mirror of https://github.com/axmolengine/axmol.git
Merge pull request #3157 from ricardoquesada/override_love
closed 2407: Adds more readability to the class internals.
This commit is contained in:
commit
13e939b55e
|
@ -63,22 +63,10 @@ using the camera.
|
|||
*/
|
||||
class CC_DLL Camera : public Object
|
||||
{
|
||||
protected:
|
||||
float _eyeX;
|
||||
float _eyeY;
|
||||
float _eyeZ;
|
||||
|
||||
float _centerX;
|
||||
float _centerY;
|
||||
float _centerZ;
|
||||
|
||||
float _upX;
|
||||
float _upY;
|
||||
float _upZ;
|
||||
|
||||
bool _dirty;
|
||||
kmMat4 _lookupMatrix;
|
||||
public:
|
||||
/** returns the Z eye */
|
||||
static float getZEye();
|
||||
|
||||
Camera(void);
|
||||
~Camera(void);
|
||||
|
||||
|
@ -108,10 +96,22 @@ public:
|
|||
void getCenterXYZ(float *pCenterX, float *pCenterY, float *pCenterZ) const;
|
||||
/** get the up vector values */
|
||||
void getUpXYZ(float *pUpX, float *pUpY, float *pUpZ) const;
|
||||
public:
|
||||
/** returns the Z eye */
|
||||
static float getZEye();
|
||||
|
||||
|
||||
protected:
|
||||
float _eyeX;
|
||||
float _eyeY;
|
||||
float _eyeZ;
|
||||
|
||||
float _centerX;
|
||||
float _centerY;
|
||||
float _centerZ;
|
||||
|
||||
float _upX;
|
||||
float _upY;
|
||||
float _upZ;
|
||||
|
||||
bool _dirty;
|
||||
kmMat4 _lookupMatrix;
|
||||
|
||||
private:
|
||||
DISALLOW_COPY_AND_ASSIGN(Camera);
|
||||
|
|
|
@ -98,6 +98,12 @@ and when to execute the Scenes.
|
|||
class CC_DLL Director : public Object, public TypeInfo
|
||||
{
|
||||
public:
|
||||
/** returns a shared instance of the director */
|
||||
static Director* getInstance();
|
||||
|
||||
/** @deprecated Use getInstance() instead */
|
||||
CC_DEPRECATED_ATTRIBUTE static Director* sharedDirector(void);
|
||||
|
||||
Director(void);
|
||||
virtual ~Director(void);
|
||||
virtual bool init(void);
|
||||
|
@ -344,16 +350,8 @@ public:
|
|||
|
||||
/* delta time since last tick to main loop */
|
||||
CC_PROPERTY_READONLY(float, _deltaTime, DeltaTime);
|
||||
|
||||
public:
|
||||
/** returns a shared instance of the director */
|
||||
static Director* getInstance();
|
||||
|
||||
/** @deprecated Use getInstance() instead */
|
||||
CC_DEPRECATED_ATTRIBUTE static Director* sharedDirector(void);
|
||||
|
||||
protected:
|
||||
|
||||
void purgeDirector();
|
||||
bool _purgeDirecotorInNextLoop; // this flag will be set to true in end()
|
||||
|
||||
|
@ -366,6 +364,7 @@ protected:
|
|||
|
||||
/** calculates delta time since last time it was called */
|
||||
void calculateDeltaTime();
|
||||
|
||||
protected:
|
||||
/* The EGLView, where everything is rendered */
|
||||
EGLView *_openGLView;
|
||||
|
@ -449,10 +448,13 @@ public:
|
|||
: _invalid(false)
|
||||
{}
|
||||
|
||||
virtual void mainLoop(void);
|
||||
virtual void setAnimationInterval(double dValue);
|
||||
virtual void startAnimation(void);
|
||||
virtual void stopAnimation();
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void mainLoop(void) override;
|
||||
virtual void setAnimationInterval(double dValue) override;
|
||||
virtual void startAnimation(void) override;
|
||||
virtual void stopAnimation() override;
|
||||
|
||||
protected:
|
||||
bool _invalid;
|
||||
|
|
|
@ -189,6 +189,11 @@ Follow* Follow::clone() const
|
|||
return a;
|
||||
}
|
||||
|
||||
Follow* Follow::reverse() const
|
||||
{
|
||||
return clone();
|
||||
}
|
||||
|
||||
bool Follow::initWithTarget(Node *pFollowedNode, const Rect& rect/* = Rect::ZERO*/)
|
||||
{
|
||||
CCAssert(pFollowedNode != NULL, "");
|
||||
|
|
|
@ -58,6 +58,9 @@ public:
|
|||
/** returns a clone of action */
|
||||
virtual Action* clone() const = 0;
|
||||
|
||||
/** returns a new action that performs the exactly the reverse action */
|
||||
virtual Action* reverse() const = 0;
|
||||
|
||||
//! return true if the action has finished
|
||||
virtual bool isDone(void) const;
|
||||
|
||||
|
@ -98,8 +101,6 @@ public:
|
|||
inline int getTag(void) const { return _tag; }
|
||||
inline void setTag(int nTag) { _tag = nTag; }
|
||||
|
||||
public:
|
||||
|
||||
protected:
|
||||
Node *_originalTarget;
|
||||
/** The "target".
|
||||
|
@ -133,11 +134,11 @@ public:
|
|||
//! set duration in seconds of the action
|
||||
inline void setDuration(float duration) { _duration = duration; }
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual FiniteTimeAction* reverse() const = 0;
|
||||
|
||||
/** returns a clone of action */
|
||||
virtual FiniteTimeAction* clone() const = 0;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual FiniteTimeAction* reverse() const override = 0;
|
||||
virtual FiniteTimeAction* clone() const override = 0;
|
||||
|
||||
protected:
|
||||
//! duration in seconds
|
||||
|
@ -156,6 +157,10 @@ class RepeatForever;
|
|||
class CC_DLL Speed : public Action
|
||||
{
|
||||
public:
|
||||
|
||||
/** create the action */
|
||||
static Speed* create(ActionInterval* pAction, float fSpeed);
|
||||
|
||||
Speed();
|
||||
virtual ~Speed(void);
|
||||
|
||||
|
@ -166,16 +171,6 @@ public:
|
|||
/** initializes the action */
|
||||
bool initWithAction(ActionInterval *pAction, float fSpeed);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual Speed* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual Speed* reverse(void) const;
|
||||
|
||||
virtual void startWithTarget(Node* pTarget);
|
||||
virtual void stop();
|
||||
virtual void step(float dt);
|
||||
virtual bool isDone(void) const;
|
||||
|
||||
void setInnerAction(ActionInterval *pAction);
|
||||
|
||||
inline ActionInterval* getInnerAction()
|
||||
|
@ -183,9 +178,16 @@ public:
|
|||
return _innerAction;
|
||||
}
|
||||
|
||||
public:
|
||||
/** create the action */
|
||||
static Speed* create(ActionInterval* pAction, float fSpeed);
|
||||
//
|
||||
// Override
|
||||
//
|
||||
virtual Speed* clone() const override;
|
||||
virtual Speed* reverse() const override;
|
||||
virtual void startWithTarget(Node* pTarget) override;
|
||||
virtual void stop() override;
|
||||
virtual void step(float dt) override;
|
||||
virtual bool isDone(void) const override;
|
||||
|
||||
protected:
|
||||
float _speed;
|
||||
ActionInterval *_innerAction;
|
||||
|
@ -203,6 +205,11 @@ Instead of using Camera as a "follower", use this action instead.
|
|||
class CC_DLL Follow : public Action
|
||||
{
|
||||
public:
|
||||
/** creates the action with a set boundary,
|
||||
It will work with no boundary if @param rect is equal to Rect::ZERO.
|
||||
*/
|
||||
static Follow* create(Node *pFollowedNode, const Rect& rect = Rect::ZERO);
|
||||
|
||||
Follow()
|
||||
: _followedNode(NULL)
|
||||
, _boundarySet(false)
|
||||
|
@ -222,17 +229,15 @@ public:
|
|||
/** initializes the action with a set boundary */
|
||||
bool initWithTarget(Node *pFollowedNode, const Rect& rect = Rect::ZERO);
|
||||
|
||||
/** returns a clone of action */
|
||||
virtual Follow* clone() const;
|
||||
virtual void step(float dt);
|
||||
virtual bool isDone(void) const;
|
||||
virtual void stop(void);
|
||||
//
|
||||
// Override
|
||||
//
|
||||
virtual Follow* clone() const override;
|
||||
virtual Follow* reverse() const override;
|
||||
virtual void step(float dt) override;
|
||||
virtual bool isDone(void) const override;
|
||||
virtual void stop(void) override;
|
||||
|
||||
public:
|
||||
/** creates the action with a set boundary,
|
||||
It will work with no boundary if @param rect is equal to Rect::ZERO.
|
||||
*/
|
||||
static Follow* create(Node *pFollowedNode, const Rect& rect = Rect::ZERO);
|
||||
protected:
|
||||
// node to follow
|
||||
Node *_followedNode;
|
||||
|
|
|
@ -49,14 +49,17 @@ public:
|
|||
/** initializes the action */
|
||||
bool initWithAction(ActionInterval *pAction);
|
||||
|
||||
virtual ActionEase* clone() const = 0;
|
||||
virtual ActionEase* reverse() const = 0;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void stop(void);
|
||||
virtual void update(float time);
|
||||
virtual ActionInterval* getInnerAction();
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ActionEase* clone() const override = 0;
|
||||
virtual ActionEase* reverse() const override = 0;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void stop(void) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
protected:
|
||||
/** The inner action */
|
||||
ActionInterval *_inner;
|
||||
|
@ -71,16 +74,19 @@ class CC_DLL EaseRateAction : public ActionEase
|
|||
public:
|
||||
virtual ~EaseRateAction(void);
|
||||
|
||||
/** Initializes the action with the inner action and the rate parameter */
|
||||
bool initWithAction(ActionInterval *pAction, float fRate);
|
||||
|
||||
/** set rate value for the actions */
|
||||
inline void setRate(float rate) { _rate = rate; }
|
||||
/** get rate value for the actions */
|
||||
inline float getRate(void) const { return _rate; }
|
||||
|
||||
/** Initializes the action with the inner action and the rate parameter */
|
||||
bool initWithAction(ActionInterval *pAction, float fRate);
|
||||
|
||||
virtual EaseRateAction* clone() const = 0;
|
||||
virtual EaseRateAction* reverse() const = 0;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual EaseRateAction* clone() const override = 0;
|
||||
virtual EaseRateAction* reverse() const override = 0;
|
||||
|
||||
protected:
|
||||
float _rate;
|
||||
|
@ -93,17 +99,13 @@ protected:
|
|||
class CC_DLL EaseIn : public EaseRateAction
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseIn* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseIn* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** Creates the action with the inner action and the rate parameter */
|
||||
static EaseIn* create(ActionInterval* pAction, float fRate);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseIn* clone() const override;
|
||||
virtual EaseIn* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -113,16 +115,13 @@ public:
|
|||
class CC_DLL EaseOut : public EaseRateAction
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseOut* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** Creates the action with the inner action and the rate parameter */
|
||||
static EaseOut* create(ActionInterval* pAction, float fRate);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseOut* clone() const override;
|
||||
virtual EaseOut* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -132,17 +131,13 @@ public:
|
|||
class CC_DLL EaseInOut : public EaseRateAction
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseInOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseInOut* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** Creates the action with the inner action and the rate parameter */
|
||||
static EaseInOut* create(ActionInterval* pAction, float fRate);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseInOut* clone() const override;
|
||||
virtual EaseInOut* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -151,16 +146,14 @@ public:
|
|||
*/
|
||||
class CC_DLL EaseExponentialIn : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseExponentialIn* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionEase* reverse() const;
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
static EaseExponentialIn* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseExponentialIn* clone() const override;
|
||||
virtual ActionEase* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -169,16 +162,14 @@ public:
|
|||
*/
|
||||
class CC_DLL EaseExponentialOut : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseExponentialOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionEase* reverse() const;
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
static EaseExponentialOut* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseExponentialOut* clone() const override;
|
||||
virtual ActionEase* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -188,15 +179,13 @@ public:
|
|||
class CC_DLL EaseExponentialInOut : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseExponentialInOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseExponentialInOut* reverse() const;
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseExponentialInOut* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseExponentialInOut* clone() const override;
|
||||
virtual EaseExponentialInOut* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -205,15 +194,14 @@ public:
|
|||
*/
|
||||
class CC_DLL EaseSineIn : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseSineIn* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionEase* reverse() const;
|
||||
public:
|
||||
/** creates the action */
|
||||
static EaseSineIn* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseSineIn* clone() const override;
|
||||
virtual ActionEase* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -223,16 +211,13 @@ public:
|
|||
class CC_DLL EaseSineOut : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseSineOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionEase* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseSineOut* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseSineOut* clone() const override;
|
||||
virtual ActionEase* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -242,16 +227,13 @@ public:
|
|||
class CC_DLL EaseSineInOut : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseSineInOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseSineInOut* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseSineInOut* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseSineInOut* clone() const override;
|
||||
virtual EaseSineInOut* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -262,18 +244,19 @@ public:
|
|||
class CC_DLL EaseElastic : public ActionEase
|
||||
{
|
||||
public:
|
||||
/** Initializes the action with the inner action and the period in radians (default is 0.3) */
|
||||
bool initWithAction(ActionInterval *pAction, float fPeriod = 0.3f);
|
||||
|
||||
/** get period of the wave in radians. default is 0.3 */
|
||||
inline float getPeriod(void) const { return _period; }
|
||||
/** set period of the wave in radians. */
|
||||
inline void setPeriod(float fPeriod) { _period = fPeriod; }
|
||||
|
||||
/** Initializes the action with the inner action and the period in radians (default is 0.3) */
|
||||
bool initWithAction(ActionInterval *pAction, float fPeriod = 0.3f);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseElastic* clone() const = 0;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseElastic* reverse() const = 0;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual EaseElastic* clone() const override = 0;
|
||||
virtual EaseElastic* reverse() const override = 0;
|
||||
|
||||
protected:
|
||||
float _period;
|
||||
|
@ -288,17 +271,14 @@ protected:
|
|||
class CC_DLL EaseElasticIn : public EaseElastic
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseElasticIn* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseElastic* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** Creates the action with the inner action and the period in radians (default is 0.3) */
|
||||
static EaseElasticIn* create(ActionInterval *pAction, float fPeriod);
|
||||
static EaseElasticIn* create(ActionInterval *pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseElasticIn* clone() const override;
|
||||
virtual EaseElastic* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -310,17 +290,14 @@ public:
|
|||
class CC_DLL EaseElasticOut : public EaseElastic
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseElasticOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseElastic* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** Creates the action with the inner action and the period in radians (default is 0.3) */
|
||||
static EaseElasticOut* create(ActionInterval *pAction, float fPeriod);
|
||||
static EaseElasticOut* create(ActionInterval *pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseElasticOut* clone() const override;
|
||||
virtual EaseElastic* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -332,17 +309,14 @@ public:
|
|||
class CC_DLL EaseElasticInOut : public EaseElastic
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseElasticInOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseElasticInOut* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** Creates the action with the inner action and the period in radians (default is 0.3) */
|
||||
static EaseElasticInOut* create(ActionInterval *pAction, float fPeriod);
|
||||
static EaseElasticInOut* create(ActionInterval *pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseElasticInOut* clone() const override;
|
||||
virtual EaseElasticInOut* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -354,11 +328,10 @@ class CC_DLL EaseBounce : public ActionEase
|
|||
{
|
||||
public:
|
||||
float bounceTime(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseBounce* clone() const = 0;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseBounce* reverse() const = 0;
|
||||
|
||||
// Overrides
|
||||
virtual EaseBounce* clone() const override = 0;
|
||||
virtual EaseBounce* reverse() const override = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -370,16 +343,13 @@ public:
|
|||
class CC_DLL EaseBounceIn : public EaseBounce
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseBounceIn* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseBounce* reverse() const;
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseBounceIn* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseBounceIn* clone() const override;
|
||||
virtual EaseBounce* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -391,15 +361,13 @@ public:
|
|||
class CC_DLL EaseBounceOut : public EaseBounce
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseBounceOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseBounce* reverse() const;
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseBounceOut* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseBounceOut* clone() const override;
|
||||
virtual EaseBounce* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -411,15 +379,13 @@ public:
|
|||
class CC_DLL EaseBounceInOut : public EaseBounce
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseBounceInOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseBounceInOut* reverse() const;
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseBounceInOut* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseBounceInOut* clone() const override;
|
||||
virtual EaseBounceInOut* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -431,15 +397,13 @@ public:
|
|||
class CC_DLL EaseBackIn : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseBackIn* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionEase* reverse() const;
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseBackIn* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseBackIn* clone() const override;
|
||||
virtual ActionEase* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -451,15 +415,13 @@ public:
|
|||
class CC_DLL EaseBackOut : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseBackOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionEase* reverse() const;
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseBackOut* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseBackOut* clone() const override;
|
||||
virtual ActionEase* reverse() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -471,15 +433,13 @@ public:
|
|||
class CC_DLL EaseBackInOut : public ActionEase
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the action */
|
||||
virtual EaseBackInOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual EaseBackInOut* reverse() const;
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static EaseBackInOut* create(ActionInterval* pAction);
|
||||
|
||||
// Overrides
|
||||
virtual void update(float time) override;
|
||||
virtual EaseBackInOut* clone() const override;
|
||||
virtual EaseBackInOut* reverse() const override;
|
||||
};
|
||||
|
||||
// end of actions group
|
||||
|
|
|
@ -48,17 +48,14 @@ the IntervalAction actions.
