issue #5, add declares in .cpp files, but still no implementation. change some methods to virtual.

This commit is contained in:
Walzer 2010-07-12 09:56:06 +00:00
parent fb5762c463
commit 1c2b95973d
8 changed files with 2032 additions and 219 deletions

View File

@ -62,40 +62,145 @@ CCNode::~CCNode()
} }
/// zOrder getter
int CCNode::getZOrder()
{
return m_iZOrder;
}
/// ertexZ getter
float CCNode::getVertexZ()
{
return m_fVertexZ;
}
/// vertexZ setter
void CCNode::setVertexZ(float var)
{
m_fVertexZ = var;
}
/// rotation getter
float CCNode::getRotation() float CCNode::getRotation()
{ {
return m_fRotation; return m_fRotation;
} }
CGPoint CCNode::getPosition() /// rotation setter
void CCNode::setRotation(float newRotation)
{ {
return m_tPosition; m_fRotation = newRotation;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
} }
/// scale getter
float CCNode::getScale(void)
{
///@todo NSAssert( scaleX_ == scaleY_, @"CCNode#scale. ScaleX != ScaleY. Don't know which one to return");
return m_fScale;
}
/// scale setter
void CCNode::setScale(float scale)
{
m_fScaleX = m_fScaleY = scale;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
/// scaleX getter
float CCNode::getScaleX() float CCNode::getScaleX()
{ {
return m_fScaleX; return m_fScaleX;
} }
/// scaleX setter
void CCNode::setScaleX(float newScaleX)
{
m_fScaleX = newScaleX;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
/// scaleY getter
float CCNode::getScaleY() float CCNode::getScaleY()
{ {
return m_fScaleY; return m_fScaleY;
} }
void CCNode::setVisibility(bool bIsVisible) /// scaleY setter
void CCNode::setScaleY(float newScaleY)
{ {
m_bIsVisible = bIsVisible; m_fScaleY = newScaleY;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
} }
bool CCNode::getVisibility() /// position getter
CGPoint CCNode::getPosition()
{ {
return m_bIsVisible; return m_tPosition;
} }
/// position setter
void CCNode::setPosition(CGPoint newPosition)
{
m_tPosition = newPosition;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
/// children getter
NSMutableArray * CCNode::getChildren()
{
return m_pChildren;
}
/// children getter
// camera: lazy alloc
CCCamera* getCamera()
{
/** @todo no declare in class
if( ! camera_ ) {
camera_ = [[CCCamera alloc] init];
// by default, center camera at the Sprite's anchor point
// [camera_ setCenterX:anchorPointInPixels_.x centerY:anchorPointInPixels_.y centerZ:0];
// [camera_ setEyeX:anchorPointInPixels_.x eyeY:anchorPointInPixels_.y eyeZ:1];
// [camera_ setCenterX:0 centerY:0 centerZ:0];
// [camera_ setEyeX:0 eyeY:0 eyeZ:1];
}
return camera_;*/
return NULL;
}
/// grid getter
/// @todo /// @todo
//CCGridBase* CCNode::getGrid() //CCGridBase* CCNode::getGrid()
//{ //{
// return m_pGrid; // return m_pGrid;
//} //}
/// grid setter
/// @todo /// @todo
//void CCNode::setGrid(CCGridBase* pGrid) //void CCNode::setGrid(CCGridBase* pGrid)
//{ //{
@ -109,57 +214,26 @@ bool CCNode::getVisibility()
//} //}
// getters synthesized, setters explicit /// isVisible getter
void CCNode::setRotation(float newRotation) bool CCNode::getIsVisible()
{ {
m_fRotation = newRotation; return m_bIsVisible;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
} }
void CCNode::setScaleX(float newScaleX) /// isVisible setter
void CCNode::setIsVisible(bool var)
{ {
m_fScaleX = newScaleX; m_bIsVisible = var;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
} }
void CCNode::setScaleY(float newScaleY)
/// anchorPoint getter
CGPoint CCNode::getAnchorPoint()
{ {
m_fScaleY = newScaleY; return m_tAnchorPoint;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
} }
void CCNode::setPosition(CGPoint newPosition) /// @todo anchorPoint setter
{
m_tPosition = newPosition;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
void CCNode::setIsRelativeAnchorPoint(bool newValue)
{
m_bIsRelativeAnchorPoint = newValue;
m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true;
#endif
}
bool CCNode::getIsRelativeAnchorPoint()
{
return m_bIsRelativeAnchorPoint;
}
/// @todo
void CCNode::setAnchorPoint(CGPoint point) void CCNode::setAnchorPoint(CGPoint point)
{ {
/*if( ! CGPointEqualToPoint(point, m_anchorPoint) ) /*if( ! CGPointEqualToPoint(point, m_anchorPoint) )
@ -173,11 +247,19 @@ void CCNode::setAnchorPoint(CGPoint point)
}*/ }*/
} }
CGPoint CCNode::getAnchorPoint() /// anchorPointInPixels getter
