.Sprite.create(s_explode3);
one.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
two.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
three.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
one.setPosition(ccpoint);
two.setPosition(ccpoint);
three.setPosition(ccpoint);
//parent.addChild(one);
parent.addChild(two);
parent.addChild(three);
one.setScale(scale);
two.setScale(scale);
three.setScale(scale);
three.setRotation(Math.random() * 360);
var left = cc.RotateBy.create(duration, -45);
var right = cc.RotateBy.create(duration, 45);
var scaleBy = cc.ScaleBy.create(duration, 3, 3);
var fadeOut = cc.FadeOut.create(duration);
var remove = cc.CallFunc.create(this, removeFromParent );
var seq = cc.Sequence.create( fadeOut, remove );
one.runAction(left);
two.runAction(right);
one.runAction(scaleBy);
two.runAction(scaleBy.copy());
three.runAction(scaleBy.copy());
one.runAction(seq);
two.runAction(seq.copy() );
three.runAction(seq.copy());
};

View File

@ -1,75 +0,0 @@
var Enemy = cc.Sprite.extend({
eID:0,
active:true,
speed:200,
bulletSpeed:-200,
HP:15,
bulletPowerValue:1,
moveType:null,
scoreValue:200,
zOrder:1000,
delayTime:1 + 1.2 * Math.random(),
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
_hurtColorLife:0,
ctor:function (arg) {
// needed for JS-Bindings compatibility
cc.associateWithNative( this, cc.Sprite );
this.HP = arg.HP;
this.moveType = arg.moveType;
this.scoreValue = arg.scoreValue;
this.attackMode = arg.attackMode;
this.initWithSpriteFrameName(arg.textureName);
this.schedule(this.shoot, this.delayTime);
},
_timeTick:0,
update:function (dt) {
if (this.HP <= 0) {
this.active = false;
}
this._timeTick += dt;
if (this._timeTick > 0.1) {
this._timeTick = 0;
if (this._hurtColorLife > 0) {
this._hurtColorLife--;
}
if (this._hurtColorLife == 1) {
this.setColor( cc.WHITE );
}
}
},
destroy:function () {
MW.SCORE += this.scoreValue;
var a = new Explosion();
a.setPosition(this.getPosition());
this.getParent().addChild(a);
spark(this.getPosition(),this.getParent(), 1.2, 0.7);
cc.ArrayRemoveObject(MW.CONTAINER.ENEMIES,this);
this.removeFromParentAndCleanup(true);
if(MW.SOUND){
cc.AudioEngine.getInstance().playEffect(s_explodeEffect);
}
},
shoot:function () {
var p = this.getPosition();
var b = new Bullet(this.bulletSpeed, "W2.png", this.attackMode);
MW.CONTAINER.ENEMY_BULLETS.push(b);
this.getParent().addChild(b, b.zOrder, MW.UNIT_TAG.ENMEY_BULLET);
b.setPosition(cc.p(p.x, p.y - this.getContentSize().height * 0.2));
},
hurt:function () {
this._hurtColorLife = 2;
this.HP--;
this.setColor( cc.RED );
},
collideRect:function(){
var a = this.getContentSize();
var p = this.getPosition();
return cc.rect(p.x - a.width/2, p.y - a.height/4,a.width,a.height/2);
}
});
Enemy.sharedEnemy = function(){
cc.SpriteFrameCache.getInstance().addSpriteFrames(s_Enemy_plist, s_Enemy);
};

View File

@ -1,38 +0,0 @@
var Explosion = cc.Sprite.extend({
tmpWidth:0,
tmpHeight:0,
ctor:function () {
// needed for JS-Bindings compatibility
cc.associateWithNative( this, cc.Sprite );
var pFrame = cc.SpriteFrameCache.getInstance().getSpriteFrame("explosion_01.png");
this.initWithSpriteFrame(pFrame);
var cs = this.getContentSize();
this.tmpWidth = cs.width;
this.tmpHeight = cs.height;
var animation = cc.AnimationCache.getInstance().getAnimation("Explosion");
this.runAction(cc.Sequence.create(
cc.Animate.create(animation),
cc.CallFunc.create(this, this.destroy)
));
this.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
},
destroy:function () {
this.getParent().removeChild(this,true);
}
});
Explosion.sharedExplosion = function () {
cc.SpriteFrameCache.getInstance().addSpriteFrames(s_explosion_plist);
var animFrames = [];
var str = "";
for (var i = 1; i < 35; i++) {
str = "explosion_" + (i < 10 ? ("0" + i) : i) + ".png";
var frame = cc.SpriteFrameCache.getInstance().getSpriteFrame(str);
animFrames.push(frame);
}
var animation = cc.Animation.create(animFrames, 0.04);
cc.AnimationCache.getInstance().addAnimation(animation, "Explosion");
};

View File

@ -1,35 +0,0 @@
var GameControlMenu = cc.Layer.extend({
ctor:function() {
// needed for JS-Bindings compatibility
cc.associateWithNative( this, cc.Layer);
},
init:function () {
var bRet = false;
if (this._super()) {
cc.MenuItemFont.setFontSize(18);
cc.MenuItemFont.setFontName("Arial");
var systemMenu = cc.MenuItemFont.create("Main Menu", this, this.sysMenu);
var menu = cc.Menu.create(systemMenu);
menu.setPosition(cc.p(0, 0));
systemMenu.setAnchorPoint(cc.p(0, 0));
systemMenu.setPosition(cc.p(winSize.width-95, 5));
this.addChild(menu, 1, 2);
bRet = true;
}
return bRet;
},
sysMenu:function (pSender) {
var scene = cc.Scene.create();
scene.addChild(SysMenu.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2,scene));
}
});
GameControlMenu.create = function () {
var sg = new GameControlMenu();
if (sg && sg.init()) {
return sg;
}
return null;
};

