mirror of https://github.com/axmolengine/axmol.git
update document for CCScheduler.h
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0408fc0667
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@ -46,11 +46,10 @@ NS_CC_BEGIN
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class Scheduler;
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typedef std::function<void(float)> ccSchedulerFunc;
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//
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// Timer
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//
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/** @brief Light-weight timer */
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//
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/**
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* @cond
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*/
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class CC_DLL Timer : public Ref
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{
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protected:
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@ -106,13 +105,9 @@ class CC_DLL TimerTargetCallback : public Timer
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public:
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TimerTargetCallback();
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/** Initializes a timer with a target, a lambda and an interval in seconds, repeat in number of times to repeat, delay in seconds. */
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// Initializes a timer with a target, a lambda and an interval in seconds, repeat in number of times to repeat, delay in seconds.
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bool initWithCallback(Scheduler* scheduler, const ccSchedulerFunc& callback, void *target, const std::string& key, float seconds, unsigned int repeat, float delay);
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/**
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* @js NA
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* @lua NA
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*/
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inline const ccSchedulerFunc& getCallback() const { return _callback; };
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inline const std::string& getKey() const { return _key; };
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@ -142,9 +137,11 @@ private:
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#endif
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//
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// Scheduler
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//
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/**
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* @endcond
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*/
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struct _listEntry;
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struct _hashSelectorEntry;
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struct _hashUpdateEntry;
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@ -167,21 +164,39 @@ The 'custom selectors' should be avoided when possible. It is faster, and consum
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class CC_DLL Scheduler : public Ref
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{
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public:
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// Priority level reserved for system services.
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/** Priority level reserved for system services.
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* @lua NA
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* @js NA
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*/
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static const int PRIORITY_SYSTEM;
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// Minimum priority level for user scheduling.
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/** Minimum priority level for user scheduling.
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* Priority level of user scheduling should bigger then this value.
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*
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* @lua NA
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* @js NA
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*/
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static const int PRIORITY_NON_SYSTEM_MIN;
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/**
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* Constructor
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*
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* @js ctor
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*/
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Scheduler();
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/**
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* Destructor
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*
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* @js NA
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* @lua NA
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*/
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virtual ~Scheduler();
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/**
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* Gets the time scale of schedule callbacks.
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* @see Scheduler::setTimeScale()
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*/
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inline float getTimeScale() { return _timeScale; }
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/** Modifies the time of all scheduled callbacks.
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You can use this property to create a 'slow motion' or 'fast forward' effect.
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@ -193,7 +208,7 @@ public:
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inline void setTimeScale(float timeScale) { _timeScale = timeScale; }
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/** 'update' the scheduler.
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You should NEVER call this method, unless you know what you are doing.
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* You should NEVER call this method, unless you know what you are doing.
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* @js NA
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* @lua NA
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*/
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@ -208,30 +223,54 @@ public:
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If 'interval' is 0, it will be called every frame, but if so, it's recommended to use 'scheduleUpdate' instead.
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If the 'callback' is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
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repeat let the action be repeated repeat + 1 times, use CC_REPEAT_FOREVER to let the action run continuously
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delay is the amount of time the action will wait before it'll start
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@param key The key to identify the callback
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delay is the amount of time the action will wait before it'll start.
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@param callback The callback function.
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@param target The target of the callback function.
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@param interval The interval to schedule the callback. If the value is 0, then the callback will be scheduled every frame.
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@param repeat repeat+1 times to schedule the callback.
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@param delay Schedule call back after `delay` seconds. If the value is not 0, the first schedule will happen after `delay` seconds.
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But it will only affect first schedule. After first schedule, the delay time is determined by `interval`.
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@param paused Whether or not to pause the schedule.
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@param key The key to identify the callback function, because there is not way to identify a std::function<>.
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@since v3.0
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*/
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void schedule(const ccSchedulerFunc& callback, void *target, float interval, unsigned int repeat, float delay, bool paused, const std::string& key);
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/** Calls scheduleCallback with CC_REPEAT_FOREVER and a 0 delay
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/** The scheduled method will be called every 'interval' seconds for ever.
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@param callback The callback function.
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@param target The target of the callback function.
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@param interval The interval to schedule the callback. If the value is 0, then the callback will be scheduled every frame.