CGPoint CCNode::getAnchorPointInPixels()
{ {
return m_tAnchorPoint; return m_tAnchorPointInPixels;
} }
/// @todo
/// contentSize getter
CGSize CCNode::getContentSize()
{
return m_tContentSize;
}
/// @todo contentSize setter
void CCNode::setContentSize(CGSize size) void CCNode::setContentSize(CGSize size)
{ {
//if( ! CGSizeEqualToSize(size, m_contentSize) ) //if( ! CGSizeEqualToSize(size, m_contentSize) )
@ -191,82 +273,76 @@ void CCNode::setContentSize(CGSize size)
//} //}
} }
CGSize CCNode::getContentSize()
{
return m_tContentSize;
}
/// @todo
//CGRect CCNode::boundingBox()
//{
// CGRect rect = CGRectMake(0, 0, m_contentSize.width, m_contentSize.height);
// return CGRectApplyAffineTransform(rect, nodeToParentTransform());
//}
/// @todo
//float CCNode::scale()
//{
// UXAssert( m_scaleX == m_scaleY, L"CocosNode#scale. ScaleX != ScaleY. Don't know which one to return");
// return m_scaleX;
//}
void CCNode::setScale(float scale) /// isRunning getter
bool CCNode::getIsRunning()
{ {
m_fScaleX = m_fScaleY = scale; return m_bIsRunning;
}
/// parent getter
CCNode * CCNode::getParent()
{
return m_pParent;
}
/// parent setter
void CCNode::setParent(CCNode * var)
{
m_pParent = var;
}
/// isRelativeAnchorPoint getter
bool CCNode::getIsRelativeAnchorPoint()
{
return m_bIsRelativeAnchorPoint;
}
/// isRelativeAnchorPoint setter
void CCNode::setIsRelativeAnchorPoint(bool newValue)
{
m_bIsRelativeAnchorPoint = newValue;
m_bIsTransformDirty = m_bIsInverseDirty = true; m_bIsTransformDirty = m_bIsInverseDirty = true;
#ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX #ifdef CCX_NODE_TRANSFORM_USING_AFFINE_MATRIX
m_bIsTransformGLDirty = true; m_bIsTransformGLDirty = true;
#endif #endif
} }
/// @todo /// tag getter
//UxMutableArray* CCNode::children()
//{
// return m_pChildrenArray;
//}
void CCNode::setParent(CCNode* pParentNode)
{
m_pParent = pParentNode;
}
CCNode* CCNode::getParent()
{
return m_pParent;
}
int CCNode::getTag() int CCNode::getTag()
{ {
return m_iTag; return m_iTag;
} }
void CCNode::setTag(int tag) /// tag setter
void CCNode::setTag(int var)
{ {
m_iTag = tag; m_iTag = var;
} }
int CCNode::getZOrder() /// userData getter
void * CCNode::getUserData()
{ {
return m_iZOrder; return m_pUserData;
} }
void CCNode::setVertexZ(float z) /// userData setter
void CCNode::setUserData(void *var)
{ {
m_fVertexZ = z; m_pUserData = var;
} }
float CCNode::getVertexZ()
{
return m_fVertexZ;
}
CGPoint CCNode::getAnchorPointInPixels()
{
return m_tAnchorPointInPixels;
}
bool CCNode::getIsRunning()
{
return m_bIsRunning; /// @todo
} //CGRect CCNode::boundingBox()
//{
// CGRect rect = CGRectMake(0, 0, m_contentSize.width, m_contentSize.height);
// return CGRectApplyAffineTransform(rect, nodeToParentTransform());
//}
/** @todo /** @todo
@ -278,37 +354,13 @@ bool CCNode::getIsRunning()
*/ */
/** @todo
@synthesize children = children_;
@synthesize visible=visible_;
@synthesize parent=parent_;
@synthesize grid=grid_;
@synthesize zOrder=zOrder_;
@synthesize tag=tag_;
@synthesize vertexZ = vertexZ_;
@synthesize isRunning=isRunning_;
@synthesize rotation=rotation_, scaleX=scaleX_, scaleY=scaleY_, position=position_;
@synthesize anchorPointInPixels=anchorPointInPixels_, isRelativeAnchorPoint=isRelativeAnchorPoint_;
@synthesize userData;
*/
float CCNode::getScale(void)
{
///@todo NSAssert( scaleX_ == scaleY_, @"CCNode#scale. ScaleX != ScaleY. Don't know which one to return");
return m_fScale;
}
CCNode * CCNode::node(void) CCNode * CCNode::node(void)
{ {
/// @todo return [[[self alloc] init] autorelease]; /// @todo return [[[self alloc] init] autorelease];
return NULL; CCNode * pNode = new CCNode();
pNode->autorelease();
return pNode;
} }
void CCNode::cleanup() void CCNode::cleanup()
@ -356,25 +408,7 @@ void CCNode::childrenAlloc(void)
{ {
/// @todo children_ = [[CCArray alloc] initWithCapacity:4]; /// @todo children_ = [[CCArray alloc] initWithCapacity:4];
} }
/** @todo no declare in class
// camera: lazy alloc
CCCamera* camera
{
if( ! camera_ ) {
camera_ = [[CCCamera alloc] init];
// by default, center camera at the Sprite's anchor point
// [camera_ setCenterX:anchorPointInPixels_.x centerY:anchorPointInPixels_.y centerZ:0];
// [camera_ setEyeX:anchorPointInPixels_.x eyeY:anchorPointInPixels_.y eyeZ:1];
// [camera_ setCenterX:0 centerY:0 centerZ:0];
// [camera_ setEyeX:0 eyeY:0 eyeZ:1];
}
return camera_;
