mirror of https://github.com/axmolengine/axmol.git
Add missing sources
This commit is contained in:
parent
f0592f55d0
commit
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//========================================================================
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// GLFW 3.4 macOS - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2021 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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||||||
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// freely, subject to the following restrictions:
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||||||
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//
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// 1. The origin of this software must not be misrepresented; you must not
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||||||
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// claim that you wrote the original software. If you use this software
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||||||
|
// in a product, an acknowledgment in the product documentation would
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||||||
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// be appreciated but is not required.
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||||||
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#define GLFW_COCOA_LIBRARY_TIMER_STATE _GLFWtimerNS ns;
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// Cocoa-specific global timer data
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//
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typedef struct _GLFWtimerNS
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{
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uint64_t frequency;
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} _GLFWtimerNS;
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//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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||||||
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// freely, subject to the following restrictions:
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||||||
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//
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// 1. The origin of this software must not be misrepresented; you must not
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||||||
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// claim that you wrote the original software. If you use this software
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||||||
|
// in a product, an acknowledgment in the product documentation would
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||||||
|
// be appreciated but is not required.
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||||||
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// Please use C89 style variable declarations in this file because VS 2010
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//========================================================================
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#include "internal.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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static const struct
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{
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int ID;
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GLFWbool (*connect)(int,_GLFWplatform*);
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} supportedPlatforms[] =
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{
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#if defined(_GLFW_WIN32)
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{ GLFW_PLATFORM_WIN32, _glfwConnectWin32 },
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#endif
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#if defined(_GLFW_COCOA)
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{ GLFW_PLATFORM_COCOA, _glfwConnectCocoa },
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#endif
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#if defined(_GLFW_X11)
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{ GLFW_PLATFORM_X11, _glfwConnectX11 },
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#endif
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#if defined(_GLFW_WAYLAND)
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{ GLFW_PLATFORM_WAYLAND, _glfwConnectWayland },
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#endif
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};
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GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform)
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{
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const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]);
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size_t i;
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if (desiredID != GLFW_ANY_PLATFORM &&
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desiredID != GLFW_PLATFORM_WIN32 &&
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desiredID != GLFW_PLATFORM_COCOA &&
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desiredID != GLFW_PLATFORM_WAYLAND &&
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desiredID != GLFW_PLATFORM_X11 &&
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desiredID != GLFW_PLATFORM_NULL)
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{
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", desiredID);
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return GLFW_FALSE;
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}
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// Only allow the Null platform if specifically requested
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if (desiredID == GLFW_PLATFORM_NULL)
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return _glfwConnectNull(desiredID, platform);
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else if (count == 0)
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{
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_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "This binary only supports the Null platform");
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return GLFW_FALSE;
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}
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if (desiredID == GLFW_ANY_PLATFORM)
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{
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// If there is exactly one platform available for auto-selection, let it emit the
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// error on failure as the platform-specific error description may be more helpful
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if (count == 1)
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return supportedPlatforms[0].connect(supportedPlatforms[0].ID, platform);
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for (i = 0; i < count; i++)
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{
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if (supportedPlatforms[i].connect(desiredID, platform))
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return GLFW_TRUE;
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}
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_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Failed to detect any supported platform");
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}
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else
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{
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for (i = 0; i < count; i++)
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{
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if (supportedPlatforms[i].ID == desiredID)
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return supportedPlatforms[i].connect(desiredID, platform);
