Fix OpenGL test issue on web

This commit is contained in:
pandamicro 2016-05-07 17:31:58 +08:00
parent d0fc3ec4c4
commit 1980311204
2 changed files with 6 additions and 4 deletions

View File

@ -458,7 +458,8 @@ var GLNodeCCAPITest = OpenGLTestLayer.extend({
this.shader.use();
this.shader.setUniformsForBuiltins();
cc.glEnableVertexAttribs( cc.VERTEX_ATTRIB_FLAG_COLOR | cc.VERTEX_ATTRIB_FLAG_POSITION);
gl.enableVertexAttribArray(cc.VERTEX_ATTRIB_COLOR);
gl.enableVertexAttribArray(cc.VERTEX_ATTRIB_POSITION);
// Draw fullscreen Square
gl.bindBuffer(gl.ARRAY_BUFFER, this.squareVertexPositionBuffer);
@ -604,7 +605,7 @@ var ShaderNode = cc.GLNode.extend({
this.shader.setUniformLocationF32( this.uniformCenter, centerx, centery);
this.shader.setUniformLocationF32( this.uniformResolution, 256, 256);
cc.glEnableVertexAttribs( cc.VERTEX_ATTRIB_FLAG_POSITION );
gl.enableVertexAttribArray( cc.VERTEX_ATTRIB_POSITION );
// Draw fullscreen Square
gl.bindBuffer(gl.ARRAY_BUFFER, this.squareVertexPositionBuffer);
@ -1088,7 +1089,8 @@ var TexImage2DTest = OpenGLTestLayer.extend({
this.shader.setUniformsForBuiltins();
gl.bindTexture(gl.TEXTURE_2D, this.my_texture);
cc.glEnableVertexAttribs( cc.VERTEX_ATTRIB_FLAG_TEX_COORDS | cc.VERTEX_ATTRIB_FLAG_POSITION);
gl.enableVertexAttribArray(cc.VERTEX_ATTRIB_POSITION);
gl.enableVertexAttribArray(cc.VERTEX_ATTRIB_TEX_COORDS);
// Draw fullscreen Square
gl.bindBuffer(gl.ARRAY_BUFFER, this.squareVertexPositionBuffer);

2
web

@ -1 +1 @@
Subproject commit f21308833d4ff8594c691f001a235a7e8a2dcd0b
Subproject commit d176dc4f74396746445112d030c2fa63875e5bf8