mirror of https://github.com/axmolengine/axmol.git
add Physics3DComponent support new
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4005ef6588
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1be5981d6a
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@ -324,4 +324,19 @@ jsb.Skybox.prototype._ctor = function(positive_x, negative_x, positive_y, negati
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{
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throw new Error("error arguments");
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}
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}
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jsb.DirectionLight.prototype._ctor = function(direction, color){
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this.setDirection(direction);
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this.setColor(color);
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}
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jsb.AmbientLight.prototype._ctor = function(color){
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this.setColor(color);
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}
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jsb.Physics3DComponent.prototype._ctor = function(physicsObj, translateInPhysics = cc.math.vec3(), rotInPhsyics = new cc.math.Quaternion()){
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this.init();
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this.setPhysics3DObject(physicsObj);
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this.setTransformInPhysics(translateInPhysics, rotInPhsyics);
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}
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@ -209,12 +209,12 @@ var LightTest = LightTestDemo.extend({
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},
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addLights:function(){
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this._ambientLight = jsb.AmbientLight.create(cc.color(200, 200, 200));
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this._ambientLight = new jsb.AmbientLight(cc.color(200, 200, 200));
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this._ambientLight.setEnabled(true);
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this.addChild(this._ambientLight);
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this._ambientLight.setCameraMask(2);
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this._directionalLight = jsb.DirectionLight.create(cc.math.vec3(-1, -1, 0), cc.color(200, 200, 200));
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this._directionalLight = new jsb.DirectionLight(cc.math.vec3(-1, -1, 0), cc.color(200, 200, 200));
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this._directionalLight.setEnabled(false);
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this.addChild(this._directionalLight);
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this._directionalLight.setCameraMask(2);
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@ -169,10 +169,10 @@ var Material_setTechnique = MaterialSystemTestDemo.extend({
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sprite.setMaterial(mat);
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//lights
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var light1 = jsb.AmbientLight.create(cc.color.RED);
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var light1 = new jsb.AmbientLight(cc.color.RED);
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this.addChild(light1);
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var light2 = jsb.DirectionLight.create(cc.math.vec3(-1, 1, 0), cc.color.GREEN);
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var light2 = new jsb.DirectionLight(cc.math.vec3(-1, 1, 0), cc.color.GREEN);
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this.addChild(light2);
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sprite.runAction(cc.rotateBy(5, cc.math.vec3(30, 60, 270)).repeatForever());
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@ -77,7 +77,7 @@ var NavMeshBaseTestDemo = NavMeshTestScene.extend({
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rbDes.mass = 0;
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rbDes.shape = jsb.Physics3DShape.createMesh(trianglesList, trianglesList.length/3);
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var rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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var component = jsb.Physics3DComponent.create(rigidBody);
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var component = new jsb.Physics3DComponent(rigidBody);
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var sprite = jsb.Sprite3D.create("NavMesh/scene.obj");
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sprite.addComponent(component);
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sprite.setCameraMask(cc.CameraFlag.USER1);
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@ -90,11 +90,11 @@ var NavMeshBaseTestDemo = NavMeshTestScene.extend({
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physicsScene.setNavMesh(navMesh);
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physicsScene.setNavMeshDebugCamera(this._camera);
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var ambientLight = jsb.AmbientLight.create(cc.color(64, 64, 64));
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var ambientLight = new jsb.AmbientLight(cc.color(64, 64, 64));
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ambientLight.setCameraMask(cc.CameraFlag.USER1);
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this.addChild(ambientLight);
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var dirLight = jsb.DirectionLight.create(cc.math.vec3(1.2, -1.1, 0.5), cc.color(255, 255, 255));
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var dirLight = new jsb.DirectionLight(cc.math.vec3(1.2, -1.1, 0.5), cc.color(255, 255, 255));
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dirLight.setCameraMask(cc.CameraFlag.USER1);
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this.addChild(dirLight);
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},
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@ -304,7 +304,7 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
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var rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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var quat = cc.math.quaternion(cc.math.vec3(0, 1, 0), cc.degreesToRadians(180));
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var component = jsb.Physics3DComponent.create(rigidBody, cc.math.vec3(0, -3, 0), quat);
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var component = new jsb.Physics3DComponent(rigidBody, cc.math.vec3(0, -3, 0), quat);
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var sprite = new jsb.Sprite3D("Sprite3DTest/orc.c3b");
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sprite.addComponent(component);
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@ -326,7 +326,7 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
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rbDes.mass = 1;
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rbDes.shape = jsb.Physics3DShape.createBox(cc.math.vec3(8, 8, 1));
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rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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component = jsb.Physics3DComponent.create(rigidBody);