|
|||
class CC_DLL ActionInstant : public FiniteTimeAction //<NSCopying>
|
||||
{
|
||||
public:
|
||||
virtual ~ActionInstant(){}
|
||||
// Action methods
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual ActionInstant* clone() const = 0;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionInstant * reverse(void) const = 0;
|
||||
|
||||
virtual bool isDone(void) const;
|
||||
virtual void step(float dt);
|
||||
virtual void update(float time);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ActionInstant* clone() const override = 0;
|
||||
virtual ActionInstant * reverse(void) const override = 0;
|
||||
virtual bool isDone(void) const override;
|
||||
virtual void step(float dt) override;
|
||||
virtual void update(float time) override;
|
||||
};
|
||||
|
||||
/** @brief Show the node
|
||||
|
@ -66,42 +63,36 @@ public:
|
|||
class CC_DLL Show : public ActionInstant
|
||||
{
|
||||
public:
|
||||
Show(){}
|
||||
virtual ~Show(){}
|
||||
//super methods
|
||||
virtual void update(float time);
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual ActionInstant * reverse(void) const;
|
||||
/** returns a new clone of the action */
|
||||
virtual Show* clone() const;
|
||||
|
||||
public:
|
||||
|
||||
/** Allocates and initializes the action */
|
||||
static Show * create();
|
||||
|
||||
Show(){}
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual ActionInstant* reverse(void) const override;
|
||||
virtual Show* clone() const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@brief Hide the node
|
||||
*/
|
||||
class CC_DLL Hide : public ActionInstant
|
||||
{
|
||||
public:
|
||||
Hide(){}
|
||||
virtual ~Hide(){}
|
||||
//super methods
|
||||
virtual void update(float time);
|
||||
/** returns a new reversed action */
|
||||
virtual ActionInstant* reverse() const;
|
||||
/** returns a new clone of the action */
|
||||
virtual Hide* clone() const;
|
||||
public:
|
||||
|
||||
/** Allocates and initializes the action */
|
||||
static Hide * create();
|
||||
|
||||
Hide(){}
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual ActionInstant* reverse() const override;
|
||||
virtual Hide* clone() const override;
|
||||
};
|
||||
|
||||
/** @brief Toggles the visibility of a node
|
||||
|
@ -109,18 +100,17 @@ public:
|
|||
class CC_DLL ToggleVisibility : public ActionInstant
|
||||
{
|
||||
public:
|
||||
ToggleVisibility(){}
|
||||
virtual ~ToggleVisibility(){}
|
||||
//super method
|
||||
virtual void update(float time);
|
||||
/** returns a new reversed action */
|
||||
virtual ToggleVisibility* reverse() const;
|
||||
/** returns a new clone of the action */
|
||||
virtual ToggleVisibility* clone() const;
|
||||
public:
|
||||
|
||||
/** Allocates and initializes the action */
|
||||
static ToggleVisibility * create();
|
||||
|
||||
ToggleVisibility(){}
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual ToggleVisibility* reverse() const override;
|
||||
virtual ToggleVisibility* clone() const override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -128,21 +118,23 @@ public:
|
|||
*/
|
||||
class CC_DLL RemoveSelf : public ActionInstant
|
||||
{
|
||||
public:
|
||||
RemoveSelf():_isNeedCleanUp(true)
|
||||
{}
|
||||
virtual ~RemoveSelf(){}
|
||||
//super methods
|
||||
virtual void update(float time);
|
||||
/** returns a new clone of the instance */
|
||||
virtual RemoveSelf* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual RemoveSelf* reverse() const;
|
||||
public:
|
||||
/** create the action */
|
||||
static RemoveSelf * create(bool isNeedCleanUp = true);
|
||||
|
||||
RemoveSelf():_isNeedCleanUp(true)
|
||||
{}
|
||||
|
||||
/** init the action */
|
||||
bool init(bool isNeedCleanUp);
|
||||
|
||||
//
|
||||
// Override
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual RemoveSelf* clone() const override;
|
||||
virtual RemoveSelf* reverse() const override;
|
||||
|
||||
protected:
|
||||
bool _isNeedCleanUp;
|
||||
};
|
||||
|
@ -154,22 +146,22 @@ protected:
|
|||
class CC_DLL FlipX : public ActionInstant
|
||||
{
|
||||
public:
|
||||
FlipX()
|
||||
:_flipX(false)
|
||||
{}
|
||||
virtual ~FlipX(){}
|
||||
|
||||
/** create the action */
|
||||
static FlipX * create(bool x);
|
||||
|
||||
FlipX()
|
||||
:_flipX(false)
|
||||
{}
|
||||
|
||||
/** init the action */
|
||||
bool initWithFlipX(bool x);
|
||||
//super methods
|
||||
virtual void update(float time);
|
||||
/** returns a new reversed action */
|
||||
virtual FlipX* reverse() const;
|
||||
/** returns a new clone of the action */
|
||||
virtual FlipX* clone() const;
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual FlipX* reverse() const override;
|
||||
virtual FlipX* clone() const override;
|
||||
|
||||
protected:
|
||||
bool _flipX;
|
||||
|
@ -182,22 +174,22 @@ protected:
|
|||
class CC_DLL FlipY : public ActionInstant
|
||||
{
|
||||
public:
|
||||
FlipY()
|
||||
:_flipY(false)
|
||||
{}
|
||||
virtual ~FlipY(){}
|
||||
|
||||
/** create the action */
|
||||
static FlipY * create(bool y);
|
||||
|
||||
FlipY()
|
||||
:_flipY(false)
|
||||
{}
|
||||
|
||||
/** init the action */
|
||||
bool initWithFlipY(bool y);
|
||||
//super methods
|
||||
virtual void update(float time);
|
||||
/** returns a new reversed action */
|
||||
virtual FlipY* reverse() const;
|
||||
/** returns a new clone of the action */
|
||||
virtual FlipY* clone() const;
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual FlipY* reverse() const override;
|
||||
virtual FlipY* clone() const override;
|
||||
|
||||
protected:
|
||||
bool _flipY;
|
||||
|
@ -209,18 +201,18 @@ class CC_DLL Place : public ActionInstant //<NSCopying>
|
|||
{
|
||||
public:
|
||||
Place(){}
|
||||
virtual ~Place(){}
|
||||
|
||||
/** creates a Place action with a position */
|
||||
static Place * create(const Point& pos);
|
||||
/** Initializes a Place action with a position */
|
||||
bool initWithPosition(const Point& pos);
|
||||
//super methods
|
||||
virtual void update(float time);
|
||||
/** returns a new reversed action */
|
||||
virtual Place* reverse() const;
|
||||
/** returns a new clone of the action */
|
||||
virtual Place* clone() const;
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual Place* reverse() const override;
|
||||
virtual Place* clone() const override;
|
||||
|
||||
protected:
|
||||
Point _position;
|
||||
|
@ -231,6 +223,22 @@ protected:
|
|||
*/
|
||||
class CC_DLL CallFunc : public ActionInstant //<NSCopying>
|
||||
{
|
||||
public:
|
||||
/** creates the action with the callback of type std::function<void()>.
|
||||
This is the preferred way to create the callback.
|
||||
*/
|
||||
static CallFunc * create(const std::function<void()>& func);
|
||||
|
||||
/** creates the action with the callback
|
||||
|
||||
typedef void (Object::*SEL_CallFunc)();
|
||||
@deprecated Use the std::function API instead.
|
||||
*/
|
||||
CC_DEPRECATED_ATTRIBUTE static CallFunc * create(Object* pSelectorTarget, SEL_CallFunc selector);
|
||||
|
||||
/** creates the action with the handler script function */
|
||||
static CallFunc * create(int nHandler);
|
||||
|
||||
public:
|
||||
CallFunc()
|
||||
: _selectorTarget(NULL)
|
||||
|
@ -241,21 +249,6 @@ public:
|
|||
}
|
||||
virtual ~CallFunc();
|
||||
|
||||
/** creates the action with the callback of type std::function<void()>.
|
||||
This is the preferred way to create the callback.
|
||||
*/
|
||||
static CallFunc * create(const std::function<void()>& func);
|
||||
|
||||
/** creates the action with the callback
|
||||
|
||||
typedef void (Object::*SEL_CallFunc)();
|
||||
@deprecated Use the std::function API instead.
|
||||
*/
|
||||
static CallFunc * create(Object* pSelectorTarget, SEL_CallFunc selector);
|
||||
|
||||
/** creates the action with the handler script function */
|
||||
static CallFunc * create(int nHandler);
|
||||
|
||||
/** initializes the action with the callback
|
||||
|
||||
typedef void (Object::*SEL_CallFunc)();
|
||||
|
@ -268,12 +261,6 @@ public:
|
|||
|
||||
/** executes the callback */
|
||||
virtual void execute();
|
||||
//super methods
|
||||
virtual void update(float time);
|
||||
/** returns a new reversed action */
|
||||
virtual CallFunc* reverse() const;
|
||||
/** returns a new clone of the action */
|
||||
virtual CallFunc* clone() const;
|
||||
|
||||
inline Object* getTargetCallback()
|
||||
{
|
||||
|
@ -291,6 +278,14 @@ public:
|
|||
}
|
||||
|
||||
inline int getScriptHandler() const { return _scriptHandler; };
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual CallFunc* reverse() const override;
|
||||
virtual CallFunc* clone() const override;
|
||||
|
||||
protected:
|
||||
/** Target that will be called */
|
||||
Object* _selectorTarget;
|
||||
|
@ -314,13 +309,6 @@ N means Node
|
|||
class CC_DLL CallFuncN : public CallFunc, public TypeInfo
|
||||
{
|
||||
public:
|
||||
CallFuncN():_functionN(nullptr){}
|
||||
virtual ~CallFuncN(){}
|
||||
virtual long getClassTypeInfo() {
|
||||
static const long id = cocos2d::getHashCodeByString(typeid(cocos2d::CallFunc).name());
|
||||
return id;
|
||||
}
|
||||
|
||||
/** creates the action with the callback of type std::function<void()>.
|
||||
This is the preferred way to create the callback.
|
||||
*/
|
||||
|
@ -331,11 +319,13 @@ public:
|
|||
typedef void (Object::*SEL_CallFuncN)(Node*);
|
||||
@deprecated Use the std::function API instead.
|
||||
*/
|
||||
static CallFuncN * create(Object* pSelectorTarget, SEL_CallFuncN selector);
|
||||
CC_DEPRECATED_ATTRIBUTE static CallFuncN * create(Object* pSelectorTarget, SEL_CallFuncN selector);
|
||||
|
||||
/** creates the action with the handler script function */
|
||||
static CallFuncN * create(int nHandler);
|
||||
|
||||
public:
|
||||
CallFuncN():_functionN(nullptr){}
|
||||
|
||||
/** initializes the action with the std::function<void(Node*)>
|
||||
*/
|
||||
|
@ -346,10 +336,18 @@ public:
|
|||
typedef void (Object::*SEL_CallFuncN)(Node*);
|
||||
@deprecated Use the std::function API instead.
