do not export getBoneCurves

This commit is contained in:
yangxiao 2015-03-27 09:15:45 +08:00
parent 8d24ea7efe
commit 1d08c514ee
1 changed files with 1 additions and 1 deletions

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@ -38,7 +38,7 @@ classes = Animate3D Sprite3D Animation3D Skeleton3D ^Mesh$ AttachNode BillBoard
skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer], skip = Mesh::[create getAABB getVertexBuffer hasVertexAttrib getSkin getMeshIndexData getGLProgramState getPrimitiveType getIndexCount getIndexFormat getIndexBuffer],
Sprite3D::[getSkin getAABB getMeshArrayByName createAsync], Sprite3D::[getSkin getAABB getMeshArrayByName createAsync],
Skeleton3D::[create], Skeleton3D::[create],
Animation3D::[getBoneCurveByName], Animation3D::[getBoneCurveByName getBoneCurves],
BillBoard::[draw], BillBoard::[draw],
Sprite3DCache::[addSprite3DData getSpriteData] Sprite3DCache::[addSprite3DData getSpriteData]