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}
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_glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "The requested platform is not supported");
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}
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return GLFW_FALSE;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI int glfwGetPlatform(void)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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return _glfw.platform.platformID;
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}
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GLFWAPI int glfwPlatformSupported(int platformID)
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{
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const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]);
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size_t i;
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if (platformID != GLFW_PLATFORM_WIN32 &&
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platformID != GLFW_PLATFORM_COCOA &&
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platformID != GLFW_PLATFORM_WAYLAND &&
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platformID != GLFW_PLATFORM_X11 &&
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platformID != GLFW_PLATFORM_NULL)
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{
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", platformID);
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return GLFW_FALSE;
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}
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if (platformID == GLFW_PLATFORM_NULL)
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return GLFW_TRUE;
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for (i = 0; i < count; i++)
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{
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if (platformID == supportedPlatforms[i].ID)
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return GLFW_TRUE;
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}
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return GLFW_FALSE;
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}
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GLFWAPI const char* glfwGetVersionString(void)
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{
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return _GLFW_VERSION_NUMBER
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#if defined(_GLFW_WIN32)
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" Win32 WGL"
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#endif
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#if defined(_GLFW_COCOA)
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" Cocoa NSGL"
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#endif
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#if defined(_GLFW_WAYLAND)
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" Wayland"
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#endif
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#if defined(_GLFW_X11)
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" X11 GLX"
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#endif
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" Null"
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" EGL"
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" OSMesa"
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#if defined(__MINGW64_VERSION_MAJOR)
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" MinGW-w64"
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#elif defined(__MINGW32__)
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" MinGW"
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#elif defined(_MSC_VER)
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" VisualC"
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#endif
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#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
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" hybrid-GPU"
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#endif
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#if defined(_POSIX_MONOTONIC_CLOCK)
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" monotonic"
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#endif
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#if defined(_GLFW_BUILD_DLL)
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#if defined(_WIN32)
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" DLL"
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#elif defined(__APPLE__)
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" dynamic"
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#else
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" shared"
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#endif
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#endif
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;
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}
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@ -0,0 +1,179 @@
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//========================================================================
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// GLFW 3.4 - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "null_platform.h"
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#if defined(_GLFW_WIN32)
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#include "win32_platform.h"
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#else
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#define GLFW_WIN32_WINDOW_STATE
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#define GLFW_WIN32_MONITOR_STATE
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#define GLFW_WIN32_CURSOR_STATE
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#define GLFW_WIN32_LIBRARY_WINDOW_STATE
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#define GLFW_WGL_CONTEXT_STATE
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#define GLFW_WGL_LIBRARY_CONTEXT_STATE
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#endif
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#if defined(_GLFW_COCOA)
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#include "cocoa_platform.h"
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#else
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#define GLFW_COCOA_WINDOW_STATE
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#define GLFW_COCOA_MONITOR_STATE
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#define GLFW_COCOA_CURSOR_STATE
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#define GLFW_COCOA_LIBRARY_WINDOW_STATE
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#define GLFW_NSGL_CONTEXT_STATE
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#define GLFW_NSGL_LIBRARY_CONTEXT_STATE
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#endif
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#if defined(_GLFW_WAYLAND)
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#include "wl_platform.h"
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#else
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#define GLFW_WAYLAND_WINDOW_STATE
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#define GLFW_WAYLAND_MONITOR_STATE
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#define GLFW_WAYLAND_CURSOR_STATE
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#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE
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#endif
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#if defined(_GLFW_X11)
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#include "x11_platform.h"
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#else
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#define GLFW_X11_WINDOW_STATE
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#define GLFW_X11_MONITOR_STATE
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#define GLFW_X11_CURSOR_STATE