|
||||
*/
|
||||
virtual bool initWithTarget(Object* pSelectorTarget, SEL_CallFuncN selector);
|
||||
// super methods
|
||||
virtual CallFuncN* clone() const;
|
||||
virtual void execute();
|
||||
CC_DEPRECATED_ATTRIBUTE virtual bool initWithTarget(Object* pSelectorTarget, SEL_CallFuncN selector);
|
||||
|
||||
virtual long getClassTypeInfo() {
|
||||
static const long id = cocos2d::getHashCodeByString(typeid(cocos2d::CallFunc).name());
|
||||
return id;
|
||||
}
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual CallFuncN* clone() const override;
|
||||
virtual void execute() override;
|
||||
|
||||
protected:
|
||||
/** function that will be called with the "sender" as the 1st argument */
|
||||
|
|
|
@ -67,22 +67,20 @@ public:
|
|||
/** initializes the action */
|
||||
bool initWithDuration(float d);
|
||||
|
||||
/** returns true if the action has finished */
|
||||
virtual bool isDone(void) const;
|
||||
|
||||
virtual void step(float dt);
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
|
||||
/** returns a reversed action */
|
||||
virtual ActionInterval* reverse() const = 0;
|
||||
|
||||
virtual ActionInterval *clone() const = 0;
|
||||
|
||||
public:
|
||||
//extension in GridAction
|
||||
//extension in GridAction
|
||||
void setAmplitudeRate(float amp);
|
||||
float getAmplitudeRate(void);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual bool isDone(void) const override;
|
||||
virtual void step(float dt) override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual ActionInterval* reverse() const override = 0;
|
||||
virtual ActionInterval *clone() const override = 0;
|
||||
|
||||
|
||||
protected:
|
||||
float _elapsed;
|
||||
bool _firstTick;
|
||||
|
@ -93,23 +91,6 @@ protected:
|
|||
class CC_DLL Sequence : public ActionInterval
|
||||
{
|
||||
public:
|
||||
~Sequence(void);
|
||||
|
||||
/** initializes the action */
|
||||
bool initWithTwoActions(FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual Sequence* clone() const;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual Sequence* reverse() const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void stop(void);
|
||||
virtual void update(float t);
|
||||
|
||||
public:
|
||||
|
||||
/** helper constructor to create an array of sequenceable actions */
|
||||
static Sequence* create(FiniteTimeAction *pAction1, ...);
|
||||
/** helper constructor to create an array of sequenceable actions given an array */
|
||||
|
@ -119,6 +100,20 @@ public:
|
|||
/** creates the action */
|
||||
static Sequence* createWithTwoActions(FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo);
|
||||
|
||||
virtual ~Sequence(void);
|
||||
|
||||
/** initializes the action */
|
||||
bool initWithTwoActions(FiniteTimeAction *pActionOne, FiniteTimeAction *pActionTwo);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual Sequence* clone() const override;
|
||||
virtual Sequence* reverse() const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void stop(void) override;
|
||||
virtual void update(float t) override;
|
||||
|
||||
protected:
|
||||
FiniteTimeAction *_actions[2];
|
||||
float _split;
|
||||
|
@ -131,22 +126,14 @@ protected:
|
|||
class CC_DLL Repeat : public ActionInterval
|
||||
{
|
||||
public:
|
||||
~Repeat(void);
|
||||
/** creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30) */
|
||||
static Repeat* create(FiniteTimeAction *pAction, unsigned int times);
|
||||
|
||||
virtual ~Repeat(void);
|
||||
|
||||
/** initializes a Repeat action. Times is an unsigned integer between 1 and pow(2,30) */
|
||||
bool initWithAction(FiniteTimeAction *pAction, unsigned int times);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual Repeat* clone() const;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual Repeat* reverse() const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void stop(void);
|
||||
virtual void update(float dt);
|
||||
virtual bool isDone(void) const;
|
||||
|
||||
inline void setInnerAction(FiniteTimeAction *pAction)
|
||||
{
|
||||
if (_innerAction != pAction)
|
||||
|
@ -162,10 +149,16 @@ public:
|
|||
return _innerAction;
|
||||
}
|
||||
|
||||
public:
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual Repeat* clone() const override;
|
||||
virtual Repeat* reverse() const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void stop(void) override;
|
||||
virtual void update(float dt) override;
|
||||
virtual bool isDone(void) const override;
|
||||
|
||||
/** creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30) */
|
||||
static Repeat* create(FiniteTimeAction *pAction, unsigned int times);
|
||||
protected:
|
||||
unsigned int _times;
|
||||
unsigned int _total;
|
||||
|
@ -182,6 +175,9 @@ To repeat the an action for a limited number of times use the Repeat action.
|
|||
class CC_DLL RepeatForever : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action */
|
||||
static RepeatForever* create(ActionInterval *pAction);
|
||||
|
||||
RepeatForever()
|
||||
: _innerAction(NULL)
|
||||
{}
|
||||
|
@ -190,16 +186,6 @@ public:
|
|||
/** initializes the action */
|
||||
bool initWithAction(ActionInterval *pAction);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual RepeatForever* clone() const;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual RepeatForever* reverse(void) const;
|
||||
|
||||
virtual void startWithTarget(Node* pTarget);
|
||||
virtual void step(float dt);
|
||||
virtual bool isDone(void) const;
|
||||
|
||||
inline void setInnerAction(ActionInterval *pAction)
|
||||
{
|
||||
if (_innerAction != pAction)
|
||||
|
@ -215,10 +201,15 @@ public:
|
|||
return _innerAction;
|
||||
}
|
||||
|
||||
public:
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual RepeatForever* clone() const override;
|
||||
virtual RepeatForever* reverse(void) const override;
|
||||
virtual void startWithTarget(Node* pTarget) override;
|
||||
virtual void step(float dt) override;
|
||||
virtual bool isDone(void) const override;
|
||||
|
||||
/** creates the action */
|
||||
static RepeatForever* create(ActionInterval *pAction);
|
||||
protected:
|
||||
/** Inner action */
|
||||
ActionInterval *_innerAction;
|
||||
|
@ -229,26 +220,9 @@ protected:
|
|||
class CC_DLL Spawn : public ActionInterval
|
||||
{
|
||||
public:
|
||||
~Spawn(void);
|
||||
|
||||
/** initializes the Spawn action with the 2 actions to spawn */
|
||||
bool initWithTwoActions(FiniteTimeAction *pAction1, FiniteTimeAction *pAction2);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual Spawn* clone() const;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual Spawn* reverse(void) const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void stop(void);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
|
||||
/** helper constructor to create an array of spawned actions */
|
||||
static Spawn* create(FiniteTimeAction *pAction1, ...);
|
||||
|
||||
|
||||
/** helper constructor to create an array of spawned actions */
|
||||
static Spawn* createWithVariableList(FiniteTimeAction *pAction1, va_list args);
|
||||
|
||||
|
@ -258,6 +232,20 @@ public:
|
|||
/** creates the Spawn action */
|
||||
static Spawn* createWithTwoActions(FiniteTimeAction *pAction1, FiniteTimeAction *pAction2);
|
||||
|
||||
virtual ~Spawn(void);
|
||||
|
||||
/** initializes the Spawn action with the 2 actions to spawn */
|
||||
bool initWithTwoActions(FiniteTimeAction *pAction1, FiniteTimeAction *pAction2);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual Spawn* clone() const override;
|
||||
virtual Spawn* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void stop(void) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
protected:
|
||||
FiniteTimeAction *_one;
|
||||
FiniteTimeAction *_two;
|
||||
|
@ -270,23 +258,23 @@ protected:
|
|||
class CC_DLL RotateTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action with separate rotation angles */
|
||||
static RotateTo* create(float fDuration, float fDeltaAngleX, float fDeltaAngleY);
|
||||
|
||||
/** creates the action */
|
||||
static RotateTo* create(float fDuration, float fDeltaAngle);
|
||||
/** initializes the action */
|
||||
bool initWithDuration(float fDuration, float fDeltaAngle);
|
||||
|
||||
/** creates the action with separate rotation angles */
|
||||
static RotateTo* create(float fDuration, float fDeltaAngleX, float fDeltaAngleY);
|
||||
virtual bool initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual RotateTo* clone() const;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual RotateTo* reverse() const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual RotateTo* clone() const override;
|
||||
virtual RotateTo* reverse() const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
protected:
|
||||
float _dstAngleX;
|
||||
|
@ -305,21 +293,20 @@ class CC_DLL RotateBy : public ActionInterval
|
|||
public:
|
||||
/** creates the action */
|
||||
static RotateBy* create(float fDuration, float fDeltaAngle);
|
||||
|
||||
/** initializes the action */
|
||||
bool initWithDuration(float fDuration, float fDeltaAngle);
|
||||
|
||||
static RotateBy* create(float fDuration, float fDeltaAngleX, float fDeltaAngleY);
|
||||
bool initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual RotateBy* clone() const;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual RotateBy* reverse(void) const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
//
|
||||
// Override
|
||||
//
|
||||
virtual RotateBy* clone() const override;
|
||||
virtual RotateBy* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
protected:
|
||||
float _angleX;
|
||||
|
@ -337,22 +324,20 @@ protected:
|
|||
class CC_DLL MoveBy : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action */
|
||||
static MoveBy* create(float duration, const Point& deltaPosition);
|
||||
|
||||
/** initializes the action */
|
||||
bool initWithDuration(float duration, const Point& deltaPosition);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual MoveBy* clone() const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual MoveBy* clone() const override;
|
||||
virtual MoveBy* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual MoveBy* reverse(void) const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
static MoveBy* create(float duration, const Point& deltaPosition);
|
||||
protected:
|
||||
Point _positionDelta;
|
||||
Point _startPosition;
|
||||
|
@ -367,17 +352,18 @@ protected:
|
|||
class CC_DLL MoveTo : public MoveBy
|
||||
{
|
||||
public:
|
||||
/** creates the action */
|
||||
static MoveTo* create(float duration, const Point& position);
|
||||
|
||||
/** initializes the action */
|
||||
bool initWithDuration(float duration, const Point& position);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual MoveTo* clone() const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual MoveTo* clone() const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
static MoveTo* create(float duration, const Point& position);
|
||||
protected:
|
||||
Point _endPosition;
|
||||
};
|
||||
|
@ -388,21 +374,20 @@ protected:
|
|||
class CC_DLL SkewTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action */
|
||||
static SkewTo* create(float t, float sx, float sy);
|
||||
|
||||
SkewTo();
|
||||
virtual bool initWithDuration(float t, float sx, float sy);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual SkewTo* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual SkewTo* reverse(void) const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual SkewTo* clone() const override;
|
||||
virtual SkewTo* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static SkewTo* create(float t, float sx, float sy);
|
||||
protected:
|
||||
float _skewX;
|
||||
float _skewY;
|
||||
|
@ -420,19 +405,17 @@ protected:
|
|||
class CC_DLL SkewBy : public SkewTo
|
||||
{
|
||||
public:
|
||||
virtual bool initWithDuration(float t, float sx, float sy);
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual SkewBy* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual SkewBy* reverse(void) const;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static SkewBy* create(float t, float deltaSkewX, float deltaSkewY);
|
||||
|
||||
virtual bool initWithDuration(float t, float sx, float sy);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual SkewBy* clone() const override;
|
||||
virtual SkewBy* reverse(void) const override;
|
||||
};
|
||||
|
||||
/** @brief Moves a Node object simulating a parabolic jump movement by modifying it's position attribute.
|
||||
|
@ -440,43 +423,42 @@ public:
|
|||
class CC_DLL JumpBy : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action */
|
||||
static JumpBy* create(float duration, const Point& position, float height, unsigned int jumps);
|
||||
|
||||
/** initializes the action */
|
||||
bool initWithDuration(float duration, const Point& position, float height, unsigned int jumps);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual JumpBy* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual JumpBy* reverse(void) const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual JumpBy* clone() const override;
|
||||
virtual JumpBy* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
static JumpBy* create(float duration, const Point& position, float height, unsigned int jumps);
|
||||
protected:
|
||||
Point _startPosition;
|
||||
Point _delta;
|
||||
Point _startPosition;
|
||||
Point _delta;
|
||||
float _height;
|
||||
unsigned int _jumps;
|
||||
Point _previousPos;
|
||||
Point _previousPos;
|
||||
};
|
||||
|
||||
/** @brief Moves a Node object to a parabolic position simulating a jump movement by modifying it's position attribute.