}
*/
CCNode* CCNode::getChildByTag(int aTag) CCNode* CCNode::getChildByTag(int aTag)
{ {
/** @todo /** @todo
@ -804,7 +838,7 @@ void CCNode::pauseSchedulerAndActions()
} }
/** @todo /** @todo
- (CGAffineTransform)nodeToParentTransform CGAffineTransform CCNode::nodeToParentTransform(void)
{ {
if ( isTransformDirty_ ) { if ( isTransformDirty_ ) {
@ -827,8 +861,8 @@ void CCNode::pauseSchedulerAndActions()
} }
return transform_; return transform_;
} }*/
/** @todo
- (CGAffineTransform)parentToNodeTransform - (CGAffineTransform)parentToNodeTransform
{ {
if ( isInverseDirty_ ) { if ( isInverseDirty_ ) {
@ -837,8 +871,8 @@ void CCNode::pauseSchedulerAndActions()
} }
return inverse_; return inverse_;
} }*/
/** @todo
- (CGAffineTransform)nodeToWorldTransform - (CGAffineTransform)nodeToWorldTransform
{ {
CGAffineTransform t = [self nodeToParentTransform]; CGAffineTransform t = [self nodeToParentTransform];
@ -847,50 +881,57 @@ void CCNode::pauseSchedulerAndActions()
t = CGAffineTransformConcat(t, [p nodeToParentTransform]); t = CGAffineTransformConcat(t, [p nodeToParentTransform]);
return t; return t;
} }*/
/** @todo
- (CGAffineTransform)worldToNodeTransform - (CGAffineTransform)worldToNodeTransform
{ {
return CGAffineTransformInvert([self nodeToWorldTransform]); return CGAffineTransformInvert([self nodeToWorldTransform]);
}*/
CGPoint CCNode::convertToNodeSpace(CGPoint worldPoint)
{
/// @todo return CGPointApplyAffineTransform(worldPoint, [self worldToNodeTransform]);
return CGPoint(0,0);
} }
- (CGPoint)convertToNodeSpace:(CGPoint)worldPoint CGPoint CCNode::convertToWorldSpace(CGPoint nodePoint)
{ {
return CGPointApplyAffineTransform(worldPoint, [self worldToNodeTransform]); /// @todo return CGPointApplyAffineTransform(nodePoint, [self nodeToWorldTransform]);
return CGPoint(0,0);
} }
- (CGPoint)convertToWorldSpace:(CGPoint)nodePoint CGPoint CCNode::convertToNodeSpaceAR(CGPoint worldPoint)
{
return CGPointApplyAffineTransform(nodePoint, [self nodeToWorldTransform]);
}
- (CGPoint)convertToNodeSpaceAR:(CGPoint)worldPoint
{ {
/** @todo
CGPoint nodePoint = [self convertToNodeSpace:worldPoint]; CGPoint nodePoint = [self convertToNodeSpace:worldPoint];
return ccpSub(nodePoint, anchorPointInPixels_); return ccpSub(nodePoint, anchorPointInPixels_);*/
return CGPoint(0,0);
} }
- (CGPoint)convertToWorldSpaceAR:(CGPoint)nodePoint CGPoint CCNode::convertToWorldSpaceAR(CGPoint nodePoint)
{ {
/** @todo
nodePoint = ccpAdd(nodePoint, anchorPointInPixels_); nodePoint = ccpAdd(nodePoint, anchorPointInPixels_);
return [self convertToWorldSpace:nodePoint]; return [self convertToWorldSpace:nodePoint];*/
return CGPoint(0,0);
} }
/** @todo no declare in .h file
- (CGPoint)convertToWindowSpace:(CGPoint)nodePoint CGPoint CCNode::convertToWindowSpace(CGPoint nodePoint)
{ {
CGPoint worldPoint = [self convertToWorldSpace:nodePoint]; CGPoint worldPoint = [self convertToWorldSpace:nodePoint];
return [[CCDirector sharedDirector] convertToUI:worldPoint]; return [[CCDirector sharedDirector] convertToUI:worldPoint];
} }*/
// convenience methods which take a UITouch instead of CGPoint // convenience methods which take a UITouch instead of CGPoint
/** @todo
- (CGPoint)convertTouchToNodeSpace:(UITouch *)touch - (CGPoint)convertTouchToNodeSpace:(UITouch *)touch
{ {
CGPoint point = [touch locationInView: [touch view]]; CGPoint point = [touch locationInView: [touch view]];
point = [[CCDirector sharedDirector] convertToGL: point]; point = [[CCDirector sharedDirector] convertToGL: point];
return [self convertToNodeSpace:point]; return [self convertToNodeSpace:point];
} }*/
/** @todo
- (CGPoint)convertTouchToNodeSpaceAR:(UITouch *)touch - (CGPoint)convertTouchToNodeSpaceAR:(UITouch *)touch
{ {
CGPoint point = [touch locationInView: [touch view]]; CGPoint point = [touch locationInView: [touch view]];

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@ -45,6 +45,10 @@ class CCLayer : public CCNode//, public UIAccelerometerDelegate, public CCStanda
public: public:
CCLayer(); CCLayer();
virtual ~CCLayer(); virtual ~CCLayer();
virtual void onEnter();
virtual void onExit();
/** If isTouchEnabled, this method is called onEnter. Override it to change the /** If isTouchEnabled, this method is called onEnter. Override it to change the
way CCLayer receives touch events. way CCLayer receives touch events.