View File

@ -1,70 +0,0 @@
/**
* Cocos2d-html5 show case : Moon Warriors
*
* @Licensed:
* This showcase is licensed under GPL.
*
* @Authors:
* Programmer: Shengxiang Chen (陈升想), Dingping Lv (吕定平), Ricardo Quesada
* Effects animation: Hao Wu (吴昊)
* Quality Assurance: Sean Lin (林顺)
*
* @Links:
* http://www.cocos2d-x.org
* http://bbs.html5china.com
*
*/
MW.GameController = cc.Class.extend({
_curScene:null,
_gameState:MW.GAME_STATE.HOME,
_isNewGame:true,
_curLevel:MW.LEVEL.STAGE1,
_selectLevel:MW.LEVEL.STAGE1,
init:function () {
return true;
},
setCurScene:function (s) {
if (this._curScene != s) {
if (this._curScene !== null) {
this._curScene.onExit();
}
this._curScene = s;
if (this._curScene) {
this._curScene.onEnter();
cc.Director.getInstance().replaceScene(s);
}
}
},
getCurScene:function () {
return this._curScene;
},
runGame:function () {
},
newGame:function () {
},
option:function () {
},
about:function () {
}
});
MW.GameController.getInstance = function () {
cc.Assert(this._sharedGame, "Havn't call setSharedGame");
if (!this._sharedGame) {
this._sharedGame = new MW.GameController();
if (this._sharedGame.init()) {
return this._sharedGame;
}
} else {
return this._sharedGame;
}
return null;
};
MW.GameController._sharedGame = null;