|
||||
*/
|
||||
class CC_DLL JumpTo : public JumpBy
|
||||
{
|
||||
public:
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual JumpTo* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual JumpTo* reverse(void) const;
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
static JumpTo* create(float duration, const Point& position, float height, int jumps);
|
||||
|
||||
//
|
||||
// Override
|
||||
//
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual JumpTo* clone() const override;
|
||||
virtual JumpTo* reverse(void) const override;
|
||||
};
|
||||
|
||||
/** @typedef bezier configuration structure
|
||||
|
@ -495,20 +477,20 @@ typedef struct _ccBezierConfig {
|
|||
class CC_DLL BezierBy : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action with a duration and a bezier configuration */
|
||||
static BezierBy* create(float t, const ccBezierConfig& c);
|
||||
|
||||
/** initializes the action with a duration and a bezier configuration */
|
||||
bool initWithDuration(float t, const ccBezierConfig& c);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual BezierBy* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual BezierBy* reverse(void) const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual BezierBy* clone() const override;
|
||||
virtual BezierBy* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
/** creates the action with a duration and a bezier configuration */
|
||||
static BezierBy* create(float t, const ccBezierConfig& c);
|
||||
protected:
|
||||
ccBezierConfig _config;
|
||||
Point _startPosition;
|
||||
|
@ -521,19 +503,17 @@ protected:
|
|||
class CC_DLL BezierTo : public BezierBy
|
||||
{
|
||||
public:
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual BezierTo* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual BezierTo* reverse(void) const;
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action with a duration and a bezier configuration */
|
||||
static BezierTo* create(float t, const ccBezierConfig& c);
|
||||
bool initWithDuration(float t, const ccBezierConfig &c);
|
||||
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual BezierTo* clone() const;
|
||||
virtual BezierTo* reverse(void) const;
|
||||
|
||||
protected:
|
||||
ccBezierConfig _toConfig;
|
||||
};
|
||||
|
@ -544,27 +524,26 @@ protected:
|
|||
class CC_DLL ScaleTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action with the same scale factor for X and Y */
|
||||
static ScaleTo* create(float duration, float s);
|
||||
|
||||
/** creates the action with and X factor and a Y factor */
|
||||
static ScaleTo* create(float duration, float sx, float sy);
|
||||
|
||||
/** initializes the action with the same scale factor for X and Y */
|
||||
bool initWithDuration(float duration, float s);
|
||||
|
||||
/** initializes the action with and X factor and a Y factor */
|
||||
bool initWithDuration(float duration, float sx, float sy);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual ScaleTo* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ScaleTo* reverse(void) const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ScaleTo* clone() const override;
|
||||
virtual ScaleTo* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action with the same scale factor for X and Y */
|
||||
static ScaleTo* create(float duration, float s);
|
||||
|
||||
/** creates the action with and X factor and a Y factor */
|
||||
static ScaleTo* create(float duration, float sx, float sy);
|
||||
protected:
|
||||
float _scaleX;
|
||||
float _scaleY;
|
||||
|
@ -581,19 +560,18 @@ protected:
|
|||
class CC_DLL ScaleBy : public ScaleTo
|
||||
{
|
||||
public:
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
/** returns a new clone of the action */
|
||||
virtual ScaleBy* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ScaleBy* reverse(void) const;
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action with the same scale factor for X and Y */
|
||||
static ScaleBy* create(float duration, float s);
|
||||
|
||||
/** creates the action with and X factor and a Y factor */
|
||||
static ScaleBy* create(float duration, float sx, float sy);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual ScaleBy* clone() const override;
|
||||
virtual ScaleBy* reverse(void) const override;
|
||||
};
|
||||
|
||||
/** @brief Blinks a Node object by modifying it's visible attribute
|
||||
|
@ -601,23 +579,20 @@ public:
|
|||
class CC_DLL Blink : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action */
|
||||
static Blink* create(float duration, unsigned int uBlinks);
|
||||
|
||||
/** initializes the action */
|
||||
bool initWithDuration(float duration, unsigned int uBlinks);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual Blink* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual Blink* reverse(void) const;
|
||||
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static Blink* create(float duration, unsigned int uBlinks);
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void stop();
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual Blink* clone() const override;
|
||||
virtual Blink* reverse(void) const override;
|
||||
virtual void update(float time) override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void stop() override;
|
||||
|
||||
protected:
|
||||
unsigned int _times;
|
||||
|
@ -629,17 +604,16 @@ protected:
|
|||
*/
|
||||
class CC_DLL FadeIn : public ActionInterval
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual FadeIn* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionInterval* reverse(void) const;
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
static FadeIn* create(float d);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual FadeIn* clone() const override;
|
||||
virtual ActionInterval* reverse(void) const override;
|
||||
};
|
||||
|
||||
/** @brief Fades Out an object that implements the RGBAProtocol protocol. It modifies the opacity from 255 to 0.
|
||||
|
@ -648,18 +622,15 @@ public:
|
|||
class CC_DLL FadeOut : public ActionInterval
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual FadeOut* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual ActionInterval* reverse(void) const;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static FadeOut* create(float d);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual FadeOut* clone() const override;
|
||||
virtual ActionInterval* reverse(void) const override;
|
||||
};
|
||||
|
||||
/** @brief Fades an object that implements the RGBAProtocol protocol. It modifies the opacity from the current value to a custom one.
|
||||
|
@ -668,20 +639,20 @@ public:
|
|||
class CC_DLL FadeTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates an action with duration and opacity */
|
||||
static FadeTo* create(float duration, GLubyte opacity);
|
||||
|
||||
/** initializes the action with duration and opacity */
|
||||
bool initWithDuration(float duration, GLubyte opacity);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual FadeTo* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual FadeTo* reverse(void) const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual FadeTo* clone() const override;
|
||||
virtual FadeTo* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
/** creates an action with duration and opacity */
|
||||
static FadeTo* create(float duration, GLubyte opacity);
|
||||
protected:
|
||||
GLubyte _toOpacity;
|
||||
GLubyte _fromOpacity;
|
||||
|
@ -694,20 +665,20 @@ protected:
|
|||
class CC_DLL TintTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates an action with duration and color */
|
||||
static TintTo* create(float duration, GLubyte red, GLubyte green, GLubyte blue);
|
||||
|
||||
/** initializes the action with duration and color */
|
||||
bool initWithDuration(float duration, GLubyte red, GLubyte green, GLubyte blue);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual TintTo* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual TintTo* reverse(void) const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual TintTo* clone() const override;
|
||||
virtual TintTo* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
/** creates an action with duration and color */
|
||||
static TintTo* create(float duration, GLubyte red, GLubyte green, GLubyte blue);
|
||||
protected:
|
||||
Color3B _to;
|
||||
Color3B _from;
|
||||
|
@ -719,20 +690,20 @@ protected:
|
|||
class CC_DLL TintBy : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates an action with duration and color */
|
||||
static TintBy* create(float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue);
|
||||
|
||||
/** initializes the action with duration and color */
|
||||
bool initWithDuration(float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual TintBy* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual TintBy* reverse() const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual TintBy* clone() const override;
|
||||
virtual TintBy* reverse() const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
/** creates an action with duration and color */
|
||||
static TintBy* create(float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue);
|
||||
protected:
|
||||
GLshort _deltaR;
|
||||
GLshort _deltaG;
|
||||
|
@ -748,16 +719,15 @@ protected:
|
|||
class CC_DLL DelayTime : public ActionInterval
|
||||
{
|
||||
public:
|
||||
virtual void update(float time);
|
||||
/** returns a new reversed action */
|
||||
virtual DelayTime* reverse() const;
|
||||
/** returns a new clone of the action */
|
||||
virtual DelayTime* clone() const;
|
||||
|
||||
public:
|
||||
|
||||
/** creates the action */
|
||||
static DelayTime* create(float d);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void update(float time) override;
|
||||
virtual DelayTime* reverse() const override;
|
||||
virtual DelayTime* clone() const override;
|
||||
};
|
||||
|
||||
/** @brief Executes an action in reverse order, from time=duration to time=0
|
||||
|
@ -770,23 +740,24 @@ public:
|
|||
class CC_DLL ReverseTime : public ActionInterval
|
||||
{
|
||||
public:
|
||||
~ReverseTime(void);
|
||||
/** creates the action */
|
||||
static ReverseTime* create(FiniteTimeAction *pAction);
|
||||
|
||||
virtual ~ReverseTime(void);
|
||||
ReverseTime();
|
||||
|
||||
/** initializes the action */
|
||||
bool initWithAction(FiniteTimeAction *pAction);
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual ReverseTime* reverse() const;
|
||||
/** returns a new clone of the action */
|
||||
virtual ReverseTime* clone() const;
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void stop(void);
|
||||
virtual void update(float time);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ReverseTime* reverse() const override;
|
||||
virtual ReverseTime* clone() const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void stop(void) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
public:
|
||||
/** creates the action */
|
||||
static ReverseTime* create(FiniteTimeAction *pAction);
|
||||
protected:
|
||||
FiniteTimeAction *_other;
|
||||
};
|
||||
|
@ -796,24 +767,27 @@ class Texture2D;
|
|||
class CC_DLL Animate : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** creates the action with an Animation and will restore the original frame when the animation is over */
|
||||
static Animate* create(Animation *pAnimation);
|
||||
|
||||
Animate();
|
||||
~Animate();
|
||||
virtual ~Animate();
|
||||
|
||||
/** initializes the action with an Animation and will restore the original frame when the animation is over */
|
||||
bool initWithAnimation(Animation *pAnimation);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual Animate* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual Animate* reverse() const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual Animate* clone() const override;
|
||||
virtual Animate* reverse() const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void stop(void) override;
|
||||
virtual void update(float t) override;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void stop(void);
|
||||
virtual void update(float t);
|
||||
public:
|
||||
/** creates the action with an Animation and will restore the original frame when the animation is over */
|
||||
static Animate* create(Animation *pAnimation);
|
||||
CC_SYNTHESIZE_RETAIN(Animation*, _animation, Animation)
|
||||
|
||||
protected:
|
||||
std::vector<float>* _splitTimes;
|
||||
int _nextFrame;
|
||||
|
@ -836,15 +810,16 @@ public:
|
|||
/** Init an action with the specified action and forced target */
|
||||
bool initWithTarget(Node* pTarget, FiniteTimeAction* pAction);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual TargetedAction* clone() const;
|
||||
/** returns a new reversed action */
|
||||
virtual TargetedAction* reverse() const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void stop(void);
|
||||
virtual void update(float time);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual TargetedAction* clone() const override;
|
||||
virtual TargetedAction* reverse() const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void stop(void) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
public:
|
||||
/** This is the target that the action will be forced to run with */
|
||||
CC_SYNTHESIZE_RETAIN(Node*, _forcedTarget, ForcedTarget);
|
||||
private:
|
||||
|
|
|
@ -41,21 +41,20 @@ NS_CC_BEGIN
|
|||
class CC_DLL ProgressTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** Creates and initializes with a duration and a percent */
|
||||
static ProgressTo* create(float duration, float fPercent);
|
||||
|
||||
/** Initializes with a duration and a percent */
|
||||
bool initWithDuration(float duration, float fPercent);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual ProgressTo* clone() const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ProgressTo* clone() const override;
|
||||
virtual ProgressTo* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual ProgressTo* reverse(void) const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
/** Creates and initializes with a duration and a percent */
|
||||
static ProgressTo* create(float duration, float fPercent);
|
||||
protected:
|
||||
float _to;
|
||||
float _from;
|
||||
|
@ -68,22 +67,20 @@ protected:
|
|||
class CC_DLL ProgressFromTo : public ActionInterval
|
||||
{
|
||||
public:
|
||||
/** Creates and initializes the action with a duration, a "from" percentage and a "to" percentage */
|
||||
static ProgressFromTo* create(float duration, float fFromPercentage, float fToPercentage);
|
||||
|
||||
/** Initializes the action with a duration, a "from" percentage and a "to" percentage */
|
||||
bool initWithDuration(float duration, float fFromPercentage, float fToPercentage);
|
||||
|
||||
/** returns a new clone of the action */
|
||||
virtual ProgressFromTo* clone() const;
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ProgressFromTo* clone() const override;
|
||||
virtual ProgressFromTo* reverse(void) const override;
|
||||
virtual void startWithTarget(Node *pTarget) override;
|
||||
virtual void update(float time) override;
|
||||
|
||||
/** returns a new reversed action */
|
||||
virtual ProgressFromTo* reverse(void) const;
|
||||
|
||||
virtual void startWithTarget(Node *pTarget);
|
||||
virtual void update(float time);
|
||||
|
||||
public:
|
||||
|
||||
/** Creates and initializes the action with a duration, a "from" percentage and a "to" percentage */
|
||||
static ProgressFromTo* create(float duration, float fFromPercentage, float fToPercentage);
|
||||
protected:
|
||||
float _to;
|
||||
float _from;
|
||||
|
|
|
@ -130,7 +130,13 @@ class CC_DLL Node : public Object
|
|||
public:
|
||||
/// @{
|
||||
/// @name Constructor, Distructor and Initializers
|
||||
|
||||
|
||||
/**
|
||||
* Allocates and initializes a node.
|
||||
* @return A initialized node which is marked as "autorelease".
|
||||
*/
|
||||
static Node * create(void);
|
||||
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
|
@ -146,12 +152,7 @@ public:
|
|||
* @return Whether the initialization was successful.
|
||||
*/
|
||||
virtual bool init();
|
||||
/**
|
||||
* Allocates and initializes a node.
|
||||
* @return A initialized node which is marked as "autorelease".
|
||||
*/
|
||||
static Node * create(void);
|
||||
|
||||
|
||||
/**
|
||||
* Gets the description string. It makes debugging easier.
|
||||
* @return A string terminated with '\0'
|
||||
|
|
|
@ -70,10 +70,6 @@ public:
|
|||
/** creates a fullscreen black layer */
|
||||
static Layer *create(void);
|
||||
|
||||
virtual void onEnter();
|
||||
virtual void onExit();
|
||||
virtual void onEnterTransitionDidFinish();
|
||||
|
||||
// default implements are used to call script callback if exist
|
||||
virtual bool ccTouchBegan(Touch *pTouch, Event *pEvent);
|
||||
virtual void ccTouchMoved(Touch *pTouch, Event *pEvent);
|
||||
|
@ -154,7 +150,15 @@ public:
|
|||
inline TouchScriptHandlerEntry* getScriptTouchHandlerEntry() const { return _scriptTouchHandlerEntry; };
|
||||
inline ScriptHandlerEntry* getScriptKeypadHandlerEntry() const { return _scriptKeypadHandlerEntry; };
|
||||
inline ScriptHandlerEntry* getScriptAccelerateHandlerEntry() const { return _scriptAccelerateHandlerEntry; };
|
||||
protected:
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
virtual void onExit() override;
|
||||
virtual void onEnterTransitionDidFinish() override;
|
||||
|
||||
protected:
|
||||
bool _touchEnabled;
|
||||
bool _accelerometerEnabled;
|
||||
bool _keyboardEnabled;
|
||||
|
@ -194,23 +198,26 @@ public:
|
|||
virtual ~LayerRGBA();
|
||||
|
||||
virtual bool init();
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual GLubyte getOpacity() const override;
|
||||
virtual GLubyte getDisplayedOpacity() const override;
|
||||
virtual void setOpacity(GLubyte opacity) override;
|
||||
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
|
||||
virtual bool isCascadeOpacityEnabled() const override;
|
||||
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled) override;
|
||||
|
||||
virtual GLubyte getOpacity() const;
|
||||
virtual GLubyte getDisplayedOpacity() const;
|
||||
virtual void setOpacity(GLubyte opacity);
|
||||
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
|
||||
virtual bool isCascadeOpacityEnabled() const;
|
||||
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
|
||||
virtual const Color3B& getColor() const override;
|
||||
virtual const Color3B& getDisplayedColor() const override;
|
||||
virtual void setColor(const Color3B& color) override;
|
||||
virtual void updateDisplayedColor(const Color3B& parentColor) override;
|
||||
virtual bool isCascadeColorEnabled() const override;
|
||||
virtual void setCascadeColorEnabled(bool cascadeColorEnabled) override;
|
||||
|
||||
virtual const Color3B& getColor() const;
|
||||
virtual const Color3B& getDisplayedColor() const;
|
||||
virtual void setColor(const Color3B& color);
|
||||
virtual void updateDisplayedColor(const Color3B& parentColor);
|
||||
virtual bool isCascadeColorEnabled() const;
|
||||
virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
|
||||
|
||||
virtual void setOpacityModifyRGB(bool bValue) {CC_UNUSED_PARAM(bValue);}
|
||||
virtual bool isOpacityModifyRGB() const { return false; }
|
||||
virtual void setOpacityModifyRGB(bool bValue) override {CC_UNUSED_PARAM(bValue);}
|
||||
virtual bool isOpacityModifyRGB() const override { return false; }
|
||||
protected:
|
||||
GLubyte _displayedOpacity, _realOpacity;
|
||||
Color3B _displayedColor, _realColor;
|
||||
|
@ -268,8 +275,11 @@ public:
|
|||
/** BlendFunction. Conforms to BlendProtocol protocol */
|
||||
CC_PROPERTY_PASS_BY_REF(BlendFunc, _blendFunc, BlendFunc)
|
||||
|
||||
virtual void setColor(const Color3B &color);
|
||||
virtual void setOpacity(GLubyte opacity);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void setColor(const Color3B &color) override;
|
||||
virtual void setOpacity(GLubyte opacity) override;
|
||||
|
||||
protected:
|
||||
virtual void updateColor();
|
||||
|
@ -330,7 +340,7 @@ public:
|
|||
CC_PROPERTY_PASS_BY_REF(Point, _alongVector, Vector)
|
||||
|
||||
protected:
|
||||
virtual void updateColor();
|
||||
virtual void updateColor() override;
|
||||
|
||||
protected:
|
||||
bool _compressedInterpolation;
|
||||
|
|
|
@ -49,11 +49,13 @@ It is a good practice to use and Scene as the parent of all your nodes.
