mirror of https://github.com/axmolengine/axmol.git
Small fixes in Sprite3DTest
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603700179e
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@ -1259,7 +1259,7 @@ void Sprite3DWithOBBPerfromanceTest::addNewOBBWithCoords(Vec2 p)
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void Sprite3DWithOBBPerfromanceTest::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
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{
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for (auto touch: touches)
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for (const auto& touch: touches)
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{
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auto location = touch->getLocationInView();
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auto obbSize = _obb.size();
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@ -1287,7 +1287,7 @@ void Sprite3DWithOBBPerfromanceTest::onTouchesEnded(const std::vector<Touch*>& t
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void Sprite3DWithOBBPerfromanceTest::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
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{
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for (auto touch: touches)
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for (const auto& touch: touches)
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{
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auto location = touch->getLocation();
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auto obbSize = _obb.size();
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@ -1447,8 +1447,7 @@ void Sprite3DWithOBBPerfromanceTest::calculateRayByLocationInView(Ray* ray, cons
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{
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auto dir = Director::getInstance();
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auto view = dir->getWinSize();
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Mat4 mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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Mat4 mat = dir->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
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Vec3 src = Vec3(location.x, location.y, -1);
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Vec3 nearPoint;
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