( Default: [[TouchDispatcher sharedDispatcher] addStandardDelegate:self priority:0] ) ( Default: [[TouchDispatcher sharedDispatcher] addStandardDelegate:self priority:0] )
@ -91,6 +95,9 @@ public:
CCColorLayer(); CCColorLayer();
virtual ~CCColorLayer(); virtual ~CCColorLayer();
virtual void draw();
virtual void setContentSize(CGSize var);
/** creates a CCLayer with color, width and height */ /** creates a CCLayer with color, width and height */
static CCColorLayer * layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height); static CCColorLayer * layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height);
/** creates a CCLayer with color. Width and height are the window size. */ /** creates a CCLayer with color. Width and height are the window size. */
@ -111,11 +118,14 @@ public:
void changeWidthAndHeight(GLfloat w ,GLfloat h); void changeWidthAndHeight(GLfloat w ,GLfloat h);
/** Opacity: conforms to CCRGBAProtocol protocol */ /** Opacity: conforms to CCRGBAProtocol protocol */
CCX_PROPERTY_READONLY(GLubyte, m_cOpacity, Opacity) CCX_PROPERTY(GLubyte, m_cOpacity, Opacity)
/** Opacity: conforms to CCRGBAProtocol protocol */ /** Opacity: conforms to CCRGBAProtocol protocol */
CCX_PROPERTY_READONLY(ccColor3B, m_tColor, Color) CCX_PROPERTY(ccColor3B, m_tColor, Color)
/** BlendFunction. Conforms to CCBlendProtocol protocol */ /** BlendFunction. Conforms to CCBlendProtocol protocol */
CCX_PROPERTY(ccBlendFunc, m_tBlendFunc, BlendFunc) CCX_PROPERTY(ccBlendFunc, m_tBlendFunc, BlendFunc)
private :
void updateColor();
}; };
/** CCMultipleLayer is a CCLayer with the ability to multiplex it's children. /** CCMultipleLayer is a CCLayer with the ability to multiplex it's children.
@ -127,7 +137,7 @@ class CCMultiplexLayer : public CCLayer
{ {
protected: protected:
unsigned int m_iEnabledLayer; unsigned int m_iEnabledLayer;
NSMutableArray * m_tLayers; NSMutableArray * m_pLayers;
public: public:
CCMultiplexLayer(); CCMultiplexLayer();

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@ -92,8 +92,8 @@ Camera:
- Each node has a camera. By default it points to the center of the CCNode. - Each node has a camera. By default it points to the center of the CCNode.
*/ */
class CCNode{ class CCNode : public NSObject
{
// variable property // variable property
/** The z order of the node relative to it's "brothers": children of the same parent */ /** The z order of the node relative to it's "brothers": children of the same parent */
@ -135,7 +135,7 @@ class CCNode{
CCX_PROPERTY(CCGridBase *, m_pGrid, Grid) CCX_PROPERTY(CCGridBase *, m_pGrid, Grid)
/** Whether of not the node is visible. Default is true */ /** Whether of not the node is visible. Default is true */
CCX_PROPERTY(bool, m_bIsVisible, Visibility) CCX_PROPERTY(bool, m_bIsVisible, IsVisible)
/** anchorPoint is the point around which all transformations and positioning manipulations take place. /** anchorPoint is the point around which all transformations and positioning manipulations take place.
It's like a pin in the node where it is "attached" to its parent. It's like a pin in the node where it is "attached" to its parent.
@ -149,7 +149,7 @@ class CCNode{
/** The anchorPoint in absolute pixels. /** The anchorPoint in absolute pixels.
Since v0.8 you can only read it. If you wish to modify it, use anchorPoint instead Since v0.8 you can only read it. If you wish to modify it, use anchorPoint instead
*/ */
CCX_PROPERTY(CGPoint, m_tAnchorPointInPixels, AnchorPointInPixels) CCX_PROPERTY_READONLY(CGPoint, m_tAnchorPointInPixels, AnchorPointInPixels)
/** The untransformed size of the node. /** The untransformed size of the node.
The contentSize remains the same no matter the node is scaled or rotated. The contentSize remains the same no matter the node is scaled or rotated.
@ -221,7 +221,7 @@ public:
If the CCNode enters the 'stage' with a transition, this callback is called when the transition starts. If the CCNode enters the 'stage' with a transition, this callback is called when the transition starts.
During onEnter you can't a "sister/brother" node. During onEnter you can't a "sister/brother" node.
*/ */
void onEnter(); virtual void onEnter();
/** callback that is called when the CCNode enters in the 'stage'. /** callback that is called when the CCNode enters in the 'stage'.
If the CCNode enters the 'stage' with a transition, this callback is called when the transition finishes. If the CCNode enters the 'stage' with a transition, this callback is called when the transition finishes.
@since v0.8 @since v0.8
@ -231,7 +231,7 @@ public:
If the CCNode leaves the 'stage' with a transition, this callback is called when the transition finishes. If the CCNode leaves the 'stage' with a transition, this callback is called when the transition finishes.
During onExit you can't a "sister/brother" node. During onExit you can't a "sister/brother" node.