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@param paused Whether or not to pause the schedule.
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@param key The key to identify the callback function, because there is not way to identify a std::function<>.
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@since v3.0
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*/
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void schedule(const ccSchedulerFunc& callback, void *target, float interval, bool paused, const std::string& key);
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/** The scheduled method will be called every 'interval' seconds.
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/** The scheduled method will be called every `interval` seconds.
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If paused is true, then it won't be called until it is resumed.
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If 'interval' is 0, it will be called every frame, but if so, it's recommended to use 'scheduleUpdate' instead.
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If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
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repeat let the action be repeated repeat + 1 times, use CC_REPEAT_FOREVER to let the action run continuously
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delay is the amount of time the action will wait before it'll start
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@since v3.0, repeat and delay added in v1.1
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@param selector The callback function.
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@param target The target of the callback function.
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@param interval The interval to schedule the callback. If the value is 0, then the callback will be scheduled every frame.
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@param repeat repeat+1 times to schedule the callback.
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@param delay Schedule call back after `delay` seconds. If the value is not 0, the first schedule will happen after `delay` seconds.
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But it will only affect first schedule. After first schedule, the delay time is determined by `interval`.
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@param paused Whether or not to pause the schedule.
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@since v3.0
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*/
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void schedule(SEL_SCHEDULE selector, Ref *target, float interval, unsigned int repeat, float delay, bool paused);
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/** calls scheduleSelector with CC_REPEAT_FOREVER and a 0 delay */
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/** The scheduled method will be called every `interval` seconds for ever.
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@param selector The callback function.
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@param target The target of the callback function.
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@param interval The interval to schedule the callback. If the value is 0, then the callback will be scheduled every frame.
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@param paused Whether or not to pause the schedule.
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*/
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void schedule(SEL_SCHEDULE selector, Ref *target, float interval, bool paused);
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/** Schedules the 'update' selector for a given target with a given priority.
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@ -249,11 +288,15 @@ public:
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}
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#if CC_ENABLE_SCRIPT_BINDING
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// schedule for script bindings
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// Schedule for script bindings.
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/** The scheduled script callback will be called every 'interval' seconds.
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If paused is true, then it won't be called until it is resumed.
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If 'interval' is 0, it will be called every frame.
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return schedule script entry ID, used for unscheduleScriptFunc().
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@warn Don't invoke this function unless you know what you are doing.
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@js NA
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@lua NA
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*/
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unsigned int scheduleScriptFunc(unsigned int handler, float interval, bool paused);
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#endif
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@ -263,23 +306,29 @@ public:
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/** Unschedules a callback for a key and a given target.
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If you want to unschedule the 'callbackPerFrame', use unscheduleUpdate.
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@param key The key to identify the callback function, because there is not way to identify a std::function<>.
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@param target The target to be unscheduled.
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@since v3.0
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*/
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void unschedule(const std::string& key, void *target);
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/** Unschedule a selector for a given target.
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If you want to unschedule the "update", use unscheudleUpdate.
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/** Unschedules a selector for a given target.
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If you want to unschedule the "update", use `unscheudleUpdate()`.
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@param selector The selector that is unscheduled.
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@param target The target of the unscheduled selector.
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@since v3.0
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*/
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void unschedule(SEL_SCHEDULE selector, Ref *target);
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/** Unschedules the update selector for a given target
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@param target The target to be unscheduled.
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@since v0.99.3
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*/
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void unscheduleUpdate(void *target);
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/** Unschedules all selectors for a given target.
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This also includes the "update" selector.
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@param target The target to be unscheduled.
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@since v0.99.3
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@js unscheduleCallbackForTarget
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@lua NA
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@ -290,16 +339,22 @@ public:
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You should NEVER call this method, unless you know what you are doing.
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@since v0.99.3
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*/
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void unscheduleAll(void);
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void unscheduleAll();
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/** Unschedules all selectors from all targets with a minimum priority.
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You should only call this with kPriorityNonSystemMin or higher.
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You should only call this with `PRIORITY_NON_SYSTEM_MIN` or higher.
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@param minPriority The minimum priority of selector to be unscheduled. Which means, all selectors which
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priority is higher than minPriority will be unscheduled.
