Reduce ci checks

This commit is contained in:
halx99 2023-07-01 21:54:12 +08:00
parent 1d5e85be57
commit 1c25aea206
5 changed files with 81 additions and 124 deletions

View File

@ -1,46 +0,0 @@
name: windows-clang
on:
push:
branches:
- dev
- release
paths-ignore:
- '**.md'
- 'docs/**'
jobs:
build:
if: ${{ !startsWith(github.event.commits[0].message, 'Merge pull request') }}
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
runs-on: windows-latest
strategy:
matrix:
arch:
- x64
env:
BUILD_ARCH: ${{ matrix.arch }}
# Test winsdk < 10.0.22000.0 (missing C11 standard stdalign.h), axmol will auto fallback to C99 for resolving compiling issue.
# WINSDK_VER: '10.0.19041.0'
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.7.8'
- name: Install LLVM and Clang
uses: KyleMayes/install-llvm-action@v1
with:
version: "16.0"
- name: Build
run: .\build.ps1 -p win32 -a 'x64' -cc clang

View File

@ -11,37 +11,96 @@ on:
- 'docs/**'
jobs:
build:
if: ${{ !startsWith(github.event.commits[0].message, 'Merge pull request') }}
win32:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
runs-on: windows-latest
strategy:
matrix:
config:
- {arch: x86, dll: false}
- {arch: x64, dll: false}
- {arch: x86, dll: true}
- {arch: x64, dll: true}
env:
BUILD_ARCH: ${{ matrix.config.arch }}
BUILD_DLL: ${{ matrix.config.dll }}
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.7.8'
- uses: ilammy/msvc-dev-cmd@v1.12.1
with:
arch: ${{ env.BUILD_ARCH }}
arch: 'x64'
- name: Build
run: .\build.ps1 -p win32 -a $env:BUILD_ARCH -dll $env:BUILD_DLL
shell: pwsh
run: .\build.ps1 -p win32 -a x64
win32-dll:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.7.8'
- uses: ilammy/msvc-dev-cmd@v1.12.1
with:
arch: 'x64'
- name: Build
shell: pwsh
run: .\build.ps1 -p win32 -a x64 -dll true
winuwp:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.7.8'
- uses: ilammy/msvc-dev-cmd@v1.12.1
with:
arch: 'x64'
uwp: true
- name: Build
shell: pwsh
run: .\build.ps1 -p winuwp -a x64
- uses: actions/upload-artifact@v3
with:
name: x64
path: |
build_*/tests/**/AppPackages/**/*.msix
win32-clang:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
runs-on: windows-latest
env:
# Test winsdk < 10.0.22000.0 (missing C11 standard stdalign.h), axmol will auto fallback to C99 for resolving compiling issue.
WINSDK_VER: '10.0.19041.0'
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.7.8'
- name: Install LLVM and Clang
uses: KyleMayes/install-llvm-action@v1
with:
version: "16.0"
- name: Build
shell: pwsh
run: .\build.ps1 -p win32 -a 'x64' -cc clang -winsdk $env:WINSDK_VER

View File

@ -1,52 +0,0 @@
name: winuwp
on:
push:
branches:
- dev
- release
paths-ignore:
- '**.md'
- 'docs/**'
jobs:
toolset-latest:
if: ${{ !startsWith(github.event.commits[0].message, 'Merge pull request') }}
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/actions/configuring-and-managing-workflows/configuring-a-workflow#configuring-a-build-matrix
runs-on: windows-latest
strategy:
matrix:
arch:
- x64
- arm64
env:
BUILD_ARCH: ${{ matrix.arch }}
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: '3.7.8'
- uses: ilammy/msvc-dev-cmd@v1.12.1
with:
arch: ${{ env.BUILD_ARCH }}
uwp: true
- name: Build
run: .\build.ps1 -p winuwp -a $env:BUILD_ARCH
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.arch }}
path: |
build_*/tests/**/AppPackages/**/*.msix

View File

@ -21,9 +21,7 @@
| Build | Status (github) |
|-------|-----------------|
| Windows Desktop|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
| Windows Desktop(Clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows-clang.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows-clang.yml)|
| Windows UWP|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/winuwp.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/winuwp.yml)|
| Windows(win32,winuwp,win32-clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
| Android | [![Android Build Status](https://github.com/axmolengine/axmol/workflows/android/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aandroid)|
| iOS |[![iOS Build Status](https://github.com/axmolengine/axmol/workflows/ios/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aios)|
| tvOS |[![tvOS Build Status](https://github.com/axmolengine/axmol/workflows/tvos/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Atvos)|
@ -35,7 +33,7 @@
The new `ui::MediaPlayer`(renamed from `ui::VideoPlayer`) render video as Texture2D with designed corss-platform MediaEngine, the MediaEngine inspired from microsoft
media foundation `IMFMediaEngine`, the `MediaPlayer` support all platforms which axmol engine does.
| Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
| Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
|-----------------------|-----------------------|----------------------|----------------- |--------------------|
| Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession |
| Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine |

View File

@ -15,9 +15,7 @@
## 支持平台列表
| Build | Status (github) |
|-------|-----------------|
| Windows Desktop|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
| Windows Desktop(Clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows-clang.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows-clang.yml)|
| Windows UWP|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/winuwp.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/winuwp.yml)|
| Windows(win32,winuwp,win32-clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
| Android | [![Android Build Status](https://github.com/axmolengine/axmol/workflows/android/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aandroid)|
| iOS |[![iOS Build Status](https://github.com/axmolengine/axmol/workflows/ios/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aios)|
| tvOS |[![tvOS Build Status](https://github.com/axmolengine/axmol/workflows/tvos/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Atvos)|
@ -28,7 +26,7 @@
新的媒体播放器`ui::MediaPlayer`(原命: `ui::VideoPlayer`) 将视频渲染为纹理使得游戏对视频渲染控制更加灵活就像普通UI一样而无需考虑层级问题。这得益于重新升级的跨平台`MediaEngine`, 灵感来自微软的媒体基础库(Microsoft Media Foundation): `IMFMediaEngine`目前已支持axmol引擎支持的所有平台。
| Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
| Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
|-----------------------|-----------------------|----------------------|----------------- |--------------------|
| Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession |
| Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine |