mirror of https://github.com/axmolengine/axmol.git
fix conflicts and wp8, wp8.1 linker error
This commit is contained in:
parent
29e9ef7edf
commit
19dc8b5d19
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="physics">
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@ -244,6 +244,9 @@
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<Filter Include="cocostudio\reader\WidgetReader\ArmatureNodeReader">
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<UniqueIdentifier>{e1848cce-b225-42c4-bb6e-6430b6da123b}</UniqueIdentifier>
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</Filter>
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<Filter Include="ui\shaders">
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<UniqueIdentifier>{e6eaa24a-a21e-4c1d-b6b2-19326d129af2}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\physics\CCPhysicsBody.cpp">
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@ -1313,6 +1316,9 @@
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.cpp">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClCompile>
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<ClCompile Include="..\ui\shaders\UIShaders.cpp">
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<Filter>ui\shaders</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\physics\CCPhysicsBody.h">
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@ -2568,6 +2574,9 @@
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\CSArmatureNode_generated.h">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClInclude>
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<ClInclude Include="..\ui\shaders\UIShaders.h">
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<Filter>ui\shaders</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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@ -2595,5 +2604,8 @@
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<None Include="..\3d\CCAnimationCurve.inl">
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<Filter>3d</Filter>
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</None>
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<None Include="..\ui\shaders\ccShader_grayscale.frag">
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<Filter>ui\shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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@ -185,6 +185,7 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocosbuilder\CocosBuilder.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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@ -596,6 +597,7 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocosbuilder\CCSpriteLoader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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@ -1267,6 +1267,12 @@
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.h">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\UIShaders.h">
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<Filter>ui\shaders</Filter>
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</ClInclude>
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<ClInclude Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\cocos2d.cpp" />
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@ -2345,6 +2351,12 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.cpp">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\UIShaders.cpp">
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<Filter>ui\shaders</Filter>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\..\..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="2d">
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@ -2578,6 +2590,9 @@
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<Filter Include="cocostudio\reader\WidgetReader\ArmatureNodeReader">
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<UniqueIdentifier>{1151b6b3-739f-4cff-add0-6b772fa7d226}</UniqueIdentifier>
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</Filter>
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<Filter Include="ui\shaders">
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<UniqueIdentifier>{10d3def7-52ba-4939-8de7-d9960a752f1e}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)..\..\..\cocos2d.def" />
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@ -2689,5 +2704,8 @@
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<None Include="$(MSBuildThisFileDirectory)..\..\..\libcocos2d_wp8.vcxproj.filters">
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<Filter>2d</Filter>
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</None>
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<None Include="$(MSBuildThisFileDirectory)..\..\..\..\ui\shaders\ccShader_grayscale.frag">
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<Filter>ui\shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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@ -332,6 +332,7 @@
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<ClInclude Include="..\editor-support\cocosbuilder\CocosBuilder.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.h" />
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.h" />
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@ -815,6 +816,7 @@
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<ClCompile Include="..\editor-support\cocosbuilder\CCSpriteLoader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimeline.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineCache.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCFrame.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCNodeReader.cpp" />
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCTimeLine.cpp" />
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@ -245,6 +245,9 @@
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<Filter Include="cocostudio\reader\WidgetReader\ArmatureNodeReader">
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<UniqueIdentifier>{939d9d3e-06b3-494e-affd-070c2c1cbe1d}</UniqueIdentifier>
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</Filter>
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<Filter Include="ui\shaders">
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<UniqueIdentifier>{f6df0f43-3b03-4746-b786-4323895be3b1}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="CCAction.cpp">
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@ -1317,6 +1320,12 @@
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<ClCompile Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\ArmatureNodeReader.cpp">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClCompile>
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<ClCompile Include="..\ui\shaders\UIShaders.cpp">
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<Filter>ui\shaders</Filter>
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</ClCompile>
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<ClCompile Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.cpp">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CCAction.h">
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@ -2556,6 +2565,12 @@
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<ClInclude Include="..\editor-support\cocostudio\WidgetReader\ArmatureNodeReader\CSArmatureNode_generated.h">
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<Filter>cocostudio\reader\WidgetReader\ArmatureNodeReader</Filter>
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</ClInclude>
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<ClInclude Include="..\ui\shaders\UIShaders.h">
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<Filter>ui\shaders</Filter>
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</ClInclude>
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<ClInclude Include="..\editor-support\cocostudio\ActionTimeline\CCActionTimelineNode.h">
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<Filter>cocostudio\TimelineAction</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\math\Mat4.inl">
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@ -2645,5 +2660,8 @@
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<None Include="..\renderer\ccShader_Position_uColor.vert">
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<Filter>renderer\shaders</Filter>
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</None>
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<None Include="..\ui\shaders\ccShader_grayscale.frag">
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<Filter>ui\shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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