Fixed warns:truncation from double to float

This commit is contained in:
WenhaiLin 2015-01-15 10:07:23 +08:00
parent 1fa0fb584b
commit 13b049a543
8 changed files with 26 additions and 26 deletions

View File

@ -1125,8 +1125,8 @@ void Director::showStats()
{ {
static unsigned long prevCalls = 0; static unsigned long prevCalls = 0;
static unsigned long prevVerts = 0; static unsigned long prevVerts = 0;
static float prevDeltaTime = 0.016; // 60FPS static float prevDeltaTime = 0.016f; // 60FPS
static const float FPS_FILTER = 0.10; static const float FPS_FILTER = 0.10f;
_accumDt += _deltaTime; _accumDt += _deltaTime;
@ -1172,7 +1172,7 @@ void Director::showStats()
void Director::calculateMPF() void Director::calculateMPF()
{ {
static float prevSecondsPerFrame = 0; static float prevSecondsPerFrame = 0;
static const float MPF_FILTER = 0.10; static const float MPF_FILTER = 0.10f;
struct timeval now; struct timeval now;
gettimeofday(&now, nullptr); gettimeofday(&now, nullptr);

View File

@ -142,7 +142,7 @@ CameraRotationTest::CameraRotationTest()
bill1 = BillBoard::create("Images/Icon.png"); bill1 = BillBoard::create("Images/Icon.png");
bill1->setPosition3D(Vec3(s.width/2 + 50, s.height/2 + 10, -10)); bill1->setPosition3D(Vec3(s.width/2 + 50, s.height/2 + 10, -10));
bill1->setColor(Color3B::YELLOW); bill1->setColor(Color3B::YELLOW);
bill1->setScale(0.6); bill1->setScale(0.6f);
addChild(bill1); addChild(bill1);
l1 = Label::create(); l1 = Label::create();
@ -154,7 +154,7 @@ CameraRotationTest::CameraRotationTest()
bill2 = BillBoard::create("Images/Icon.png"); bill2 = BillBoard::create("Images/Icon.png");
bill2->setPosition3D(Vec3(s.width/2 - 50, s.height/2 - 10, 10)); bill2->setPosition3D(Vec3(s.width/2 - 50, s.height/2 - 10, 10));
bill2->setScale(0.6); bill2->setScale(0.6f);
addChild(bill2); addChild(bill2);
l2 = Label::create(); l2 = Label::create();
@ -1133,7 +1133,7 @@ void CameraArcBallDemo::onEnter()
_layer3D->addChild(_sprite3D1); _layer3D->addChild(_sprite3D1);
_sprite3D2 = Sprite3D::create("Sprite3DTest/boss.c3b"); _sprite3D2 = Sprite3D::create("Sprite3DTest/boss.c3b");
_sprite3D2->setScale(0.6); _sprite3D2->setScale(0.6f);
_sprite3D2->setRotation3D(Vec3(-90,0,0)); _sprite3D2->setRotation3D(Vec3(-90,0,0));
_sprite3D2->setPosition3D(Vec3(20,0,0)); _sprite3D2->setPosition3D(Vec3(20,0,0));
_layer3D->addChild(_sprite3D2); _layer3D->addChild(_sprite3D2);
@ -1438,7 +1438,7 @@ void FogTestDemo::switchTypeCallback(Ref* sender,int type)
else if(type == 1) else if(type == 1)
{ {
_state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0)); _state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0));
_state->setUniformFloat("u_fogDensity",0.03); _state->setUniformFloat("u_fogDensity",0.03f);
_state->setUniformInt("u_fogEquation" ,1); _state->setUniformInt("u_fogEquation" ,1);
_sprite3D1->setGLProgramState(_state); _sprite3D1->setGLProgramState(_state);
@ -1447,7 +1447,7 @@ void FogTestDemo::switchTypeCallback(Ref* sender,int type)
else if(type == 2) else if(type == 2)
{ {
_state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0)); _state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0));
_state->setUniformFloat("u_fogDensity",0.03); _state->setUniformFloat("u_fogDensity",0.03f);
_state->setUniformInt("u_fogEquation" ,2); _state->setUniformInt("u_fogEquation" ,2);
_sprite3D1->setGLProgramState(_state); _sprite3D1->setGLProgramState(_state);

View File

@ -541,7 +541,7 @@ VBOFullTest::VBOFullTest()
for (int i=0; i< Renderer::VBO_SIZE / 3.9; ++i) for (int i=0; i< Renderer::VBO_SIZE / 3.9; ++i)
{ {
Sprite* sprite = Sprite::create("Images/grossini_dance_01.png"); Sprite* sprite = Sprite::create("Images/grossini_dance_01.png");
sprite->setScale(0.1, 0.1); sprite->setScale(0.1f, 0.1f);
float x = ((float)std::rand()) /RAND_MAX; float x = ((float)std::rand()) /RAND_MAX;
float y = ((float)std::rand()) /RAND_MAX; float y = ((float)std::rand()) /RAND_MAX;
sprite->setPosition(Vec2(x * s.width, y * s.height)); sprite->setPosition(Vec2(x * s.width, y * s.height));

View File

@ -251,7 +251,7 @@ bool SpineTestPerformanceLayer::init () {
skeletonNode->setAnimation(0, "walk", true); skeletonNode->setAnimation(0, "walk", true);
skeletonNode->setSkin("goblin"); skeletonNode->setSkin("goblin");
skeletonNode->setScale(0.2); skeletonNode->setScale(0.2f);
skeletonNode->setPosition(pos); skeletonNode->setPosition(pos);
addChild(skeletonNode); addChild(skeletonNode);
return true; return true;

View File

@ -271,7 +271,7 @@ Sprite3DUVAnimationTest::Sprite3DUVAnimationTest()
Size visibleSize = Director::getInstance()->getVisibleSize(); Size visibleSize = Director::getInstance()->getVisibleSize();
//use custom camera //use custom camera
auto camera = Camera::createPerspective(60,visibleSize.width/visibleSize.height,0.1,200); auto camera = Camera::createPerspective(60, visibleSize.width/visibleSize.height, 0.1f, 200);
camera->setCameraFlag(CameraFlag::USER1); camera->setCameraFlag(CameraFlag::USER1);
//create cylinder //create cylinder
@ -393,7 +393,7 @@ Sprite3DFakeShadowTest::Sprite3DFakeShadowTest()
auto layer = Layer::create(); auto layer = Layer::create();
addChild(layer,0); addChild(layer,0);
//create Camera //create Camera
_camera = Camera::createPerspective(60,visibleSize.width/visibleSize.height,0.1,200); _camera = Camera::createPerspective(60, visibleSize.width/visibleSize.height, 0.1f, 200);
_camera->setCameraFlag(CameraFlag::USER1); _camera->setCameraFlag(CameraFlag::USER1);
_camera->setPosition3D(Vec3(0,20,25)); _camera->setPosition3D(Vec3(0,20,25));
_camera->setRotation3D(Vec3(-60,0,0)); _camera->setRotation3D(Vec3(-60,0,0));
@ -435,7 +435,7 @@ Sprite3DFakeShadowTest::Sprite3DFakeShadowTest()
//create the orc //create the orc
_orc = Sprite3D::create("Sprite3DTest/orc.c3b"); _orc = Sprite3D::create("Sprite3DTest/orc.c3b");
_orc->setScale(0.2); _orc->setScale(0.2f);
_orc->setRotation3D(Vec3(0,180,0)); _orc->setRotation3D(Vec3(0,180,0));
_orc->setPosition3D(Vec3(0,0,10)); _orc->setPosition3D(Vec3(0,0,10));
_targetPos = _orc->getPosition3D(); _targetPos = _orc->getPosition3D();
@ -646,7 +646,7 @@ void Sprite3DFakeShadowTest::onTouchesEnded(const std::vector<Touch*>& touches,
Sprite3DBasicToonShaderTest::Sprite3DBasicToonShaderTest() Sprite3DBasicToonShaderTest::Sprite3DBasicToonShaderTest()
{ {
Size visibleSize = Director::getInstance()->getVisibleSize(); Size visibleSize = Director::getInstance()->getVisibleSize();
auto _camera = Camera::createPerspective(60,visibleSize.width/visibleSize.height,0.1,200); auto _camera = Camera::createPerspective(60, visibleSize.width/visibleSize.height, 0.1f, 200);
_camera->setCameraFlag(CameraFlag::USER1); _camera->setCameraFlag(CameraFlag::USER1);
// create a teapot // create a teapot
auto teapot = Sprite3D::create("Sprite3DTest/teapot.c3b"); auto teapot = Sprite3D::create("Sprite3DTest/teapot.c3b");
@ -717,12 +717,12 @@ Sprite3DLightMapTest::Sprite3DLightMapTest()
//the assets are from the OpenVR demo //the assets are from the OpenVR demo
//get the visible size. //get the visible size.
Size visibleSize = Director::getInstance()->getVisibleSize(); Size visibleSize = Director::getInstance()->getVisibleSize();
_camera = Camera::createPerspective(60,visibleSize.width/visibleSize.height,0.1,200); _camera = Camera::createPerspective(60, visibleSize.width/visibleSize.height, 0.1f, 200);
_camera->setCameraFlag(CameraFlag::USER1); _camera->setCameraFlag(CameraFlag::USER1);
_camera->setPosition3D(Vec3(0,25,15)); _camera->setPosition3D(Vec3(0,25,15));
_camera->setRotation3D(Vec3(-35,0,0)); _camera->setRotation3D(Vec3(-35,0,0));
auto LightMapScene = Sprite3D::create("Sprite3DTest/LightMapScene.c3b"); auto LightMapScene = Sprite3D::create("Sprite3DTest/LightMapScene.c3b");
LightMapScene->setScale(0.1); LightMapScene->setScale(0.1f);
addChild(LightMapScene); addChild(LightMapScene);
addChild(_camera); addChild(_camera);
setCameraMask(2); setCameraMask(2);

