mirror of https://github.com/axmolengine/axmol.git
Label:Support add child nodes.
This commit is contained in:
parent
c11e91e215
commit
158d96046e
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@ -42,6 +42,102 @@ NS_CC_BEGIN
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const int Label::DistanceFieldFontSize = 50;
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class LabelLetter : public Sprite
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{
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#if CC_SPRITEBATCHNODE_RENDER_SUBPIXEL
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#define RENDER_IN_SUBPIXEL
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#else
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#define RENDER_IN_SUBPIXEL(__ARGS__) (ceil(__ARGS__))
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#endif
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public:
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LabelLetter()
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{
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_textureAtlas = nullptr;
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}
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static LabelLetter* createWithTexture(Texture2D *texture, const Rect& rect, bool rotated = false)
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{
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auto letter = new (std::nothrow) LabelLetter();
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if (letter && letter->initWithTexture(texture, rect, rotated))
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{
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letter->setVisible(false);
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letter->autorelease();
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return letter;
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}
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CC_SAFE_DELETE(letter);
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return nullptr;
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}
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virtual void updateTransform() override
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{
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if (isDirty())
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{
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_transformToBatch = getNodeToParentTransform();
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Size &size = _rect.size;
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float x1 = _offsetPosition.x;
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float y1 = _offsetPosition.y;
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float x2 = x1 + size.width;
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float y2 = y1 + size.height;
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float x = _transformToBatch.m[12];
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float y = _transformToBatch.m[13];
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float cr = _transformToBatch.m[0];
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float sr = _transformToBatch.m[1];
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float cr2 = _transformToBatch.m[5];
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float sr2 = -_transformToBatch.m[4];
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float ax = x1 * cr - y1 * sr2 + x;
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float ay = x1 * sr + y1 * cr2 + y;
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float bx = x2 * cr - y1 * sr2 + x;
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float by = x2 * sr + y1 * cr2 + y;
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float cx = x2 * cr - y2 * sr2 + x;
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float cy = x2 * sr + y2 * cr2 + y;
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float dx = x1 * cr - y2 * sr2 + x;
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float dy = x1 * sr + y2 * cr2 + y;
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_quad.bl.vertices.set(RENDER_IN_SUBPIXEL(ax), RENDER_IN_SUBPIXEL(ay), _positionZ);
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_quad.br.vertices.set(RENDER_IN_SUBPIXEL(bx), RENDER_IN_SUBPIXEL(by), _positionZ);
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_quad.tl.vertices.set(RENDER_IN_SUBPIXEL(dx), RENDER_IN_SUBPIXEL(dy), _positionZ);
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_quad.tr.vertices.set(RENDER_IN_SUBPIXEL(cx), RENDER_IN_SUBPIXEL(cy), _positionZ);
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if (_textureAtlas)
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{
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_textureAtlas->updateQuad(&_quad, _atlasIndex);
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}
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_recursiveDirty = false;
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setDirty(false);
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}
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Node::updateTransform();
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}
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virtual void updateColor()
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{
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if (_textureAtlas == nullptr)
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{
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return;
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}
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Color4B color4(_displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity);
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// special opacity for premultiplied textures
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if (_opacityModifyRGB)
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{
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color4.r *= _displayedOpacity / 255.0f;
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color4.g *= _displayedOpacity / 255.0f;
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color4.b *= _displayedOpacity / 255.0f;
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}
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_quad.bl.colors = color4;
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_quad.br.colors = color4;
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_quad.tl.colors = color4;
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_quad.tr.colors = color4;
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_textureAtlas->updateQuad(&_quad, _atlasIndex);
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}
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};
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Label* Label::create()
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{
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auto ret = new (std::nothrow) Label();
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@ -257,6 +353,7 @@ Label::Label(FontAtlas *atlas /* = nullptr */, TextHAlignment hAlignment /* = Te
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, _effectColorF(Color4F::BLACK)
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, _uniformEffectColor(0)
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, _shadowDirty(false)
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, _blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
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, _insideBounds(true)
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{
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setAnchorPoint(Vec2::ANCHOR_MIDDLE);
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@ -265,9 +362,11 @@ Label::Label(FontAtlas *atlas /* = nullptr */, TextHAlignment hAlignment /* = Te
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_purgeTextureListener = EventListenerCustom::create(FontAtlas::CMD_PURGE_FONTATLAS, [this](EventCustom* event){
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if (_fontAtlas && _currentLabelType == LabelType::TTF && event->getUserData() == _fontAtlas)
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{
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Node::removeAllChildrenWithCleanup(true);
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for (auto it : _letters)
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{
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it.second->setTexture(nullptr);
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}
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_batchNodes.clear();
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_batchNodes.push_back(this);
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if (_fontAtlas)
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{
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@ -282,6 +381,10 @@ Label::Label(FontAtlas *atlas /* = nullptr */, TextHAlignment hAlignment /* = Te
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{
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_fontAtlas = nullptr;
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this->setTTFConfig(_fontConfig);
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for (auto it : _letters)
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{
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getLetter(it.first);
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}
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}
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});
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_eventDispatcher->addEventListenerWithFixedPriority(_resetTextureListener, 2);
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@ -299,6 +402,8 @@ Label::~Label()
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_eventDispatcher->removeEventListener(_resetTextureListener);
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CC_SAFE_RELEASE_NULL(_reusedLetter);
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CC_SAFE_RELEASE_NULL(_textSprite);
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CC_SAFE_RELEASE_NULL(_shadowNode);
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}
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void Label::reset()
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@ -311,7 +416,6 @@ void Label::reset()
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_systemFontSize = 12;
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_batchNodes.clear();
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_batchNodes.push_back(this);
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if (_fontAtlas)
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{
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@ -384,16 +488,6 @@ void Label::setFontAtlas(FontAtlas* atlas,bool distanceFieldEnabled /* = false *
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}
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_fontAtlas = atlas;
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if (_textureAtlas)
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{
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_textureAtlas->setTexture(_fontAtlas->getTexture(0));
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}
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else
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{
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SpriteBatchNode::initWithTexture(_fontAtlas->getTexture(0), 30);
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}
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if (_reusedLetter == nullptr)
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{
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_reusedLetter = Sprite::create();
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@ -401,7 +495,6 @@ void Label::setFontAtlas(FontAtlas* atlas,bool distanceFieldEnabled /* = false *
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_reusedLetter->retain();
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_reusedLetter->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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}
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_reusedLetter->setBatchNode(this);
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if (_fontAtlas)
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{
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@ -594,12 +687,21 @@ void Label::alignText()
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for (auto index = _batchNodes.size(); index < textures.size(); ++index)
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{
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auto batchNode = SpriteBatchNode::createWithTexture(textures.at(index));
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batchNode->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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batchNode->setPosition(Vec2::ZERO);
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Node::addChild(batchNode,0,Node::INVALID_TAG);
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_batchNodes.push_back(batchNode);