*/ */
void onExit(); virtual void onExit();
// composition: ADD // composition: ADD
@ -291,8 +291,10 @@ public:
/** Stops all running actions and schedulers /** Stops all running actions and schedulers
@since v0.8 @since v0.8
*/ */
void cleanup(void); virtual void cleanup(void);
// @todo no declare in objc,but delcare in .m file
virtual void dealloc(void);
// draw // draw

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@ -43,7 +43,6 @@ class CCScene : public CCNode
public: public:
CCScene(); CCScene();
virtual ~CCScene(); virtual ~CCScene();
}; };
#endif // __CCSCENE_H__ #endif // __CCSCENE_H__

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@ -38,6 +38,8 @@ class CCTransitionEaseScene : public NSObject
@since v0.8.2 @since v0.8.2
*/ */
public: public:
CCTransitionEaseScene();
virtual ~CCTransitionEaseScene();
virtual CCIntervalAction * easeActionWithAction(CCIntervalAction * action); virtual CCIntervalAction * easeActionWithAction(CCIntervalAction * action);
}; };
@ -60,13 +62,22 @@ class CCTransitionScene : public CCScene
{ {
protected: protected:
CCScene * m_tInScene; CCScene * m_pInScene;
CCScene * m_tOutScene; CCScene * m_pOutScene;
ccTime m_fDuration; ccTime m_fDuration;
BOOL m_bIsInSceneOnTop; bool m_bIsInSceneOnTop;
BOOL m_bIsSendCleanupToScene; bool m_bIsSendCleanupToScene;
public: public:
CCTransitionScene();
virtual ~CCTransitionScene();
virtual void draw();
virtual void onEnter();
virtual void onExit();
virtual void cleanup();
virtual void dealloc();
/** creates a base transition with duration and incoming scene */ /** creates a base transition with duration and incoming scene */
static CCTransitionScene * transitionWithDurationAndScene(ccTime t, CCScene *scene); static CCTransitionScene * transitionWithDurationAndScene(ccTime t, CCScene *scene);
@ -78,6 +89,11 @@ public:
/** used by some transitions to hide the outter scene */ /** used by some transitions to hide the outter scene */
void hideOutShowIn(void); void hideOutShowIn(void);
private:
void sceneOrder();
void setNewScene(ccTime dt);
}; };
/** A CCTransition that supports orientation like. /** A CCTransition that supports orientation like.
@ -89,8 +105,11 @@ protected:
tOrientation m_tOrientation; tOrientation m_tOrientation;
public: public:
CCOrientedTransitionScene();
~CCOrientedTransitionScene();
/** creates a base transition with duration and incoming scene */ /** creates a base transition with duration and incoming scene */
virtual CCOrientedTransitionScene * transitionWithDurationAndScene(ccTime t,CCScene* scene, tOrientation orientation); static CCOrientedTransitionScene * transitionWithDurationAndScene(ccTime t,CCScene* scene, tOrientation orientation);
/** initializes a transition with duration and incoming scene */ /** initializes a transition with duration and incoming scene */
virtual CCOrientedTransitionScene * initWithDurationAndScene(ccTime t,CCScene* scene,tOrientation orientation); virtual CCOrientedTransitionScene * initWithDurationAndScene(ccTime t,CCScene* scene,tOrientation orientation);
}; };
@ -103,6 +122,7 @@ class CCRotoZoomTransition : public CCTransitionScene
public: public:
CCRotoZoomTransition(); CCRotoZoomTransition();
virtual ~CCRotoZoomTransition(); virtual ~CCRotoZoomTransition();
virtual void onEnter();
}; };
/** CCJumpZoomTransition: /** CCJumpZoomTransition:
@ -113,6 +133,7 @@ class CCJumpZoomTransition : public CCTransitionScene
public: public:
CCJumpZoomTransition(); CCJumpZoomTransition();
virtual ~CCJumpZoomTransition(); virtual ~CCJumpZoomTransition();
virtual void onEnter();
}; };
/** CCMoveInLTransition: /** CCMoveInLTransition:
@ -126,7 +147,11 @@ public:
/** initializes the scenes */ /** initializes the scenes */
virtual void initScenes(void); virtual void initScenes(void);
/** returns the action that will be performed */ /** returns the action that will be performed */
virtual CCIntervalAction* action(void); CCIntervalAction* action(void);
virtual CCIntervalAction* easeActionWithAction(CCIntervalAction * action);
virtual void onEnter();
}; };
/** CCMoveInRTransition: /** CCMoveInRTransition:
@ -137,6 +162,7 @@ class CCMoveInRTransition : public CCMoveInLTransition
public: public:
CCMoveInRTransition(); CCMoveInRTransition();
virtual ~CCMoveInRTransition(); virtual ~CCMoveInRTransition();
virtual void initScenes();
}; };
/** CCMoveInTTransition: /** CCMoveInTTransition:
@ -147,6 +173,7 @@ class CCMoveInTTransition : public CCMoveInLTransition
public: public:
CCMoveInTTransition(); CCMoveInTTransition();
virtual ~CCMoveInTTransition(); virtual ~CCMoveInTTransition();
virtual void initScenes();
}; };
/** CCMoveInBTransition: /** CCMoveInBTransition:
@ -157,6 +184,7 @@ class CCMoveInBTransition : public CCMoveInLTransition
public: public:
CCMoveInBTransition(); CCMoveInBTransition();
virtual ~CCMoveInBTransition(); virtual ~CCMoveInBTransition();
virtual void initScenes();
}; };
/** CCSlideInLTransition: /** CCSlideInLTransition:
@ -172,6 +200,10 @@ public:
virtual void initScenes(void); virtual void initScenes(void);
/** returns the action that will be performed by the incomming and outgoing scene */ /** returns the action that will be performed by the incomming and outgoing scene */
virtual CCIntervalAction* action(void); virtual CCIntervalAction* action(void);
virtual void onEnter();
virtual void sceneOrder();
virtual CCIntervalAction* easeActionWithAction(CCIntervalAction * action);
}; };
/** CCSlideInRTransition: /** CCSlideInRTransition:
@ -182,6 +214,13 @@ class CCSlideInRTransition : public CCSlideInLTransition
public: public:
CCSlideInRTransition(); CCSlideInRTransition();
virtual ~CCSlideInRTransition(); virtual ~CCSlideInRTransition();
/** initializes the scenes */
virtual void initScenes(void);
/** returns the action that will be performed by the incomming and outgoing scene */
virtual CCIntervalAction* action(void);
virtual void sceneOrder();
}; };
/** CCSlideInBTransition: /** CCSlideInBTransition:
@ -192,6 +231,13 @@ class CCSlideInBTransition : public CCSlideInLTransition
public: public:
CCSlideInBTransition(); CCSlideInBTransition();
virtual ~CCSlideInBTransition(); virtual ~CCSlideInBTransition();
/** initializes the scenes */
virtual void initScenes(void);
/** returns the action that will be performed by the incomming and outgoing scene */
virtual CCIntervalAction* action(void);
virtual void sceneOrder();
}; };
/** CCSlideInTTransition: /** CCSlideInTTransition:
@ -202,6 +248,13 @@ class CCSlideInTTransition : public CCSlideInLTransition
public: public:
CCSlideInTTransition(); CCSlideInTTransition();
virtual ~CCSlideInTTransition(); virtual ~CCSlideInTTransition();
/** initializes the scenes */
virtual void initScenes(void);
/** returns the action that will be performed by the incomming and outgoing scene */
virtual CCIntervalAction* action(void);
virtual void sceneOrder();
}; };
/** /**
@ -212,6 +265,9 @@ class CCShrinkGrowTransition : public CCTransitionScene , public CCTransitionEas
public: public:
CCShrinkGrowTransition(); CCShrinkGrowTransition();
virtual ~CCShrinkGrowTransition(); virtual ~CCShrinkGrowTransition();
virtual void onEnter();
virtual CCIntervalAction* easeActionWithAction(CCIntervalAction * action);
}; };
/** CCFlipXTransition: /** CCFlipXTransition:
@ -223,6 +279,8 @@ class CCFlipXTransition : public CCOrientedTransitionScene
public: public:
CCFlipXTransition(); CCFlipXTransition();
virtual ~CCFlipXTransition(); virtual ~CCFlipXTransition();
virtual void onEnter();
}; };
/** CCFlipYTransition: /** CCFlipYTransition:
@ -234,6 +292,8 @@ class CCFlipYTransition : public CCOrientedTransitionScene
public: public:
CCFlipYTransition(); CCFlipYTransition();
virtual ~CCFlipYTransition(); virtual ~CCFlipYTransition();
virtual void onEnter();
}; };
/** CCFlipAngularTransition: /** CCFlipAngularTransition:
@ -245,6 +305,8 @@ class CCFlipAngularTransition : public CCOrientedTransitionScene
public: public:
CCFlipAngularTransition(); CCFlipAngularTransition();
virtual ~CCFlipAngularTransition(); virtual ~CCFlipAngularTransition();
virtual void onEnter();
}; };
/** CCZoomFlipXTransition: /** CCZoomFlipXTransition:
@ -256,6 +318,8 @@ class CCZoomFlipXTransition : public CCOrientedTransitionScene
public: public:
CCZoomFlipXTransition(); CCZoomFlipXTransition();
virtual ~CCZoomFlipXTransition(); virtual ~CCZoomFlipXTransition();
virtual void onEnter();
}; };
/** CCZoomFlipYTransition: /** CCZoomFlipYTransition:
@ -267,6 +331,8 @@ class CCZoomFlipYTransition : public CCOrientedTransitionScene
public: public:
CCZoomFlipYTransition(); CCZoomFlipYTransition();
virtual ~CCZoomFlipYTransition(); virtual ~CCZoomFlipYTransition();
virtual void onEnter();
}; };
/** CCZoomFlipAngularTransition: /** CCZoomFlipAngularTransition:
@ -278,6 +344,8 @@ class CCZoomFlipAngularTransition : public CCOrientedTransitionScene
public: public:
CCZoomFlipAngularTransition(); CCZoomFlipAngularTransition();
virtual ~CCZoomFlipAngularTransition(); virtual ~CCZoomFlipAngularTransition();
virtual void onEnter();
}; };
/** CCFadeTransition: /** CCFadeTransition:
@ -299,6 +367,10 @@ public:
static CCFadeTransition* transitionWithDurationAndColor(ccTime duration,CCScene* scene, ccColor3B color); static CCFadeTransition* transitionWithDurationAndColor(ccTime duration,CCScene* scene, ccColor3B color);
/** initializes the transition with a duration and with an RGB color */ /** initializes the transition with a duration and with an RGB color */
CCFadeTransition* initWithDurationAndColor(ccTime duration, CCScene*scene ,ccColor3B color); CCFadeTransition* initWithDurationAndColor(ccTime duration, CCScene*scene ,ccColor3B color);
virtual CCFadeTransition * initWithDurationAndScene(ccTime t,CCScene* scene);
virtual void onEnter();
virtual void onExit();
}; };
/** /**
@ -311,6 +383,10 @@ class CCCrossFadeTransition : public CCTransitionScene
public : public :
CCCrossFadeTransition(); CCCrossFadeTransition();