View File

@ -761,7 +761,7 @@ bool UIButtonFlipTest::init()
// Add a label in which the button events will be displayed // Add a label in which the button events will be displayed
_displayValueLabel = Text::create("Button X Flipped", "fonts/Marker Felt.ttf",20); _displayValueLabel = Text::create("Button X Flipped", "fonts/Marker Felt.ttf",20);
_displayValueLabel->setNormalizedPosition(Vec2(0.3, 0.7)); _displayValueLabel->setNormalizedPosition(Vec2(0.3f, 0.7f));
_uiLayer->addChild(_displayValueLabel); _uiLayer->addChild(_displayValueLabel);
@ -788,7 +788,7 @@ bool UIButtonFlipTest::init()
_uiLayer->addChild(button2); _uiLayer->addChild(button2);
auto titleLabel = Text::create("Button Y flipped", "Arial", 20); auto titleLabel = Text::create("Button Y flipped", "Arial", 20);
titleLabel->setNormalizedPosition(Vec2(0.8, 0.7)); titleLabel->setNormalizedPosition(Vec2(0.8f, 0.7f));
this->addChild(titleLabel); this->addChild(titleLabel);
return true; return true;

View File

@ -584,9 +584,9 @@ bool UIPageViewDynamicAddAndRemoveTest::init()
//add buttons //add buttons
auto button = Button::create(); auto button = Button::create();
button->setNormalizedPosition(Vec2(0.12,0.7)); button->setNormalizedPosition(Vec2(0.12f,0.7f));
button->setTitleText("Add A Page"); button->setTitleText("Add A Page");
button->setZoomScale(0.3); button->setZoomScale(0.3f);
button->setPressedActionEnabled(true); button->setPressedActionEnabled(true);
button->setTitleColor(Color3B::RED); button->setTitleColor(Color3B::RED);
button->addClickEventListener([=](Ref* sender) button->addClickEventListener([=](Ref* sender)
@ -622,9 +622,9 @@ bool UIPageViewDynamicAddAndRemoveTest::init()
_uiLayer->addChild(button); _uiLayer->addChild(button);
auto button2 = Button::create(); auto button2 = Button::create();
button2->setNormalizedPosition(Vec2(0.12,0.5)); button2->setNormalizedPosition(Vec2(0.12f,0.5f));
button2->setTitleText("Remove A Page"); button2->setTitleText("Remove A Page");
button2->setZoomScale(0.3); button2->setZoomScale(0.3f);
button2->setPressedActionEnabled(true); button2->setPressedActionEnabled(true);
button2->setTitleColor(Color3B::RED); button2->setTitleColor(Color3B::RED);
button2->addClickEventListener([=](Ref* sender) button2->addClickEventListener([=](Ref* sender)
@ -643,9 +643,9 @@ bool UIPageViewDynamicAddAndRemoveTest::init()
_uiLayer->addChild(button2); _uiLayer->addChild(button2);
auto button3 = Button::create(); auto button3 = Button::create();
button3->setNormalizedPosition(Vec2(0.12,0.3)); button3->setNormalizedPosition(Vec2(0.12f,0.3f));
button3->setTitleText("Remove All Pages"); button3->setTitleText("Remove All Pages");
button3->setZoomScale(0.3); button3->setZoomScale(0.3f);
button3->setPressedActionEnabled(true); button3->setPressedActionEnabled(true);
button3->setTitleColor(Color3B::RED); button3->setTitleColor(Color3B::RED);
button3->addClickEventListener([=](Ref* sender) button3->addClickEventListener([=](Ref* sender)

View File

@ -666,7 +666,7 @@ bool UIS9Flip::init()
auto flipXSprite = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png"); auto flipXSprite = ui::Scale9Sprite::createWithSpriteFrameName("blocks9r.png");
flipXSprite->setPosition(Vec2(x - 120, y )); flipXSprite->setPosition(Vec2(x - 120, y ));
flipXSprite->setScale(1.2); flipXSprite->setScale(1.2f);
this->addChild(flipXSprite); this->addChild(flipXSprite);
flipXSprite->setFlippedX(false); flipXSprite->setFlippedX(false);
@ -680,7 +680,7 @@ bool UIS9Flip::init()
flipYSprite->setPosition(Vec2(x + 120, y)); flipYSprite->setPosition(Vec2(x + 120, y));
this->addChild(flipYSprite); this->addChild(flipYSprite);
flipYSprite->setScale(0.8); flipYSprite->setScale(0.8f);
flipYSprite->setFlippedY(true); flipYSprite->setFlippedY(true);
auto flipYLabel = Label::createWithSystemFont("sprite is flipped!","Airal",10); auto flipYLabel = Label::createWithSystemFont("sprite is flipped!","Airal",10);