|
|||
class CC_DLL Scene : public Node
|
||||
{
|
||||
public:
|
||||
/** creates a new Scene object */
|
||||
static Scene *create(void);
|
||||
|
||||
Scene();
|
||||
virtual ~Scene();
|
||||
bool init();
|
||||
|
||||
static Scene *create(void);
|
||||
};
|
||||
|
||||
// end of scene group
|
||||
|
|
|
@ -274,7 +274,7 @@ void TransitionRotoZoom:: onEnter()
|
|||
Sequence::create
|
||||
(
|
||||
rotozoom->reverse(),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
)
|
||||
);
|
||||
|
@ -328,7 +328,7 @@ void TransitionJumpZoom::onEnter()
|
|||
(
|
||||
delay,
|
||||
jumpZoomIn,
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
)
|
||||
);
|
||||
|
@ -369,7 +369,7 @@ void TransitionMoveInL::onEnter()
|
|||
Sequence::create
|
||||
(
|
||||
this->easeActionWithAction(a),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
)
|
||||
);
|
||||
|
@ -506,7 +506,7 @@ void TransitionSlideInL::onEnter()
|
|||
ActionInterval* outAction = (ActionInterval*)Sequence::create
|
||||
(
|
||||
easeActionWithAction(out),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
);
|
||||
_inScene->runAction(inAction);
|
||||
|
@ -709,7 +709,7 @@ void TransitionShrinkGrow::onEnter()
|
|||
Sequence::create
|
||||
(
|
||||
this->easeActionWithAction(scaleOut),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
)
|
||||
);
|
||||
|
@ -760,7 +760,7 @@ void TransitionFlipX::onEnter()
|
|||
DelayTime::create(_duration/2),
|
||||
Show::create(),
|
||||
OrbitCamera::create(_duration/2, 1, 0, inAngleZ, inDeltaZ, 0, 0),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
);
|
||||
|
||||
|
@ -830,7 +830,7 @@ void TransitionFlipY::onEnter()
|
|||
DelayTime::create(_duration/2),
|
||||
Show::create(),
|
||||
OrbitCamera::create(_duration/2, 1, 0, inAngleZ, inDeltaZ, 90, 0),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
);
|
||||
outA = (ActionInterval*)Sequence::create
|
||||
|
@ -901,7 +901,7 @@ void TransitionFlipAngular::onEnter()
|
|||
DelayTime::create(_duration/2),
|
||||
Show::create(),
|
||||
OrbitCamera::create(_duration/2, 1, 0, inAngleZ, inDeltaZ, -45, 0),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
);
|
||||
outA = (ActionInterval *)Sequence::create
|
||||
|
@ -973,7 +973,7 @@ void TransitionZoomFlipX::onEnter()
|
|||
Show::create(),
|
||||
NULL
|
||||
),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
);
|
||||
outA = (ActionInterval *)Sequence::create
|
||||
|
@ -1051,7 +1051,7 @@ void TransitionZoomFlipY::onEnter()
|
|||
Show::create(),
|
||||
NULL
|
||||
),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
);
|
||||
|
||||
|
@ -1133,7 +1133,7 @@ void TransitionZoomFlipAngular::onEnter()
|
|||
NULL
|
||||
),
|
||||
Show::create(),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
);
|
||||
outA = (ActionInterval *)Sequence::create
|
||||
|
@ -1222,10 +1222,11 @@ void TransitionFade :: onEnter()
|
|||
ActionInterval* a = (ActionInterval *)Sequence::create
|
||||
(
|
||||
FadeIn::create(_duration/2),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::hideOutShowIn)),//CCCallFunc::create:self selector:@selector(hideOutShowIn)],
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::hideOutShowIn,this)),
|
||||
FadeOut::create(_duration/2),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)), //:self selector:@selector(finish)],
|
||||
NULL
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
|
||||
NULL
|
||||
);
|
||||
f->runAction(a);
|
||||
}
|
||||
|
@ -1322,8 +1323,8 @@ void TransitionCrossFade::onEnter()
|
|||
Action* layerAction = Sequence::create
|
||||
(
|
||||
FadeTo::create(_duration, 0),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::hideOutShowIn)),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::hideOutShowIn,this)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL
|
||||
);
|
||||
|
||||
|
@ -1387,7 +1388,7 @@ void TransitionTurnOffTiles::onEnter()
|
|||
Sequence::create
|
||||
(
|
||||
action,
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
StopGrid::create(),
|
||||
NULL
|
||||
)
|
||||
|
@ -1431,7 +1432,7 @@ void TransitionSplitCols::onEnter()
|
|||
ActionInterval* seq = (ActionInterval*)Sequence::create
|
||||
(
|
||||
split,
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::hideOutShowIn)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::hideOutShowIn,this)),
|
||||
split->reverse(),
|
||||
NULL
|
||||
);
|
||||
|
@ -1441,7 +1442,7 @@ void TransitionSplitCols::onEnter()
|
|||
Sequence::create
|
||||
(
|
||||
easeActionWithAction(seq),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
StopGrid::create(),
|
||||
NULL
|
||||
)
|
||||
|
@ -1531,7 +1532,7 @@ void TransitionFadeTR::onEnter()
|
|||
Sequence::create
|
||||
(
|
||||
easeActionWithAction(action),
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
StopGrid::create(),
|
||||
NULL
|
||||
)
|
||||
|
|
|
@ -80,24 +80,12 @@ typedef enum {
|
|||
class CC_DLL TransitionScene : public Scene
|
||||
{
|
||||
|
||||
protected:
|
||||
Scene * _inScene;
|
||||
Scene * _outScene;
|
||||
float _duration;
|
||||
bool _isInSceneOnTop;
|
||||
bool _isSendCleanupToScene;
|
||||
|
||||
public:
|
||||
/** creates a base transition with duration and incoming scene */
|
||||
static TransitionScene * create(float t, Scene *scene);
|
||||
|
||||
TransitionScene();
|
||||
virtual ~TransitionScene();
|
||||
virtual void draw();
|
||||
virtual void onEnter();
|
||||
virtual void onExit();
|
||||
virtual void cleanup();
|
||||
|
||||
/** creates a base transition with duration and incoming scene */
|
||||
static TransitionScene * create(float t, Scene *scene);
|
||||
|
||||
/** initializes a transition with duration and incoming scene */
|
||||
virtual bool initWithDuration(float t,Scene* scene);
|
||||
|
@ -108,11 +96,26 @@ public:
|
|||
/** used by some transitions to hide the outer scene */
|
||||
void hideOutShowIn(void);
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void draw() override;
|
||||
virtual void onEnter() override;
|
||||
virtual void onExit() override;
|
||||
virtual void cleanup() override;
|
||||
|
||||
protected:
|
||||
virtual void sceneOrder();
|
||||
|
||||
private:
|
||||
void setNewScene(float dt);
|
||||
|
||||
protected:
|
||||
Scene * _inScene;
|
||||
Scene * _outScene;
|
||||
float _duration;
|
||||
bool _isInSceneOnTop;
|
||||
bool _isSendCleanupToScene;
|
||||
};
|
||||
|
||||
/** @brief A Transition that supports orientation like.
|
||||
|
@ -120,18 +123,18 @@ private:
|
|||
*/
|
||||
class CC_DLL TransitionSceneOriented : public TransitionScene
|
||||
{
|
||||
protected:
|
||||
tOrientation _orientation;
|
||||
|
||||
public:
|
||||
TransitionSceneOriented();
|
||||
virtual ~TransitionSceneOriented();
|
||||
|
||||
/** creates a base transition with duration and incoming scene */
|
||||
static TransitionSceneOriented * create(float t,Scene* scene, tOrientation orientation);
|
||||
|
||||
TransitionSceneOriented();
|
||||
virtual ~TransitionSceneOriented();
|
||||
|
||||
/** initializes a transition with duration and incoming scene */
|
||||
virtual bool initWithDuration(float t,Scene* scene,tOrientation orientation);
|
||||
|
||||
protected:
|
||||
tOrientation _orientation;
|
||||
};
|
||||
|
||||
/** @brief TransitionRotoZoom:
|
||||
|
@ -140,11 +143,15 @@ Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
|
|||
class CC_DLL TransitionRotoZoom : public TransitionScene
|
||||
{
|
||||
public:
|
||||
static TransitionRotoZoom* create(float t, Scene* scene);
|
||||
|
||||
TransitionRotoZoom();
|
||||
virtual ~TransitionRotoZoom();
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionRotoZoom* create(float t, Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionJumpZoom:
|
||||
|
@ -153,11 +160,15 @@ Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
|
|||
class CC_DLL TransitionJumpZoom : public TransitionScene
|
||||
{
|
||||
public:
|
||||
static TransitionJumpZoom* create(float t, Scene* scene);
|
||||
|
||||
TransitionJumpZoom();
|
||||
virtual ~TransitionJumpZoom();
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionJumpZoom* create(float t, Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionMoveInL:
|
||||
|
@ -166,6 +177,8 @@ Move in from to the left the incoming scene.
|
|||
class CC_DLL TransitionMoveInL : public TransitionScene, public TransitionEaseScene
|
||||
{
|
||||
public:
|
||||
static TransitionMoveInL* create(float t, Scene* scene);
|
||||
|
||||
TransitionMoveInL();
|
||||
virtual ~TransitionMoveInL();
|
||||
/** initializes the scenes */
|
||||
|
@ -175,9 +188,10 @@ public:
|
|||
|
||||
virtual ActionInterval* easeActionWithAction(ActionInterval * action);
|
||||
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionMoveInL* create(float t, Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionMoveInR:
|
||||
|
@ -186,11 +200,11 @@ Move in from to the right the incoming scene.
|
|||
class CC_DLL TransitionMoveInR : public TransitionMoveInL
|
||||
{
|
||||
public:
|
||||
static TransitionMoveInR* create(float t, Scene* scene);
|
||||
|
||||
TransitionMoveInR();
|
||||
virtual ~TransitionMoveInR();
|
||||
virtual void initScenes();
|
||||
|
||||
static TransitionMoveInR* create(float t, Scene* scene);
|
||||
};
|
||||
|
||||
/** @brief TransitionMoveInT:
|
||||
|
@ -199,11 +213,11 @@ Move in from to the top the incoming scene.
|
|||
class CC_DLL TransitionMoveInT : public TransitionMoveInL
|
||||
{
|
||||
public:
|
||||
static TransitionMoveInT* create(float t, Scene* scene);
|
||||
|
||||
TransitionMoveInT();
|
||||
virtual ~TransitionMoveInT();
|
||||
virtual void initScenes();
|
||||
|
||||
static TransitionMoveInT* create(float t, Scene* scene);
|
||||
};
|
||||
|
||||
/** @brief TransitionMoveInB:
|
||||
|
@ -212,11 +226,11 @@ Move in from to the bottom the incoming scene.
|
|||
class CC_DLL TransitionMoveInB : public TransitionMoveInL
|
||||
{
|
||||
public:
|
||||
static TransitionMoveInB* create(float t, Scene* scene);
|
||||
|
||||
TransitionMoveInB();
|
||||
virtual ~TransitionMoveInB();
|
||||
virtual void initScenes();
|
||||
|
||||
static TransitionMoveInB* create(float t, Scene* scene);
|
||||
};
|
||||
|
||||
/** @brief TransitionSlideInL:
|
||||
|
@ -225,21 +239,25 @@ Slide in the incoming scene from the left border.
|
|||
class CC_DLL TransitionSlideInL : public TransitionScene, public TransitionEaseScene
|
||||
{
|
||||
public:
|
||||
static TransitionSlideInL* create(float t, Scene* scene);
|
||||
|
||||
TransitionSlideInL();
|
||||
virtual ~TransitionSlideInL();
|
||||
|
||||
virtual ActionInterval* easeActionWithAction(ActionInterval * action);
|
||||
|
||||
/** initializes the scenes */
|
||||
virtual void initScenes(void);
|
||||
/** returns the action that will be performed by the incoming and outgoing scene */
|
||||
virtual ActionInterval* action(void);
|
||||
|
||||
virtual void onEnter();
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
|
||||
virtual ActionInterval* easeActionWithAction(ActionInterval * action);
|
||||
|
||||
static TransitionSlideInL* create(float t, Scene* scene);
|
||||
protected:
|
||||
virtual void sceneOrder();
|
||||
virtual void sceneOrder() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionSlideInR:
|
||||
|
@ -248,6 +266,8 @@ Slide in the incoming scene from the right border.
|
|||
class CC_DLL TransitionSlideInR : public TransitionSlideInL
|
||||
{
|
||||
public:
|
||||
static TransitionSlideInR* create(float t, Scene* scene);
|
||||
|
||||
TransitionSlideInR();
|
||||
virtual ~TransitionSlideInR();
|
||||
|
||||
|
@ -256,9 +276,8 @@ public:
|
|||
/** returns the action that will be performed by the incoming and outgoing scene */
|
||||
virtual ActionInterval* action(void);
|
||||
|
||||
static TransitionSlideInR* create(float t, Scene* scene);
|
||||
protected:
|
||||
virtual void sceneOrder();
|
||||
virtual void sceneOrder() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionSlideInB:
|
||||
|
@ -267,6 +286,8 @@ Slide in the incoming scene from the bottom border.
