mirror of https://github.com/axmolengine/axmol.git
Updated vs2010 project configuration for TestLua.
This commit is contained in:
parent
86d1d457a1
commit
1a5dd4fbb0
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@ -1,151 +1,155 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}</ProjectGuid>
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<ProjectName>TestLua</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir>$(Configuration).win32\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(IncludePath)</IncludePath>
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<SourcePath>$(SourcePath);</SourcePath>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir>$(Configuration).win32\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\lua;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\src;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)external;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<MinimalRebuild>true</MinimalRebuild>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<HeaderFileName>TestLua.h</HeaderFileName>
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<InterfaceIdentifierFileName>TestLua_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>TestLua_p.c</ProxyFileName>
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<GenerateStublessProxies>true</GenerateStublessProxies>
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<TypeLibraryName>$(IntDir)/TestLua.tlb</TypeLibraryName>
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<DllDataFileName>
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</DllDataFileName>
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</Midl>
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<PreBuildEvent>
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<Command>xcopy $(SolutionDir)samples\TestCpp\Resources $(SolutionDir)samples\TestLua\Resources /e /Y</Command>
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<Message>copy files from TestCpp to TestLua</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)external;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<ExceptionHandling>
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</ExceptionHandling>
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<DebugInformationFormat>
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</DebugInformationFormat>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<HeaderFileName>TestLua.h</HeaderFileName>
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<InterfaceIdentifierFileName>TestLua_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>TestLua_p.c</ProxyFileName>
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<GenerateStublessProxies>true</GenerateStublessProxies>
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<TypeLibraryName>$(IntDir)/TestLua.tlb</TypeLibraryName>
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<DllDataFileName>
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</DllDataFileName>
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</Midl>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.h" />
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.c" />
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}</ProjectGuid>
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<ProjectName>TestLua</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir>$(Configuration).win32\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(IncludePath)</IncludePath>
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<SourcePath>$(SourcePath);</SourcePath>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)$(Configuration).win32\</OutDir>
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<IntDir>$(Configuration).win32\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\lua;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\src;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)external;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<MinimalRebuild>true</MinimalRebuild>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS_DEBUG;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<HeaderFileName>TestLua.h</HeaderFileName>
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<InterfaceIdentifierFileName>TestLua_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>TestLua_p.c</ProxyFileName>
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<GenerateStublessProxies>true</GenerateStublessProxies>
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<TypeLibraryName>$(IntDir)/TestLua.tlb</TypeLibraryName>
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<DllDataFileName>
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</DllDataFileName>
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</Midl>
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<PreBuildEvent>
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<Command>xcopy $(SolutionDir)samples\TestCpp\Resources $(SolutionDir)samples\TestLua\Resources /e /Y</Command>
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<Message>copy files from TestCpp to TestLua</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>.;..\Classes;$(SolutionDir)cocos2dx;$(SolutionDir)cocos2dx\include;$(SolutionDir)cocos2dx\kazmath\include;$(SolutionDir)cocos2dx\platform\win32;$(SolutionDir)cocos2dx\platform\third_party\win32;$(SolutionDir)cocos2dx\platform\third_party\win32\OGLES;$(SolutionDir)external;$(SolutionDir)external\chipmunk\include\chipmunk;$(SolutionDir)CocosDenshion\include;$(SolutionDir)scripting\lua\cocos2dx_support;$(SolutionDir)scripting\lua\tolua;$(SolutionDir)scripting\lua\lua;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<ExceptionHandling>
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</ExceptionHandling>
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<DebugInformationFormat>
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</DebugInformationFormat>
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<PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libcocos2d.lib;libExtensions.lib;opengl32.lib;glew32.lib;libBox2d.lib;libchipmunk.lib;libCocosDenshion.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ResourceCompile>
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<Culture>0x0409</Culture>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ResourceCompile>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<HeaderFileName>TestLua.h</HeaderFileName>
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<InterfaceIdentifierFileName>TestLua_i.c</InterfaceIdentifierFileName>
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<ProxyFileName>TestLua_p.c</ProxyFileName>
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<GenerateStublessProxies>true</GenerateStublessProxies>
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<TypeLibraryName>$(IntDir)/TestLua.tlb</TypeLibraryName>
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<DllDataFileName>
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</DllDataFileName>
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</Midl>
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<PreBuildEvent>
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<Command>xcopy $(SolutionDir)samples\TestCpp\Resources $(SolutionDir)samples\TestLua\Resources /e /Y</Command>
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<Message>copy files from TestCpp to TestLua</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.h" />
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<ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.h" />
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="main.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.cpp" />
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<ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.c" />
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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