mirror of https://github.com/axmolengine/axmol.git
Fix bugs.Run HelloWorld successful.
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25e9721678
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1b37dd27ad
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@ -378,9 +378,10 @@ namespace cocos2d{
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{
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assert(normalSprite != NULL);
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CCMenuItem::initWithTarget(target, selector);
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this->m_pNormalImage = normalSprite; CCX_SAFE_RETAIN(normalSprite);
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this->m_pSelectedImage = selectedSprite; CCX_SAFE_RETAIN(selectedSprite);
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this->m_pDisabledImage = disabledSprite; CCX_SAFE_RETAIN(disabledSprite);
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setNormalImage(normalSprite);
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setSelectedImage(selectedSprite);
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setDisabledImage(disabledSprite);
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this->setContentSize(m_pNormalImage->getContentSize());
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return true;
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}
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@ -284,11 +284,10 @@ void CCDirector::setOpenGLView(CC_GLVIEW *pobOpenGLView)
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delete m_pobOpenGLView; // [openGLView_ release]
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m_pobOpenGLView = pobOpenGLView;
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setGLDefaultValues();
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// set size
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m_obWinSizeInPoints = CCNSSizeToCGSize(m_pobOpenGLView->getSize());
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m_obWinSizeInPixels = CGSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor);
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setGLDefaultValues();
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if (m_fContentScaleFactor != 1)
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{
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@ -297,7 +296,7 @@ void CCDirector::setOpenGLView(CC_GLVIEW *pobOpenGLView)
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CCTouchDispatcher *pTouchDispatcher = CCTouchDispatcher::sharedDispatcher();
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m_pobOpenGLView->setTouchDelegate(pTouchDispatcher);
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pTouchDispatcher->setDispatchEvents(true);
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pTouchDispatcher->setDispatchEvents(true);
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}
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}
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@ -223,11 +223,11 @@ void CCNode::setPosition(CGPoint newPosition)
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m_tPosition = newPosition;
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if (CC_CONTENT_SCALE_FACTOR() == 1)
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{
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m_tAnchorPointInPixels = m_tPosition;
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m_tPositionInPixels = m_tPosition;
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}
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else
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{
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m_tAnchorPointInPixels = ccpMult(newPosition, CC_CONTENT_SCALE_FACTOR());
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m_tPositionInPixels = ccpMult(newPosition, CC_CONTENT_SCALE_FACTOR());
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}
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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@ -224,11 +224,11 @@ void CCNode::setPosition(CGPoint newPosition)
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m_tPosition = newPosition;
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if (CC_CONTENT_SCALE_FACTOR() == 1)
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{
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m_tAnchorPointInPixels = m_tPosition
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m_tPositionInPixels = m_tPosition
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}
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else
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{
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m_tAnchorPointInPixels = ccpMult(newPosition, CC_CONTENT_SCALE_FACTOR());
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m_tPositionInPixels = ccpMult(newPosition, CC_CONTENT_SCALE_FACTOR());
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}
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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@ -239,11 +239,11 @@ void CCNode::setPosition(CGPoint newPosition)
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void CCNode::setPositionInPixels(CGPoint newPosition)
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{
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m_tAnchorPointInPixels = newPosition;
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m_tPositionInPixels = newPosition;
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if ( CC_CONTENT_SCALE_FACTOR() == 1)
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{
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m_tPosition = m_tAnchorPointInPixels;
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m_tPosition = m_tPositionInPixels;
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}
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else
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{
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@ -801,9 +801,9 @@ void CCNode::transform()
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glTranslatef( RENDER_IN_SUBPIXEL(-m_tAnchorPointInPixels.x), RENDER_IN_SUBPIXEL(-m_tAnchorPointInPixels.y), 0);
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if (m_tAnchorPointInPixels.x != 0 || m_tAnchorPointInPixels.y != 0)
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glTranslatef( RENDER_IN_SUBPIXEL(m_tPositionInPixels.x + m_tAnchorPointInPixels.x), RENDER_IN_SUBPIXEL(m_tPosition.y + m_tAnchorPointInPixels.y), m_fVertexZ);
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glTranslatef( RENDER_IN_SUBPIXEL(m_tPositionInPixels.x + m_tAnchorPointInPixels.x), RENDER_IN_SUBPIXEL(m_tPositionInPixels.y + m_tAnchorPointInPixels.y), m_fVertexZ);
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else if ( m_tPositionInPixels.x !=0 || m_tPositionInPixels.y !=0 || m_fVertexZ != 0)
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glTranslatef( RENDER_IN_SUBPIXEL(m_tPosition.x), RENDER_IN_SUBPIXEL(m_tPosition.y), m_fVertexZ );
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glTranslatef( RENDER_IN_SUBPIXEL(m_tPositionInPixels.x), RENDER_IN_SUBPIXEL(m_tPositionInPixels.y), m_fVertexZ );
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// rotate
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if (m_fRotation != 0.0f )
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