Detect VS2012 Update 1

This commit is contained in:
johnangel 2013-01-10 11:55:30 +01:00
parent 0d476604e0
commit 16269d952d
15 changed files with 112 additions and 82 deletions

View File

@ -21,13 +21,15 @@
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<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -55,10 +57,10 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
@ -67,7 +69,7 @@
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
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<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -105,7 +107,7 @@ xcopy /Y /Q "$(ProjectDir)..\platform\third_party\win32\libraries\*.*" "$(OutDir
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<ClCompile>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>

View File

@ -21,13 +21,15 @@
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -53,15 +55,15 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
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<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -77,7 +79,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_LIB;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>

View File

@ -21,13 +21,15 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -53,15 +55,15 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
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<AdditionalIncludeDirectories>$(WindowsSdkDir_71A)include;../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -77,7 +79,7 @@
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>

View File

@ -20,13 +20,15 @@
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -52,15 +54,15 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
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<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
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<ClCompile>
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<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -79,7 +81,7 @@
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>

View File

@ -21,13 +21,15 @@
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '10.0'">v100</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0'">v110</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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@ -55,10 +57,10 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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View File

@ -21,13 +21,15 @@
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
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@ -55,10 +57,10 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>

View File

@ -19,13 +19,15 @@
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
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@ -53,10 +55,10 @@
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@ -87,7 +89,7 @@
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@ -141,7 +143,7 @@ xcopy "$(ProjectDir)..\..\Shared\games\CocosDragonJS\Published files iOS" "$(Out
<ResourceCompile>
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<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"

View File

@ -19,13 +19,15 @@
<ConfigurationType>Application</ConfigurationType>
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@ -53,10 +55,10 @@
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@ -87,7 +89,7 @@
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@ -139,7 +141,7 @@ xcopy "$(ProjectDir)..\..\Shared\games\MoonWarriors" "$(OutDir)\MoonWarriorsRes\
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<AdditionalIncludeDirectories>$(WindowsSdkDir_71A)include;$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"

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@ -19,13 +19,15 @@
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<CharacterSet>Unicode</CharacterSet>
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@ -53,10 +55,10 @@
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<Midl>
@ -87,7 +89,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -141,7 +143,7 @@ xcopy "$(ProjectDir)..\..\Shared\tests" "$(OutDir)\TestJavascriptRes\" /e /Y</Co
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"

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@ -19,13 +19,15 @@
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<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '11.0' and exists('$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A')">v110_xp</PlatformToolset>
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<ImportGroup Label="ExtensionSettings">
@ -53,10 +55,10 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LibraryPath>$(WindowsSdkDir_71A)lib;$(LibraryPath)</LibraryPath>
<LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
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<Midl>
@ -87,7 +89,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -141,7 +143,7 @@ xcopy "$(ProjectDir)..\..\Shared\games\WatermelonWithMe" "$(OutDir)\WatermelonWi
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<PreLinkEvent>
<Command>if not exist "$(OutDir)" mkdir "$(OutDir)"

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@ -19,13 +19,15 @@
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<CharacterSet>Unicode</CharacterSet>
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@ -53,10 +55,10 @@
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@ -87,7 +89,7 @@
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -126,7 +128,7 @@
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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View File

@ -20,14 +20,16 @@
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
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@ -53,10 +55,10 @@
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@ -81,7 +83,7 @@
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@ -123,7 +125,7 @@
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<Midl>

View File

@ -64,7 +64,8 @@
<UseDebugLibraries>true</UseDebugLibraries>
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@ -72,7 +73,8 @@
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<ImportGroup Label="ExtensionSettings">

View File

@ -21,13 +21,15 @@
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@ -53,10 +55,10 @@
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View File

@ -20,13 +20,15 @@
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@ -54,10 +56,10 @@
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@ -74,7 +76,7 @@
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Classes;$(SolutionDir)\lua\cocos2dx_support;$(SolutionDir)\lua\CocosDenshion_support;$(SolutionDir)\lua\lua;$(SolutionDir)\lua\tolua;.;$(SolutionDir)\cocos2dx;$(SolutionDir)\cocos2dx\include;$(SolutionDir)\cocos2dx\platform;$(SolutionDir)\cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -88,7 +90,7 @@
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@ -112,7 +114,7 @@
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<AdditionalIncludeDirectories>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\include;..\Classes;$(SolutionDir)\lua\cocos2dx_support;$(SolutionDir)\lua\CocosDenshion_support;$(SolutionDir)\lua\lua;$(SolutionDir)\lua\tolua;$(SolutionDir)\lua\src;.;$(SolutionDir)\cocos2dx;$(SolutionDir)\cocos2dx\include;$(SolutionDir)\cocos2dx\platform;$(SolutionDir)\cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)\CocosDenshion\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -127,7 +129,7 @@
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