View File

@ -1,315 +0,0 @@
//
// MoonWarriors
//
// Handles the Game Logic
//
STATE_PLAYING = 0;
STATE_GAMEOVER = 1;
var GameLayer = cc.Layer.extend({
_time:null,
_ship:null,
_backSky:null,
_backSkyHeight:0,
_backSkyRe:null,
_backTileMap:null,
_backTileMapHeight:0,
_backTileMapRe:null,
_levelManager:null,
_tmpScore:0,
_isBackSkyReload:false,
_isBackTileReload:false,
lbScore:null,
screenRect:null,
explosionAnimation:[],
_beginPos:cc.p(0, 0),
_state:STATE_PLAYING,
ctor:function () {
cc.associateWithNative( this, cc.Layer );
},
init:function () {
var bRet = false;
if (this._super()) {
// reset global values
MW.CONTAINER.ENEMIES = [];
MW.CONTAINER.ENEMY_BULLETS = [];
MW.CONTAINER.PLAYER_BULLETS = [];
MW.SCORE = 0;
MW.LIFE = 4;
this._state = STATE_PLAYING;
Explosion.sharedExplosion();
Enemy.sharedEnemy();
winSize = cc.Director.getInstance().getWinSize();
this._levelManager = new LevelManager(this);
this.initBackground();
this.screenRect = cc.rect(0, 0, winSize.width, winSize.height + 10);
// score
this.lbScore = cc.LabelBMFont.create("Score: 0", s_arial14_fnt);
this.lbScore.setAnchorPoint( cc.p(1,0) );
this.lbScore.setAlignment( cc.TEXT_ALIGNMENT_RIGHT );
this.addChild(this.lbScore, 1000);
this.lbScore.setPosition(cc.p(winSize.width - 5 , winSize.height - 30));
// ship life
var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
var life = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
life.setScale(0.6);
life.setPosition(cc.p(30, 460));
this.addChild(life, 1, 5);
// ship Life count
this._lbLife = cc.LabelTTF.create("0", "Arial", 20);
this._lbLife.setPosition(cc.p(60, 463));
this._lbLife.setColor(cc.RED);
this.addChild(this._lbLife, 1000);
// ship
this._ship = new Ship();
this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
// accept touch now!
var t = cc.config.deviceType;
if( t == 'browser' ) {
this.setTouchEnabled(true);
this.setKeyboardEnabled(true);
} else if( t == 'desktop' ) {
this.setMouseEnabled(true);
} else if( t == 'mobile' ) {
this.setTouchEnabled(true);
}
// schedule
this.scheduleUpdate();
this.schedule(this.scoreCounter, 1);
if (MW.SOUND) {
cc.AudioEngine.getInstance().playBackgroundMusic(s_bgMusic, true);
}
bRet = true;
}
return bRet;
},
scoreCounter:function () {
if( this._state == STATE_PLAYING ) {
this._time++;
var minute = 0 | (this._time / 60);
var second = this._time % 60;
minute = minute > 9 ? minute : "0" + minute;
second = second > 9 ? second : "0" + second;
var curTime = minute + ":" + second;
this._levelManager.loadLevelResource(this._time);
}
},
onTouchesMoved:function (touches, event) {
this.processEvent( touches[0] );
},
onMouseDragged:function( event ) {
this.processEvent( event );
},
processEvent:function( event ) {
if( this._state == STATE_PLAYING ) {
var delta = event.getDelta();
var curPos = this._ship.getPosition();
curPos= cc.pAdd( curPos, delta );
curPos = cc.pClamp(curPos, cc.POINT_ZERO, cc.p(winSize.width, winSize.height) );
this._ship.setPosition( curPos );
}
},
onKeyDown:function (e) {
MW.KEYS[e] = true;
},
onKeyUp:function (e) {
MW.KEYS[e] = false;
},
update:function (dt) {
if( this._state == STATE_PLAYING ) {
this.checkIsCollide();
this.removeInactiveUnit(dt);
this.checkIsReborn();
this.updateUI();
}
if( cc.config.deviceType == 'browser' )
cc.$("#cou").innerHTML = "Ship:" + 1 + ", Enemy: " + MW.CONTAINER.ENEMIES.length + ", Bullet:" + MW.CONTAINER.ENEMY_BULLETS.length + "," + MW.CONTAINER.PLAYER_BULLETS.length + " all:" + this.getChildren().length;
},
checkIsCollide:function () {
var selChild, bulletChild;
//check collide
var i =0;
for (i = 0; i < MW.CONTAINER.ENEMIES.length; i++) {
selChild = MW.CONTAINER.ENEMIES[i];
for (var j = 0; j < MW.CONTAINER.PLAYER_BULLETS.length; j++) {
bulletChild = MW.CONTAINER.PLAYER_BULLETS[j];
if (this.collide(selChild, bulletChild)) {
bulletChild.hurt();
selChild.hurt();
}
if (!cc.rectIntersectsRect(this.screenRect, bulletChild.getBoundingBox() )) {
bulletChild.destroy();
}
}
if (this.collide(selChild, this._ship)) {
if (this._ship.active) {
selChild.hurt();
this._ship.hurt();
}
}
if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
selChild.destroy();
}
}
for (i = 0; i < MW.CONTAINER.ENEMY_BULLETS.length; i++) {
selChild = MW.CONTAINER.ENEMY_BULLETS[i];
if (this.collide(selChild, this._ship)) {
if (this._ship.active) {
selChild.hurt();
this._ship.hurt();
}
}
if (!cc.rectIntersectsRect(this.screenRect, selChild.getBoundingBox() )) {
selChild.destroy();
}
}
},
removeInactiveUnit:function (dt) {
var selChild, layerChildren = this.getChildren();
for (var i in layerChildren) {
selChild = layerChildren[i];
if (selChild) {
if( typeof selChild.update == 'function' ) {
selChild.update(dt);
var tag = selChild.getTag();
if ((tag == MW.UNIT_TAG.PLAYER) || (tag == MW.UNIT_TAG.PLAYER_BULLET) ||
(tag == MW.UNIT_TAG.ENEMY) || (tag == MW.UNIT_TAG.ENMEY_BULLET)) {
if (selChild && !selChild.active) {
selChild.destroy();
}
}
}
}
}
},
checkIsReborn:function () {
if (MW.LIFE > 0 && !this._ship.active) {
// ship
this._ship = new Ship();
this.addChild(this._ship, this._ship.zOrder, MW.UNIT_TAG.PLAYER);
}
else if (MW.LIFE <= 0 && !this._ship.active) {
this._state = STATE_GAMEOVER;
// XXX: needed for JS bindings.
this._ship = null;
this.runAction(cc.Sequence.create(
cc.DelayTime.create(0.2),
cc.CallFunc.create(this, this.onGameOver)));
}
},
updateUI:function () {
if (this._tmpScore < MW.SCORE) {
this._tmpScore += 5;
}
this._lbLife.setString(MW.LIFE);
this.lbScore.setString("Score: " + this._tmpScore);
},
collide:function (a, b) {
var aRect = a.collideRect();
var bRect = b.collideRect();
if (cc.rectIntersectsRect(aRect, bRect)) {
return true;
}
},
initBackground:function () {
// bg
this._backSky = cc.Sprite.create(s_bg01);
this._backSky.setAnchorPoint(cc.p(0, 0));
this._backSkyHeight = this._backSky.getContentSize().height;
this.addChild(this._backSky, -10);
//tilemap
this._backTileMap = cc.TMXTiledMap.create(s_level01);
this.addChild(this._backTileMap, -9);
this._backTileMapHeight = this._backTileMap.getMapSize().height * this._backTileMap.getTileSize().height;
this._backSkyHeight -= 48;
this._backTileMapHeight -= 200;
this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
this.schedule(this.movingBackground, 3);
},
movingBackground:function () {
this._backSky.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
this._backTileMap.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
this._backSkyHeight -= 48;
this._backTileMapHeight -= 200;
if (this._backSkyHeight <= winSize.height) {
if (!this._isBackSkyReload) {
this._backSkyRe = cc.Sprite.create(s_bg01);
this._backSkyRe.setAnchorPoint(cc.p(0, 0));
this.addChild(this._backSkyRe, -10);
this._backSkyRe.setPosition(cc.p(0, winSize.height));
this._isBackSkyReload = true;
}
this._backSkyRe.runAction(cc.MoveBy.create(3, cc.p(0, -48)));
}
if (this._backSkyHeight <= 0) {
this._backSkyHeight = this._backSky.getContentSize().height;
this.removeChild(this._backSky, true);
this._backSky = this._backSkyRe;
this._backSkyRe = null;
this._isBackSkyReload = false;
}
if (this._backTileMapHeight <= winSize.height) {
if (!this._isBackTileReload) {
this._backTileMapRe = cc.TMXTiledMap.create(s_level01);
this.addChild(this._backTileMapRe, -9);
this._backTileMapRe.setPosition(cc.p(0, winSize.height));
this._isBackTileReload = true;
}
this._backTileMapRe.runAction(cc.MoveBy.create(3, cc.p(0, -200)));
}
if (this._backTileMapHeight <= 0) {
this._backTileMapHeight = this._backTileMapRe.getMapSize().height * this._backTileMapRe.getTileSize().height;
this.removeChild(this._backTileMap, true);
this._backTileMap = this._backTileMapRe;
this._backTileMapRe = null;
this._isBackTileReload = false;
}
},
onGameOver:function () {
var scene = cc.Scene.create();
scene.addChild(GameOver.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
}
});
GameLayer.create = function () {
var sg = new GameLayer();
if (sg && sg.init()) {
return sg;
}
return null;
};
GameLayer.scene = function () {
var scene = cc.Scene.create();
var layer = GameLayer.create();
scene.addChild(layer, 1);
return scene;
};

