Merge pull request #500 from aismann/patch-11

Update README.md
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### Highlight Features ### Highlight Features
* Windows x64 build support * Windows x64 build support
* Reimplement HttpClient based on yasio for process http request concorrently. * Reimplement HttpClient based on yasio for process http request concorrently.
* **More clearly third-party libs ['Upstream-Version-License'](thirdparty/README.md) for easy to publish your commercial apps based on adxe** * **More clearly third-party libs ['Upstream-Version-License'](thirdparty/README.md) for easy to publish your commercial apps based on adxe. Also some links to third party libs which supporting adxe too.**
* Refactor AudioEngine, OpenAL for all platforms * Refactor AudioEngine, OpenAL for all platforms
* [OpenAL Soft](https://github.com/kcat/openal-soft), pass -DBUILD_DEP_ALSOFT=ON to cmake to force enable it * [OpenAL Soft](https://github.com/kcat/openal-soft), pass -DBUILD_DEP_ALSOFT=ON to cmake to force enable it
* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```BUILD_DEP_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still available. * [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no ```BUILD_DEP_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still available.
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* Chipmunk2D * Chipmunk2D
* Supported 3D physics engines: * Supported 3D physics engines:
* Bullet Physics SDK * Bullet Physics SDK
* Some third party libs which be not part of adxe but be useful for somebody to know where to found it:
* Live2D for cocos2d-x, with lua binding https://github.com/Xrysnow/cocos2d-x-live2d
* **ImGui integrated, easy to write game embedded tools, very ease to use, please read [ImGuiEXT](extensions/ImGuiEXT/README.md)** * **ImGui integrated, easy to write game embedded tools, very ease to use, please read [ImGuiEXT](extensions/ImGuiEXT/README.md)**
Open [Wiki](https://github.com/adxeproject/adxe-wiki) for additional information and see [Milestones](https://github.com/adxeproject/adxe/milestones) for planed feature too. Open [Wiki](https://github.com/adxeproject/adxe-wiki) for additional information and see [Milestones](https://github.com/adxeproject/adxe/milestones) for planed feature too.
@ -78,6 +76,11 @@ Open [Wiki](https://github.com/adxeproject/adxe-wiki) for additional information
cd adxe\ cd adxe\
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 cmake -S . -B build -G "Visual Studio 16 2019" -A Win32
``` ```
Build excecutable on command line (e.g. cpp-tests):
```
msbuild .\build\adxe.sln -target:cpp-tests -maxCpuCount
```
#### Android #### Android
1. Install Android Studio 4.2+ 1. Install Android Studio 4.2+