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_aabbDirty = true
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@ -241,7 +241,7 @@ bool Sprite3D::loadFromFile(const std::string& path, NodeDatas* nodedatas, MeshD
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Sprite3D::Sprite3D()
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: _skeleton(nullptr)
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, _blend(BlendFunc::ALPHA_NON_PREMULTIPLIED)
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, _aabbDirty(false)
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, _aabbDirty(true)
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, _lightMask(-1)
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, _shaderUsingLight(false)
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{
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