|
|||
class CC_DLL TransitionSlideInB : public TransitionSlideInL
|
||||
{
|
||||
public:
|
||||
static TransitionSlideInB* create(float t, Scene* scene);
|
||||
|
||||
TransitionSlideInB();
|
||||
virtual ~TransitionSlideInB();
|
||||
|
||||
|
@ -275,9 +296,8 @@ public:
|
|||
/** returns the action that will be performed by the incoming and outgoing scene */
|
||||
virtual ActionInterval* action(void);
|
||||
|
||||
static TransitionSlideInB* create(float t, Scene* scene);
|
||||
protected:
|
||||
virtual void sceneOrder();
|
||||
protected:
|
||||
virtual void sceneOrder() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionSlideInT:
|
||||
|
@ -286,6 +306,8 @@ Slide in the incoming scene from the top border.
|
|||
class CC_DLL TransitionSlideInT : public TransitionSlideInL
|
||||
{
|
||||
public:
|
||||
static TransitionSlideInT* create(float t, Scene* scene);
|
||||
|
||||
TransitionSlideInT();
|
||||
virtual ~TransitionSlideInT();
|
||||
|
||||
|
@ -294,9 +316,8 @@ public:
|
|||
/** returns the action that will be performed by the incoming and outgoing scene */
|
||||
virtual ActionInterval* action(void);
|
||||
|
||||
static TransitionSlideInT* create(float t, Scene* scene);
|
||||
protected:
|
||||
virtual void sceneOrder();
|
||||
virtual void sceneOrder() override;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -305,13 +326,16 @@ protected:
|
|||
class CC_DLL TransitionShrinkGrow : public TransitionScene , public TransitionEaseScene
|
||||
{
|
||||
public:
|
||||
static TransitionShrinkGrow* create(float t, Scene* scene);
|
||||
|
||||
TransitionShrinkGrow();
|
||||
virtual ~TransitionShrinkGrow();
|
||||
|
||||
virtual void onEnter();
|
||||
virtual ActionInterval* easeActionWithAction(ActionInterval * action);
|
||||
|
||||
static TransitionShrinkGrow* create(float t, Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
virtual ActionInterval* easeActionWithAction(ActionInterval * action) override;
|
||||
};
|
||||
|
||||
/** @brief TransitionFlipX:
|
||||
|
@ -321,13 +345,16 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
class CC_DLL TransitionFlipX : public TransitionSceneOriented
|
||||
{
|
||||
public:
|
||||
static TransitionFlipX* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionFlipX* create(float t, Scene* s);
|
||||
|
||||
TransitionFlipX();
|
||||
virtual ~TransitionFlipX();
|
||||
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionFlipX* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionFlipX* create(float t, Scene* s);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionFlipY:
|
||||
|
@ -337,13 +364,16 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
class CC_DLL TransitionFlipY : public TransitionSceneOriented
|
||||
{
|
||||
public:
|
||||
static TransitionFlipY* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionFlipY* create(float t, Scene* s);
|
||||
|
||||
TransitionFlipY();
|
||||
virtual ~TransitionFlipY();
|
||||
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionFlipY* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionFlipY* create(float t, Scene* s);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionFlipAngular:
|
||||
|
@ -353,13 +383,16 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
class CC_DLL TransitionFlipAngular : public TransitionSceneOriented
|
||||
{
|
||||
public:
|
||||
static TransitionFlipAngular* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionFlipAngular* create(float t, Scene* s);
|
||||
|
||||
TransitionFlipAngular();
|
||||
virtual ~TransitionFlipAngular();
|
||||
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionFlipAngular* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionFlipAngular* create(float t, Scene* s);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionZoomFlipX:
|
||||
|
@ -369,13 +402,16 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
class CC_DLL TransitionZoomFlipX : public TransitionSceneOriented
|
||||
{
|
||||
public:
|
||||
static TransitionZoomFlipX* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionZoomFlipX* create(float t, Scene* s);
|
||||
|
||||
TransitionZoomFlipX();
|
||||
virtual ~TransitionZoomFlipX();
|
||||
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionZoomFlipX* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionZoomFlipX* create(float t, Scene* s);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionZoomFlipY:
|
||||
|
@ -385,13 +421,16 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
class CC_DLL TransitionZoomFlipY : public TransitionSceneOriented
|
||||
{
|
||||
public:
|
||||
static TransitionZoomFlipY* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionZoomFlipY* create(float t, Scene* s);
|
||||
|
||||
TransitionZoomFlipY();
|
||||
virtual ~TransitionZoomFlipY();
|
||||
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionZoomFlipY* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionZoomFlipY* create(float t, Scene* s);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionZoomFlipAngular:
|
||||
|
@ -401,13 +440,16 @@ The front face is the outgoing scene and the back face is the incoming scene.
|
|||
class CC_DLL TransitionZoomFlipAngular : public TransitionSceneOriented
|
||||
{
|
||||
public:
|
||||
static TransitionZoomFlipAngular* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionZoomFlipAngular* create(float t, Scene* s);
|
||||
|
||||
TransitionZoomFlipAngular();
|
||||
virtual ~TransitionZoomFlipAngular();
|
||||
|
||||
virtual void onEnter();
|
||||
|
||||
static TransitionZoomFlipAngular* create(float t, Scene* s, tOrientation o);
|
||||
static TransitionZoomFlipAngular* create(float t, Scene* s);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionFade:
|
||||
|
@ -415,26 +457,28 @@ Fade out the outgoing scene and then fade in the incoming scene.'''
|
|||
*/
|
||||
class CC_DLL TransitionFade : public TransitionScene
|
||||
{
|
||||
protected:
|
||||
Color4B _color;
|
||||
|
||||
public:
|
||||
|
||||
TransitionFade();
|
||||
virtual ~TransitionFade();
|
||||
|
||||
/** creates the transition with a duration and with an RGB color
|
||||
* Example: FadeTransition::create(2, scene, Color3B(255,0,0); // red color
|
||||
*/
|
||||
static TransitionFade* create(float duration,Scene* scene, const Color3B& color);
|
||||
static TransitionFade* create(float duration,Scene* scene);
|
||||
|
||||
TransitionFade();
|
||||
virtual ~TransitionFade();
|
||||
|
||||
/** initializes the transition with a duration and with an RGB color */
|
||||
virtual bool initWithDuration(float t, Scene*scene ,const Color3B& color);
|
||||
|
||||
virtual bool initWithDuration(float t,Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual bool initWithDuration(float t,Scene* scene);
|
||||
virtual void onEnter();
|
||||
virtual void onExit();
|
||||
|
||||
protected:
|
||||
Color4B _color;
|
||||
};
|
||||
|
||||
class RenderTexture;
|
||||
|
@ -445,15 +489,18 @@ Cross fades two scenes using the RenderTexture object.
|
|||
class CC_DLL TransitionCrossFade : public TransitionScene
|
||||
{
|
||||
public :
|
||||
static TransitionCrossFade* create(float t, Scene* scene);
|
||||
|
||||
TransitionCrossFade();
|
||||
virtual ~TransitionCrossFade();
|
||||
|
||||
virtual void draw();
|
||||
virtual void onEnter();
|
||||
virtual void onExit();
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void draw() override;
|
||||
virtual void onEnter() override;
|
||||
virtual void onExit() override;
|
||||
|
||||
public:
|
||||
static TransitionCrossFade* create(float t, Scene* scene);
|
||||
};
|
||||
|
||||
/** @brief TransitionTurnOffTiles:
|
||||
|
@ -462,16 +509,19 @@ Turn off the tiles of the outgoing scene in random order
|
|||
class CC_DLL TransitionTurnOffTiles : public TransitionScene ,public TransitionEaseScene
|
||||
{
|
||||
public :
|
||||
static TransitionTurnOffTiles* create(float t, Scene* scene);
|
||||
|
||||
TransitionTurnOffTiles();
|
||||
virtual ~TransitionTurnOffTiles();
|
||||
|
||||
virtual void onEnter();
|
||||
virtual ActionInterval * easeActionWithAction(ActionInterval * action);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
virtual ActionInterval * easeActionWithAction(ActionInterval * action) override;
|
||||
|
||||
public:
|
||||
static TransitionTurnOffTiles* create(float t, Scene* scene);
|
||||
protected:
|
||||
virtual void sceneOrder();
|
||||
virtual void sceneOrder() override;
|
||||
};
|
||||
|
||||
/** @brief TransitionSplitCols:
|
||||
|
@ -480,16 +530,18 @@ The odd columns goes upwards while the even columns goes downwards.
|
|||
class CC_DLL TransitionSplitCols : public TransitionScene , public TransitionEaseScene
|
||||
{
|
||||
public:
|
||||
static TransitionSplitCols* create(float t, Scene* scene);
|
||||
|
||||
TransitionSplitCols();
|
||||
virtual ~TransitionSplitCols();
|
||||
|
||||
virtual ActionInterval* action(void);
|
||||
virtual void onEnter();
|
||||
virtual ActionInterval * easeActionWithAction(ActionInterval * action);
|
||||
|
||||
public:
|
||||
|
||||
static TransitionSplitCols* create(float t, Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
virtual ActionInterval * easeActionWithAction(ActionInterval * action) override;
|
||||
};
|
||||
|
||||
/** @brief TransitionSplitRows:
|
||||
|
@ -498,14 +550,15 @@ The odd rows goes to the left while the even rows goes to the right.
|
|||
class CC_DLL TransitionSplitRows : public TransitionSplitCols
|
||||
{
|
||||
public:
|
||||
static TransitionSplitRows* create(float t, Scene* scene);
|
||||
|
||||
TransitionSplitRows();
|
||||
virtual ~TransitionSplitRows();
|
||||
|
||||
virtual ActionInterval* action(void);
|
||||
|
||||
public:
|
||||
|
||||
static TransitionSplitRows* create(float t, Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ActionInterval* action(void) override;
|
||||
};
|
||||
|
||||
/** @brief TransitionFadeTR:
|
||||
|
@ -514,15 +567,18 @@ Fade the tiles of the outgoing scene from the left-bottom corner the to top-righ
|
|||
class CC_DLL TransitionFadeTR : public TransitionScene , public TransitionEaseScene
|
||||
{
|
||||
public:
|
||||
static TransitionFadeTR* create(float t, Scene* scene);
|
||||
|
||||
TransitionFadeTR();
|
||||
virtual ~TransitionFadeTR();
|
||||
virtual ActionInterval* actionWithSize(const Size& size);
|
||||
virtual void onEnter();
|
||||
virtual ActionInterval* easeActionWithAction(ActionInterval * action);
|
||||
|
||||
public:
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
virtual ActionInterval* easeActionWithAction(ActionInterval * action) override;
|
||||
|
||||
static TransitionFadeTR* create(float t, Scene* scene);
|
||||
protected:
|
||||
virtual void sceneOrder();
|
||||
};
|
||||
|
@ -533,13 +589,16 @@ Fade the tiles of the outgoing scene from the top-right corner to the bottom-lef
|
|||
class CC_DLL TransitionFadeBL : public TransitionFadeTR
|
||||
{
|
||||
public:
|
||||
static TransitionFadeBL* create(float t, Scene* scene);
|
||||
|
||||
TransitionFadeBL();
|
||||
virtual ~TransitionFadeBL();
|
||||
virtual ActionInterval* actionWithSize(const Size& size);
|
||||
|
||||
public:
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ActionInterval* actionWithSize(const Size& size) override;
|
||||
|
||||
static TransitionFadeBL* create(float t, Scene* scene);
|
||||
};
|
||||
|
||||
/** @brief TransitionFadeUp:
|
||||
|
@ -548,13 +607,15 @@ public:
|
|||
class CC_DLL TransitionFadeUp : public TransitionFadeTR
|
||||
{
|
||||
public:
|
||||
static TransitionFadeUp* create(float t, Scene* scene);
|
||||
|
||||
TransitionFadeUp();
|
||||
virtual ~TransitionFadeUp();
|
||||
virtual ActionInterval* actionWithSize(const Size& size);
|
||||
|
||||
public:
|
||||
|
||||
static TransitionFadeUp* create(float t, Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ActionInterval* actionWithSize(const Size& size) override;
|
||||
};
|
||||
|
||||
/** @brief TransitionFadeDown:
|
||||
|
@ -563,13 +624,15 @@ public:
|
|||
class CC_DLL TransitionFadeDown : public TransitionFadeTR
|
||||
{
|
||||
public:
|
||||
static TransitionFadeDown* create(float t, Scene* scene);
|
||||
|
||||
TransitionFadeDown();
|
||||
virtual ~TransitionFadeDown();
|
||||
virtual ActionInterval* actionWithSize(const Size& size);
|
||||
|
||||
public:
|
||||
|
||||
static TransitionFadeDown* create(float t, Scene* scene);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ActionInterval* actionWithSize(const Size& size) override;
|
||||
};
|
||||
|
||||
// end of transition group
|
||||
|
|
|
@ -92,7 +92,7 @@ void TransitionPageTurn::onEnter()
|
|||
Sequence::create
|
||||
(
|
||||
action,
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
StopGrid::create(),
|
||||
NULL
|
||||
)
|
||||
|
@ -108,7 +108,7 @@ void TransitionPageTurn::onEnter()
|
|||
(
|
||||
Show::create(),
|
||||
action,
|
||||
CallFunc::create(this, callfunc_selector(TransitionScene::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
StopGrid::create(),
|
||||
NULL
|
||||
)
|
||||
|
|
|
@ -48,20 +48,17 @@ is turned on in Director using:
|
|||
*/
|
||||
class CC_DLL TransitionPageTurn : public TransitionScene
|
||||
{
|
||||
protected:
|
||||
bool _back;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Creates a base transition with duration and incoming scene.
|
||||
* If back is true then the effect is reversed to appear as if the incoming
|
||||
* scene is being turned from left over the outgoing scene.
|
||||
*/
|
||||
static TransitionPageTurn* create(float t,Scene* scene,bool backwards);
|
||||
|
||||
TransitionPageTurn();
|
||||
virtual ~TransitionPageTurn();
|
||||
|
||||
/**
|
||||
* Creates a base transition with duration and incoming scene.
|
||||
* If back is true then the effect is reversed to appear as if the incoming
|
||||
* scene is being turned from left over the outgoing scene.