View File

@ -1,83 +0,0 @@
var GameOver = cc.Layer.extend({
_ship:null,
_lbScore:0,
ctor:function() {
// needed for JS-Bindings compatibility
cc.associateWithNative( this, cc.Layer);
},
init:function () {
var bRet = false;
if (this._super()) {
var sp = cc.Sprite.create(s_loading);
sp.setAnchorPoint( cc.p(0,0) );
this.addChild(sp, 0, 1);
var logo = cc.Sprite.create(s_gameOver);
logo.setAnchorPoint(cc.p(0,0));
logo.setPosition(cc.p(0,300));
this.addChild(logo,10,1);
var playAgainNormal = cc.Sprite.create(s_menu, cc.rect(378, 0, 126, 33));
var playAgainSelected = cc.Sprite.create(s_menu, cc.rect(378, 33, 126, 33));
var playAgainDisabled = cc.Sprite.create(s_menu, cc.rect(378, 33 * 2, 126, 33));
var cocos2dhtml5 = cc.Sprite.create(s_cocos2dhtml5);
cocos2dhtml5.setPosition(cc.p(160,150));
this.addChild(cocos2dhtml5,10);
var playAgain = cc.MenuItemSprite.create(playAgainNormal, playAgainSelected, playAgainDisabled, this, function(){
flareEffect(this,this,this.onPlayAgain);
});
var menu = cc.Menu.create(playAgain);
this.addChild(menu, 1, 2);
menu.setPosition(cc.p(winSize.width / 2, 220));
var lbScore = cc.LabelTTF.create("Your Score:"+MW.SCORE,"Arial Bold",16);
lbScore.setPosition(cc.p(160,280));
lbScore.setColor(cc.c3b(250,179,0));
this.addChild(lbScore,10);
var b1 = cc.LabelTTF.create("Download Cocos2d-html5","Arial",14);
var b2 = cc.LabelTTF.create("Download This Sample","Arial",14);
var menu1 = cc.MenuItemLabel.create(b1,this,function(){
window.location.href = "http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Cocos2d-html5";
});
var menu2 = cc.MenuItemLabel.create(b2,this,function(){
window.location.href = "https://github.com/ShengxiangChen/MoonWarriors";
});
var cocos2dMenu = cc.Menu.create(menu1,menu2);
cocos2dMenu.alignItemsVerticallyWithPadding(10);
cocos2dMenu.setPosition(cc.p(160,80));
this.addChild(cocos2dMenu);
if(MW.SOUND){
cc.AudioEngine.getInstance().playBackgroundMusic(s_mainMainMusic);
}
bRet = true;
}
return bRet;
},
onPlayAgain:function (pSender) {
var scene = cc.Scene.create();
scene.addChild(GameLayer.create());
scene.addChild(GameControlMenu.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2,scene));
}
});
GameOver.create = function () {
var sg = new GameOver();
if (sg && sg.init()) {
return sg;
}
return null;
};
GameOver.scene = function () {
var scene = cc.Scene.create();
var layer = GameOver.create();
scene.addChild(layer);
return scene;
};