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if (batchNode)
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{
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_blendFunc = batchNode->getBlendFunc();
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batchNode->setAnchorPoint(Vec2::ANCHOR_TOP_LEFT);
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batchNode->setPosition(Vec2::ZERO);
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_batchNodes.pushBack(batchNode);
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}
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}
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}
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if (_batchNodes.empty())
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{
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return;
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}
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_reusedLetter->setBatchNode(_batchNodes.at(0));
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LabelTextFormatter::createStringSprites(this);
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if(_maxLineWidth > 0 && _contentSize.width > _maxLineWidth && LabelTextFormatter::multilineText(this) )
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LabelTextFormatter::createStringSprites(this);
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@ -607,39 +709,36 @@ void Label::alignText()
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if(_labelWidth > 0 || (_currNumLines > 1 && _hAlignment != TextHAlignment::LEFT))
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LabelTextFormatter::alignText(this);
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if (!_children.empty())
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if (!_letters.empty())
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{
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int strLen = static_cast<int>(_currentUTF16String.length());
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Rect uvRect;
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Sprite* letterSprite;
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for (auto index = 0; index < _children.size();) {
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auto child = _children.at(index);
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int tag = child->getTag();
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if (tag >= strLen)
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int letterIndex;
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for (auto it = _letters.begin(); it != _letters.end();)
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{
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letterIndex = it->first;
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letterSprite = it->second;
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if (letterIndex >= _limitShowCount)
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{
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child->removeFromParentAndCleanup(true);
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}
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else if (tag >= 0)
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{
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letterSprite = dynamic_cast<Sprite*>(child);
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if (letterSprite)
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{
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auto& letterDef = _lettersInfo[tag].def;
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uvRect.size.height = letterDef.height;
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uvRect.size.width = letterDef.width;
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uvRect.origin.x = letterDef.U;
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uvRect.origin.y = letterDef.V;
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letterSprite->setBatchNode(_batchNodes[letterDef.textureID]);
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letterSprite->setTextureRect(uvRect, false, uvRect.size);
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letterSprite->setPosition(_lettersInfo[tag].position.x + letterDef.width/2,
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_lettersInfo[tag].position.y - letterDef.height/2);
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}
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++index;
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Node::removeChild(letterSprite, true);
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it = _letters.erase(it);
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}
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else
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{
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++index;
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auto& letterDef = _lettersInfo[letterIndex].def;
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uvRect.size.height = letterDef.height;
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uvRect.size.width = letterDef.width;
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uvRect.origin.x = letterDef.U;
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uvRect.origin.y = letterDef.V;
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letterSprite->setBatchNode(_batchNodes.at(letterDef.textureID));
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letterSprite->setTextureRect(uvRect, false, uvRect.size);
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letterSprite->setPosition(_lettersInfo[letterIndex].position.x + letterDef.width / 2,
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_lettersInfo[letterIndex].position.y - letterDef.height / 2);
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++it;
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}
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}
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}
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@ -700,9 +799,9 @@ void Label::updateQuads()
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_reusedLetter->setTextureRect(_reusedRect,false,_reusedRect.size);
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_reusedLetter->setPosition(_lettersInfo[ctr].position);
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index = static_cast<int>(_batchNodes[letterDef.textureID]->getTextureAtlas()->getTotalQuads());
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index = static_cast<int>(_batchNodes.at(letterDef.textureID)->getTextureAtlas()->getTotalQuads());
