mirror of https://github.com/axmolengine/axmol.git
[Lua] fix: HelloLua
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@ -1,21 +1,30 @@
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-- avoid memory leak
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collectgarbage("setpause", 100)
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collectgarbage("setstepmul", 5000)
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local cclog = function(...)
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print(string.format(...))
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-- for CCLuaEngine traceback
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function __G__TRACKBACK__(msg)
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print("----------------------------------------")
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print("LUA ERROR: " .. tostring(msg) .. "\n")
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print(debug.traceback())
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print("----------------------------------------")
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end
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require "hello2"
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cclog("result is " .. myadd(3, 5))
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local function main()
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-- avoid memory leak
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collectgarbage("setpause", 100)
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collectgarbage("setstepmul", 5000)
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---------------
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local cclog = function(...)
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print(string.format(...))
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end
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local winSize = CCDirector:sharedDirector():getWinSize()
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require "hello2"
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cclog("result is " .. myadd(3, 5))
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-- add the moving dog
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local function creatDog()
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---------------
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local winSize = CCDirector:sharedDirector():getWinSize()
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-- add the moving dog
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local function creatDog()
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local frameWidth = 105
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local frameHeight = 95
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@ -30,12 +39,12 @@ local function creatDog()
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spriteDog.isPaused = false
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spriteDog:setPosition(0, winSize.height / 4 * 3)
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local animFrames = CCArray:create(2)
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local animFrames = CCArray:create()
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animFrames:addObject(frame0)
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animFrames:addObject(frame1)
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local animation = CCAnimation:create(animFrames, 0.5)
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local animation = CCAnimation:createWithSpriteFrames(animFrames, 0.5)
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local animate = CCAnimate:create(animation);
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spriteDog:runAction(CCRepeatForever:create(animate))
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@ -55,10 +64,10 @@ local function creatDog()
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CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(tick, 0, false)
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return spriteDog
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end
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end
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-- create farm
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local function createLayerFarm()
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-- create farm
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local function createLayerFarm()
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local layerFarm = CCLayer:create()
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-- add in farm background
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@ -101,7 +110,7 @@ local function createLayerFarm()
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end
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local function onTouchMoved(x, y)
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cclog("onTouchMoved: %0.2f, %0.2f", x, y)
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-- cclog("onTouchMoved: %0.2f, %0.2f", x, y)
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if touchBeginPoint then
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local cx, cy = layerFarm:getPosition()
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layerFarm:setPosition(cx + x - touchBeginPoint.x,
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@ -130,11 +139,11 @@ local function createLayerFarm()
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layerFarm:setTouchEnabled(true)
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return layerFarm
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end
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end
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-- create menu
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local function createLayerMenu()
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-- create menu
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local function createLayerMenu()
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local layerMenu = CCLayer:create()
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local menuPopup, menuTools, effectID
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@ -155,7 +164,7 @@ local function createLayerMenu()
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-- add a popup menu
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local menuPopupItem = CCMenuItemImage:create("menu2.png", "menu2.png")
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menuPopupItem:setPosition(0, 0)
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menuPopupItem:registerScriptHandler(menuCallbackClosePopup)
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menuPopupItem:registerScriptTapHandler(menuCallbackClosePopup)
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menuPopup = CCMenu:createWithItem(menuPopupItem)
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menuPopup:setPosition(winSize.width / 2, winSize.height / 2)
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menuPopup:setVisible(false)
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@ -164,25 +173,28 @@ local function createLayerMenu()
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-- add the left-bottom "tools" menu to invoke menuPopup
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local menuToolsItem = CCMenuItemImage:create("menu1.png", "menu1.png")
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menuToolsItem:setPosition(0, 0)
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menuToolsItem:registerScriptHandler(menuCallbackOpenPopup)
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menuToolsItem:registerScriptTapHandler(menuCallbackOpenPopup)
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menuTools = CCMenu:createWithItem(menuToolsItem)
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menuTools:setPosition(30, 40)
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layerMenu:addChild(menuTools)
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return layerMenu
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end
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-- play background music, preload effect
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-- uncomment below for the BlackBerry version
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-- local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("background.ogg")
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local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("background.mp3")
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SimpleAudioEngine:sharedEngine():playBackgroundMusic(bgMusicPath, true)
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local effectPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("effect1.wav")
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SimpleAudioEngine:sharedEngine():preloadEffect(effectPath)
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-- run
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local sceneGame = CCScene:create()
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sceneGame:addChild(createLayerFarm())
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sceneGame:addChild(createLayerMenu())
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CCDirector:sharedDirector():runWithScene(sceneGame)
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end
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-- play background music, preload effect
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-- uncomment below for the BlackBerry version
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-- local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("background.ogg")
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local bgMusicPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("background.mp3")
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SimpleAudioEngine:sharedEngine():playBackgroundMusic(bgMusicPath, true)
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local effectPath = CCFileUtils:sharedFileUtils():fullPathFromRelativePath("effect1.wav")
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SimpleAudioEngine:sharedEngine():preloadEffect(effectPath)
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-- run
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local sceneGame = CCScene:create()
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sceneGame:addChild(createLayerFarm())
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sceneGame:addChild(createLayerMenu())
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CCDirector:sharedDirector():runWithScene(sceneGame)
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xpcall(main, __G__TRACKBACK__)
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