View File

@ -1,99 +0,0 @@
var LevelManager = cc.Class.extend({
_currentLevel:null,
_gameLayer:null,
ctor:function(gameLayer){
if(!gameLayer){
throw "gameLayer must be non-nil";
}
this._currentLevel = Level1;
this._gameLayer = gameLayer;
this.setLevel(this._currentLevel);
},
setLevel:function(level){
for(var i = 0; i< level.enemies.length; i++){
this._currentLevel.enemies[i].ShowTime = this._minuteToSecond(this._currentLevel.enemies[i].ShowTime);
}
},
_minuteToSecond:function(minuteStr){
if(!minuteStr)
return 0;
if(typeof(minuteStr) != "number"){
var mins = minuteStr.split(':');
if(mins.length == 1){
return parseInt(mins[0],10);
}else {
return parseInt(mins[0],10 )* 60 + parseInt(mins[1],10);
}
}
return minuteStr;
},
loadLevelResource:function(deltaTime){
//load enemy
for(var i = 0; i< this._currentLevel.enemies.length; i++){
var selEnemy = this._currentLevel.enemies[i];
if(selEnemy){
if(selEnemy.ShowType == "Once"){
if(selEnemy.ShowTime == deltaTime){
for(var tIndex = 0; tIndex < selEnemy.Types.length;tIndex++ ){
this.addEnemyToGameLayer(selEnemy.Types[tIndex]);
}
}
}else if(selEnemy.ShowType == "Repeate"){
if(deltaTime % selEnemy.ShowTime === 0){
for(var rIndex = 0; rIndex < selEnemy.Types.length;rIndex++ ){
this.addEnemyToGameLayer(selEnemy.Types[rIndex]);
}
}
}
}
}
},
addEnemyToGameLayer:function(enemyType){
var addEnemy = new Enemy(EnemyType[enemyType]);
var enemypos = cc.p( 80 + (winSize.width - 160) * Math.random(), winSize.height);
var enemycs = addEnemy.getContentSize();
addEnemy.setPosition( enemypos );
var offset, tmpAction;
var a0=0;
var a1=0;
switch (addEnemy.moveType) {
case MW.ENEMY_MOVE_TYPE.ATTACK:
offset = this._gameLayer._ship.getPosition();
tmpAction = cc.MoveTo.create(1, offset);
break;
case MW.ENEMY_MOVE_TYPE.VERTICAL:
offset = cc.p(0, -winSize.height - enemycs.height);
tmpAction = cc.MoveBy.create(4, offset);
break;
case MW.ENEMY_MOVE_TYPE.HORIZONTAL:
offset = cc.p(0, -100 - 200 * Math.random());
a0 = cc.MoveBy.create(0.5, offset);
a1 = cc.MoveBy.create(1, cc.p(-50 - 100 * Math.random(), 0));
var onComplete = cc.CallFunc.create(addEnemy, function (pSender) {
var a2 = cc.DelayTime.create(1);
var a3 = cc.MoveBy.create(1, cc.p(100 + 100 * Math.random(), 0));
pSender.runAction(cc.RepeatForever.create(
cc.Sequence.create(a2, a3, a2.copy(), a3.reverse())
));
});
tmpAction = cc.Sequence.create(a0, a1, onComplete);
break;
case MW.ENEMY_MOVE_TYPE.OVERLAP:
var newX = (enemypos.x <= winSize.width / 2) ? 320 : -320;
a0 = cc.MoveBy.create(4, cc.p(newX, -240));
a1 = cc.MoveBy.create(4,cc.p(-newX,-320));
tmpAction = cc.Sequence.create(a0,a1);
break;
}
this._gameLayer.addChild(addEnemy, addEnemy.zOrder, MW.UNIT_TAG.ENEMY);
MW.CONTAINER.ENEMIES.push(addEnemy);
addEnemy.runAction(tmpAction);
}
});

View File

@ -1,89 +0,0 @@
var dirImg = "";
var dirMusic = "";
var musicSuffix = ".mp3";
if( cc.config.deviceType == 'browser' || cc.config.engine == 'cocos2d-x') {
dirImg = "MoonWarriors/res/";
dirMusic = "MoonWarriors/res/Music/";
musicSuffix = "";
}
//image
var s_bg01 = dirImg + "bg01.jpg";
var s_loading = dirImg + "loading.png";
var s_ship01 = dirImg + "ship01.png";
var s_menu = dirImg + "menu.png";
var s_logo = dirImg + "logo.png";
var s_cocos2dhtml5 = dirImg + "cocos2d-html5.png";
var s_gameOver = dirImg + "gameOver.png";
var s_menuTitle = dirImg + "menuTitle.png";
var s_Enemy = dirImg + "Enemy.png";
var s_flare = dirImg + "flare.jpg";
var s_bullet = dirImg + "bullet.png";
var s_explosion = dirImg + "explosion.png";
var s_explode1 = dirImg + "explode1.jpg";
var s_explode2= dirImg + "explode2.jpg";
var s_explode3 = dirImg + "explode3.jpg";
var s_hit = dirImg + "hit.jpg";
var s_arial14 = dirImg + "arial-14.png";
var s_arial14_fnt = dirImg + "arial-14.fnt";
//music
var s_bgMusic = dirMusic + "bgMusic" + musicSuffix;
var s_mainMainMusic = dirMusic + "mainMainMusic" + musicSuffix;
//effect
var s_buttonEffect = dirMusic + "buttonEffet" + musicSuffix;
var s_explodeEffect = dirMusic + "explodeEffect" + musicSuffix;
var s_fireEffect = dirMusic + "fireEffect" + musicSuffix;
var s_shipDestroyEffect = dirMusic + "shipDestroyEffect" + musicSuffix;
//tmx
var s_level01 = dirImg + "level01.tmx";
//plist
var s_Enemy_plist = dirImg + "Enemy.plist";
var s_explosion_plist = dirImg + "explosion.plist";
var s_bullet_plist = dirImg + "bullet.plist";
var g_ressources = [
//image
{type:"image", src:s_bg01},
{type:"image", src:s_loading},
{type:"image", src:s_ship01},
{type:"image", src:s_menu},
{type:"image", src:s_logo},
{type:"image", src:s_cocos2dhtml5},
{type:"image", src:s_gameOver},
{type:"image", src:s_menuTitle},
{type:"image", src:s_Enemy},
{type:"image", src:s_flare},
{type:"image", src:s_bullet},
{type:"image", src:s_explosion},
{type:"image", src:s_explode1},
{type:"image", src:s_explode2},
{type:"image", src:s_explode3},
{type:"image", src:s_hit},
{type:"image", src:s_arial14},
//tmx
{type:"tmx", src:s_level01},
//plist
{type:"plist", src:s_Enemy_plist},
{type:"plist", src:s_explosion_plist},
{type:"plist", src:s_bullet_plist},
//music
{type:"bgm", src:s_bgMusic},
{type:"bgm", src:s_mainMainMusic},
//effect
{type:"effect", src:s_buttonEffect},
{type:"effect", src:s_explodeEffect},
{type:"effect", src:s_fireEffect},
{type:"effect", src:s_shipDestroyEffect},
// FNT
{type:"fnt", src:s_arial14_fnt}
];