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#define GLFW_X11_LIBRARY_WINDOW_STATE
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#define GLFW_GLX_CONTEXT_STATE
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#define GLFW_GLX_LIBRARY_CONTEXT_STATE
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#endif
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#include "null_joystick.h"
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#if defined(_GLFW_WIN32)
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#include "win32_joystick.h"
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#else
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#define GLFW_WIN32_JOYSTICK_STATE
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#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE
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#endif
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#if defined(_GLFW_COCOA)
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#include "cocoa_joystick.h"
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#else
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#define GLFW_COCOA_JOYSTICK_STATE
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#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
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#endif
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#if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__)
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#include "linux_joystick.h"
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#else
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#define GLFW_LINUX_JOYSTICK_STATE
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#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE
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#endif
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#if defined(_WIN32)
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#include "win32_thread.h"
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#define GLFW_POSIX_TLS_STATE
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#define GLFW_POSIX_MUTEX_STATE
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#else
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#include "posix_thread.h"
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#define GLFW_WIN32_TLS_STATE
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#define GLFW_WIN32_MUTEX_STATE
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#endif
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#if defined(_WIN32)
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#include "win32_time.h"
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#define GLFW_POSIX_LIBRARY_TIMER_STATE
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#define GLFW_COCOA_LIBRARY_TIMER_STATE
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#elif defined(__APPLE__)
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#include "cocoa_time.h"
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#define GLFW_WIN32_LIBRARY_TIMER_STATE
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#define GLFW_POSIX_LIBRARY_TIMER_STATE
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#else
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#include "posix_time.h"
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#define GLFW_WIN32_LIBRARY_TIMER_STATE
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#define GLFW_COCOA_LIBRARY_TIMER_STATE
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#endif
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#define GLFW_PLATFORM_WINDOW_STATE \
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GLFW_WIN32_WINDOW_STATE \
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GLFW_COCOA_WINDOW_STATE \
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GLFW_WAYLAND_WINDOW_STATE \
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GLFW_X11_WINDOW_STATE \
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GLFW_NULL_WINDOW_STATE \
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#define GLFW_PLATFORM_MONITOR_STATE \
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GLFW_WIN32_MONITOR_STATE \
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GLFW_COCOA_MONITOR_STATE \
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GLFW_WAYLAND_MONITOR_STATE \
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GLFW_X11_MONITOR_STATE \
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GLFW_NULL_MONITOR_STATE \
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#define GLFW_PLATFORM_CURSOR_STATE \
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GLFW_WIN32_CURSOR_STATE \
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GLFW_COCOA_CURSOR_STATE \
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GLFW_WAYLAND_CURSOR_STATE \
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GLFW_X11_CURSOR_STATE \
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GLFW_NULL_CURSOR_STATE \
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#define GLFW_PLATFORM_JOYSTICK_STATE \
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GLFW_WIN32_JOYSTICK_STATE \
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GLFW_COCOA_JOYSTICK_STATE \
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GLFW_LINUX_JOYSTICK_STATE
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#define GLFW_PLATFORM_TLS_STATE \
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GLFW_WIN32_TLS_STATE \
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GLFW_POSIX_TLS_STATE \
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#define GLFW_PLATFORM_MUTEX_STATE \
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GLFW_WIN32_MUTEX_STATE \
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GLFW_POSIX_MUTEX_STATE \
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#define GLFW_PLATFORM_LIBRARY_WINDOW_STATE \
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GLFW_WIN32_LIBRARY_WINDOW_STATE \
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GLFW_COCOA_LIBRARY_WINDOW_STATE \
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GLFW_WAYLAND_LIBRARY_WINDOW_STATE \
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GLFW_X11_LIBRARY_WINDOW_STATE \
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GLFW_NULL_LIBRARY_WINDOW_STATE \
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||||||
|
#define GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
|
||||||
|
GLFW_WIN32_LIBRARY_JOYSTICK_STATE \
|
||||||
|
GLFW_COCOA_LIBRARY_JOYSTICK_STATE \
|
||||||
|
GLFW_LINUX_LIBRARY_JOYSTICK_STATE
|
||||||
|
|
||||||
|
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE \
|
||||||
|
GLFW_WIN32_LIBRARY_TIMER_STATE \
|
||||||
|
GLFW_COCOA_LIBRARY_TIMER_STATE \
|
||||||
|
GLFW_POSIX_LIBRARY_TIMER_STATE \
|
||||||
|
|
||||||
|
#define GLFW_PLATFORM_CONTEXT_STATE \
|
||||||
|
GLFW_WGL_CONTEXT_STATE \
|
||||||
|
GLFW_NSGL_CONTEXT_STATE \
|
||||||
|
GLFW_GLX_CONTEXT_STATE
|
||||||
|
|
||||||
|
#define GLFW_PLATFORM_LIBRARY_CONTEXT_STATE \
|
||||||
|
GLFW_WGL_LIBRARY_CONTEXT_STATE \
|
||||||
|
GLFW_NSGL_LIBRARY_CONTEXT_STATE \
|
||||||
|
GLFW_GLX_LIBRARY_CONTEXT_STATE
|
||||||
|
|
|
@ -0,0 +1,51 @@
|
||||||
|
//========================================================================
|
||||||
|
// GLFW 3.4 POSIX - www.glfw.org
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
// Copyright (c) 2021 Camilla Löwy <elmindreda@glfw.org>
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied
|
||||||
|
// warranty. In no event will the authors be held liable for any damages
|
||||||
|
// arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it
|
||||||
|
// freely, subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
// claim that you wrote the original software. If you use this software
|
||||||
|
// in a product, an acknowledgment in the product documentation would
|
||||||
|
// be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such, and must not
|
||||||
|
// be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source
|
||||||
|
// distribution.