virtual ~CCCrossFadeTransition(); virtual ~CCCrossFadeTransition();
virtual void draw();
virtual void onEnter();
virtual void onExit();
}; };
/** CCTurnOffTilesTransition: /** CCTurnOffTilesTransition:
@ -321,6 +397,10 @@ class CCTurnOffTilesTransition : public CCTransitionScene ,public CCTransitionEa
public : public :
CCTurnOffTilesTransition(); CCTurnOffTilesTransition();
virtual ~CCTurnOffTilesTransition(); virtual ~CCTurnOffTilesTransition();
virtual void sceneOrder();
virtual void onEnter();
CCIntervalAction * easeActionWithAction(CCIntervalAction * action);
}; };
/** CCSplitColsTransition: /** CCSplitColsTransition:
@ -333,6 +413,8 @@ public:
virtual ~CCSplitColsTransition(); virtual ~CCSplitColsTransition();
virtual CCIntervalAction* action(void); virtual CCIntervalAction* action(void);
virtual void onEnter();
virtual CCIntervalAction * easeActionWithAction(CCIntervalAction * action);
}; };
/** CCSplitRowsTransition: /** CCSplitRowsTransition:
@ -343,6 +425,8 @@ class CCSplitRowsTransition : public CCSplitColsTransition
public: public:
CCSplitRowsTransition(); CCSplitRowsTransition();
virtual ~CCSplitRowsTransition(); virtual ~CCSplitRowsTransition();
virtual CCIntervalAction* action(void);
}; };
/** CCFadeTRTransition: /** CCFadeTRTransition:
@ -354,6 +438,10 @@ public:
CCFadeTRTransition(); CCFadeTRTransition();
virtual ~CCFadeTRTransition(); virtual ~CCFadeTRTransition();
virtual CCIntervalAction* actionWithSize(ccGridSize size); virtual CCIntervalAction* actionWithSize(ccGridSize size);
virtual void sceneOrder();
virtual void onEnter();
virtual CCIntervalAction* easeActionWithAction(CCIntervalAction * action);
}; };
/** CCFadeBLTransition: /** CCFadeBLTransition:
@ -364,6 +452,7 @@ class CCFadeBLTransition : public CCFadeTRTransition
public: public:
CCFadeBLTransition(); CCFadeBLTransition();
virtual ~CCFadeBLTransition(); virtual ~CCFadeBLTransition();
virtual CCIntervalAction* actionWithSize(ccGridSize size);
}; };
/** CCFadeUpTransition: /** CCFadeUpTransition:
@ -374,6 +463,7 @@ class CCFadeUpTransition : public CCFadeTRTransition
public: public:
CCFadeUpTransition(); CCFadeUpTransition();
virtual ~CCFadeUpTransition(); virtual ~CCFadeUpTransition();
virtual CCIntervalAction* actionWithSize(ccGridSize size);
}; };
/** CCFadeDownTransition: /** CCFadeDownTransition:
@ -384,6 +474,7 @@ class CCFadeDownTransition : public CCFadeTRTransition
public: public:
CCFadeDownTransition(); CCFadeDownTransition();
virtual ~CCFadeDownTransition(); virtual ~CCFadeDownTransition();
virtual CCIntervalAction* actionWithSize(ccGridSize size);
}; };
#endif // __CCTRANSITION_H__ #endif // __CCTRANSITION_H__

View File

@ -25,3 +25,353 @@ THE SOFTWARE.
#include "CCLayer.h" #include "CCLayer.h"
using namespace std; using namespace std;
// CCLayer
CCLayer::CCLayer()
{
/// @todo
}
CCLayer::~CCLayer()
{
/// @todo
}
/// Touch and Accelerometer related
void CCLayer::registerWithTouchDispatcher()
{
/// @todo [[CCTouchDispatcher sharedDispatcher] addStandardDelegate:self priority:0];
}
/// isTouchEnabled getter
bool CCLayer::getIsTouchEnabled()
{
return m_bIsTouchEnabled;
}
/// isTouchEnabled setter
void CCLayer::setIsTouchEnabled(bool enabled)
{
/** @todo
if( isTouchEnabled != enabled ) {
isTouchEnabled = enabled;
if( isRunning_ ) {
if( enabled )
[self registerWithTouchDispatcher];
else
[[CCTouchDispatcher sharedDispatcher] removeDelegate:self];
}
}*/
}
/// isAccelerometerEnabled getter
bool CCLayer::getIsAccelerometerEnabled()
{
return m_bIsAccelerometerEnabled;
}
/// isAccelerometerEnabled setter
void CCLayer::setIsAccelerometerEnabled(bool enabled)
{
/** @todo
if( enabled != isAccelerometerEnabled ) {
isAccelerometerEnabled = enabled;
if( isRunning_ ) {
if( enabled )
[[UIAccelerometer sharedAccelerometer] setDelegate:self];
else
[[UIAccelerometer sharedAccelerometer] setDelegate:nil];
}
}*/
}
/// Callbacks
void CCLayer::onEnter()
{
/** @todo
// register 'parent' nodes first
// since events are propagated in reverse order
if (isTouchEnabled)
[self registerWithTouchDispatcher];
// then iterate over all the children
[super onEnter];
if( isAccelerometerEnabled )
[[UIAccelerometer sharedAccelerometer] setDelegate:self];*/
}
void CCLayer::onExit()
{
/**
if( isTouchEnabled )
[[CCTouchDispatcher sharedDispatcher] removeDelegate:self];
if( isAccelerometerEnabled )
[[UIAccelerometer sharedAccelerometer] setDelegate:nil];
[super onExit];*/
}
/** @todo
-(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
NSAssert(NO, @"Layer#ccTouchBegan override me");
return YES;
}*/
/// ColorLayer
CCColorLayer::CCColorLayer()
{
/// @todo
}
CCColorLayer::~CCColorLayer()
{
/// @todo
}
// Opacity and RGB color protocol
/// opacity getter
GLubyte CCColorLayer::getOpacity()
{
return m_cOpacity;
}
/// opacity setter
void CCColorLayer::setOpacity(GLubyte var)
{
m_cOpacity = var;
updateColor();
}
/// color getter
ccColor3B CCColorLayer::getColor()
{
return m_tColor;
}
