Merge branch 'dev' of https://github.com/yangws/cocos2d-x into yangws-dev

This commit is contained in:
walzer 2011-03-15 15:44:53 +08:00
commit 19d8dc6978
75 changed files with 123 additions and 61 deletions

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@ -51,7 +51,7 @@ echo.*/
echo.
set SCRIPT_LOG=InstallWizardLog.txt
set SCRIPT_DIR=.\template\CCApplicationWizard.vs\
set SCRIPT_DIR=.\template\msvc\
if exist %SCRIPT_LOG% del /Q %SCRIPT_LOG%
cscript "%SCRIPT_DIR%InstallWizardForVC2008Express.js" /quiet

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@ -109,11 +109,12 @@ void ccDrawPoints(const CCPoint *points, unsigned int numberOfPoints)
void ccDrawLine(CCPoint origin, CCPoint destination)
{
CCPoint vertices[2];
ccVertex2F vertices[2] =
{
{origin.x * CC_CONTENT_SCALE_FACTOR(), origin.y * CC_CONTENT_SCALE_FACTOR()},
{destination.x * CC_CONTENT_SCALE_FACTOR(), destination.y * CC_CONTENT_SCALE_FACTOR()},
};
vertices[0] = origin;
vertices[1] = destination;
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY,
// Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY
@ -131,29 +132,61 @@ void ccDrawLine(CCPoint origin, CCPoint destination)
}
void ccDrawPoly(const CCPoint *poli, int points, bool closePolygon)
void ccDrawPoly(const CCPoint *poli, int numberOfPoints, bool closePolygon)
{
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY,
// Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, poli);
if (closePolygon)
{
glDrawArrays(GL_LINE_LOOP, 0, points);
}
else
{
glDrawArrays(GL_LINE_STRIP, 0, points);
}
// restore default state
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
ccVertex2F* newPoint = new ccVertex2F[numberOfPoints];
if (! newPoint)
{
return;
}
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY,
// Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
// iPhone and 32-bit machines
if( sizeof(CCPoint) == sizeof(ccVertex2F) ) {
// convert to pixels ?
if( CC_CONTENT_SCALE_FACTOR() != 1 ) {
memcpy( newPoint, poli, numberOfPoints * sizeof(ccVertex2F) );
for( int i=0; i<numberOfPoints;i++)
{
newPoint[i].x = poli[i].x * CC_CONTENT_SCALE_FACTOR();
newPoint[i].y = poli[i].y * CC_CONTENT_SCALE_FACTOR();
}
glVertexPointer(2, GL_FLOAT, 0, newPoint);
} else
glVertexPointer(2, GL_FLOAT, 0, poli);
} else {
// 64-bit machines (Mac)
for( int i=0; i<numberOfPoints;i++)
{
newPoint[i].x = poli[i].x;
newPoint[i].y = poli[i].y;
}
glVertexPointer(2, GL_FLOAT, 0, newPoint );
}
if( closePolygon )
glDrawArrays(GL_LINE_LOOP, 0, numberOfPoints);
else
glDrawArrays(GL_LINE_STRIP, 0, numberOfPoints);
// restore default state
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
delete[] newPoint;
}
void ccDrawCircle(CCPoint center, float r, float a, int segs, bool drawLineToCenter)
@ -180,11 +213,11 @@ void ccDrawCircle(CCPoint center, float r, float a, int segs, bool drawLineToCen
float j = r * cosf(rads + a) + center.x;
float k = r * sinf(rads + a) + center.y;
vertices[i*2] = j;
vertices[i*2+1] =k;
vertices[i*2] = j * CC_CONTENT_SCALE_FACTOR();
vertices[i*2+1] =k * CC_CONTENT_SCALE_FACTOR();
}
vertices[(segs+1)*2] = center.x;
vertices[(segs+1)*2+1] = center.y;
vertices[(segs+1)*2] = center.x * CC_CONTENT_SCALE_FACTOR();
vertices[(segs+1)*2+1] = center.y * CC_CONTENT_SCALE_FACTOR();
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY,
@ -213,10 +246,10 @@ void ccDrawQuadBezier(CCPoint origin, CCPoint control, CCPoint destination, int
{
float x = powf(1 - t, 2) * origin.x + 2.0f * (1 - t) * t * control.x + t * t * destination.x;
float y = powf(1 - t, 2) * origin.y + 2.0f * (1 - t) * t * control.y + t * t * destination.y;
vertices[i] = CCPointMake(x, y);
vertices[i] = CCPointMake(x * CC_CONTENT_SCALE_FACTOR(), y * CC_CONTENT_SCALE_FACTOR());
t += 1.0f / segments;
}
vertices[segments] = destination;
vertices[segments] = CCPointMake(destination.x * CC_CONTENT_SCALE_FACTOR(), destination.y * CC_CONTENT_SCALE_FACTOR());
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY,
@ -244,10 +277,10 @@ void ccDrawCubicBezier(CCPoint origin, CCPoint control1, CCPoint control2, CCPoi
{
float x = powf(1 - t, 3) * origin.x + 3.0f * powf(1 - t, 2) * t * control1.x + 3.0f * (1 - t) * t * t * control2.x + t * t * t * destination.x;
float y = powf(1 - t, 3) * origin.y + 3.0f * powf(1 - t, 2) * t * control1.y + 3.0f * (1 - t) * t * t * control2.y + t * t * t * destination.y;
vertices[i] = CCPointMake(x, y);
vertices[i] = CCPointMake(x * CC_CONTENT_SCALE_FACTOR(), y * CC_CONTENT_SCALE_FACTOR());
t += 1.0f / segments;
}
vertices[segments] = destination;
vertices[segments] = CCPointMake(destination.x * CC_CONTENT_SCALE_FACTOR(), destination.y * CC_CONTENT_SCALE_FACTOR());
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY,

