mirror of https://github.com/axmolengine/axmol.git
Improve cpp-template
Add: - scheduleUpdate() - HelloWorld::update(float delta) with some "gamestate switch/cases"
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@ -116,12 +116,64 @@ bool HelloWorld::init()
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drawNode->drawRect(safeArea.origin, safeArea.origin + safeArea.size, Color4F::BLUE);
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}
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return true;
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myGameState = myGameState::update;
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scheduleUpdate();
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return true;
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}
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void HelloWorld::update(float delta)
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{
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switch (myGameState)
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{
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case myGameState::update:
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/////////////////////////////
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// Add your codes below...like....
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//
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// UpdateJoyStick();
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// UpdatePlayer();
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// UpdatePhysics();
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// ...
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break;
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case myGameState::pause:
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/////////////////////////////
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// Add your codes below...like....
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//
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// anyPauseStuff()
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break;
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case myGameState::menu1:
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/////////////////////////////
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// Add your codes below...like....
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//
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// UpdateMenu1();
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break;
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case myGameState::menu2:
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/////////////////////////////
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// Add your codes below...like....
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//
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// UpdateMenu2();
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break;
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case myGameState::end:
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/////////////////////////////
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// Add your codes below...like....
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//
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// CleanUpMyCrap();
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_director->end();
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break;
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}
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}
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void HelloWorld::menuCloseCallback(Ref* sender)
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{
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// Close the cocos2d-x game scene and quit the application
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// Close the axmol game scene and quit the application
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_director->end();
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/*To navigate back to native iOS screen(if present) without quitting the application ,do not use
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@ -28,13 +28,30 @@
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#include "axmol.h"
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enum myGameState
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{
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update = 0,
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pause,
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end,
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menu1,
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menu2,
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menu3,
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};
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class HelloWorld : public ax::Scene
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{
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public:
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virtual bool init() override;
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void update(float delta);
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// a selector callback
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void menuCloseCallback(Ref* sender);
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private:
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myGameState myGameState;
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};
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#endif // __HELLOWORLD_SCENE_H__
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