mirror of https://github.com/axmolengine/axmol.git
Reduce ci checks
This commit is contained in:
parent
1d5e85be57
commit
1c25aea206
|
@ -1,46 +0,0 @@
|
|||
name: windows-clang
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- dev
|
||||
- release
|
||||
|
||||
paths-ignore:
|
||||
- '**.md'
|
||||
- 'docs/**'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
if: ${{ !startsWith(github.event.commits[0].message, 'Merge pull request') }}
|
||||
# The CMake configure and build commands are platform agnostic and should work equally
|
||||
# well on Windows or Mac. You can convert this to a matrix build if you need
|
||||
# cross-platform coverage.
|
||||
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
matrix:
|
||||
arch:
|
||||
- x64
|
||||
env:
|
||||
BUILD_ARCH: ${{ matrix.arch }}
|
||||
# Test winsdk < 10.0.22000.0 (missing C11 standard stdalign.h), axmol will auto fallback to C99 for resolving compiling issue.
|
||||
# WINSDK_VER: '10.0.19041.0'
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.7.8'
|
||||
|
||||
- name: Install LLVM and Clang
|
||||
uses: KyleMayes/install-llvm-action@v1
|
||||
with:
|
||||
version: "16.0"
|
||||
|
||||
- name: Build
|
||||
run: .\build.ps1 -p win32 -a 'x64' -cc clang
|
|
@ -11,37 +11,96 @@ on:
|
|||
- 'docs/**'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
if: ${{ !startsWith(github.event.commits[0].message, 'Merge pull request') }}
|
||||
win32:
|
||||
# The CMake configure and build commands are platform agnostic and should work equally
|
||||
# well on Windows or Mac. You can convert this to a matrix build if you need
|
||||
# cross-platform coverage.
|
||||
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
matrix:
|
||||
config:
|
||||
- {arch: x86, dll: false}
|
||||
- {arch: x64, dll: false}
|
||||
- {arch: x86, dll: true}
|
||||
- {arch: x64, dll: true}
|
||||
env:
|
||||
BUILD_ARCH: ${{ matrix.config.arch }}
|
||||
BUILD_DLL: ${{ matrix.config.dll }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.7.8'
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1.12.1
|
||||
with:
|
||||
arch: ${{ env.BUILD_ARCH }}
|
||||
|
||||
arch: 'x64'
|
||||
- name: Build
|
||||
run: .\build.ps1 -p win32 -a $env:BUILD_ARCH -dll $env:BUILD_DLL
|
||||
shell: pwsh
|
||||
run: .\build.ps1 -p win32 -a x64
|
||||
win32-dll:
|
||||
# The CMake configure and build commands are platform agnostic and should work equally
|
||||
# well on Windows or Mac. You can convert this to a matrix build if you need
|
||||
# cross-platform coverage.
|
||||
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.7.8'
|
||||
- uses: ilammy/msvc-dev-cmd@v1.12.1
|
||||
with:
|
||||
arch: 'x64'
|
||||
- name: Build
|
||||
shell: pwsh
|
||||
run: .\build.ps1 -p win32 -a x64 -dll true
|
||||
winuwp:
|
||||
# The CMake configure and build commands are platform agnostic and should work equally
|
||||
# well on Windows or Mac. You can convert this to a matrix build if you need
|
||||
# cross-platform coverage.
|
||||
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.7.8'
|
||||
- uses: ilammy/msvc-dev-cmd@v1.12.1
|
||||
with:
|
||||
arch: 'x64'
|
||||
uwp: true
|
||||
- name: Build
|
||||
shell: pwsh
|
||||
run: .\build.ps1 -p winuwp -a x64
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: x64
|
||||
path: |
|
||||
build_*/tests/**/AppPackages/**/*.msix
|
||||
win32-clang:
|
||||
# The CMake configure and build commands are platform agnostic and should work equally
|
||||
# well on Windows or Mac. You can convert this to a matrix build if you need
|
||||
# cross-platform coverage.
|
||||
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
|
||||
runs-on: windows-latest
|
||||
env:
|
||||
# Test winsdk < 10.0.22000.0 (missing C11 standard stdalign.h), axmol will auto fallback to C99 for resolving compiling issue.