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component = new jsb.Physics3DComponent(rigidBody);
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sprite = new jsb.Sprite3D("Sprite3DTest/box.c3t");
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sprite.setTexture("Sprite3DTest/plane.png");
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sprite.setScaleX(8);
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@ -344,7 +344,7 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
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rbDes.mass = 1;
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rbDes.shape = jsb.Physics3DShape.createBox(cc.math.vec3(3, 2, 3));
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rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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component = jsb.Physics3DComponent.create(rigidBody);
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component = new jsb.Physics3DComponent(rigidBody);
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sprite = new jsb.Sprite3D("Sprite3DTest/box.c3t");
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sprite.setTexture("Sprite3DTest/plane.png");
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sprite.setScaleX(3);
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@ -359,7 +359,7 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
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rbDes.mass = 0;
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rbDes.shape = jsb.Physics3DShape.createBox(cc.math.vec3(3, 3, 3));
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var rigidBodyB = jsb.Physics3DRigidBody.create(rbDes);
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component = jsb.Physics3DComponent.create(rigidBodyB);
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component = new jsb.Physics3DComponent(rigidBodyB);
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sprite = new jsb.Sprite3D("Sprite3DTest/box.c3t");
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sprite.setTexture("Sprite3DTest/plane.png");
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sprite.setScale(3);
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@ -380,7 +380,7 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
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rbDes.mass = 1;
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rbDes.shape = jsb.Physics3DShape.createBox(cc.math.vec3(3, 3, 3));
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rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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component = jsb.Physics3DComponent.create(rigidBody);
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component = new jsb.Physics3DComponent(rigidBody);
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sprite = new jsb.Sprite3D("Sprite3DTest/box.c3t");
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sprite.setTexture("Sprite3DTest/plane.png");
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sprite.setScale(3);
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@ -399,7 +399,7 @@ var Physics3DConstraintDemo = Physics3DTestDemo.extend({
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rbDes.mass = 1;
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rbDes.shape = jsb.Physics3DShape.createBox(cc.math.vec3(3, 3, 3));
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rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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component = jsb.Physics3DComponent.create(rigidBody);
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component = new jsb.Physics3DComponent(rigidBody);
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sprite = new jsb.Sprite3D("Sprite3DTest/box.c3t");
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sprite.setTexture("Sprite3DTest/plane.png");
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sprite.setScale(3);
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@ -571,7 +571,7 @@ var Physics3DCollisionCallbackDemo = Physics3DTestDemo.extend({
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rbDes.shape = jsb.Physics3DShape.createMesh(trianglesList, trianglesList.length/3);
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var rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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var component = jsb.Physics3DComponent.create(rigidBody);
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var component = new jsb.Physics3DComponent(rigidBody);
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var sprite = new jsb.Sprite3D("Sprite3DTest/boss.c3b");
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sprite.addComponent(component);
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sprite.setRotation3D(cc.math.vec3(-90, 0, 0));
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@ -634,7 +634,7 @@ var Physics3DTerrainDemo = Physics3DTestDemo.extend({
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var size = terrain.getTerrainSize();
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rbDes.shape = jsb.Physics3DShape.createHeightfield(size.width, size.height, heightData, 1.0, terrain.getMinHeight(), terrain.getMaxHeight(), true, false, true);
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var rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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var component = jsb.Physics3DComponent.create(rigidBody);
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var component = new jsb.Physics3DComponent(rigidBody);
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terrain.addComponent(component);
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component.syncNodeToPhysics();
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component.setSyncFlag(jsb.Physics3DComponent.PhysicsSyncFlag.NONE);
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@ -672,7 +672,7 @@ var Physics3DTerrainDemo = Physics3DTestDemo.extend({
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rbDes.mass = 0;
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rbDes.shape = jsb.Physics3DShape.createMesh(trianglesList, trianglesList.length/3);
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rigidBody = jsb.Physics3DRigidBody.create(rbDes);
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component = jsb.Physics3DComponent.create(rigidBody);
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component = new jsb.Physics3DComponent(rigidBody);
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var sprite = new jsb.Sprite3D("Sprite3DTest/boss.c3b");
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sprite.addComponent(component);
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sprite.setRotation3D(cc.math.vec3(-90, 0, 0));
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@ -1190,7 +1190,7 @@ var Sprite3DLightMapTest = Sprite3DTestDemo.extend({
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var light = jsb.PointLight.create(cc.math.vec3(35, 75, -20.5), cc.color(255, 255, 255), 150);
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this.addChild(light);
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//set the ambient light
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var ambient = jsb.AmbientLight.create(cc.color(55, 55, 55));
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var ambient = new jsb.AmbientLight(cc.color(55, 55, 55));
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this.addChild(ambient);
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//create a listener
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