/// color setter
void CCColorLayer::setColor(ccColor3B var)
{
m_tColor = var;
updateColor();
}
/// blendFunc getter
ccBlendFunc CCColorLayer::getBlendFunc()
{
return m_tBlendFunc;
}
/// blendFunc setter
void CCColorLayer::setBlendFunc(ccBlendFunc var)
{
m_tBlendFunc = var;
}
CCColorLayer * CCColorLayer::layerWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height)
{
/// @todo return [[[self alloc] initWithColor:color width:w height:h] autorelease];
CCColorLayer * pLayer = new CCColorLayer();
pLayer->initWithColorWidthHeight(color,width,height);
pLayer->autorelease();
return pLayer;
}
CCColorLayer * CCColorLayer::layerWithColor(ccColor4B color)
{
/// @todo return [[[self alloc] initWithColor:color] autorelease];
CCColorLayer * pLayer = new CCColorLayer();
pLayer->initWithColor(color);
pLayer->autorelease();
return pLayer;
}
CCColorLayer* CCColorLayer::initWithColorWidthHeight(ccColor4B color, GLfloat width, GLfloat height)
{
/** @todo
if( (self=[super init]) ) {
// default blend function
blendFunc_ = (ccBlendFunc) { CC_BLEND_SRC, CC_BLEND_DST };
color_.r = color.r;
color_.g = color.g;
color_.b = color.b;
opacity_ = color.a;
for (NSUInteger i=0; i<sizeof(squareVertices) / sizeof( squareVertices[0]); i++ )
squareVertices[i] = 0.0f;
[self updateColor];
[self setContentSize:CGSizeMake(w,h)];
}
return self;*/
return NULL;
}
CCColorLayer * CCColorLayer::initWithColor(ccColor4B color)
{
/** @todo
CGSize s = [[CCDirector sharedDirector] winSize];
return [self initWithColor:color width:s.width height:s.height];*/
return NULL;
}
/// override contentSize
void CCColorLayer::setContentSize(CGSize size)
{
/** @todo
squareVertices[2] = size.width;
squareVertices[5] = size.height;
squareVertices[6] = size.width;
squareVertices[7] = size.height;
[super setContentSize:size];*/
}
void CCColorLayer::changeWidthAndHeight(GLfloat w ,GLfloat h)
{
/// @todo [self setContentSize:CGSizeMake(w,h)];
}
void CCColorLayer::changeWidth(GLfloat w)
{
/// @todo [self setContentSize:CGSizeMake(w,contentSize_.height)];
}
void CCColorLayer::changeHeight(GLfloat h)
{
/// @todo [self setContentSize:CGSizeMake(contentSize_.width,h)];
}
void CCColorLayer::updateColor()
{
/** @todo
for( NSUInteger i=0; i < sizeof(squareColors) / sizeof(squareColors[0]);i++ )
{
if( i % 4 == 0 )
squareColors[i] = color_.r;
else if( i % 4 == 1)
squareColors[i] = color_.g;
else if( i % 4 ==2 )
squareColors[i] = color_.b;
else
squareColors[i] = opacity_;
}*/
}
void CCColorLayer::draw()
{
/** @todo
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_VERTEX_ARRAY, GL_COLOR_ARRAY
// Unneeded states: GL_TEXTURE_2D, GL_TEXTURE_COORD_ARRAY
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_TEXTURE_2D);
glVertexPointer(2, GL_FLOAT, 0, squareVertices);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, squareColors);
BOOL newBlend = NO;
if( blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST ) {
newBlend = YES;
glBlendFunc(blendFunc_.src, blendFunc_.dst);
}
else if( opacity_ != 255 ) {
newBlend = YES;
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
if( newBlend )
glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
// restore default GL state
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);*/
}
/// MultiplexLayer
CCMultiplexLayer::CCMultiplexLayer()
{
/// @todo
}
CCMultiplexLayer::~CCMultiplexLayer()
{
/// @todo
}
CCMultiplexLayer * CCMultiplexLayer::layerWithLayers(CCLayer * layer, ...)
{
/** @todo va_list args;
va_start(args,layer);
id s = [[[self alloc] initWithLayers: layer vaList:args] autorelease];
va_end(args);
return s;*/
return NULL;
}
CCMultiplexLayer * CCMultiplexLayer::initWithLayers(CCLayer *layer, va_list params)
{
/** @todo
if( (self=[super init]) ) {
layers = [[NSMutableArray arrayWithCapacity:5] retain];
[layers addObject: layer];
CCLayer *l = va_arg(params,CCLayer*);
while( l ) {
[layers addObject: l];
l = va_arg(params,CCLayer*);
}
enabledLayer = 0;
[self addChild: [layers objectAtIndex: enabledLayer]];
}
return self;*/
return NULL;
}
/** @todo
-(void) dealloc
{
[layers release];
[super dealloc];
}*/
void CCMultiplexLayer::switchTo(unsigned int n)
{
/** @todo
NSAssert( n < [layers count], @"Invalid index in MultiplexLayer switchTo message" );
[self removeChild: [layers objectAtIndex:enabledLayer] cleanup:YES];
enabledLayer = n;
[self addChild: [layers objectAtIndex:n]]; */
}
void CCMultiplexLayer::switchToAndReleaseMe(unsigned int n)
{
/** @todo
NSAssert( n < [layers count], @"Invalid index in MultiplexLayer switchTo message" );
[self removeChild: [layers objectAtIndex:enabledLayer] cleanup:YES];
[layers replaceObjectAtIndex:enabledLayer withObject:[NSNull null]];
enabledLayer = n;
[self addChild: [layers objectAtIndex:n]]; */
}

View File

@ -25,3 +25,13 @@ THE SOFTWARE.
#include "CCScene.h" #include "CCScene.h"
using namespace std; using namespace std;
CCScene::CCScene()
{
/// @todo
}
CCScene::~CCScene()
{
/// @todo
}

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