|
||||
WINSDK_VER: '10.0.19041.0'
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.7.8'
|
||||
|
||||
- name: Install LLVM and Clang
|
||||
uses: KyleMayes/install-llvm-action@v1
|
||||
with:
|
||||
version: "16.0"
|
||||
|
||||
- name: Build
|
||||
shell: pwsh
|
||||
run: .\build.ps1 -p win32 -a 'x64' -cc clang -winsdk $env:WINSDK_VER
|
||||
|
|
|
@ -1,52 +0,0 @@
|
|||
name: winuwp
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- dev
|
||||
- release
|
||||
|
||||
paths-ignore:
|
||||
- '**.md'
|
||||
- 'docs/**'
|
||||
|
||||
jobs:
|
||||
toolset-latest:
|
||||
if: ${{ !startsWith(github.event.commits[0].message, 'Merge pull request') }}
|
||||
# The CMake configure and build commands are platform agnostic and should work equally
|
||||
# well on Windows or Mac. You can convert this to a matrix build if you need
|
||||
# cross-platform coverage.
|
||||
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
matrix:
|
||||
arch:
|
||||
- x64
|
||||
- arm64
|
||||
|
||||
env:
|
||||
BUILD_ARCH: ${{ matrix.arch }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: 'recursive'
|
||||
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.7.8'
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1.12.1
|
||||
with:
|
||||
arch: ${{ env.BUILD_ARCH }}
|
||||
uwp: true
|
||||
|
||||
- name: Build
|
||||
run: .\build.ps1 -p winuwp -a $env:BUILD_ARCH
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ matrix.arch }}
|
||||
path: |
|
||||
build_*/tests/**/AppPackages/**/*.msix
|
|
@ -21,9 +21,7 @@
|
|||
|
||||
| Build | Status (github) |
|
||||
|-------|-----------------|
|
||||
| Windows Desktop|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
|
||||
| Windows Desktop(Clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows-clang.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows-clang.yml)|
|
||||
| Windows UWP|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/winuwp.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/winuwp.yml)|
|
||||
| Windows(win32,winuwp,win32-clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
|
||||
| Android | [![Android Build Status](https://github.com/axmolengine/axmol/workflows/android/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aandroid)|
|
||||
| iOS |[![iOS Build Status](https://github.com/axmolengine/axmol/workflows/ios/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aios)|
|
||||
| tvOS |[![tvOS Build Status](https://github.com/axmolengine/axmol/workflows/tvos/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Atvos)|
|
||||
|
@ -35,7 +33,7 @@
|
|||
The new `ui::MediaPlayer`(renamed from `ui::VideoPlayer`) render video as Texture2D with designed corss-platform MediaEngine, the MediaEngine inspired from microsoft
|
||||
media foundation `IMFMediaEngine`, the `MediaPlayer` support all platforms which axmol engine does.
|
||||
|
||||
| Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
|
||||
| Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
|
||||
|-----------------------|-----------------------|----------------------|----------------- |--------------------|
|
||||
| Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession |
|
||||
| Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine |
|
||||
|
|
|
@ -15,9 +15,7 @@
|
|||
## 支持平台列表
|
||||
| Build | Status (github) |
|
||||
|-------|-----------------|
|
||||
| Windows Desktop|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
|
||||
| Windows Desktop(Clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows-clang.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows-clang.yml)|
|
||||
| Windows UWP|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/winuwp.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/winuwp.yml)|
|
||||
| Windows(win32,winuwp,win32-clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
|
||||
| Android | [![Android Build Status](https://github.com/axmolengine/axmol/workflows/android/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aandroid)|
|
||||
| iOS |[![iOS Build Status](https://github.com/axmolengine/axmol/workflows/ios/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aios)|
|
||||
| tvOS |[![tvOS Build Status](https://github.com/axmolengine/axmol/workflows/tvos/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Atvos)|
|
||||
|
@ -28,7 +26,7 @@
|
|||
|
||||
新的媒体播放器`ui::MediaPlayer`(原命: `ui::VideoPlayer`) 将视频渲染为纹理,使得游戏对视频渲染控制更加灵活,就像普通UI一样,而无需考虑层级问题。这得益于重新升级的跨平台`MediaEngine`, 灵感来自微软的媒体基础库(Microsoft Media Foundation): `IMFMediaEngine`,目前已支持axmol引擎支持的所有平台。
|
||||
|
||||
| Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
|
||||
| Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
|
||||
|-----------------------|-----------------------|----------------------|----------------- |--------------------|
|
||||
| Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession |
|
||||
| Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine |
|
||||
|
|
Loading…
Reference in New Issue