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_lettersInfo[ctr].atlasIndex = index;
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_batchNodes[letterDef.textureID]->insertQuadFromSprite(_reusedLetter,index);
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_batchNodes.at(letterDef.textureID)->insertQuadFromSprite(_reusedLetter,index);
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}
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}
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}
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@ -738,16 +837,6 @@ bool Label::recordPlaceholderInfo(int spriteIndex)
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return false;
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}
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void Label::addChild(Node * child, int zOrder/* =0 */, int tag/* =0 */)
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{
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CCASSERT(0, "addChild: is not supported on Label.");
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}
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void Label::sortAllChildren()
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{
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// Label ignore sort children
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}
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void Label::enableGlow(const Color4B& glowColor)
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{
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if (_currentLabelType == LabelType::TTF)
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@ -821,7 +910,7 @@ void Label::enableShadow(const Color4B& shadowColor /* = Color4B::BLACK */,const
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{
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if (shadowColor != _shadowColor4F)
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{
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Node::removeChild(_shadowNode, true);
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_shadowNode->release();
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_shadowNode = nullptr;
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createShadowSpriteForSystemFont();
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}
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@ -872,11 +961,7 @@ void Label::disableEffect(LabelEffect effect)
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if (_shadowEnabled)
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{
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_shadowEnabled = false;
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if (_shadowNode)
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{
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Node::removeChild(_shadowNode, true);
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_shadowNode = nullptr;
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}
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CC_SAFE_RELEASE_NULL(_shadowNode);
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}
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break;
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case cocos2d::LabelEffect::GLOW:
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@ -904,121 +989,6 @@ void Label::setFontScale(float fontScale)
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Node::setScale(_fontScale);
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}
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void Label::onDraw(const Mat4& transform, bool transformUpdated)
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{
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// Optimization: Fast Dispatch
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if( _textureAtlas == NULL || (_batchNodes.size() == 1 && _textureAtlas->getTotalQuads() == 0) )
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{
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return;
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}
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auto glprogram = getGLProgram();
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glprogram->use();
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GL::blendFunc( _blendFunc.src, _blendFunc.dst );
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if (_shadowEnabled)
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{
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if (_currentLabelType == LabelType::TTF)
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{
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glprogram->setUniformLocationWith4f(_uniformTextColor,
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_shadowColor4F.r, _shadowColor4F.g, _shadowColor4F.b, _shadowColor4F.a);
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if (_currLabelEffect == LabelEffect::OUTLINE || _currLabelEffect == LabelEffect::GLOW)
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{
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glprogram->setUniformLocationWith4f(_uniformEffectColor,
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_shadowColor4F.r, _shadowColor4F.g, _shadowColor4F.b, _shadowColor4F.a);
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}
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getGLProgram()->setUniformsForBuiltins(_shadowTransform);
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for (const auto &child : _children)
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{
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child->updateTransform();
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}
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for (const auto& batchNode : _batchNodes)
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{
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batchNode->getTextureAtlas()->drawQuads();
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}
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}
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else
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{
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Color3B oldColor = _realColor;
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GLubyte oldOPacity = _displayedOpacity;
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_displayedOpacity = _shadowOpacity;
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setColor(_shadowColor3B);
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getGLProgram()->setUniformsForBuiltins(_shadowTransform);
