Update CCEventTouch.h

MAX_TOUCHES=5 is less than most touch devices, iPad/Android tablets can almost all handle all 10-11 touches. Perhaps a value of 15 would be better? 

Note: There is a #define IOS_MAX_TOUCHES_COUNT 10 in CCEAGLView.mm already for this, but multitouch fails on touch 5 in "void GLViewProtocol::handleTouchesBegin" at the code:- 
            // The touches is more than MAX_TOUCHES ?
            if (unusedIndex == -1) {
                CCLOG("The touches is more than MAX_TOUCHES, unusedIndex = %d", unusedIndex);
                continue;
            }
This commit is contained in:
GavinThornton 2014-08-12 01:02:06 -07:00
parent 1ece703945
commit 1d0deb0bc1
1 changed files with 1 additions and 1 deletions

View File

@ -36,7 +36,7 @@ NS_CC_BEGIN
class CC_DLL EventTouch : public Event
{
public:
static const int MAX_TOUCHES = 5;
static const int MAX_TOUCHES = 15;
enum class EventCode
{