mirror of https://github.com/axmolengine/axmol.git
Refactoring API:
1.Remove Singleton Pattern 2.Make AudioProfile clear.
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@ -133,8 +133,10 @@ int AudioEngine::play2d(const std::string& filePath, bool loop, float volume, co
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audioRef.is3dAudio = false;
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audioRef.filePath = &it->first;
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manage->lastPlayTime = utils::gettime();
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manage->audioIDs.push_back(ret);
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if (manage) {
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manage->lastPlayTime = utils::gettime();
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manage->audioIDs.push_back(ret);
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}
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audioRef.profileManage = manage;
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}
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} while (0);
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@ -33,7 +33,6 @@
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#include "AudioPlayer.h"
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NS_CC_BEGIN
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class AudioEngine;
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class AudioProfile;
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#define kMaxSources 32
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@ -43,11 +42,11 @@ class AudioEngineThreadPool;
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class AudioEngineImpl : public cocos2d::Ref
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{
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public:
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AudioEngineImpl(AudioEngine* audioEngine);
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AudioEngineImpl();
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~AudioEngineImpl();
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bool init();
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int play2d(const std::string &fileFullPath ,bool loop ,float volume, AudioProfile* profile);
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int play2d(const std::string &fileFullPath ,bool loop ,float volume);
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void setVolume(int audioID,float volume);
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void setLoop(int audioID, bool loop);
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bool pause(int audioID);
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@ -68,7 +67,6 @@ private:
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void _play2d(AudioCache *cache, int audioID);
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AudioEngineThreadPool* _threadPool;
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AudioEngine* _audioEngine;
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ALuint _alSources[kMaxSources];
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@ -132,9 +132,8 @@ namespace cocos2d {
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};
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}
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AudioEngineImpl::AudioEngineImpl(AudioEngine* audioEngine)
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: _audioEngine(audioEngine)
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, _lazyInitLoop(true)
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AudioEngineImpl::AudioEngineImpl()
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: _lazyInitLoop(true)
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, nextAudioID(0)
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, _threadPool(nullptr)
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{
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@ -193,7 +192,7 @@ bool AudioEngineImpl::init()
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return ret;
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}
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int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume, AudioProfile* profile)
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int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
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{
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if (s_ALDevice == nullptr) {
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return AudioEngine::INVAILD_AUDIO_ID;
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@ -233,11 +232,6 @@ int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume
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_alSourceUsed[alSource] = true;
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if (profile) {
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profile->lastPlayTime = utils::gettime();
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profile->audioIDs.push_back(nextAudioID);
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}
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if (_lazyInitLoop) {
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_lazyInitLoop = false;
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@ -254,7 +248,7 @@ void AudioEngineImpl::_play2d(AudioCache *cache, int audioID)
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auto playerIt = _audioPlayers.find(audioID);
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if (playerIt != _audioPlayers.end()) {
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if (playerIt->second.play2d(cache)) {
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_audioEngine->_audioInfos[audioID].state = AudioEngine::AudioState::PLAYING;
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AudioEngine::_audioInfos[audioID].state = AudioEngine::AudioState::PLAYING;
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}
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else{
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_threadMutex.lock();
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@ -455,7 +449,7 @@ void AudioEngineImpl::update(float dt)
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if (playerIt != _audioPlayers.end()) {
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_alSourceUsed[playerIt->second._alSource] = false;
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_audioPlayers.erase(audioID);
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_audioEngine->remove(audioID);
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AudioEngine::remove(audioID);
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}
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}
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size_t removeCacheCount = _removeCaches.size();
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@ -478,12 +472,12 @@ void AudioEngineImpl::update(float dt)
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if (player._ready && sourceState == AL_STOPPED) {
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_alSourceUsed[player._alSource] = false;
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auto& audioInfo = _audioEngine->_audioInfos[audioID];
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auto& audioInfo = AudioEngine::_audioInfos[audioID];
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if (player._finishCallbak) {
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player._finishCallbak(audioID, *audioInfo.filePath);
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}
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_audioEngine->remove(audioID);
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AudioEngine::remove(audioID);
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it = _audioPlayers.erase(it);
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}
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