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for (const auto &child : _children)
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{
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child->updateTransform();
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}
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for (const auto& batchNode : _batchNodes)
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{
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batchNode->getTextureAtlas()->drawQuads();
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}
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_displayedOpacity = oldOPacity;
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setColor(oldColor);
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}
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}
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glprogram->setUniformsForBuiltins(transform);
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for(const auto &child: _children)
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{
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child->updateTransform();
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}
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if (_currentLabelType == LabelType::TTF)
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{
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switch (_currLabelEffect) {
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case LabelEffect::OUTLINE:
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//draw text with outline
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glprogram->setUniformLocationWith4f(_uniformTextColor,
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_textColorF.r,_textColorF.g,_textColorF.b,_textColorF.a);
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glprogram->setUniformLocationWith4f(_uniformEffectColor,
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_effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);
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for (const auto& batchNode:_batchNodes)
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{
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batchNode->getTextureAtlas()->drawQuads();
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}
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//draw text without outline
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glprogram->setUniformLocationWith4f(_uniformEffectColor,
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_effectColorF.r, _effectColorF.g, _effectColorF.b, 0.f);
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break;
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case LabelEffect::GLOW:
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glprogram->setUniformLocationWith4f(_uniformEffectColor,
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_effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);
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case LabelEffect::NORMAL:
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glprogram->setUniformLocationWith4f(_uniformTextColor,
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_textColorF.r,_textColorF.g,_textColorF.b,_textColorF.a);
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break;
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default:
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break;
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}
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}
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for (const auto& batchNode:_batchNodes)
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{
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batchNode->getTextureAtlas()->drawQuads();
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}
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}
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void Label::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
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{
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// Don't do calculate the culling if the transform was not updated
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bool transformUpdated = flags & FLAGS_TRANSFORM_DIRTY;
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#if CC_USE_CULLING
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_insideBounds = transformUpdated ? renderer->checkVisibility(transform, _contentSize) : _insideBounds;
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if(_insideBounds)
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#endif
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{
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_customCommand.init(_globalZOrder, transform, flags);
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_customCommand.func = CC_CALLBACK_0(Label::onDraw, this, transform, transformUpdated);
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renderer->addCommand(&_customCommand);
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}
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}
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void Label::createSpriteForSystemFont()
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{
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_currentLabelType = LabelType::STRING_TEXTURE;
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@ -1078,8 +1048,7 @@ void Label::createSpriteForSystemFont()
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_textSprite->setBlendFunc(_blendFunc);
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}
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Node::addChild(_textSprite, 0, Node::INVALID_TAG);
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_textSprite->retain();
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_textSprite->updateDisplayedColor(_displayedColor);
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_textSprite->updateDisplayedOpacity(_displayedOpacity);
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}
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@ -1117,8 +1086,8 @@ void Label::createShadowSpriteForSystemFont()
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_shadowNode->setCameraMask(getCameraMask());
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_shadowNode->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
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_shadowNode->setPosition(_shadowOffset.width, _shadowOffset.height);
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Node::addChild(_shadowNode, 0, Node::INVALID_TAG);