|
||||
*/
|
||||
static TransitionPageTurn* create(float t,Scene* scene,bool backwards);
|
||||
|
||||
/**
|
||||
* Creates a base transition with duration and incoming scene.
|
||||
* If back is true then the effect is reversed to appear as if the incoming
|
||||
|
@ -71,10 +68,17 @@ public:
|
|||
|
||||
ActionInterval* actionWithSize(const Size& vector);
|
||||
|
||||
virtual void onEnter();
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
|
||||
protected:
|
||||
virtual void sceneOrder();
|
||||
virtual void sceneOrder() override;
|
||||
|
||||
protected:
|
||||
bool _back;
|
||||
|
||||
};
|
||||
|
||||
// end of transition group
|
||||
|
|
|
@ -94,7 +94,7 @@ void TransitionProgress::onEnter()
|
|||
// create the blend action
|
||||
ActionInterval* layerAction = (ActionInterval*)Sequence::create(
|
||||
ProgressFromTo::create(_duration, _from, _to),
|
||||
CallFunc::create(this, callfunc_selector(TransitionProgress::finish)),
|
||||
CallFunc::create(CC_CALLBACK_0(TransitionScene::finish,this)),
|
||||
NULL);
|
||||
// run the blend action
|
||||
pNode->runAction(layerAction);
|
||||
|
|
|
@ -38,19 +38,27 @@ class RenderTexture;
|
|||
* @addtogroup transition
|
||||
* @{
|
||||
*/
|
||||
|
||||
class CC_DLL TransitionProgress : public TransitionScene
|
||||
{
|
||||
public:
|
||||
static TransitionProgress* create(float t, Scene* scene);
|
||||
|
||||
TransitionProgress();
|
||||
virtual void onEnter();
|
||||
virtual void onExit();
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual void onEnter() override;
|
||||
virtual void onExit() override;
|
||||
|
||||
protected:
|
||||
virtual void sceneOrder() override;
|
||||
|
||||
protected:
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture);
|
||||
virtual void setupTransition();
|
||||
virtual void sceneOrder();
|
||||
|
||||
protected:
|
||||
float _to;
|
||||
float _from;
|
||||
Scene* _sceneToBeModified;
|
||||
|
@ -64,8 +72,12 @@ class CC_DLL TransitionProgressRadialCCW : public TransitionProgress
|
|||
{
|
||||
public:
|
||||
static TransitionProgressRadialCCW* create(float t, Scene* scene);
|
||||
|
||||
protected:
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
|
||||
|
||||
};
|
||||
|
||||
|
@ -77,8 +89,12 @@ class CC_DLL TransitionProgressRadialCW : public TransitionProgress
|
|||
{
|
||||
public:
|
||||
static TransitionProgressRadialCW* create(float t, Scene* scene);
|
||||
|
||||
protected:
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
|
||||
|
||||
};
|
||||
|
||||
|
@ -88,41 +104,51 @@ protected:
|
|||
class CC_DLL TransitionProgressHorizontal : public TransitionProgress
|
||||
{
|
||||
public:
|
||||
|
||||
static TransitionProgressHorizontal* create(float t, Scene* scene);
|
||||
protected:
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture);
|
||||
|
||||
protected:
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
|
||||
};
|
||||
|
||||
class CC_DLL TransitionProgressVertical : public TransitionProgress
|
||||
{
|
||||
public:
|
||||
|
||||
static TransitionProgressVertical* create(float t, Scene* scene);
|
||||
protected:
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture);
|
||||
|
||||
protected:
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
|
||||
};
|
||||
|
||||
class CC_DLL TransitionProgressInOut : public TransitionProgress
|
||||
{
|
||||
public:
|
||||
|
||||
static TransitionProgressInOut* create(float t, Scene* scene);
|
||||
|
||||
protected:
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture);
|
||||
virtual void sceneOrder();
|
||||
virtual void setupTransition();
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
|
||||
virtual void sceneOrder() override;
|
||||
virtual void setupTransition() override;
|
||||
};
|
||||
|
||||
class CC_DLL TransitionProgressOutIn : public TransitionProgress
|
||||
{
|
||||
public:
|
||||
|
||||
static TransitionProgressOutIn* create(float t, Scene* scene);
|
||||
|
||||
protected:
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
virtual ProgressTimer* progressTimerNodeWithRenderTexture(RenderTexture* texture) override;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -258,51 +258,7 @@ public:
|
|||
virtual bool initWithFile(const char *pszFilename, const Rect& rect);
|
||||
|
||||
/// @} end of initializers
|
||||
|
||||
/// @{
|
||||
/// @name Functions inherited from TextureProtocol
|
||||
virtual void setTexture(Texture2D *texture);
|
||||
virtual Texture2D* getTexture(void);
|
||||
inline void setBlendFunc(const BlendFunc &blendFunc) { _blendFunc = blendFunc; }
|
||||
inline const BlendFunc& getBlendFunc(void) const { return _blendFunc; }
|
||||
/// @}
|
||||
|
||||
/// @{
|
||||
/// @name Functions inherited from Node
|
||||
virtual void setScaleX(float fScaleX);
|
||||
virtual void setScaleY(float fScaleY);
|
||||
virtual void setPosition(const Point& pos);
|
||||
virtual void setRotation(float fRotation);
|
||||
virtual void setRotationX(float fRotationX);
|
||||
virtual void setRotationY(float fRotationY);
|
||||
virtual void setSkewX(float sx);
|
||||
virtual void setSkewY(float sy);
|
||||
virtual void removeChild(Node* pChild, bool bCleanup);
|
||||
virtual void removeAllChildrenWithCleanup(bool bCleanup);
|
||||
virtual void reorderChild(Node *pChild, int zOrder);
|
||||
virtual void addChild(Node *pChild);
|
||||
virtual void addChild(Node *pChild, int zOrder);
|
||||
virtual void addChild(Node *pChild, int zOrder, int tag);
|
||||
virtual void sortAllChildren();
|
||||
virtual void setScale(float fScale);
|
||||
virtual void setVertexZ(float fVertexZ);
|
||||
virtual void setAnchorPoint(const Point& anchor);
|
||||
virtual void ignoreAnchorPointForPosition(bool value);
|
||||
virtual void setVisible(bool bVisible);
|
||||
virtual void draw(void);
|
||||
/// @}
|
||||
|
||||
/// @{
|
||||
/// @name Functions inherited from NodeRGBA
|
||||
virtual void setColor(const Color3B& color3);
|
||||
virtual void updateDisplayedColor(const Color3B& parentColor);
|
||||
virtual void setOpacity(GLubyte opacity);
|
||||
virtual void setOpacityModifyRGB(bool modify);
|
||||
virtual bool isOpacityModifyRGB(void) const;
|
||||
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
|
||||
/// @}
|
||||
|
||||
|
||||
/// @{
|
||||
/// @name BatchNode methods
|
||||
|
||||
|
@ -486,7 +442,54 @@ public:
|
|||
void setFlipY(bool bFlipY);
|
||||
|
||||
/// @} End of Sprite properties getter/setters
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
/// @{
|
||||
/// @name Functions inherited from TextureProtocol
|
||||
virtual void setTexture(Texture2D *texture) override;
|
||||
virtual Texture2D* getTexture(void) override;
|
||||
inline void setBlendFunc(const BlendFunc &blendFunc) override { _blendFunc = blendFunc; }
|
||||
inline const BlendFunc& getBlendFunc(void) const override { return _blendFunc; }
|
||||
/// @}
|
||||
|
||||
/// @{
|
||||
/// @name Functions inherited from Node
|
||||
virtual void setScaleX(float fScaleX) override;
|
||||
virtual void setScaleY(float fScaleY) override;
|
||||
virtual void setPosition(const Point& pos) override;
|
||||
virtual void setRotation(float fRotation) override;
|
||||
virtual void setRotationX(float fRotationX) override;
|
||||
virtual void setRotationY(float fRotationY) override;
|
||||
virtual void setSkewX(float sx) override;
|
||||
virtual void setSkewY(float sy) override;
|
||||
virtual void removeChild(Node* pChild, bool bCleanup) override;
|
||||
virtual void removeAllChildrenWithCleanup(bool bCleanup) override;
|
||||
virtual void reorderChild(Node *pChild, int zOrder) override;
|
||||
virtual void addChild(Node *pChild) override;
|
||||
virtual void addChild(Node *pChild, int zOrder) override;
|
||||
virtual void addChild(Node *pChild, int zOrder, int tag) override;
|
||||
virtual void sortAllChildren() override;
|
||||
virtual void setScale(float fScale) override;
|
||||
virtual void setVertexZ(float fVertexZ) override;
|
||||
virtual void setAnchorPoint(const Point& anchor) override;
|
||||
virtual void ignoreAnchorPointForPosition(bool value) override;
|
||||
virtual void setVisible(bool bVisible) override;
|
||||
virtual void draw(void) override;
|
||||
/// @}
|
||||
|
||||
/// @{
|
||||
/// @name Functions inherited from NodeRGBA
|
||||
virtual void setColor(const Color3B& color3) override;
|
||||
virtual void updateDisplayedColor(const Color3B& parentColor) override;
|
||||
virtual void setOpacity(GLubyte opacity) override;
|
||||
virtual void setOpacityModifyRGB(bool modify) override;
|
||||
virtual bool isOpacityModifyRGB(void) const override;
|
||||
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
|
||||
/// @}
|
||||
|
||||
protected:
|
||||
void updateColor(void);
|
||||
virtual void setTextureCoords(Rect rect);
|
||||
|
|
|
@ -128,22 +128,26 @@ public:
|
|||
unsigned int atlasIndexForChild(Sprite *sprite, int z);
|
||||
/* Sprites use this to start sortChildren, don't call this manually */
|
||||
void reorderBatch(bool reorder);
|
||||
// TextureProtocol
|
||||
virtual Texture2D* getTexture(void);
|
||||
virtual void setTexture(Texture2D *texture);
|
||||
virtual void setBlendFunc(const BlendFunc &blendFunc);
|
||||
virtual const BlendFunc& getBlendFunc(void) const;
|
||||
|
||||
virtual void visit(void);
|
||||
virtual void addChild(Node * child);
|
||||
virtual void addChild(Node * child, int zOrder);
|
||||
virtual void addChild(Node * child, int zOrder, int tag);
|
||||
virtual void reorderChild(Node * child, int zOrder);
|
||||
//
|
||||
// Overrides
|
||||
//
|
||||
// TextureProtocol
|
||||
virtual Texture2D* getTexture(void) override;
|
||||
virtual void setTexture(Texture2D *texture) override;
|
||||
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
|
||||
virtual const BlendFunc& getBlendFunc(void) const override;
|
||||
|
||||
virtual void visit(void) override;
|
||||
virtual void addChild(Node * child) override;
|
||||
virtual void addChild(Node * child, int zOrder) override;
|
||||
virtual void addChild(Node * child, int zOrder, int tag) override;
|
||||
virtual void reorderChild(Node * child, int zOrder) override;
|
||||
|
||||
virtual void removeChild(Node* child, bool cleanup);
|
||||
virtual void removeAllChildrenWithCleanup(bool cleanup);
|
||||
virtual void sortAllChildren();
|
||||
virtual void draw(void);
|
||||
virtual void removeChild(Node* child, bool cleanup) override;
|
||||
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
|
||||
virtual void sortAllChildren() override;
|
||||
virtual void draw(void) override;
|
||||
|
||||
protected:
|
||||
/** Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array.
|
||||
|
|
|
@ -101,6 +101,41 @@ class CC_DLL Texture2D : public Object
|
|||
, public GLBufferedNode
|
||||
#endif // EMSCRIPTEN
|
||||
{
|
||||
public:
|
||||
/** sets the default pixel format for UIImagescontains alpha channel.
|
||||
If the UIImage contains alpha channel, then the options are:
|
||||
- generate 32-bit textures: kTexture2DPixelFormat_RGBA8888 (default one)
|
||||
- generate 24-bit textures: kTexture2DPixelFormat_RGB888
|
||||
- generate 16-bit textures: kTexture2DPixelFormat_RGBA4444
|
||||
- generate 16-bit textures: kTexture2DPixelFormat_RGB5A1
|
||||
- generate 16-bit textures: kTexture2DPixelFormat_RGB565
|
||||
- generate 8-bit textures: kTexture2DPixelFormat_A8 (only use it if you use just 1 color)
|
||||
|
||||
How does it work ?
|
||||
- If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
|
||||
- If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.
|
||||
|
||||
This parameter is not valid for PVR / PVR.CCZ images.
|
||||
|
||||
@since v0.8
|
||||
*/
|
||||
static void setDefaultAlphaPixelFormat(Texture2DPixelFormat format);
|
||||
|
||||
/** returns the alpha pixel format
|
||||
@since v0.8
|
||||
*/
|
||||
static Texture2DPixelFormat defaultAlphaPixelFormat();
|
||||
|
||||
/** treats (or not) PVR files as if they have alpha premultiplied.
|
||||
Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is
|
||||
possible load them as if they have (or not) the alpha channel premultiplied.
|
||||
|
||||
By default it is disabled.
|
||||
|
||||
@since v0.99.5
|
||||
*/
|
||||
static void PVRImagesHavePremultipliedAlpha(bool haveAlphaPremultiplied);
|
||||
|
||||
public:
|
||||
Texture2D();
|
||||
virtual ~Texture2D();
|
||||
|
@ -195,45 +230,12 @@ public:
|
|||
*/
|
||||
unsigned int bitsPerPixelForFormat(Texture2DPixelFormat format) const;
|
||||
|
||||
/** sets the default pixel format for UIImagescontains alpha channel.
|
||||
If the UIImage contains alpha channel, then the options are:
|
||||
- generate 32-bit textures: kTexture2DPixelFormat_RGBA8888 (default one)
|
||||
- generate 24-bit textures: kTexture2DPixelFormat_RGB888
|
||||
- generate 16-bit textures: kTexture2DPixelFormat_RGBA4444
|
||||
- generate 16-bit textures: kTexture2DPixelFormat_RGB5A1
|
||||
- generate 16-bit textures: kTexture2DPixelFormat_RGB565
|
||||
- generate 8-bit textures: kTexture2DPixelFormat_A8 (only use it if you use just 1 color)
|
||||
|
||||
How does it work ?
|
||||
- If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
|
||||
- If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.
|
||||
|
||||
This parameter is not valid for PVR / PVR.CCZ images.