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@ -392,6 +392,7 @@ public:
@since v0.99.5
*/
bool enableRetinaDisplay(bool enabled);
bool isRetinaDisplay() { return m_bRetinaDisplay; }
/** There are 4 types of Director.
- kCCDirectorTypeNSTimer (default)
@ -548,6 +549,7 @@ protected:
* mac platforms specific members
**************************************************/
bool m_bIsFullScreen;
bool m_bRetinaDisplay;
int m_nResizeMode;
CCPoint m_winOffset;
CCSize m_originalWinSize;

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@ -119,6 +119,7 @@ bool CCDirector::init(void)
m_pobOpenGLView = NULL;
m_bRetinaDisplay = false;
m_fContentScaleFactor = 1;
m_bIsContentScaleSupported = false;
@ -804,6 +805,16 @@ bool CCDirector::enableRetinaDisplay(bool enabled)
m_pFPSLabel->retain();
}
#endif
if (m_fContentScaleFactor == 2)
{
m_bRetinaDisplay = true;
}
else
{
m_bRetinaDisplay = false;
}
return true;
}

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@ -0,0 +1 @@
79a3a895ba8a3568400db39e819a15d110045d6c

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@ -0,0 +1 @@
33b72a10558b874067b03ec1fd2a38a53b31d044

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@ -11,9 +11,13 @@ CCLayer* createHiResLayer(int idx)
switch (idx)
{
case 0:
pLayer = new HiResTest1(); break;
CCDirector::sharedDirector()->enableRetinaDisplay(false);
pLayer = new HiResTest1();
break;
case 1:
pLayer = new HiResTest2(); break;
CCDirector::sharedDirector()->enableRetinaDisplay(true);
pLayer = new HiResTest2();
break;
}
return pLayer;
@ -44,6 +48,25 @@ CCLayer* backHiResAction()
return pLayer;
}
//////////////////////////////////////////////////////////////////////////
// HiResTestBackToMainMenuLayer
//////////////////////////////////////////////////////////////////////////
class HiResTestBackToainMenuLayer : public BackToMainMenuLayer
{
public:
HiResTestBackToainMenuLayer() {}
// The CallBack for back to the main menu scene
virtual void MainMenuCallback(CCObject* pSender)
{
CCDirector::sharedDirector()->enableRetinaDisplay(sm_bRitinaDisplay);
BackToMainMenuLayer::MainMenuCallback(pSender);
}
static bool sm_bRitinaDisplay;
};
bool HiResTestBackToainMenuLayer::sm_bRitinaDisplay = false;
////////////////////////////////////
//
// HiResDemo
@ -143,16 +166,6 @@ void HiResDemo::backCallback(CCObject* pSender)
///////////////////////////////////
void HiResTest1::onEnter()
{
CCDirector::sharedDirector()->enableRetinaDisplay(false);
// Because BackToMainMenuLayer maybe addChild to scene again by HiResTest2,
// we add it again to make it in the right place.
// The right way is calling enableRetinaDisplay before all scene and layer.
CCScene * pScene = (CCScene*)getParent();
CCLayer* pLayer = (CCLayer*)pScene->getChildByTag(54321);
pScene->removeChild(pLayer, true);
pLayer = new BackToMainMenuLayer;
pScene->addChild(pLayer, 1000, 54321);
pLayer->release();
HiResDemo::onEnter();
@ -180,17 +193,6 @@ std::string HiResTest1::subtitle()
///////////////////////////////////
void HiResTest2::onEnter()
{
CCDirector::sharedDirector()->enableRetinaDisplay(true);
// Because BackToMainMenuLayer has been addChild to scene,
// we must add it again.
// The right way is calling enableRetinaDisplay before all scene and layer.
CCScene * pScene = (CCScene*)getParent();
CCLayer* pLayer = (CCLayer*)pScene->getChildByTag(54321);
pScene->removeChild(pLayer, true);
pLayer = new BackToMainMenuLayer;
pScene->addChild(pLayer, 1000, 54321);
pLayer->release();
HiResDemo::onEnter();
@ -218,9 +220,22 @@ std::string HiResTest2::subtitle()
///////////////////////////////////
void HiResTestScene::runThisTest()
{
HiResTestBackToainMenuLayer::sm_bRitinaDisplay = CCDirector::sharedDirector()->isRetinaDisplay();
CCLayer* pLayer = nextHiResAction();
addChild(pLayer);
pLayer->release();
CCDirector::sharedDirector()->replaceScene(this);
}
void HiResTestScene::onEnter()
{
TestScene::onEnter();
CCLayer* pLayer = (CCLayer*)getChildByTag(54321);
removeChild(pLayer, true);
pLayer = new HiResTestBackToainMenuLayer;
addChild(pLayer, 1000, 54321);
pLayer->release();
}

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@ -37,6 +37,7 @@ class HiResTestScene : public TestScene
{
public:
virtual void runThisTest();
virtual void onEnter();
};
#endif

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@ -17,8 +17,6 @@ BackToMainMenuLayer::BackToMainMenuLayer()
void BackToMainMenuLayer::MainMenuCallback(CCObject* pSender)
{
CCDirector::sharedDirector()->enableRetinaDisplay(false);
CCScene* pScene = CCScene::node();
CCLayer* pLayer = new TestController();
pLayer->autorelease();

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@ -11,7 +11,7 @@ public:
BackToMainMenuLayer();
// The CallBack for back to the main menu scene
void MainMenuCallback(CCObject* pSender);
virtual void MainMenuCallback(CCObject* pSender);
};
class TestScene : public CCScene