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_shadowNode->retain();
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_shadowNode->updateDisplayedColor(_displayedColor);
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_shadowNode->updateDisplayedOpacity(_displayedOpacity);
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}
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@ -1126,7 +1095,7 @@ void Label::createShadowSpriteForSystemFont()
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void Label::setCameraMask(unsigned short mask, bool applyChildren)
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{
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SpriteBatchNode::setCameraMask(mask, applyChildren);
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Node::setCameraMask(mask, applyChildren);
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|
||||
if (_textSprite)
|
||||
{
|
||||
|
@ -1163,7 +1132,6 @@ void Label::updateContent()
|
|||
if (_fontAtlas)
|
||||
{
|
||||
_batchNodes.clear();
|
||||
_batchNodes.push_back(this);
|
||||
|
||||
FontAtlasCache::releaseFontAtlas(_fontAtlas);
|
||||
_fontAtlas = nullptr;
|
||||
|
@ -1172,16 +1140,8 @@ void Label::updateContent()
|
|||
_systemFontDirty = false;
|
||||
}
|
||||
|
||||
if (_textSprite)
|
||||
{
|
||||
Node::removeChild(_textSprite, true);
|
||||
_textSprite = nullptr;
|
||||
if (_shadowNode)
|
||||
{
|
||||
Node::removeChild(_shadowNode, true);
|
||||
_shadowNode = nullptr;
|
||||
}
|
||||
}
|
||||
CC_SAFE_RELEASE_NULL(_textSprite);
|
||||
CC_SAFE_RELEASE_NULL(_shadowNode);
|
||||
|
||||
if (_fontAtlas)
|
||||
{
|
||||
|
@ -1206,9 +1166,123 @@ void Label::updateContent()
|
|||
_contentDirty = false;
|
||||
}
|
||||
|
||||
void Label::onDraw(const Mat4& transform, bool transformUpdated)
|
||||
{
|
||||
if (_batchNodes.empty() || _limitShowCount <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto glprogram = getGLProgram();
|
||||
glprogram->use();
|
||||
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
|
||||
|
||||
if (_shadowEnabled)
|
||||
{
|
||||
if (_currentLabelType == LabelType::TTF)
|
||||
{
|
||||
glprogram->setUniformLocationWith4f(_uniformTextColor,
|
||||
_shadowColor4F.r, _shadowColor4F.g, _shadowColor4F.b, _shadowColor4F.a);
|
||||
if (_currLabelEffect == LabelEffect::OUTLINE || _currLabelEffect == LabelEffect::GLOW)
|
||||
{
|
||||
glprogram->setUniformLocationWith4f(_uniformEffectColor,
|
||||
_shadowColor4F.r, _shadowColor4F.g, _shadowColor4F.b, _shadowColor4F.a);
|
||||
}
|
||||
|
||||
getGLProgram()->setUniformsForBuiltins(_shadowTransform);
|
||||
for (auto it : _letters)
|
||||
{
|
||||
it.second->updateTransform();
|
||||
}
|
||||
for (const auto& batchNode : _batchNodes)
|
||||
{
|
||||
batchNode->getTextureAtlas()->drawQuads();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Color3B oldColor = _realColor;
|
||||
GLubyte oldOPacity = _displayedOpacity;
|
||||
_displayedOpacity = _shadowOpacity;
|
||||
setColor(_shadowColor3B);
|
||||
|
||||
getGLProgram()->setUniformsForBuiltins(_shadowTransform);
|
||||
for (auto it : _letters)
|
||||
{
|
||||
it.second->updateTransform();
|
||||
}
|
||||
for (const auto& batchNode : _batchNodes)
|
||||
{
|
||||
batchNode->getTextureAtlas()->drawQuads();
|
||||
}
|
||||
|
||||
_displayedOpacity = oldOPacity;
|
||||
setColor(oldColor);
|
||||
}
|
||||
}
|
||||
|
||||
glprogram->setUniformsForBuiltins(transform);
|
||||
for (auto it : _letters)
|
||||
{
|
||||
it.second->updateTransform();
|
||||
}
|
||||
|
||||
if (_currentLabelType == LabelType::TTF)
|
||||
{
|
||||
switch (_currLabelEffect) {
|
||||
case LabelEffect::OUTLINE:
|
||||
//draw text with outline
|
||||
glprogram->setUniformLocationWith4f(_uniformTextColor,
|
||||
_textColorF.r, _textColorF.g, _textColorF.b, _textColorF.a);
|
||||
glprogram->setUniformLocationWith4f(_uniformEffectColor,
|
||||
_effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);
|
||||
for (const auto& batchNode : _batchNodes)
|
||||
{
|
||||
batchNode->getTextureAtlas()->drawQuads();
|
||||
}
|
||||
|
||||
//draw text without outline
|
||||
glprogram->setUniformLocationWith4f(_uniformEffectColor,
|
||||
_effectColorF.r, _effectColorF.g, _effectColorF.b, 0.f);
|
||||
break;
|
||||
case LabelEffect::GLOW:
|
||||
glprogram->setUniformLocationWith4f(_uniformEffectColor,
|
||||
_effectColorF.r, _effectColorF.g, _effectColorF.b, _effectColorF.a);
|
||||
case LabelEffect::NORMAL:
|
||||
glprogram->setUniformLocationWith4f(_uniformTextColor,
|
||||
_textColorF.r, _textColorF.g, _textColorF.b, _textColorF.a);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& batchNode : _batchNodes)
|
||||
{
|
||||
batchNode->getTextureAtlas()->drawQuads();
|
||||
}
|
||||
}
|
||||
|
||||
void Label::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
|
||||
{
|
||||
// Don't do calculate the culling if the transform was not updated
|
||||
bool transformUpdated = flags & FLAGS_TRANSFORM_DIRTY;
|
||||
#if CC_USE_CULLING
|
||||
_insideBounds = transformUpdated ? renderer->checkVisibility(transform, _contentSize) : _insideBounds;
|
||||
|
||||
if (_insideBounds)
|
||||
#endif
|
||||
{
|
||||
_customCommand.init(_globalZOrder, transform, flags);
|
||||
_customCommand.func = CC_CALLBACK_0(Label::onDraw, this, transform, transformUpdated);
|
||||
|
||||
renderer->addCommand(&_customCommand);
|
||||
}
|
||||
}
|
||||
|
||||
void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
|
||||
{
|
||||
if (! _visible || _originalUTF8String.empty())
|
||||
if (! _visible || (_originalUTF8String.empty() && _children.empty()) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -1220,7 +1294,8 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
|
|||
|
||||
uint32_t flags = processParentFlags(parentTransform, parentFlags);
|
||||
|
||||
if (_shadowEnabled && _shadowBlurRadius <= 0 && (_shadowDirty || (flags & FLAGS_DIRTY_MASK)))
|
||||
if (!_originalUTF8String.empty() && _shadowEnabled && _shadowBlurRadius <= 0
|
||||
&& (_shadowDirty || (flags & FLAGS_DIRTY_MASK)))
|
||||
{
|
||||
_position.x += _shadowOffset.width;
|
||||
_position.y += _shadowOffset.height;
|
||||
|
@ -1235,7 +1310,8 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
|
|||
_shadowDirty = false;
|
||||
}
|
||||
|
||||
if (!_textSprite && !isVisitableByVisitingCamera())
|
||||
bool visibleByCamera = isVisitableByVisitingCamera();
|
||||
if (_children.empty() && !_textSprite && !visibleByCamera)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -1246,6 +1322,41 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
|
|||
_director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
_director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
