mirror of https://github.com/axmolengine/axmol.git
Physics: Fixed the rotation of physics body is wrong if the rotation for node is set before body attached.
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97082cb169
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1949348124
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@ -129,6 +129,7 @@ Node::Node(void)
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, _updateTransformFromPhysics(true)
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, _physicsWorld(nullptr)
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, _physicsBodyAssociatedWith(0)
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, _physicsRotationOffset(0.0f)
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#endif
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, _displayedOpacity(255)
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, _realOpacity(255)
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@ -2078,6 +2079,7 @@ void Node::setPhysicsBody(PhysicsBody* body)
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_physicsBody = body;
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_physicsScaleStartX = _scaleX;
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_physicsScaleStartY = _scaleY;
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_physicsRotationOffset = _rotationZ_X;
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_physicsBodyAssociatedWith++;
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auto parentNode = this;
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@ -2116,7 +2118,7 @@ void Node::updatePhysicsBodyTransform(const Mat4& parentTransform, uint32_t pare
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parentTransform.transformPoint(vec3, &ret);
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_physicsBody->setPosition(Vec2(ret.x, ret.y));
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_physicsBody->setScale(scaleX / _physicsScaleStartX, scaleY / _physicsScaleStartY);
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_physicsBody->setRotation(_physicsRotation);
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_physicsBody->setRotation(_physicsRotation - _physicsRotationOffset);
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}
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for (auto node : _children)
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@ -2139,7 +2141,7 @@ void Node::updateTransformFromPhysics(const Mat4& parentTransform, uint32_t pare
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setPosition(ret.x, ret.y);
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}
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_physicsRotation = _physicsBody->getRotation();
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setRotation(_physicsRotation - _parent->_physicsRotation);
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setRotation(_physicsRotation - _parent->_physicsRotation + _physicsRotationOffset);
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_physicsWorld->_updateBodyTransform = updateBodyTransform;
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}
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@ -1842,6 +1842,7 @@ protected:
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PhysicsWorld* _physicsWorld; /** The PhysicsWorld associated with the node.*/
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int _physicsBodyAssociatedWith; /** The count of PhysicsBody associated with the node and children.*/
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float _physicsRotationOffset; /** Record the rotation value when invoke Node::setPhysicsBody.*/
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#endif
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// opacity controls
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@ -817,11 +817,6 @@ void PhysicsWorld::step(float delta)
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void PhysicsWorld::update(float delta, bool userCall/* = false*/)
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{
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if (delta < FLT_EPSILON)
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{
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return;
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}
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if(_updateBodyTransform || !_delayAddBodies.empty())
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{
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_scene->updatePhysicsBodyTransform(_scene->getNodeToParentTransform(), 0, 1.0f, 1.0f);
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@ -838,6 +833,11 @@ void PhysicsWorld::update(float delta, bool userCall/* = false*/)
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updateJoints();
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}
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if (delta < FLT_EPSILON)
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{
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return;
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}
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if (userCall)
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{
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cpSpaceStep(_cpSpace, delta);
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