Particle3D: add wasm support for load materials

This commit is contained in:
halx99 2023-09-02 20:36:55 +08:00
parent 9251d8beff
commit 139181bb53
1 changed files with 23 additions and 6 deletions

View File

@ -42,7 +42,12 @@
# include <sys/types.h> # include <sys/types.h>
# include <sys/stat.h> # include <sys/stat.h>
# include <dirent.h> # include <dirent.h>
#else
# include "base/filesystem.h"
#endif #endif
#include "yasio/string_view.hpp"
NS_AX_BEGIN NS_AX_BEGIN
PUMaterial::PUMaterial() PUMaterial::PUMaterial()
@ -132,13 +137,12 @@ bool PUMaterialCache::loadMaterialsFromSearchPaths(std::string_view fileFolder)
{ {
bool state = false; bool state = false;
#if defined(_WIN32) #if defined(_WIN32)
std::string seg("/"); std::string_view seg("/");
std::string fullPath{fileFolder}; std::string fullPath{fileFolder};
fullPath += seg; fullPath += seg;
fullPath += std::string("*.material"); fullPath += "*.material"sv;
WIN32_FIND_DATAA data; WIN32_FIND_DATAA data;
HANDLE handle = HANDLE handle = FindFirstFileExA(fullPath.c_str(), FindExInfoStandard, &data, FindExSearchNameMatch, NULL, 0);
FindFirstFileExA(fullPath.c_str(), FindExInfoStandard, &data, FindExSearchNameMatch, NULL, 0);
if (handle != INVALID_HANDLE_VALUE) if (handle != INVALID_HANDLE_VALUE)
{ {
state = true; state = true;
@ -204,7 +208,20 @@ bool PUMaterialCache::loadMaterialsFromSearchPaths(std::string_view fileFolder)
} }
closedir(d); closedir(d);
#else #else
AXASSERT(0, "no implement for this platform"); // use c++17 filesystem
for (const auto& entry : stdfs::recursive_directory_iterator(fileFolder))
{
# if !defined(_WIN32)
if (entry.is_regular_file() && cxx20::ends_with(entry.path().native(), ".material"sv))
# else
if (entry.is_regular_file() && cxx20::ends_with(entry.path().native(), L".material"sv))
# endif
{
auto pathU8Str = entry.path().generic_u8string();
auto& pathStr = *reinterpret_cast<std::string*>(&pathU8Str);
loadMaterials(pathStr);
}
}
#endif #endif
return state; return state;