mirror of https://github.com/axmolengine/axmol.git
remove kmMat4 in Cpp-tests
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867c60a971
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1aa909371d
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@ -1672,10 +1672,10 @@ void ActionCatmullRomStacked::draw(Renderer *renderer, const Matrix &transform,
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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kmMat4 translation;
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Matrix translation;
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//Create a rotation matrix using the axis and the angle
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kmMat4Translation(&translation,50,50,0);
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Matrix::createTranslation(50, 50, 0, &translation);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, translation);
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_modelViewMV1 = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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@ -1692,7 +1692,7 @@ void ActionCatmullRomStacked::onDraw(const Matrix &transform, bool transformUpda
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Director* director = Director::getInstance();
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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kmMat4 oldMat;
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Matrix oldMat;
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oldMat = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewMV1);
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DrawPrimitives::drawCatmullRom(_array1,50);
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@ -1792,10 +1792,10 @@ void ActionCardinalSplineStacked::draw(Renderer *renderer, const Matrix &transfo
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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kmMat4 translation;
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Matrix translation;
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//Create a rotation matrix using the axis and the angle
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kmMat4Translation(&translation,50,50,0);
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Matrix::createTranslation(50, 50, 0, &translation);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, translation);
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_modelViewMV1 = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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@ -1806,7 +1806,7 @@ void ActionCardinalSplineStacked::draw(Renderer *renderer, const Matrix &transfo
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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//Create a rotation matrix using the axis and the angle
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kmMat4Translation(&translation,s.width/2,50,0);
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Matrix::createTranslation(s.width/2, 50, 0, &translation);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, translation);
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_modelViewMV2 = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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@ -1822,7 +1822,7 @@ void ActionCardinalSplineStacked::onDraw(const Matrix &transform, bool transform
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Director* director = Director::getInstance();
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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kmMat4 oldMat;
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Matrix oldMat;
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oldMat = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewMV1);
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DrawPrimitives::drawCardinalSpline(_array, 0, 100);
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@ -2174,10 +2174,10 @@ void ActionCatmullRom::draw(Renderer *renderer, const Matrix &transform, bool tr
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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kmMat4 translation;
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Matrix translation;
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//Create a rotation matrix using the axis and the angle
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kmMat4Translation(&translation,50,50,0);
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Matrix::createTranslation(50, 50, 0, &translation);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, translation);
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_modelViewMV1 = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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@ -2195,7 +2195,7 @@ void ActionCatmullRom::onDraw(const Matrix &transform, bool transformUpdated)
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Director* director = Director::getInstance();
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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kmMat4 oldMat;
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Matrix oldMat;
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oldMat = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewMV1);
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DrawPrimitives::drawCatmullRom(_array1, 50);
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@ -2279,10 +2279,10 @@ void ActionCardinalSpline::draw(Renderer *renderer, const Matrix &transform, boo
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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kmMat4 translation;
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Matrix translation;
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//Create a rotation matrix using the axis and the angle
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kmMat4Translation(&translation,50,50,0);
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Matrix::createTranslation(50, 50, 0, &translation);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, translation);
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_modelViewMV1 = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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@ -2292,7 +2292,7 @@ void ActionCardinalSpline::draw(Renderer *renderer, const Matrix &transform, boo
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director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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//Create a rotation matrix using the axis and the angle
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kmMat4Translation(&translation,s.width/2,50,0);
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Matrix::createTranslation(s.width/2, 50, 0, &translation);
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director->multiplyMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, translation);
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_modelViewMV2 = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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@ -2307,7 +2307,7 @@ void ActionCardinalSpline::onDraw(const Matrix &transform, bool transformUpdated
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Director* director = Director::getInstance();
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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kmMat4 oldMat;
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Matrix oldMat;
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oldMat = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewMV1);
