mirror of https://github.com/axmolengine/axmol.git
Merge pull request #11393 from akermen/v3_fix_macros_namespace
added 'cocos2d' namespace for macros
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commit
1d1d574a61
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@ -124,7 +124,7 @@ do { \
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*/
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#define CC_DIRECTOR_END() \
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do { \
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Director *__director = Director::getInstance(); \
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Director *__director = cocos2d::Director::getInstance(); \
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__director->end(); \
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} while(0)
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@ -132,7 +132,7 @@ do { \
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On Mac it returns 1;
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On iPhone it returns 2 if RetinaDisplay is On. Otherwise it returns 1
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*/
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#define CC_CONTENT_SCALE_FACTOR() Director::getInstance()->getContentScaleFactor()
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#define CC_CONTENT_SCALE_FACTOR() cocos2d::Director::getInstance()->getContentScaleFactor()
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/****************************/
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/** RETINA DISPLAY ENABLED **/
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@ -257,10 +257,10 @@ It should work same as apples CFSwapInt32LittleToHost(..)
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Increments the GL Draws counts by one.
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The number of calls per frame are displayed on the screen when the Director's stats are enabled.
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*/
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#define CC_INCREMENT_GL_DRAWS(__n__) Director::getInstance()->getRenderer()->addDrawnBatches(__n__)
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#define CC_INCREMENT_GL_DRAWS(__n__) cocos2d::Director::getInstance()->getRenderer()->addDrawnBatches(__n__)
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#define CC_INCREMENT_GL_DRAWN_BATCHES_AND_VERTICES(__drawcalls__, __vertices__) \
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do { \
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auto __renderer__ = Director::getInstance()->getRenderer(); \
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auto __renderer__ = cocos2d::Director::getInstance()->getRenderer(); \
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__renderer__->addDrawnBatches(__drawcalls__); \
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__renderer__->addDrawnVertices(__vertices__); \
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} while(0)
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