mirror of https://github.com/axmolengine/axmol.git
Update CCEventTouch.h
MAX_TOUCHES=5 is less than most touch devices, iPad/Android tablets can almost all handle all 10-11 touches. Perhaps a value of 15 would be better? Note: There is a #define IOS_MAX_TOUCHES_COUNT 10 in CCEAGLView.mm already for this, but multitouch fails on touch 5 in "void GLViewProtocol::handleTouchesBegin" at the code:- // The touches is more than MAX_TOUCHES ? if (unusedIndex == -1) { CCLOG("The touches is more than MAX_TOUCHES, unusedIndex = %d", unusedIndex); continue; }
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@ -36,7 +36,7 @@ NS_CC_BEGIN
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class CC_DLL EventTouch : public Event
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{
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public:
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static const int MAX_TOUCHES = 5;
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static const int MAX_TOUCHES = 15;
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enum class EventCode
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{
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