diff --git a/README.md b/README.md index ad8dfcdf1f..c91e1fc2cb 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,12 @@ -# Engine-x -[![dev](https://img.shields.io/badge/v1.0.0-alpha19-yellow.svg)](https://github.com/c4games/engine-x/releases) -[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/c4games/engine-x/blob/master/LICENSE) +# Adxe +[![dev](https://img.shields.io/badge/v1.0.0-alpha19-yellow.svg)](https://github.com/adxeproject/adxe/releases) +[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/adxeproject/adxe/blob/master/LICENSE) -[![Android Build Status](https://github.com/c4games/engine-x/workflows/android/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Aandroid) -[![iOS Build Status](https://github.com/c4games/engine-x/workflows/ios/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Aios) -[![Windows Build Status](https://github.com/c4games/engine-x/workflows/win32/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Awin32) -[![Linux Build Status](https://github.com/c4games/engine-x/workflows/linux/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Alinux) -[![macOS Build Status](https://github.com/c4games/engine-x/workflows/osx/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Aosx) +[![Android Build Status](https://github.com/adxeproject/adxe/workflows/android/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aandroid) +[![iOS Build Status](https://github.com/adxeproject/adxe/workflows/ios/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aios) +[![Windows Build Status](https://github.com/adxeproject/adxe/workflows/win32/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Awin32) +[![Linux Build Status](https://github.com/adxeproject/adxe/workflows/linux/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Alinux) +[![macOS Build Status](https://github.com/adxeproject/adxe/workflows/osx/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aosx) **This is another more radical fork of *Cocos2d-x-4.0*, use OpenAL for all platforms, single texture multi GPU texture handler, C++ 14/17 and some more (see 'Highlight Features' for more info).** @@ -19,7 +19,7 @@ * Usefull PRs from **you** are welcome (review/merge ASAP) ### Highlight Features -* **More clearly third-party libs ['Upstream-Version-License'](external/README.md) for easy to publish your commercial apps based on engine-x** +* **More clearly third-party libs ['Upstream-Version-License'](external/README.md) for easy to publish your commercial apps based on adxe** * Refactor AudioEngine, OpenAL for all platforms * [OpenAL Soft](https://github.com/kcat/openal-soft), pass -DBUILD_EXT_ALSOFT=ON to cmake to force enable it * [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```BUILD_EXT_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still available. @@ -42,13 +42,13 @@ ### [Roadmap](issues/1) ### Quick Start -Open [Wiki](https://github.com/c4games/engine-x-wiki) for additional information too. +Open [Wiki](https://github.com/adxeproject/adxe-wiki) for additional information too. #### Common Requirement [Python](https://www.python.org/downloads/) * Python-2.7.17+, Python-3.7+ #### Prerequisites - 1. Enter ```engine-x``` root directory + 1. Enter ```adxe``` root directory 2. Run ```python setup.py```, restart console after finish #### Windows @@ -56,14 +56,14 @@ Open [Wiki](https://github.com/c4games/engine-x-wiki) for additional information 2. Install Visual Studio 2019 build (it's strong recommend you use this version) 3. Execute follow command at command line (Console, Window Terminal or Powershell) ```bat - cd engine-x\ + cd adxe\ cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 ``` #### Android 1. Install Android Studio 4.2+ 2. When first start Android Studio, It will guide you to install sdk and other tools, just install them - 3. Start Android and choose [Open an existing Android Studio Project] to open ```engine-x\tests\cpp-tests\proj.android``` + 3. Start Android and choose [Open an existing Android Studio Project] to open ```adxe\tests\cpp-tests\proj.android``` 4. Start Android Studio and Open [Tools][SDKManager], then switch to ```SDK Tools```, check the ```Show Package Details```, choose follow tools and click the button ```Apply``` to install them: * Android SDK Platform 29 r5 * Android SDK Build-Tools 29.0.2 @@ -87,11 +87,11 @@ Open [Wiki](https://github.com/c4games/engine-x-wiki) for additional information 4. After cmake generate finish, you can open xcode project at ```build``` folder and run cpp-tests or other test targets. 