Merge branch 'adxeproject:dev' into dev

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aismann 2021-08-27 07:49:17 +02:00 committed by GitHub
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[![dev](https://img.shields.io/badge/v1.0.0-beta2-yellow.svg)](https://github.com/adxeproject/adxe/releases)
[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/adxeproject/adxe/blob/master/LICENSE)
[![Windows Build Status](https://github.com/adxeproject/adxe/actions/workflows/windows-ci.yml/badge.svg)](https://github.com/adxeproject/adxe/actions/workflows/windows-ci.yml)
[![Android Build Status](https://github.com/adxeproject/adxe/workflows/android/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aandroid)
[![iOS Build Status](https://github.com/adxeproject/adxe/workflows/ios/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aios)
[![Windows Build Status](https://github.com/adxeproject/adxe/workflows/win32/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Awin32)
[![Linux Build Status](https://github.com/adxeproject/adxe/workflows/linux/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Alinux)
[![macOS Build Status](https://github.com/adxeproject/adxe/workflows/osx/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aosx)

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[![dev](https://img.shields.io/badge/v1.0.0-beta2-yellow.svg)](https://github.com/adxeproject/adxe/releases)
[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/adxeproject/adxe/blob/master/LICENSE)
[![Windows Build Status](https://github.com/adxeproject/adxe/actions/workflows/windows-ci.yml/badge.svg)](https://github.com/adxeproject/adxe/actions/workflows/windows-ci.yml)
[![Android Build Status](https://github.com/adxeproject/adxe/workflows/android/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aandroid)
[![iOS Build Status](https://github.com/adxeproject/adxe/workflows/ios/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aios)
[![Windows Build Status](https://github.com/adxeproject/adxe/workflows/win32/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Awin32)
[![Linux Build Status](https://github.com/adxeproject/adxe/workflows/linux/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Alinux)
[![macOS Build Status](https://github.com/adxeproject/adxe/workflows/osx/badge.svg)](https://github.com/adxeproject/adxe/actions?query=workflow%3Aosx)

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# x-studio spec extensions
if(BUILD_EXTENSION_XS_IDE)
## libeditor
add_subdirectory(libeditor)
if(BUILD_EXTENSION_SPINE)
target_compile_definitions(libeditor PUBLIC CC_BUILD_WITH_SPINE=1)
if(BUILD_SHARED_LIBS)
target_link_libraries(libeditor spine particle3d)
else()
target_include_directories(libeditor PUBLIC ${CMAKE_CURRENT_LIST_DIR}/spine/runtime/include)
endif()
endif()
## libccs30
add_subdirectory(libccs30)
if(BUILD_EXTENSION_DRAGONBONES)
target_compile_definitions(libccs30 PRIVATE CC_BUILD_WITH_DRANGBONES=1)
if(BUILD_SHARED_LIBS)
target_link_libraries(libccs30 DragonBones)
endif()
endif()
target_link_libraries(libccs30 libeditor)
## libccs19
add_subdirectory(libccs19)
target_link_libraries(libccs19 libeditor)
## libccs20
add_subdirectory(libccs20)
target_link_libraries(libccs20 libeditor)
## libccs21
add_subdirectory(libccs21)
target_link_libraries(libccs21 libeditor)
endif()