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@since v2.0.0
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*/
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void unscheduleAllWithMinPriority(int minPriority);
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#if CC_ENABLE_SCRIPT_BINDING
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/** Unschedule a script entry. */
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/** Unschedule a script entry.
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* @warn Don't invoke this function unless you know what you are doing.
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* @js NA
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* @lua NA
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*/
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void unscheduleScriptEntry(unsigned int scheduleScriptEntryID);
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#endif
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@ -308,11 +363,17 @@ public:
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// isScheduled
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/** Checks whether a callback associated with 'key' and 'target' is scheduled.
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@param key The key to identify the callback function, because there is not way to identify a std::function<>.
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@param target The target of the callback.
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@return True if the specified callback is invoked, false if not.
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@since v3.0.0
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*/
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bool isScheduled(const std::string& key, void *target);
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/** Checks whether a selector for a given taget is scheduled.
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@param selector The selector to be checked.
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@param target The target of the callback.
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@return True if the specified selector is invoked, false if not.
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@since v3.0
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*/
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bool isScheduled(SEL_SCHEDULE selector, Ref *target);
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/** Pauses the target.
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All scheduled selectors/update for a given target won't be 'ticked' until the target is resumed.
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If the target is not present, nothing happens.
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@param target The target to be paused.
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@since v0.99.3
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*/
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void pauseTarget(void *target);
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/** Resumes the target.
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The 'target' will be unpaused, so all schedule selectors/update will be 'ticked' again.
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If the target is not present, nothing happens.
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@param target The target to be resumed.
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@since v0.99.3
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*/
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void resumeTarget(void *target);
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/** Returns whether or not the target is paused
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@since v1.0.0
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* In js: var isTargetPaused(var jsObject)
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* @lua NA
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*/
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/** Returns whether or not the target is paused.
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* @param target The target to be checked.
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* @return True if the target is paused, false if not.
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* @since v1.0.0
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* @js isTargetPaused(var jsObject)
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* @lua NA
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*/
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bool isTargetPaused(void *target);
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/** Pause all selectors from all targets.
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std::set<void*> pauseAllTargets();
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/** Pause all selectors from all targets with a minimum priority.
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You should only call this with kPriorityNonSystemMin or higher.
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You should only call this with PRIORITY_NON_SYSTEM_MIN or higher.
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@param minPriority The minimum priority of selector to be paused. Which means, all selectors which
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priority is higher than minPriority will be paused.
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@since v2.0.0
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*/
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std::set<void*> pauseAllTargetsWithMinPriority(int minPriority);
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/** Resume selectors on a set of targets.
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This can be useful for undoing a call to pauseAllSelectors.
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@param targetsToResume The set of targets to be resumed.
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@since v2.0.0
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*/
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void resumeTargets(const std::set<void*>& targetsToResume);
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/** calls a function on the cocos2d thread. Useful when you need to call a cocos2d function from another thread.
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/** Calls a function on the cocos2d thread. Useful when you need to call a cocos2d function from another thread.
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This function is thread safe.
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@param function The function to be run in cocos2d thread.
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@since v3.0
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*/
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void performFunctionInCocosThread( const std::function<void()> &function);
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@ -374,7 +443,7 @@ public:
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If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
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repeat let the action be repeated repeat + 1 times, use CC_REPEAT_FOREVER to let the action run continuously
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delay is the amount of time the action will wait before it'll start
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@deprecated Please use 'Scheduler::schedule' instead.
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@deprecated Please use `Scheduler::schedule` instead.
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@since v0.99.3, repeat and delay added in v1.1
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*/
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CC_DEPRECATED_ATTRIBUTE void scheduleSelector(SEL_SCHEDULE selector, Ref *target, float interval, unsigned int repeat, float delay, bool paused)
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schedule(selector, target, interval, repeat, delay, paused);
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};
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/** calls scheduleSelector with CC_REPEAT_FOREVER and a 0 delay
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* @deprecated Please use 'Scheduler::schedule' instead.
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/** Calls scheduleSelector with CC_REPEAT_FOREVER and a 0 delay.
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* @deprecated Please use `Scheduler::schedule` instead.
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*/
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CC_DEPRECATED_ATTRIBUTE void scheduleSelector(SEL_SCHEDULE selector, Ref *target, float interval, bool paused)
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{
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