Implement primitive drawing methods for Emscripten

This commit is contained in:
James Gregory 2013-04-22 18:08:25 -07:00
parent 16e9598a54
commit 130647d97f
1 changed files with 85 additions and 22 deletions

View File

@ -60,6 +60,33 @@ static ccColor4F s_tColor = {1.0f,1.0f,1.0f,1.0f};
static int s_nPointSizeLocation = -1;
static GLfloat s_fPointSize = 1.0f;
#ifdef EMSCRIPTEN
static GLuint s_bufferObject = 0;
static GLuint s_bufferSize = 0;
static void setGLBufferData(void *buf, GLuint bufSize)
{
if(s_bufferSize < bufSize)
{
if(s_bufferObject)
{
glDeleteBuffers(1, &s_bufferObject);
}
glGenBuffers(1, &s_bufferObject);
s_bufferSize = bufSize;
glBindBuffer(GL_ARRAY_BUFFER, s_bufferObject);
glBufferData(GL_ARRAY_BUFFER, bufSize, buf, GL_DYNAMIC_DRAW);
}
else
{
glBindBuffer(GL_ARRAY_BUFFER, s_bufferObject);
glBufferSubData(GL_ARRAY_BUFFER, 0, bufSize, buf);
}
}
#endif // EMSCRIPTEN
static void lazy_init( void )
{
if( ! s_bInitialized ) {
@ -106,11 +133,13 @@ void ccDrawPoint( const CCPoint& point )
s_pShader->setUniformLocationWith4fv(s_nColorLocation, (GLfloat*) &s_tColor.r, 1);
s_pShader->setUniformLocationWith1f(s_nPointSizeLocation, s_fPointSize);
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, &p);
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
setGLBufferData(&p, 8);
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, &p);
#endif // EMSCRIPTEN
glDrawArrays(GL_POINTS, 0, 1);
CC_INCREMENT_GL_DRAWS(1);
@ -132,7 +161,12 @@ void ccDrawPoints( const CCPoint *points, unsigned int numberOfPoints )
// iPhone and 32-bit machines optimization
if( sizeof(CCPoint) == sizeof(ccVertex2F) )
{
#ifdef EMSCRIPTEN
setGLBufferData((void*) points, numberOfPoints * sizeof(CCPoint));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, points);
#endif // EMSCRIPTEN
}
else
{
@ -141,12 +175,17 @@ void ccDrawPoints( const CCPoint *points, unsigned int numberOfPoints )
newPoints[i].x = points[i].x;
newPoints[i].y = points[i].y;
}
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, newPoints);
}
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
// Suspect Emscripten won't be emitting 64-bit code for a while yet,
// but want to make sure this continues to work even if they do.
setGLBufferData(newPoints, numberOfPoints * sizeof(ccVertex2F));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, newPoints);
#endif // EMSCRIPTEN
}
glDrawArrays(GL_POINTS, 0, (GLsizei) numberOfPoints);
CC_SAFE_DELETE_ARRAY(newPoints);
@ -169,9 +208,11 @@ void ccDrawLine( const CCPoint& origin, const CCPoint& destination )
s_pShader->setUniformLocationWith4fv(s_nColorLocation, (GLfloat*) &s_tColor.r, 1);
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
setGLBufferData(vertices, 16);
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINES, 0, 2);
@ -208,13 +249,15 @@ void ccDrawPoly( const CCPoint *poli, unsigned int numberOfPoints, bool closePol
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
#endif // EMSCRIPTEN
// iPhone and 32-bit machines optimization
if( sizeof(CCPoint) == sizeof(ccVertex2F) )
{
#ifdef EMSCRIPTEN
setGLBufferData((void*) poli, numberOfPoints * sizeof(CCPoint));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, poli);
#endif // EMSCRIPTEN
if( closePolygon )
glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) numberOfPoints);
@ -230,7 +273,12 @@ void ccDrawPoly( const CCPoint *poli, unsigned int numberOfPoints, bool closePol
newPoli[i].x = poli[i].x;
newPoli[i].y = poli[i].y;
}
#ifdef EMSCRIPTEN
setGLBufferData(newPoli, numberOfPoints * sizeof(ccVertex2F));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, newPoli);
#endif // EMSCRIPTEN
if( closePolygon )
glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) numberOfPoints);
@ -259,7 +307,12 @@ void ccDrawSolidPoly( const CCPoint *poli, unsigned int numberOfPoints, ccColor4
// iPhone and 32-bit machines optimization
if( sizeof(CCPoint) == sizeof(ccVertex2F) )
{
#ifdef EMSCRIPTEN
setGLBufferData((void*) poli, numberOfPoints * sizeof(CCPoint));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, poli);
#endif // EMSCRIPTEN
}
else
{
@ -268,12 +321,14 @@ void ccDrawSolidPoly( const CCPoint *poli, unsigned int numberOfPoints, ccColor4
{
newPoli[i] = vertex2( poli[i].x, poli[i].y );
}
#ifdef EMSCRIPTEN
setGLBufferData(newPoli, numberOfPoints * sizeof(ccVertex2F));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, newPoli);
#endif // EMSCRIPTEN
}
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
#endif // EMSCRIPTEN
glDrawArrays(GL_TRIANGLE_FAN, 0, (GLsizei) numberOfPoints);
CC_SAFE_DELETE_ARRAY(newPoli);
@ -311,9 +366,11 @@ void ccDrawCircle( const CCPoint& center, float radius, float angle, unsigned in
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
setGLBufferData(vertices, sizeof(GLfloat)*2*(segments+2));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments+additionalSegment);
@ -349,9 +406,11 @@ void ccDrawQuadBezier(const CCPoint& origin, const CCPoint& control, const CCPoi
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
setGLBufferData(vertices, (segments + 1) * sizeof(ccVertex2F));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments + 1);
CC_SAFE_DELETE_ARRAY(vertices);
@ -404,9 +463,11 @@ void ccDrawCardinalSpline( CCPointArray *config, float tension, unsigned int se
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
setGLBufferData(vertices, (segments + 1) * sizeof(ccVertex2F));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments + 1);
@ -436,9 +497,11 @@ void ccDrawCubicBezier(const CCPoint& origin, const CCPoint& control1, const CCP
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#ifdef EMSCRIPTEN
printf("WARNING: %s does not have client-side buffer fix for Emscripten\n", __func__);
setGLBufferData(vertices, (segments + 1) * sizeof(ccVertex2F));
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, 0);
#else
glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices);
#endif // EMSCRIPTEN
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) segments + 1);
CC_SAFE_DELETE_ARRAY(vertices);