|
||||||
|
//
|
||||||
|
//========================================================================
|
||||||
|
// It is fine to use C99 in this file because it will not be built with VS
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
#include "internal.h"
|
||||||
|
|
||||||
|
#include <dlfcn.h>
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
////// GLFW platform API //////
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void* _glfwPlatformLoadModule(const char* path)
|
||||||
|
{
|
||||||
|
return dlopen(path, RTLD_LAZY | RTLD_LOCAL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void _glfwPlatformFreeModule(void* module)
|
||||||
|
{
|
||||||
|
dlclose(module);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
|
||||||
|
{
|
||||||
|
return dlsym(module, name);
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
//========================================================================
|
||||||
|
// GLFW 3.4 Win32 - www.glfw.org
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
// Copyright (c) 2021 Camilla Löwy <elmindreda@glfw.org>
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied
|
||||||
|
// warranty. In no event will the authors be held liable for any damages
|
||||||
|
// arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it
|
||||||
|
// freely, subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
// claim that you wrote the original software. If you use this software
|
||||||
|
// in a product, an acknowledgment in the product documentation would
|
||||||
|
// be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such, and must not
|
||||||
|
// be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source
|
||||||
|
// distribution.
|
||||||
|
//
|
||||||
|
//========================================================================
|
||||||
|
// Please use C89 style variable declarations in this file because VS 2010
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
#include "internal.h"
|
||||||
|
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
////// GLFW platform API //////
|
||||||
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
void* _glfwPlatformLoadModule(const char* path)
|
||||||
|
{
|
||||||
|
return LoadLibraryA(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
void _glfwPlatformFreeModule(void* module)
|
||||||
|
{
|
||||||
|
FreeLibrary((HMODULE) module);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
|
||||||
|
{
|
||||||
|
return (GLFWproc) GetProcAddress((HMODULE) module, name);
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
//========================================================================
|
||||||
|
// GLFW 3.4 Win32 - www.glfw.org
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||||
|
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied
|
||||||
|
// warranty. In no event will the authors be held liable for any damages
|
||||||
|
// arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it
|
||||||
|
// freely, subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
// claim that you wrote the original software. If you use this software
|
||||||
|
// in a product, an acknowledgment in the product documentation would
|
||||||
|
// be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such, and must not
|
||||||
|
// be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source
|
||||||
|
// distribution.
|
||||||
|
//
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32;
|
||||||
|
#define GLFW_WIN32_MUTEX_STATE _GLFWmutexWin32 win32;
|
||||||
|
|
||||||
|
// Win32-specific thread local storage data
|
||||||
|
//
|
||||||
|
typedef struct _GLFWtlsWin32
|
||||||
|
{
|
||||||
|
GLFWbool allocated;
|
||||||
|
DWORD index;
|
||||||
|
} _GLFWtlsWin32;
|
||||||
|
|
||||||
|
// Win32-specific mutex data
|
||||||
|
//
|
||||||
|
typedef struct _GLFWmutexWin32
|
||||||
|
{
|
||||||
|
GLFWbool allocated;
|
||||||
|
CRITICAL_SECTION section;
|
||||||
|
} _GLFWmutexWin32;
|
||||||
|
|
|
@ -0,0 +1,38 @@
|
||||||
|
//========================================================================
|
||||||
|
// GLFW 3.4 Win32 - www.glfw.org
|
||||||
|
//------------------------------------------------------------------------
|
||||||
|
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||||
|
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied
|
||||||
|
// warranty. In no event will the authors be held liable for any damages
|
||||||
|
// arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it
|
||||||
|
// freely, subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
// claim that you wrote the original software. If you use this software
|
||||||
|
// in a product, an acknowledgment in the product documentation would
|
||||||
|
// be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such, and must not
|
||||||
|
// be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source
|
||||||
|
// distribution.
|
||||||
|
//
|
||||||
|
//========================================================================
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#define GLFW_WIN32_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32;
|
||||||
|
|
||||||
|
// Win32-specific global timer data
|
||||||
|
//
|
||||||
|
typedef struct _GLFWtimerWin32
|
||||||
|
{
|
||||||
|
uint64_t frequency;
|
||||||
|
} _GLFWtimerWin32;
|
||||||
|
|
Loading…
Reference in New Issue