View File

@ -1,85 +0,0 @@
var SettingsLayer = cc.Layer.extend({
ctor:function () {
cc.associateWithNative( this, cc.Layer );
},
init:function () {
var bRet = false;
if (this._super()) {
var sp = cc.Sprite.create(s_loading);
sp.setAnchorPoint(cc.p(0,0));
this.addChild(sp, 0, 1);
var cacheImage = cc.TextureCache.getInstance().addImage(s_menuTitle);
var title = cc.Sprite.createWithTexture(cacheImage, cc.rect(0, 0, 134, 34));
title.setPosition(cc.p(winSize.width / 2, winSize.height - 120));
this.addChild(title);
cc.MenuItemFont.setFontName("Arial");
cc.MenuItemFont.setFontSize(18);
var title1 = cc.MenuItemFont.create("Sound");
title1.setEnabled(false);
cc.MenuItemFont.setFontName("Arial");
cc.MenuItemFont.setFontSize(26);
var item1 = cc.MenuItemToggle.create(
cc.MenuItemFont.create("On"),
cc.MenuItemFont.create("Off") );
item1.setCallback(this, this.soundControl );
cc.MenuItemFont.setFontName("Arial");
cc.MenuItemFont.setFontSize(18);
var title2 = cc.MenuItemFont.create("Mode");
title2.setEnabled(false);
cc.MenuItemFont.setFontName("Arial");
cc.MenuItemFont.setFontSize(26);
var item2 = cc.MenuItemToggle.create(
cc.MenuItemFont.create("Easy"),
cc.MenuItemFont.create("Normal"),
cc.MenuItemFont.create("Hard"));
item2.setCallback( this, this.modeControl );
cc.MenuItemFont.setFontName("Arial");
cc.MenuItemFont.setFontSize(26);
var label = cc.LabelTTF.create("Go back", "Arial", 20);
var back = cc.MenuItemLabel.create(label, this, this.backCallback);
back.setScale(0.8);
var menu = cc.Menu.create(title1, title2, item1, item2, back);
menu.alignItemsInColumns(2, 2, 1);
this.addChild(menu);
var cp_back = back.getPosition();
cp_back.y -= 50.0;
back.setPosition(cp_back);
bRet = true;
}
return bRet;
},
backCallback:function (pSender) {
var scene = cc.Scene.create();
scene.addChild(SysMenu.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
},
soundControl:function(){
MW.SOUND = MW.SOUND ? false : true;
if(!MW.SOUND){
cc.AudioEngine.getInstance().stopBackgroundMusic();
}
},
modeControl:function(){
}
});
SettingsLayer.create = function () {
var sg = new SettingsLayer();
if (sg && sg.init()) {
return sg;
}
return null;
};

View File

@ -1,128 +0,0 @@
var Ship = cc.Sprite.extend({
speed:220,
bulletSpeed:900,
HP:5,
bulletTypeValue:1,
bulletPowerValue:1,
throwBombing:false,
canBeAttack:true,
isThrowingBomb:false,
zOrder:3000,
maxBulletPowerValue:4,
appearPosition:cc.p(160, 60),
_hurtColorLife:0,
active:true,
ctor:function () {
// needed for JS-Bindings compatibility
cc.associateWithNative( this, cc.Sprite );
//init life
var shipTexture = cc.TextureCache.getInstance().addImage(s_ship01);
this.initWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
this.setTag(this.zOrder);
this.setPosition(this.appearPosition);
// set frame
var frame0 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(0, 0, 60, 38));
var frame1 = cc.SpriteFrame.createWithTexture(shipTexture, cc.rect(60, 0, 60, 38));
var animFrames = [];
animFrames.push(frame0);
animFrames.push(frame1);
// ship animate
var animation = cc.Animation.create(animFrames, 0.1);
var animate = cc.Animate.create(animation);
this.runAction(cc.RepeatForever.create(animate));
this.schedule(this.shoot, 1 / 6);
//revive effect
this.canBeAttack = false;
var ghostSprite = cc.Sprite.createWithTexture(shipTexture, cc.rect(0, 45, 60, 38));
ghostSprite.setBlendFunc(gl.SRC_ALPHA, gl.ONE);
ghostSprite.setScale(8);
ghostSprite.setPosition(cc.p(this.getContentSize().width / 2, 12));
this.addChild(ghostSprite, 3000, 99999);
ghostSprite.runAction(cc.ScaleTo.create(0.5, 1, 1));
var blinks = cc.Blink.create(3, 9);
var makeBeAttack = cc.CallFunc.create(this, function (t) {
t.canBeAttack = true;
t.setVisible(true);
t.removeChild(ghostSprite,true);
});
this.runAction(cc.Sequence.create(cc.DelayTime.create(0.5), blinks, makeBeAttack));
},
update:function (dt) {
// Keys are only enabled on the browser
if( cc.config.deviceType == 'browser' ) {
var pos = this.getPosition();
if ((MW.KEYS[cc.KEY.w] || MW.KEYS[cc.KEY.up]) && pos.y <= winSize.height) {
pos.y += dt * this.speed;
}
if ((MW.KEYS[cc.KEY.s] || MW.KEYS[cc.KEY.down]) && pos.y >= 0) {
pos.y -= dt * this.speed;
}
if ((MW.KEYS[cc.KEY.a] || MW.KEYS[cc.KEY.left]) && pos.x >= 0) {
pos.x -= dt * this.speed;
}
if ((MW.KEYS[cc.KEY.d] || MW.KEYS[cc.KEY.right]) && pos.x <= winSize.width) {
pos.x += dt * this.speed;
}
this.setPosition( pos );
}
if (this.HP <= 0) {
this.active = false;
}
this._timeTick += dt;
if (this._timeTick > 0.1) {
this._timeTick = 0;
if (this._hurtColorLife > 0) {
this._hurtColorLife--;
}
if (this._hurtColorLife == 1) {
this.setColor(cc.WHITE);
}
}
},
shoot:function (dt) {
//this.shootEffect();
var offset = 13;
var p = this.getPosition();
var cs = this.getContentSize();
var a = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL);
MW.CONTAINER.PLAYER_BULLETS.push(a);
this.getParent().addChild(a, a.zOrder, MW.UNIT_TAG.PLAYER_BULLET);
a.setPosition(cc.p(p.x + offset, p.y + 3 + cs.height * 0.3));
var b = new Bullet(this.bulletSpeed, "W1.png", MW.ENEMY_MOVE_TYPE.NORMAL);
MW.CONTAINER.PLAYER_BULLETS.push(b);
this.getParent().addChild(b, b.zOrder, MW.UNIT_TAG.PLAYER_BULLET);
b.setPosition(cc.p(p.x - offset, p.y + 3 + cs.height * 0.3));
},
destroy:function () {
MW.LIFE--;
var p = this.getPosition();
var myParent = this.getParent();
myParent.addChild( new Explosion(p) );
myParent.removeChild(this,true);
if (MW.SOUND) {
cc.AudioEngine.getInstance().playEffect(s_shipDestroyEffect);
}
},
hurt:function () {
if (this.canBeAttack) {
this._hurtColorLife = 2;
this.HP--;
this.setColor(cc.RED);
}
},
collideRect:function(){
var p = this.getPosition();
var a = this.getContentSize();
var r = new cc.rect(p.x - a.width/2, p.y - a.height/2, a.width, a.height/2);
return r;
}
});