|
||||
|
||||
if (!_children.empty())
|
||||
{
|
||||
sortAllChildren();
|
||||
|
||||
int i = 0;
|
||||
// draw children zOrder < 0
|
||||
for (; i < _children.size(); i++)
|
||||
{
|
||||
auto node = _children.at(i);
|
||||
|
||||
if (node && node->getLocalZOrder() < 0)
|
||||
node->visit(renderer, _modelViewTransform, flags);
|
||||
else
|
||||
break;
|
||||
}
|
||||
// self draw
|
||||
if (visibleByCamera)
|
||||
this->drawSelf(renderer, flags);
|
||||
|
||||
for (auto it = _children.cbegin() + i; it != _children.cend(); ++it)
|
||||
{
|
||||
(*it)->visit(renderer, _modelViewTransform, flags);
|
||||
}
|
||||
|
||||
}
|
||||
else if (visibleByCamera)
|
||||
{
|
||||
this->drawSelf(renderer, flags);
|
||||
}
|
||||
|
||||
_director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
}
|
||||
|
||||
void Label::drawSelf(Renderer* renderer, uint32_t flags)
|
||||
{
|
||||
if (_textSprite)
|
||||
{
|
||||
if (_shadowNode)
|
||||
|
@ -1258,12 +1369,6 @@ void Label::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t pare
|
|||
{
|
||||
draw(renderer, _modelViewTransform, flags);
|
||||
}
|
||||
|
||||
_director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
||||
|
||||
// FIX ME: Why need to set _orderOfArrival to 0??
|
||||
// Please refer to https://github.com/cocos2d/cocos2d-x/pull/6920
|
||||
// setOrderOfArrival(0);
|
||||
}
|
||||
|
||||
void Label::setSystemFontName(const std::string& systemFont)
|
||||
|
@ -1287,45 +1392,63 @@ void Label::setSystemFontSize(float fontSize)
|
|||
///// PROTOCOL STUFF
|
||||
Sprite * Label::getLetter(int letterIndex)
|
||||
{
|
||||
if (_systemFontDirty || _currentLabelType == LabelType::STRING_TEXTURE)
|
||||
Sprite* letter = nullptr;
|
||||
do
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (_contentDirty)
|
||||
{
|
||||
updateContent();
|
||||
}
|
||||
|
||||
if (! _textSprite && letterIndex < _limitShowCount)
|
||||
{
|
||||
const auto &letter = _lettersInfo[letterIndex];
|
||||
|
||||
if(! letter.def.validDefinition)
|
||||
return nullptr;
|
||||
|
||||
Sprite* sp = static_cast<Sprite*>(this->getChildByTag(letterIndex));
|
||||
|
||||
if (!sp)
|
||||
if (_systemFontDirty || _currentLabelType == LabelType::STRING_TEXTURE)
|
||||
{
|
||||
Rect uvRect;
|
||||
uvRect.size.height = letter.def.height;
|
||||
uvRect.size.width = letter.def.width;
|
||||
uvRect.origin.x = letter.def.U;
|
||||
uvRect.origin.y = letter.def.V;
|
||||
break;
|
||||
}
|
||||
|
||||
sp = Sprite::createWithTexture(_fontAtlas->getTexture(letter.def.textureID),uvRect);
|
||||
sp->setBatchNode(_batchNodes[letter.def.textureID]);
|
||||
sp->setPosition(letter.position.x + uvRect.size.width / 2,
|
||||
letter.position.y - uvRect.size.height / 2);
|
||||
sp->setOpacity(_realOpacity);
|
||||
|
||||
_batchNodes[letter.def.textureID]->addSpriteWithoutQuad(sp, letter.atlasIndex, letterIndex);
|
||||
auto contentDirty = _contentDirty;
|
||||
if (contentDirty)
|
||||
{
|
||||
updateContent();
|
||||
}
|
||||
return sp;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
if (_textSprite == nullptr && letterIndex < _limitShowCount)
|
||||
{
|
||||
const auto &letterInfo = _lettersInfo[letterIndex];
|
||||
if (!letterInfo.def.validDefinition)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (_letters.find(letterIndex) != _letters.end())
|
||||
{
|
||||
letter = _letters[letterIndex];
|
||||
}
|
||||
|
||||
auto textureID = letterInfo.def.textureID;
|
||||
Rect uvRect;
|
||||
uvRect.size.height = letterInfo.def.height;
|
||||
uvRect.size.width = letterInfo.def.width;
|
||||
uvRect.origin.x = letterInfo.def.U;
|
||||
uvRect.origin.y = letterInfo.def.V;
|
||||
|
||||
if (letter == nullptr)
|
||||
{
|
||||
letter = LabelLetter::createWithTexture(_fontAtlas->getTexture(textureID), uvRect);
|
||||
letter->setTextureAtlas(_batchNodes.at(textureID)->getTextureAtlas());
|
||||
letter->setAtlasIndex(letterInfo.atlasIndex);
|
||||
|
||||
letter->setPosition(letterInfo.position.x + uvRect.size.width / 2,
|
||||
letterInfo.position.y - uvRect.size.height / 2);
|
||||
letter->setOpacity(_realOpacity);
|
||||
addChild(letter);
|
||||
|
||||
_letters[letterIndex] = letter;
|
||||
}
|
||||
else if (contentDirty)
|
||||
{
|
||||
letter->setTexture(_fontAtlas->getTexture(textureID));
|
||||
letter->setTextureRect(uvRect, false, uvRect.size);
|
||||
letter->setTextureAtlas(_batchNodes.at(textureID)->getTextureAtlas());
|
||||
}
|
||||
}
|
||||
} while (false);
|
||||
|
||||
return letter;
|
||||
}
|
||||
|
||||
void Label::setLineHeight(float height)
|
||||
|
@ -1416,10 +1539,7 @@ void Label::setOpacityModifyRGB(bool isOpacityModifyRGB)
|
|||
|
||||
void Label::updateDisplayedColor(const Color3B& parentColor)
|
||||
{
|
||||
_displayedColor.r = _realColor.r * parentColor.r/255.0;
|
||||
_displayedColor.g = _realColor.g * parentColor.g/255.0;
|
||||
_displayedColor.b = _realColor.b * parentColor.b/255.0;
|
||||
updateColor();
|
||||
Node::updateDisplayedColor(parentColor);
|
||||
|
||||
if (_textSprite)
|
||||
{
|
||||
|
@ -1433,8 +1553,7 @@ void Label::updateDisplayedColor(const Color3B& parentColor)
|
|||
|
||||
void Label::updateDisplayedOpacity(GLubyte parentOpacity)
|
||||
{
|
||||
_displayedOpacity = _realOpacity * parentOpacity/255.0;
|
||||
updateColor();
|
||||
Node::updateDisplayedOpacity(parentOpacity);
|
||||
|
||||
if (_textSprite)
|
||||
{
|
||||
|
@ -1468,7 +1587,7 @@ void Label::setTextColor(const Color4B &color)
|
|||
|
||||
void Label::updateColor()
|
||||
{
|
||||
if (nullptr == _textureAtlas)
|
||||
if (_batchNodes.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -1539,4 +1658,23 @@ void Label::setBlendFunc(const BlendFunc &blendFunc)
|
|||
}
|
||||
}
|
||||
|
||||
void Label::removeAllChildrenWithCleanup(bool cleanup)
|
||||
{
|
||||
Node::removeAllChildrenWithCleanup(cleanup);
|
||||
_letters.clear();
|
||||
}
|
||||
|
||||
void Label::removeChild(Node* child, bool cleanup /* = true */)
|
||||
{
|
||||
Node::removeChild(child, cleanup);
|
||||
for (auto it : _letters)
|
||||
{
|
||||
if (it.second == child)
|
||||
{
|
||||
_letters.erase(it.first);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NS_CC_END
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
#ifndef _COCOS2D_CCLABEL_H_
|
||||
#define _COCOS2D_CCLABEL_H_
|
||||
|
||||
#include "2d/CCSpriteBatchNode.h"
|
||||
#include "2d/CCNode.h"
|
||||
#include "renderer/CCCustomCommand.h"
|
||||
#include "2d/CCFontAtlas.h"
|
||||
#include "base/ccTypes.h"
|
||||
|
@ -83,6 +83,9 @@ typedef struct _ttfConfig
|
|||
}
|
||||
}TTFConfig;
|
||||
|
||||
class Sprite;
|
||||
class SpriteBatchNode;
|
||||
|
||||
/**
|
||||
* @brief Label is a subclass of SpriteBatchNode that knows how to render text labels.
