mirror of https://github.com/axmolengine/axmol.git
fix warning
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parent
3b4f35decd
commit
19edeb971b
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@ -84,10 +84,10 @@ NS_CC_BEGIN
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terrain->_alphaMap->initWithImage(textImage);
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for(int i =0;i<4;i++)
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{
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auto textImage = new (std::nothrow)Image();
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textImage->initWithImageFile(parameter.detailMaps[i].detailMapSrc);
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auto image = new (std::nothrow)Image();
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image->initWithImageFile(parameter.detailMaps[i].detailMapSrc);
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auto texture = new (std::nothrow)Texture2D();
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texture->initWithImage(textImage);
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texture->initWithImage(image);
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terrain->textures.push_back(texture);
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terrain->detailSize[i] = parameter.detailMaps[i].detailMapSize;
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}
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@ -204,7 +204,6 @@ void Terrain::initHeightMap(const char * heightMap)
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_data = _heightMapImage->getData();
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imageWidth =_heightMapImage->getWidth();
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imageHeight =_heightMapImage->getHeight();
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auto format = _heightMapImage->getRenderFormat();
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int chunk_amount_y = imageHeight/_chunkSize.height;
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int chunk_amount_x = imageWidth/_chunkSize.width;
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loadVertices();
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@ -523,7 +522,7 @@ void Terrain::Chunk::bindAndDraw()
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updateIndices();
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,vbo[1]);
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GL::enableVertexAttribs(GL::VERTEX_ATTRIB_FLAG_POSITION | GL::VERTEX_ATTRIB_FLAG_TEX_COORD| GL::VERTEX_ATTRIB_FLAG_NORMAL);
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unsigned int offset = 0;
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unsigned long offset = 0;
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//position
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_POSITION, 3, GL_FLOAT, GL_FALSE, sizeof(TerrainVertexData), (GLvoid *)offset);
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offset +=sizeof(Vec3);
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@ -534,24 +533,24 @@ void Terrain::Chunk::bindAndDraw()
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glEnableVertexAttribArray(normal_location);
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//normal
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glVertexAttribPointer(GLProgram::VERTEX_ATTRIB_NORMAL,3,GL_FLOAT,GL_FALSE,sizeof(TerrainVertexData),(GLvoid *)offset);
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glDrawElements(GL_TRIANGLES, _lod[_currentLod].indices.size(), GL_UNSIGNED_SHORT, 0);
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glDrawElements(GL_TRIANGLES, (GLsizei)_lod[_currentLod].indices.size(), GL_UNSIGNED_SHORT, 0);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
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#endif
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}
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void Terrain::Chunk::generate(int imageWidth,int imageHeight,int m,int n,const unsigned char * data)
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void Terrain::Chunk::generate(int imgWidth,int imageHei,int m,int n,const unsigned char * data)
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{
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pos_y = m;
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pos_x = n;
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for(int i=_size.height*m;i<=_size.height*(m+1);i++)
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{
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if(i>=imageHeight) break;
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if(i>=imageHei) break;
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for(int j=_size.width*n;j<=_size.width*(n+1);j++)
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{
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if(j>=imageWidth)break;
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auto v =_terrain->vertices[i*imageWidth + j];
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if(j>=imgWidth)break;
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auto v =_terrain->vertices[i*imgWidth + j];
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vertices.push_back (v);
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}
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}
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@ -818,7 +817,7 @@ Terrain::Chunk::~Chunk()
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// glDeleteBuffers(2,vbo);
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}
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Terrain::QuadTree::QuadTree(int x,int y,int width,int height,Terrain * terrain)
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Terrain::QuadTree::QuadTree(int x,int y,int w,int h,Terrain * terrain)
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{
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_needDraw = true;
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parent = nullptr;
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@ -828,8 +827,8 @@ Terrain::QuadTree::QuadTree(int x,int y,int width,int height,Terrain * terrain)
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br =nullptr;
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pos_x = x;
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pos_y = y;
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this->height = height;
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this->width = width;
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this->height = h;
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this->width = w;
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if(width> terrain->_chunkSize.width &&height >terrain->_chunkSize.height) //subdivision
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{
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_isTerminal = false;
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@ -900,17 +899,17 @@ void Terrain::QuadTree::cullByCamera(const Camera * camera,const Mat4 & worldTra
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}
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}
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Terrain::TerrainData::TerrainData(const char * heightMapsrc ,const char * textureSrc,const Size & chunksize,float mapHeight,float mapScale)
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Terrain::TerrainData::TerrainData(const char * heightMapsrc ,const char * textureSrc,const Size & chunksize,float height,float scale)
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{
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this->heightMapSrc = heightMapsrc;
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this->detailMaps[0].detailMapSrc = textureSrc;
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this->alphaMapSrc = nullptr;
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this->chunkSize = chunksize;
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this->mapHeight = mapHeight;
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this->mapScale = mapScale;
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this->mapHeight = height;
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this->mapScale = scale;
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}
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Terrain::TerrainData::TerrainData(const char * heightMapsrc ,const char * alphamap,const DetailMap& detail1,const DetailMap& detail2,const DetailMap& detail3,const DetailMap& detail4,const Size & chunksize,float mapHeight,float mapScale)
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Terrain::TerrainData::TerrainData(const char * heightMapsrc ,const char * alphamap,const DetailMap& detail1,const DetailMap& detail2,const DetailMap& detail3,const DetailMap& detail4,const Size & chunksize,float height,float scale)
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{
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this->heightMapSrc = heightMapsrc;
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this->alphaMapSrc = const_cast<char *>(alphamap);
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@ -919,12 +918,12 @@ Terrain::TerrainData::TerrainData(const char * heightMapsrc ,const char * alpham
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this->detailMaps[2] = detail3;
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this->detailMaps[3] = detail4;
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this->chunkSize = chunksize;
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this->mapHeight = mapHeight;
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this->mapScale = mapScale;
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this->mapHeight = height;
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this->mapScale = scale;
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_detailMapAmount = 4;
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}
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Terrain::TerrainData::TerrainData(const char* heightMapsrc ,const char * alphamap,const DetailMap& detail1,const DetailMap& detail2,const DetailMap& detail3,const Size & chunksize /*= Size(32,32)*/,float mapHeight /*= 2*/,float mapScale /*= 0.1*/)
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Terrain::TerrainData::TerrainData(const char* heightMapsrc ,const char * alphamap,const DetailMap& detail1,const DetailMap& detail2,const DetailMap& detail3,const Size & chunksize /*= Size(32,32)*/,float height /*= 2*/,float scale /*= 0.1*/)
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{
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this->heightMapSrc = heightMapsrc;
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this->alphaMapSrc = const_cast<char *>(alphamap);
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@ -933,8 +932,8 @@ Terrain::TerrainData::TerrainData(const char* heightMapsrc ,const char * alphama
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this->detailMaps[2] = detail3;
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this->detailMaps[3] = nullptr;
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this->chunkSize = chunksize;
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this->mapHeight = mapHeight;
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this->mapScale = mapScale;
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this->mapHeight = height;
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this->mapScale = scale;
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_detailMapAmount = 3;
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}
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@ -943,9 +942,9 @@ Terrain::TerrainData::TerrainData()
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}
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Terrain::DetailMap::DetailMap(const char * detailMapSrc , float size /*= 35*/)
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Terrain::DetailMap::DetailMap(const char * detailMapPath , float size /*= 35*/)
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{
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this->detailMapSrc = detailMapSrc;
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this->detailMapSrc = detailMapPath;
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this->detailMapSize = size;
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}
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@ -259,19 +259,19 @@ TerrainWalkThru::TerrainWalkThru()
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_camera->setPosition3D(_player->getPosition3D()+camera_offset);
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_camera->setRotation3D(Vec3(-45,0,0));
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forward = Label::create("forward","arial",22);
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forward = Label::createWithSystemFont("forward","arial",22);
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forward->setPosition(0,200);
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forward->setAnchorPoint(Vec2(0,0));
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backward = Label::create("backward","arial",22);
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backward = Label::createWithSystemFont("backward","arial",22);
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backward->setPosition(0,250);
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backward->setAnchorPoint(Vec2(0,0));
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left = Label::create("turn Left","arial",22);
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left = Label::createWithSystemFont("turn Left","arial",22);
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left->setPosition(0,100);
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left->setAnchorPoint(Vec2(0,0));
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right = Label::create("turn right","arial",22);
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right = Label::createWithSystemFont("turn right","arial",22);
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right->setPosition(0,150);
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right->setAnchorPoint(Vec2(0,0));
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addChild(_player);
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