|
||||
|
||||
@since v0.8
|
||||
*/
|
||||
static void setDefaultAlphaPixelFormat(Texture2DPixelFormat format);
|
||||
|
||||
/** returns the alpha pixel format
|
||||
@since v0.8
|
||||
*/
|
||||
static Texture2DPixelFormat defaultAlphaPixelFormat();
|
||||
|
||||
/** treats (or not) PVR files as if they have alpha premultiplied.
|
||||
Since it is impossible to know at runtime if the PVR images have the alpha channel premultiplied, it is
|
||||
possible load them as if they have (or not) the alpha channel premultiplied.
|
||||
|
||||
By default it is disabled.
|
||||
|
||||
@since v0.99.5
|
||||
*/
|
||||
static void PVRImagesHavePremultipliedAlpha(bool haveAlphaPremultiplied);
|
||||
|
||||
/** content size */
|
||||
const Size& getContentSizeInPixels();
|
||||
|
||||
bool hasPremultipliedAlpha() const;
|
||||
bool hasMipmaps() const;
|
||||
|
||||
private:
|
||||
bool initPremultipliedATextureWithImage(Image * image, unsigned int pixelsWide, unsigned int pixelsHigh);
|
||||
|
||||
|
|
|
@ -58,14 +58,6 @@ NS_CC_BEGIN
|
|||
class CC_DLL TextureCache : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
TextureCache();
|
||||
virtual ~TextureCache();
|
||||
|
||||
const char* description(void) const;
|
||||
|
||||
Dictionary* snapshotTextures();
|
||||
|
||||
/** Returns the shared instance of the cache */
|
||||
static TextureCache * getInstance();
|
||||
|
||||
|
@ -80,6 +72,19 @@ public:
|
|||
/** @deprecated Use destroyInstance() instead */
|
||||
CC_DEPRECATED_ATTRIBUTE static void purgeSharedTextureCache();
|
||||
|
||||
/** Reload all textures
|
||||
It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1
|
||||
*/
|
||||
static void reloadAllTextures();
|
||||
|
||||
public:
|
||||
TextureCache();
|
||||
virtual ~TextureCache();
|
||||
|
||||
const char* description(void) const;
|
||||
|
||||
Dictionary* snapshotTextures();
|
||||
|
||||
/** Returns a Texture2D object given an file image
|
||||
* If the file image was not previously loaded, it will create a new Texture2D
|
||||
* object and it will return it. It will use the filename as a key.
|
||||
|
@ -153,11 +158,6 @@ public:
|
|||
*/
|
||||
Texture2D* addETCImage(const char* filename);
|
||||
|
||||
/** Reload all textures
|
||||
It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1
|
||||
*/
|
||||
static void reloadAllTextures();
|
||||
|
||||
private:
|
||||
void addImageAsyncCallBack(float dt);
|
||||
void loadImage();
|
||||
|
@ -206,13 +206,13 @@ protected:
|
|||
|
||||
class VolatileTexture
|
||||
{
|
||||
typedef enum {
|
||||
kInvalid = 0,
|
||||
kImageFile,
|
||||
kImageData,
|
||||
kString,
|
||||
kImage,
|
||||
}ccCachedImageType;
|
||||
typedef enum {
|
||||
kInvalid = 0,
|
||||
kImageFile,
|
||||
kImageData,
|
||||
kString,
|
||||
kImage,
|
||||
}ccCachedImageType;
|
||||
|
||||
public:
|
||||
VolatileTexture(Texture2D *t);
|
||||
|
|
|
@ -148,15 +148,20 @@ public:
|
|||
/** Creates the tiles */
|
||||
void setupTiles();
|
||||
|
||||
/** TMXLayer doesn't support adding a Sprite manually.
|
||||
@warning addchild(z, tag); is not supported on TMXLayer. Instead of setTileGID.
|
||||
*/
|
||||
virtual void addChild(Node * child, int zOrder, int tag);
|
||||
// super method
|
||||
void removeChild(Node* child, bool cleanup);
|
||||
|
||||
inline const char* getLayerName(){ return _layerName.c_str(); }
|
||||
inline void setLayerName(const char *layerName){ _layerName = layerName; }
|
||||
|
||||
//
|
||||
// Override
|
||||
//
|
||||
/** TMXLayer doesn't support adding a Sprite manually.
|
||||
@warning addchild(z, tag); is not supported on TMXLayer. Instead of setTileGID.
|
||||
*/
|
||||
virtual void addChild(Node * child, int zOrder, int tag) override;
|
||||
// super method
|
||||
void removeChild(Node* child, bool cleanup) override;
|
||||
|
||||
|
||||
private:
|
||||
Point positionForIsoAt(const Point& pos);
|
||||
Point positionForOrthoAt(const Point& pos);
|
||||
|
|
|
@ -789,7 +789,7 @@ void CCBAnimationManager::runAnimationsForSequenceIdTweenDuration(int nSeqId, fl
|
|||
// Make callback at end of sequence
|
||||
CCBSequence *seq = getSequence(nSeqId);
|
||||
Action *completeAction = Sequence::createWithTwoActions(DelayTime::create(seq->getDuration() + fTweenDuration),
|
||||
CallFunc::create(this, callfunc_selector(CCBAnimationManager::sequenceCompleted)));
|
||||
CallFunc::create( CC_CALLBACK_0(CCBAnimationManager::sequenceCompleted,this)));
|
||||
mRootNode->runAction(completeAction);
|
||||
|
||||
// Set the running scene
|
||||
|
|
|
@ -218,7 +218,7 @@ void ScrollView::setContentOffsetInDuration(Point offset, float dt)
|
|||
FiniteTimeAction *scroll, *expire;
|
||||
|
||||
scroll = MoveTo::create(dt, offset);
|
||||
expire = CallFuncN::create(this, callfuncN_selector(ScrollView::stoppedAnimatedScroll));
|
||||
expire = CallFuncN::create(CC_CALLBACK_1(ScrollView::stoppedAnimatedScroll,this));
|
||||
_container->runAction(Sequence::create(scroll, expire, NULL));
|
||||
this->schedule(schedule_selector(ScrollView::performedAnimatedScroll));
|
||||
}
|
||||
|
|
|
@ -67,8 +67,7 @@ bool GameOverLayer::init()
|
|||
|
||||
this->runAction( Sequence::create(
|
||||
DelayTime::create(3),
|
||||
CallFunc::create(this,
|
||||
callfunc_selector(GameOverLayer::gameOverDone)),
|
||||
CallFunc::create( CC_CALLBACK_0(GameOverLayer::gameOverDone, this)),
|
||||
NULL));
|
||||
|
||||
return true;
|
||||
|
|
|
@ -153,8 +153,7 @@ void HelloWorld::addTarget()
|
|||
// Create the actions
|
||||
FiniteTimeAction* actionMove = MoveTo::create( (float)actualDuration,
|
||||
Point(0 - target->getContentSize().width/2, actualY) );
|
||||
FiniteTimeAction* actionMoveDone = CallFuncN::create( this,
|
||||
callfuncN_selector(HelloWorld::spriteMoveFinished));
|
||||
FiniteTimeAction* actionMoveDone = CallFuncN::create( CC_CALLBACK_1(HelloWorld::spriteMoveFinished, this));
|
||||
target->runAction( Sequence::create(actionMove, actionMoveDone, NULL) );
|
||||
|
||||
// Add to targets array
|
||||
|
@ -228,9 +227,8 @@ void HelloWorld::ccTouchesEnded(Set* touches, Event* event)
|
|||
// Move projectile to actual endpoint
|
||||
projectile->runAction( Sequence::create(
|
||||
MoveTo::create(realMoveDuration, realDest),
|
||||
CallFuncN::create(this,
|
||||
callfuncN_selector(HelloWorld::spriteMoveFinished)),
|
||||
NULL) );
|
||||
CallFuncN::create(CC_CALLBACK_1(HelloWorld::spriteMoveFinished, this)),
|
||||
NULL) );
|
||||
|
||||
// Add to projectiles array
|
||||
projectile->setTag(2);
|
||||
|
|
|
@ -132,7 +132,7 @@ void CrashTest::onEnter()
|
|||
//After 1.5 second, self will be removed.
|
||||
runAction( Sequence::create(
|
||||
DelayTime::create(1.4f),
|
||||
CallFunc::create(this, callfunc_selector(CrashTest::removeThis)),
|
||||
CallFunc::create( CC_CALLBACK_0(CrashTest::removeThis,this)),
|
||||
NULL)
|
||||
);
|
||||
}
|
||||
|
@ -164,7 +164,7 @@ void LogicTest::onEnter()
|
|||
|
||||
grossini->runAction( Sequence::create(
|
||||
MoveBy::create(1, Point(150,0)),
|
||||
CallFuncN::create(this, callfuncN_selector(LogicTest::bugMe)),
|
||||
CallFuncN::create(CC_CALLBACK_1(LogicTest::bugMe,this)),
|
||||
NULL)
|
||||
);
|
||||
}
|
||||
|
@ -242,7 +242,7 @@ void RemoveTest::onEnter()
|
|||
l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 75) );
|
||||
|
||||
MoveBy* pMove = MoveBy::create(2, Point(200, 0));
|
||||
CallFunc* pCallback = CallFunc::create(this, callfunc_selector(RemoveTest::stopAction));
|
||||
CallFunc* pCallback = CallFunc::create(CC_CALLBACK_0(RemoveTest::stopAction,this));
|
||||
ActionInterval* pSequence = Sequence::create(pMove, pCallback, NULL);
|
||||
pSequence->setTag(kTagSequence);
|
||||
|
||||
|
|
|
@ -384,14 +384,14 @@ void TestAnimationEvent::animationEvent(Armature *armature, MovementEventType mo
|
|||
{
|
||||
ActionInterval *actionToRight = MoveTo::create(2, Point(VisibleRect::right().x - 50, VisibleRect::right().y));
|
||||
armature->stopAllActions();
|
||||
armature->runAction(Sequence::create(actionToRight, CallFunc::create(this, callfunc_selector(TestAnimationEvent::callback1)), NULL));
|
||||
armature->runAction(Sequence::create(actionToRight, CallFunc::create(CC_CALLBACK_0(TestAnimationEvent::callback1,this)), NULL));
|
||||
armature->getAnimation()->play("Walk");
|
||||
}
|
||||
else if (id.compare("FireMax") == 0)
|
||||
{
|
||||
ActionInterval *actionToLeft = MoveTo::create(2, Point(VisibleRect::left().x + 50, VisibleRect::left().y));
|
||||
armature->stopAllActions();
|
||||
armature->runAction(Sequence::create(actionToLeft, CallFunc::create(this, callfunc_selector(TestAnimationEvent::callback2)), NULL));
|
||||
armature->runAction(Sequence::create(actionToLeft, CallFunc::create(CC_CALLBACK_0(TestAnimationEvent::callback2,this)), NULL));
|
||||
armature->getAnimation()->play("Walk");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,8 +68,7 @@ bool GameOverLayer::init()
|
|||
|
||||
this->runAction( Sequence::create(
|
||||
DelayTime::create(3),
|
||||
CallFunc::create(this,
|
||||
callfunc_selector(GameOverLayer::gameOverDone)),
|
||||
CallFunc::create(CC_CALLBACK_0(GameOverLayer::gameOverDone, this)),
|
||||
NULL));
|
||||
|
||||
|
||||
|
|
|
@ -303,7 +303,7 @@ LabelAtlasColorTest::LabelAtlasColorTest()
|
|||
|
||||
ActionInterval* fade = FadeOut::create(1.0f);
|
||||
ActionInterval* fade_in = fade->reverse();
|
||||
CallFunc* cb = CallFunc::create(this, callfunc_selector(LabelAtlasColorTest::actionFinishCallback));
|
||||
CallFunc* cb = CallFunc::create(CC_CALLBACK_0(LabelAtlasColorTest::actionFinishCallback, this));
|
||||
Sequence* seq = Sequence::create(fade, fade_in, cb, NULL);
|
||||
Action* repeat = RepeatForever::create( seq );
|
||||
label2->runAction( repeat );
|
||||
|
|
|
@ -368,7 +368,7 @@ void StressTest1::shouldNotCrash(float dt)
|
|||
|
||||
runAction( Sequence::create(
|
||||
RotateBy::create(2, 360),
|
||||
CallFuncN::create(this, callfuncN_selector(StressTest1::removeMe)),
|
||||
CallFuncN::create(CC_CALLBACK_1(StressTest1::removeMe, this)),
|
||||
NULL) );
|
||||
|
||||
addChild(explosion);
|
||||
|
|
|
@ -391,7 +391,7 @@ bool TextFieldTTFActionTest::onTextFieldInsertText(TextFieldTTF * pSender, const
|
|||
ScaleTo::create(duration, 1),
|
||||
FadeOut::create(duration),
|
||||
0),
|
||||
CallFuncN::create(this, callfuncN_selector(TextFieldTTFActionTest::callbackRemoveNodeWhenDidAction)),
|
||||
CallFuncN::create(CC_CALLBACK_1(TextFieldTTFActionTest::callbackRemoveNodeWhenDidAction, this)),
|
||||
0);
|
||||
label->runAction(seq);
|
||||
return false;
|
||||
|
@ -425,7 +425,7 @@ bool TextFieldTTFActionTest::onTextFieldDeleteBackward(TextFieldTTF * pSender, c
|
|||
repeatTime),
|
||||
FadeOut::create(duration),
|
||||
0),
|
||||
CallFuncN::create(this, callfuncN_selector(TextFieldTTFActionTest::callbackRemoveNodeWhenDidAction)),
|
||||
CallFuncN::create(CC_CALLBACK_1(TextFieldTTFActionTest::callbackRemoveNodeWhenDidAction, this)),
|
||||
0);
|
||||
label->runAction(seq);
|
||||
return false;
|
||||
|
|
|
@ -338,7 +338,7 @@ TMXReadWriteTest::TMXReadWriteTest()
|
|||
ActionInterval* opacity = FadeOut::create(2);
|
||||
ActionInterval* fadein = FadeIn::create(2);
|
||||
ActionInterval* scaleback = ScaleTo::create(1, 1);
|
||||
ActionInstant* finish = CallFuncN::create(this, callfuncN_selector(TMXReadWriteTest::removeSprite));
|
||||
ActionInstant* finish = CallFuncN::create(CC_CALLBACK_1(TMXReadWriteTest::removeSprite, this));
|
||||
Sequence* seq0 = Sequence::create(move, rotate, scale, opacity, fadein, scaleback, finish, NULL);
|
||||
ActionInterval* seq1 = seq0->clone();
|
||||
ActionInterval* seq2 = seq0->clone();
|
||||
|
|
Loading…
Reference in New Issue