View File

@ -1,110 +0,0 @@
cc.dumpConfig();
var SysMenu = cc.Layer.extend({
_ship:null,
ctor:function () {
cc.associateWithNative( this, cc.Layer );
},
init:function () {
var bRet = false;
if (this._super()) {
winSize = cc.Director.getInstance().getWinSize();
var sp = cc.Sprite.create(s_loading);
sp.setAnchorPoint(cc.p(0,0));
this.addChild(sp, 0, 1);
var logo = cc.Sprite.create(s_logo);
logo.setAnchorPoint(cc.p(0, 0));
logo.setPosition(cc.p(0, 250));
this.addChild(logo, 10, 1);
var newGameNormal = cc.Sprite.create(s_menu, cc.rect(0, 0, 126, 33));
var newGameSelected = cc.Sprite.create(s_menu, cc.rect(0, 33, 126, 33));
var newGameDisabled = cc.Sprite.create(s_menu, cc.rect(0, 33 * 2, 126, 33));
var gameSettingsNormal = cc.Sprite.create(s_menu, cc.rect(126, 0, 126, 33));
var gameSettingsSelected = cc.Sprite.create(s_menu, cc.rect(126, 33, 126, 33));
var gameSettingsDisabled = cc.Sprite.create(s_menu, cc.rect(126, 33 * 2, 126, 33));
var aboutNormal = cc.Sprite.create(s_menu, cc.rect(252, 0, 126, 33));
var aboutSelected = cc.Sprite.create(s_menu, cc.rect(252, 33, 126, 33));
var aboutDisabled = cc.Sprite.create(s_menu, cc.rect(252, 33 * 2, 126, 33));
var newGame = cc.MenuItemSprite.create(newGameNormal, newGameSelected, newGameDisabled, this, function () {
this.onButtonEffect();
flareEffect(this, this, this.onNewGame);
});
var gameSettings = cc.MenuItemSprite.create(gameSettingsNormal, gameSettingsSelected, gameSettingsDisabled, this, this.onSettings);
var about = cc.MenuItemSprite.create(aboutNormal, aboutSelected, aboutDisabled, this, this.onAbout);
var menu = cc.Menu.create(newGame, gameSettings, about);
menu.alignItemsVerticallyWithPadding(10);
this.addChild(menu, 1, 2);
menu.setPosition(cc.p(winSize.width / 2, winSize.height / 2 - 80));
this.schedule(this.update, 0.1);
var tmp = cc.TextureCache.getInstance().addImage(s_ship01);
this._ship = cc.Sprite.createWithTexture(tmp,cc.rect(0, 45, 60, 38));
this.addChild(this._ship, 0, 4);
var pos = cc.p(Math.random() * winSize.width, 0);
this._ship.setPosition( pos );
this._ship.runAction(cc.MoveBy.create(2, cc.p(Math.random() * winSize.width, pos.y + winSize.height + 100)));
if (MW.SOUND) {
cc.AudioEngine.getInstance().setBackgroundMusicVolume(0.7);
cc.AudioEngine.getInstance().playBackgroundMusic(s_mainMainMusic, true);
}
bRet = true;
}
return bRet;
},
onNewGame:function (pSender) {
var scene = cc.Scene.create();
scene.addChild(GameLayer.create());
scene.addChild(GameControlMenu.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
},
onSettings:function (pSender) {
this.onButtonEffect();
var scene = cc.Scene.create();
scene.addChild(SettingsLayer.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
},
onAbout:function (pSender) {
this.onButtonEffect();
var scene = cc.Scene.create();
scene.addChild(AboutLayer.create());
cc.Director.getInstance().replaceScene(cc.TransitionFade.create(1.2, scene));
},
update:function () {
if (this._ship.getPosition().y > 480) {
var pos = cc.p(Math.random() * winSize.width, 10);
this._ship.setPosition( pos );
this._ship.runAction( cc.MoveBy.create(
parseInt(5 * Math.random(), 10),
cc.p(Math.random() * winSize.width, pos.y + 480)));
}
},
onButtonEffect:function(){
if (MW.SOUND) {
var s = cc.AudioEngine.getInstance().playEffect(s_buttonEffect);
}
}
});
SysMenu.create = function () {
var sg = new SysMenu();
if (sg && sg.init()) {
return sg;
}
return null;
};
SysMenu.scene = function () {
var scene = cc.Scene.create();
var layer = SysMenu.create();
scene.addChild(layer);
return scene;
};

