mirror of https://github.com/axmolengine/axmol.git
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
This commit is contained in:
commit
188107f6c0
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@ -144,10 +144,10 @@ Node* SceneReader::createObject(const rapidjson::Value &dict, cocos2d::Node* par
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{
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gb->addComponent(com);
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}
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else
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{
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CC_SAFE_RELEASE_NULL(com);
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}
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else
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{
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com = nullptr;
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}
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}
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if(_fnSelector != nullptr)
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{
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@ -178,7 +178,6 @@ void TriggerObj::serialize(const rapidjson::Value &val)
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CCASSERT(con != nullptr, "");
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con->serialize(subDict);
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con->init();
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con->autorelease();
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_cons.pushBack(con);
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}
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@ -199,7 +198,6 @@ void TriggerObj::serialize(const rapidjson::Value &val)
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}
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act->serialize(subDict);
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act->init();
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act->autorelease();
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_acts.pushBack(act);
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}
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@ -160,7 +160,7 @@ void SchedulerPauseResume::onEnter()
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schedule(schedule_selector(SchedulerPauseResume::tick1), 0.5f);
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schedule(schedule_selector(SchedulerPauseResume::tick2), 0.5f);
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schedule(schedule_selector(SchedulerPauseResume::pause), 0.5f);
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schedule(schedule_selector(SchedulerPauseResume::pause), 3.0f);
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}
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void SchedulerPauseResume::tick1(float dt)
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@ -52,26 +52,6 @@ bool AppDelegate::applicationDidFinishLaunching()
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return true;
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}
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void handle_signal(int signal) {
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static int internal_state = 0;
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ScriptingCore* sc = ScriptingCore::getInstance();
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// should start everything back
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Director* director = Director::getInstance();
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if (director->getRunningScene()) {
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director->popToRootScene();
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} else {
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PoolManager::sharedPoolManager()->finalize();
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if (internal_state == 0) {
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//sc->dumpRoot(NULL, 0, NULL);
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sc->start();
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internal_state = 1;
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} else {
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sc->runScript("hello.js");
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internal_state = 0;
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}
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}
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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@ -9,7 +9,7 @@
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#ifndef _APP_DELEGATE_H_
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#define _APP_DELEGATE_H_
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#include "CCApplication.h"
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#include "cocos2d.h"
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/**
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@brief The cocos2d Application.
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