diff --git a/README.md b/README.md index 542524c6c6..2b04464414 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,7 @@ ### Highlight Features * Windows x64 build support * Reimplement HttpClient based on yasio for process http request concorrently. -* **More clearly third-party libs ['Upstream-Version-License'](thirdparty/README.md) for easy to publish your commercial apps based on adxe** +* **More clearly third-party libs ['Upstream-Version-License'](thirdparty/README.md) for easy to publish your commercial apps based on adxe. Also some links to third party libs which supporting adxe too.** * Refactor AudioEngine, OpenAL for all platforms * [OpenAL Soft](https://github.com/kcat/openal-soft), pass -DBUILD_DEP_ALSOFT=ON to cmake to force enable it * [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```BUILD_DEP_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still available. @@ -48,8 +48,6 @@ * Chipmunk2D * Supported 3D physics engines: * Bullet Physics SDK -* Some third party libs which be not part of adxe but be useful for somebody to know where to found it: - * Live2D for cocos2d-x, with lua binding https://github.com/Xrysnow/cocos2d-x-live2d * **ImGui integrated, easy to write game embedded tools, very ease to use, please read [ImGuiEXT](extensions/ImGuiEXT/README.md)** Open [Wiki](https://github.com/adxeproject/adxe-wiki) for additional information and see [Milestones](https://github.com/adxeproject/adxe/milestones) for planed feature too. @@ -78,6 +76,11 @@ Open [Wiki](https://github.com/adxeproject/adxe-wiki) for additional information cd adxe\ cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 ``` + Build excecutable on command line (e.g. cpp-tests): + ``` + msbuild .\build\adxe.sln -target:cpp-tests -maxCpuCount + ``` + #### Android 1. Install Android Studio 4.2+