View File

@ -1,56 +0,0 @@
var EnemyType = [
{
type:0,
textureName:"E0.png",
bulletType:"W2.png",
HP:1,
moveType:MW.ENEMY_MOVE_TYPE.ATTACK,
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
scoreValue:15
},
{
type:1,
textureName:"E1.png",
bulletType:"W2.png",
HP:2,
moveType:MW.ENEMY_MOVE_TYPE.ATTACK,
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
scoreValue:40
},
{
type:2,
textureName:"E2.png",
bulletType:"W2.png",
HP:4,
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
attackMode:MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN,
scoreValue:60
},
{
type:3,
textureName:"E3.png",
bulletType:"W2.png",
HP:6,
moveType:MW.ENEMY_MOVE_TYPE.OVERLAP,
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
scoreValue:80
},
{
type:4,
textureName:"E4.png",
bulletType:"W2.png",
HP:10,
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
attackMode:MW.ENEMY_ATTACK_MODE.TSUIHIKIDAN,
scoreValue:150
},
{
type:5,
textureName:"E5.png",
bulletType:"W2.png",
HP:15,
moveType:MW.ENEMY_MOVE_TYPE.HORIZONTAL,
attackMode:MW.ENEMY_MOVE_TYPE.NORMAL,
scoreValue:200
}
];

View File

@ -1,94 +0,0 @@
/**
* Cocos2d-html5 show case : Moon Warriors
*
* @Licensed:
* This showcase is licensed under GPL.
*
* @Authors:
* Programmer: Shengxiang Chen (陈升想), Dingping Lv (吕定平), Ricardo Quesada
* Effects animation: Hao Wu (吴昊)
* Quality Assurance: Sean Lin (林顺)
*
* @Links:
* http://www.cocos2d-x.org
* http://bbs.html5china.com
*
*/
//game state
MW.GAME_STATE = {
HOME:0,
PLAY:1,
OVER:2
};
//keys
MW.KEYS = [];
//level
MW.LEVEL = {
STAGE1:1,
STAGE2:2,
STAGE3:3
};
//life
MW.LIFE = 4;
//score
MW.SCORE = 0;
//sound
MW.SOUND = true;
//enemy move type
MW.ENEMY_MOVE_TYPE = {
ATTACK:0,
VERTICAL:1,
HORIZONTAL:2,
OVERLAP:3
};
//delta x
MW.DELTA_X = -100;
//offset x
MW.OFFSET_X = -24;
//rot
MW.ROT = -5.625;
//bullet type
MW.BULLET_TYPE = {
PLAYER:1,
ENEMY:2
};
//weapon type
MW.WEAPON_TYPE = {
ONE:1
};
//unit tag
MW.UNIT_TAG = {
ENMEY_BULLET:900,
PLAYER_BULLET:901,
ENEMY:1000,
PLAYER:1000
};
//attack mode
MW.ENEMY_ATTACK_MODE = {
NORMAL:1,
TSUIHIKIDAN:2
};
//life up sorce
MW.LIFEUP_SORCE = [50000, 100000, 150000, 200000, 250000, 300000];
//container
MW.CONTAINER = {
ENEMIES:[],
ENEMY_BULLETS:[],
PLAYER_BULLETS:[]
};

View File

@ -1,49 +0,0 @@
var Level1 = {
enemies:[
{
ShowType:"Repeate",
ShowTime:"00:02",
Types:[0,1,2]
},
{
ShowType:"Repeate",
ShowTime:"00:05",
Types:[3,4,5]
}
/*{
ShowType:"Repeate",
ShowTime:"00:08",
Types:[0,4,3,5]
},
{
ShowType:"Once",
ShowTime:"00:6",
Types:[0,2,4,3]
},
{
ShowType:"Once",
ShowTime:"00:16",
Types:[0,2,5,4,3]
},
{
ShowType:"Once",
ShowTime:"00:25",
Types:[0,3,5,4,3]
},
{
ShowType:"Once",
ShowTime:"00:35",
Types:[4,5,3,1,3]
},
{
ShowType:"Once",
ShowTime:"00:50",
Types:[0,3,2,1,0,3]
},
{
ShowType:"Once",
ShowTime:"01:15",
Types:[4,5,2,1,0]
}*/
]
};