5. Notes - **The code sign required to run ios app on device, just change bundle identifier until the auto manage signing solved** - - **engine-x only provide armv7, arm64, x86_64 prebuilt libraries for ios** + - **adxe only provide armv7, arm64, x86_64 prebuilt libraries for ios** ### Notes * ThreadLocalStorage (TLS) - - ios x86 simulator ios>=10 and engine-x no longer provide x86 libraries + - ios x86 simulator ios>=10 and adxe no longer provide x86 libraries - ios x64 or devices (armv7, arm64) ios sdk>=9.0 - the 'OpenAL Soft' maintained by kcat use TLS diff --git a/README_CN.md b/README_CN.md index 780b842bdf..1764e94005 100644 --- a/README_CN.md +++ b/README_CN.md @@ -1,13 +1,13 @@ -# Engine-x +# Adxe -[![dev](https://img.shields.io/badge/v1.0.0-alpha19-yellow.svg)](https://github.com/c4games/engine-x/releases) -[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/c4games/engine-x/blob/master/LICENSE) +[![dev](https://img.shields.io/badge/v1.0.0-alpha19-yellow.svg)](https://github.com/adxeproject/adxe/releases) +[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/adxeproject/adxe/blob/master/LICENSE) -[![Android Build Status](https://github.com/c4games/engine-x/workflows/android/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Aandroid) -[![iOS Build Status](https://github.com/c4games/engine-x/workflows/ios/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Aios) -[![Windows Build Status](https://github.com/c4games/engine-x/workflows/win32/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Awin32) -[![Linux Build Status](https://github.com/c4games/engine-x/workflows/linux/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Alinux) -[![macOS Build Status](https://github.com/c4games/engine-x/workflows/osx/badge.svg)](https://github.com/c4games/engine-x/actions?query=workflow%3Aosx) +[![Android Build Status](https://github.com/adxeproject/adxe/workflows/android/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aandroid) +[![iOS Build Status](https://github.com/adxeproject/adxe/workflows/ios/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aios) +[![Windows Build Status](https://github.com/adxeproject/adxe/workflows/win32/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Awin32) +[![Linux Build Status](https://github.com/adxeproject/adxe/workflows/linux/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Alinux) +[![macOS Build Status](https://github.com/adxeproject/adxe/workflows/osx/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aosx) **这是另外一个基于 *Cocos2d-x-4.0* 持续维护的分支, 全平台基于OpenAL, c++14/17...** @@ -41,7 +41,7 @@ * 新增硬件压缩纹理格式ETC2 RGB/RGBA支持,支持软解 * **ImGui集成,非常方便写游戏内嵌小工具,用法详见[ImGuiEXT](extensions/ImGuiEXT/README.md)** -### [Roadmap](https://github.com/c4games/engine-x/issues/1) +### [Roadmap](https://github.com/adxeproject/adxe/issues/1) ### 快速开始 @@ -49,7 +49,7 @@ * python-2.7.17+, python-3.7+都可以 #### 准备步骤 - 1. 进入引擎```engine-x```根目录 + 1. 进入引擎```adxe```根目录 3. 执行```python setup.py```后重启控制台 #### Windows @@ -57,10 +57,10 @@ 2. 确保 Visual Studio 2019 已正确安装 3. 执行下面的命令 ```bat - cd engine-x + cd adxe cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 ``` - 4. 之后就可以用vs打开```engine-x/build/engine-x.sln```启动cpp-tests等测试工程了 + 4. 之后就可以用vs打开```adxe/build/adxe.sln```启动cpp-tests等测试工程了 #### Android 1. 安装 Android Studio 4.2或更高版本 @@ -91,7 +91,7 @@ ### 注意 * ThreadLocalStorage线程本地存储 - - ios x86 simulator ios>=10 and engine-x no longer provide x86 libraries + - ios x86 simulator ios>=10 and adxe no longer provide x86 libraries - ios x64 or devices(armv7,arm64) ios sdk>=9.0 - the openal-soft maintained by kcat use TLS @@ -101,4 +101,4 @@ ### 参考链接 * official v4: https://gitee.com/mirrors/cocos2d-x - * Git快速手册: https://github.com/c4games/engine-x/wiki/Git-Guides + * Git快速手册: https://github.com/adxeproject/adxe/wiki/Git-Guides diff --git a/install-deps-linux.sh b/install-deps-linux.sh index 48d485c457..17e8d2c08c 100755 --- a/install-deps-linux.sh +++ b/install-deps-linux.sh @@ -1,6 +1,6 @@ #!/bin/bash -echo "This Shell Script will install dependencies for cocos2d-x" +echo "This Shell Script will install dependencies for adxe" echo -n "Are you continue? (y/n) " read answer if echo "$answer" | grep -iq "^y" ;then