diff --git a/extensions/GUI/CCControlExtension/CCScale9Sprite.cpp b/extensions/GUI/CCControlExtension/CCScale9Sprite.cpp index 8501d097a8..e15d52e6a2 100644 --- a/extensions/GUI/CCControlExtension/CCScale9Sprite.cpp +++ b/extensions/GUI/CCControlExtension/CCScale9Sprite.cpp @@ -250,48 +250,48 @@ bool Scale9Sprite::updateWithBatchNode(SpriteBatchNode* batchnode, const Rect& o // Centre _centre = Sprite::createWithTexture(_scale9Image->getTexture(), centerbounds); _centre->retain(); - _scale9Image->addChild(_centre, 0, pCentre); + this->addChild(_centre, 0, pCentre); // Top _top = Sprite::createWithTexture(_scale9Image->getTexture(), centertopbounds); _top->retain(); - _scale9Image->addChild(_top, 1, pTop); + this->addChild(_top, 1, pTop); // Bottom _bottom = Sprite::createWithTexture(_scale9Image->getTexture(), centerbottombounds); _bottom->retain(); - _scale9Image->addChild(_bottom, 1, pBottom); + this->addChild(_bottom, 1, pBottom); // Left _left = Sprite::createWithTexture(_scale9Image->getTexture(), leftcenterbounds); _left->retain(); - _scale9Image->addChild(_left, 1, pLeft); + this->addChild(_left, 1, pLeft); // Right _right = Sprite::createWithTexture(_scale9Image->getTexture(), rightcenterbounds); _right->retain(); - _scale9Image->addChild(_right, 1, pRight); + this->addChild(_right, 1, pRight); // Top left _topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), lefttopbounds); _topLeft->retain(); - _scale9Image->addChild(_topLeft, 2, pTopLeft); + this->addChild(_topLeft, 2, pTopLeft); // Top right _topRight = Sprite::createWithTexture(_scale9Image->getTexture(), righttopbounds); _topRight->retain(); - _scale9Image->addChild(_topRight, 2, pTopRight); + this->addChild(_topRight, 2, pTopRight); // Bottom left _bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), leftbottombounds); _bottomLeft->retain(); - _scale9Image->addChild(_bottomLeft, 2, pBottomLeft); + this->addChild(_bottomLeft, 2, pBottomLeft); // Bottom right _bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rightbottombounds); _bottomRight->retain(); - _scale9Image->addChild(_bottomRight, 2, pBottomRight); + this->addChild(_bottomRight, 2, pBottomRight); } else { // set up transformation of coordinates // to handle the case where the sprite is stored rotated @@ -336,47 +336,47 @@ bool Scale9Sprite::updateWithBatchNode(SpriteBatchNode* batchnode, const Rect& o // Centre _centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, true); _centre->retain(); - _scale9Image->addChild(_centre, 0, pCentre); + this->addChild(_centre, 0, pCentre); // Top _top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, true); _top->retain(); - _scale9Image->addChild(_top, 1, pTop); + this->addChild(_top, 1, pTop); // Bottom _bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, true); _bottom->retain(); - _scale9Image->addChild(_bottom, 1, pBottom); + this->addChild(_bottom, 1, pBottom); // Left _left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, true); _left->retain(); - _scale9Image->addChild(_left, 1, pLeft); + this->addChild(_left, 1, pLeft); // Right _right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, true); _right->retain(); - _scale9Image->addChild(_right, 1, pRight); + this->addChild(_right, 1, pRight); // Top left _topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, true); _topLeft->retain(); - _scale9Image->addChild(_topLeft, 2, pTopLeft); + this->addChild(_topLeft, 2, pTopLeft); // Top right _topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, true); _topRight->retain(); - _scale9Image->addChild(_topRight, 2, pTopRight); + this->addChild(_topRight, 2, pTopRight); // Bottom left _bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, true); _bottomLeft->retain(); - _scale9Image->addChild(_bottomLeft, 2, pBottomLeft); + this->addChild(_bottomLeft, 2, pBottomLeft); // Bottom right _bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, true); _bottomRight->retain(); - _scale9Image->addChild(_bottomRight, 2, pBottomRight); + this->addChild(_bottomRight, 2, pBottomRight); } this->setContentSize(rect.size);