Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-game-controller

This commit is contained in:
Dhilan007 2014-07-11 17:51:15 +08:00
commit 18b988d771
7 changed files with 1269 additions and 4 deletions

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@ -455,7 +455,7 @@ void UserDefault::setDataForKey(const char* pKey, const Data& value)
deleteNodeByKey(pKey);
#endif
CCLOG("SET DATA FOR KEY: --%s--%d", value.getBytes(), value.getSize());
CCLOG("SET DATA FOR KEY: --%s--%d", value.getBytes(), (int)(value.getSize()));
char * encodedData = nullptr;
unsigned int encodedDataLen = base64Encode(value.getBytes(), value.getSize(), &encodedData);

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@ -253,6 +253,8 @@ THE SOFTWARE.
#include "2d/CCTMXTiledMap.h"
#include "2d/CCTMXXMLParser.h"
#include "2d/CCTileMapAtlas.h"
#include "2d/CCFastTMXTiledMap.h"
#include "2d/CCFastTMXLayer.h"
// component
#include "2d/CCComponent.h"

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@ -315,7 +315,7 @@ void GLViewProtocol::handleTouchesMove(int num, intptr_t ids[], float xs[], floa
else
{
// It is error, should return.
CCLOG("Moving touches with id: %ld error", id);
CCLOG("Moving touches with id: %ld error", (long int)id);
return;
}
}

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@ -6436,6 +6436,80 @@ static void extendApplication(lua_State* tolua_S)
lua_pop(tolua_S, 1);
}
static int lua_cocos2dx_FastTMXLayer_getTileGIDAt(lua_State* tolua_S)
{
int argc = 0;
cocos2d::FastTMXLayer* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"cc.FastTMXLayer",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (cocos2d::FastTMXLayer*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_FastTMXLayer_getTileGIDAt'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::Vec2 arg0;
ok &= luaval_to_vec2(tolua_S, 2, &arg0);
if(!ok)
return 0;
int ret = cobj->getTileGIDAt(arg0);
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
if (argc == 2)
{
cocos2d::Vec2 arg0;
int arg1 = 0;
ok &= luaval_to_vec2(tolua_S, 2, &arg0);
ok &= luaval_to_int32(tolua_S, 3, &arg1);
if(!ok)
return 0;
unsigned int ret = cobj->getTileGIDAt(arg0, (cocos2d::TMXTileFlags*)&arg1);
tolua_pushnumber(tolua_S,(lua_Number)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "getTileGIDAt",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_FastTMXLayer_getTileGIDAt'.",&tolua_err);
#endif
return 0;
}
static void extendFastTMXLayer(lua_State* tolua_S)
{
lua_pushstring(tolua_S, "cc.FastTMXLayer");
lua_rawget(tolua_S, LUA_REGISTRYINDEX);
if (lua_istable(tolua_S,-1))
{
tolua_function(tolua_S, "getTileGIDAt", lua_cocos2dx_FastTMXLayer_getTileGIDAt);
}
lua_pop(tolua_S, 1);
}
int register_all_cocos2dx_manual(lua_State* tolua_S)
{
if (NULL == tolua_S)
@ -6489,6 +6563,7 @@ int register_all_cocos2dx_manual(lua_State* tolua_S)
extendTMXLayer(tolua_S);
extendEventListenerFocus(tolua_S);
extendApplication(tolua_S);
extendFastTMXLayer(tolua_S);
return 0;
}

File diff suppressed because it is too large Load Diff

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@ -55,6 +55,7 @@ require "src/XMLHttpRequestTest/XMLHttpRequestTest"
require "src/PhysicsTest/PhysicsTest"
require "src/CaptureScreenTest/CaptureScreenTest"
require "src/VideoPlayerTest/VideoPlayerTest"
require "src/FastTiledMapTest/FastTiledMapTest"
local LINE_SPACE = 40
@ -85,6 +86,7 @@ local _allTests = {
{ isSupported = true, name = "EffectsTest" , create_func = EffectsTest },
{ isSupported = true, name = "EffectAdvancedTest" , create_func = EffectAdvancedTestMain },
{ isSupported = true, name = "ExtensionsTest" , create_func= ExtensionsTestMain },
{ isSupported = true, name = "FastTiledMapTest" , create_func = FastTiledMapTestMain},
{ isSupported = true, name = "FontTest" , create_func = FontTestMain },
{ isSupported = true, name = "IntervalTest" , create_func = IntervalTestMain },
{ isSupported = true, name = "KeypadTest" , create_func= KeypadTestMain },

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@ -26,7 +26,7 @@ headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/audio/include/SimpleAu
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewProtocol GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console Mesh GLProgramCache GLProgramState
classes = New.* Sprite.* Scene Node.* Director Layer.* Menu.* Touch .*Action.* Move.* Rotate.* Blink.* Tint.* Sequence Repeat.* Fade.* Ease.* Scale.* Transition.* Spawn Animat.* Flip.* Delay.* Skew.* Jump.* Place.* Show.* Progress.* PointArray ToggleVisibility.* RemoveSelf Hide Particle.* Label.* Atlas.* TextureCache.* Texture2D Cardinal.* CatmullRom.* ParallaxNode TileMap.* .*TMX.* CallFunc RenderTexture GridAction Grid3DAction GridBase$ .+Grid Shaky3D Waves3D FlipX3D FlipY3D Speed ActionManager Set SimpleAudioEngine Scheduler Timer Orbit.* Follow.* Bezier.* CardinalSpline.* Camera.* DrawNode .*3D$ Liquid$ Waves$ ShuffleTiles$ TurnOffTiles$ Split.* Twirl$ FileUtils$ GLProgram ShaderCache Application ClippingNode MotionStreak ^Ref$ UserDefault GLViewProtocol GLView Image Event(?!.*(Physics).*).* Component ProtectedNode Console Mesh GLProgramCache GLProgramState
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
@ -131,7 +131,8 @@ skip = Node::[setGLServerState description getUserObject .*UserData getGLServerS
Animation3D::[getBoneCurveByName],
Animation3DCache::[*],
Sprite3DMaterialCache::[*],
Bone3D::[*]
Bone3D::[*],
FastTMXLayer::[(g|s)etTiles getTileGIDAt]
rename_functions = SpriteFrameCache::[addSpriteFramesWithFile=addSpriteFrames getSpriteFrameByName=getSpriteFrame],
ProgressTimer::[setReverseProgress=setReverseDirection],