mirror of https://github.com/axmolengine/axmol.git
Use xcode for jenkins build
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parent
860c108f86
commit
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@ -796,6 +796,7 @@
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52B47A351A53A43A004E4C60 /* Security.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 52B47A331A534B2B004E4C60 /* Security.framework */; };
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59620E8F1921E5CF002021B6 /* Bug-Child.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 59620E8D1921E5CF002021B6 /* Bug-Child.cpp */; };
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59620E901921E5CF002021B6 /* Bug-Child.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 59620E8D1921E5CF002021B6 /* Bug-Child.cpp */; };
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59E170151AB42EB10007F2BF /* Security.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 826294421AAF071500CB7CF7 /* Security.framework */; };
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5EBEECB01995247000429821 /* DrawNode3D.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5EBEECAE1995247000429821 /* DrawNode3D.cpp */; };
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5EBEECB11995247000429821 /* DrawNode3D.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5EBEECAE1995247000429821 /* DrawNode3D.cpp */; };
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826294431AAF071500CB7CF7 /* Security.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 826294421AAF071500CB7CF7 /* Security.framework */; };
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@ -1864,6 +1865,7 @@
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isa = PBXFrameworksBuildPhase;
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buildActionMask = 2147483647;
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files = (
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59E170151AB42EB10007F2BF /* Security.framework in Frameworks */,
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15EFA273198B265A000C57D3 /* libluacocos2d Mac.a in Frameworks */,
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1ABCA2C318CD92420087CE3A /* libcocos2d Mac.a in Frameworks */,
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1ABCA36118CD9AC00087CE3A /* libz.dylib in Frameworks */,
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@ -1,8 +1,20 @@
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#put xctool.sh into your PATH
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#######
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# Cmake build
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#######
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# DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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# COCOS2DX_ROOT="$DIR"/../../..
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# cd ${COCOS2DX_ROOT}
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# mkdir mac-build
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# cd mac-build
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# cmake ..
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# make -j4
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#######
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# xcode build
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#######
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../../..
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cd ${COCOS2DX_ROOT}
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mkdir mac-build
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cd mac-build
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cmake ..
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make -j4
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests Mac" clean | xcpretty
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xcodebuild -project "$COCOS2DX_ROOT"/build/cocos2d_tests.xcodeproj -scheme "build all tests Mac" build | xcpretty
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