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DrawPrimitives::drawCardinalSpline(_array, 0, 100);
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@ -168,7 +168,7 @@ void Box2DTestLayer::onDraw()
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Director* director = Director::getInstance();
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CCASSERT(nullptr != director, "Director is null when seting matrix stack");
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kmMat4 oldMV;
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Matrix oldMV;
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oldMV = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewMV);
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world->DrawDebugData();
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@ -845,7 +845,7 @@ void TestColliderDetector::onExit()
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ArmatureTestLayer::onExit();
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}
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void TestColliderDetector::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated)
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void TestColliderDetector::draw(Renderer *renderer, const Matrix &transform, bool transformUpdated)
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{
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GL::enableVertexAttribs( GL::VERTEX_ATTRIB_FLAG_POSITION );
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Director* director = Director::getInstance();
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@ -17,7 +17,7 @@ public:
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setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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}
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virtual void draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated)
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virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated)
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{
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DrawPrimitives::setDrawColor4B(_touchColor.r, _touchColor.g, _touchColor.b, 255);
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glLineWidth(10);
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@ -992,7 +992,7 @@ public:
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return sprite;
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}
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virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated) override;
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void onDraw(const kmMat4 &transform, bool transformUpdated);
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void onDraw(const Matrix &transform, bool transformUpdated);
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protected:
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CustomCommand _customCommand;
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@ -1006,7 +1006,7 @@ void MySprite::draw(Renderer *renderer, const Matrix &transform, bool transformU
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renderer->addCommand(&_customCommand);
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}
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void MySprite::onDraw(const kmMat4 &transform, bool transformUpdated)
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void MySprite::onDraw(const Matrix &transform, bool transformUpdated)
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{
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getShaderProgram()->use();
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getShaderProgram()->setUniformsForBuiltins(transform);
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@ -1117,14 +1117,10 @@ CameraTest2::CameraTest2()
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_sprite2->setPosition( Point(3*s.width/4, s.height/2) );
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_sprite2->setScale(0.5);
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kmVec3 eye, center, up;
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Vector3 eye(150, 0, 200), center(0, 0, 0), up(0, 1, 0);
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kmVec3Fill(&eye, 150, 0, 200);
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kmVec3Fill(¢er, 0, 0, 0);
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kmVec3Fill(&up, 0, 1, 0);
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kmMat4 lookupMatrix;
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kmMat4LookAt(&lookupMatrix, &eye, ¢er, &up);
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Matrix lookupMatrix;
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Matrix::createLookAt(eye, center, up, &lookupMatrix);
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Matrix lookupMatrix2 = lookupMatrix;
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@ -436,7 +436,7 @@ public:
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static SpriteBlur* create(const char *pszFileName);
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protected:
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void onDraw(const kmMat4 &transform, bool transformUpdated);
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void onDraw(const Matrix &transform, bool transformUpdated);
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int _blurRadius;
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Point _pixelSize;
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@ -536,7 +536,7 @@ void SpriteBlur::draw(Renderer *renderer, const Matrix &transform, bool transfor
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renderer->addCommand(&_customCommand);
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}
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void SpriteBlur::onDraw(const kmMat4 &transform, bool transformUpdated)
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void SpriteBlur::onDraw(const Matrix &transform, bool transformUpdated)
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{
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GL::enableVertexAttribs(cocos2d::GL::VERTEX_ATTRIB_FLAG_POS_COLOR_TEX );
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BlendFunc blend = getBlendFunc();
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@ -123,7 +123,7 @@ protected:
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protected:
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CustomCommand _renderCommand;
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void onDraw(const kmMat4 &transform, bool transformUpdated);
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void onDraw(const Matrix &transform, bool transformUpdated);
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};
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@ -184,7 +184,7 @@ void ShaderSprite::draw(Renderer *renderer, const Matrix &transform, bool transf
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}
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void ShaderSprite::onDraw(const kmMat4 &transform, bool transformUpdated)
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void ShaderSprite::onDraw(const Matrix &transform, bool transformUpdated)
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{
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auto shader = getShaderProgram();
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shader->use();
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