|
||||
*
|
||||
|
@ -99,7 +102,7 @@ typedef struct _ttfConfig
|
|||
* - http://www.angelcode.com/products/bmfont/ (Free, Windows only)
|
||||
* @js NA
|
||||
*/
|
||||
class CC_DLL Label : public SpriteBatchNode, public LabelProtocol
|
||||
class CC_DLL Label : public Node, public LabelProtocol
|
||||
{
|
||||
public:
|
||||
static const int DistanceFieldFontSize;
|
||||
|
@ -435,7 +438,8 @@ public:
|
|||
|
||||
FontAtlas* getFontAtlas() { return _fontAtlas; }
|
||||
|
||||
virtual void setBlendFunc(const BlendFunc &blendFunc) override;
|
||||
virtual const BlendFunc& getBlendFunc() const { return _blendFunc; }
|
||||
virtual void setBlendFunc(const BlendFunc &blendFunc);
|
||||
|
||||
virtual bool isOpacityModifyRGB() const override;
|
||||
virtual void setOpacityModifyRGB(bool isOpacityModifyRGB) override;
|
||||
|
@ -448,9 +452,6 @@ public:
|
|||
virtual float getScaleX() const override;
|
||||
virtual float getScaleY() const override;
|
||||
|
||||
virtual void addChild(Node * child, int zOrder=0, int tag=0) override;
|
||||
virtual void sortAllChildren() override;
|
||||
|
||||
virtual std::string getDescription() const override;
|
||||
|
||||
virtual const Size& getContentSize() const override;
|
||||
|
@ -462,6 +463,9 @@ public:
|
|||
|
||||
virtual void setCameraMask(unsigned short mask, bool applyChildren = true) override;
|
||||
|
||||
virtual void removeAllChildrenWithCleanup(bool cleanup) override;
|
||||
virtual void removeChild(Node* child, bool cleanup = true) override;
|
||||
|
||||
CC_DEPRECATED_ATTRIBUTE static Label* create(const std::string& text, const std::string& font, float fontSize,
|
||||
const Size& dimensions = Size::ZERO, TextHAlignment hAlignment = TextHAlignment::LEFT,
|
||||
TextVAlignment vAlignment = TextVAlignment::TOP);
|
||||
|
@ -533,6 +537,8 @@ protected:
|
|||
|
||||
void reset();
|
||||
|
||||
void drawSelf(Renderer* renderer, uint32_t flags);
|
||||
|
||||
std::string _bmFontPath;
|
||||
|
||||
bool _isOpacityModifyRGB;
|
||||
|
@ -543,7 +549,7 @@ protected:
|
|||
float _systemFontSize;
|
||||
LabelType _currentLabelType;
|
||||
|
||||
std::vector<SpriteBatchNode*> _batchNodes;
|
||||
Vector<SpriteBatchNode*> _batchNodes;
|
||||
FontAtlas * _fontAtlas;
|
||||
std::vector<LetterInfo> _lettersInfo;
|
||||
EventListenerCustom* _purgeTextureListener;
|
||||
|
@ -607,9 +613,12 @@ protected:
|
|||
|
||||
bool _clipEnabled;
|
||||
bool _blendFuncDirty;
|
||||
BlendFunc _blendFunc;
|
||||
/// whether or not the sprite was inside bounds the previous frame
|
||||
bool _insideBounds;
|
||||
|
||||
std::unordered_map<int, Sprite*> _letters;
|
||||
|
||||
private:
|
||||
CC_DISALLOW_COPY_AND_ASSIGN(Label);
|
||||
|
||||
|
|
Loading…
Reference in New Issue