mirror of https://github.com/axmolengine/axmol.git
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@ -28,121 +28,183 @@ THE SOFTWARE.
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USING_NS_CC;
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static bool __isAudioPreloadOrPlayed = false;
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static void static_end()
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{
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[SimpleAudioEngine end];
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if (__isAudioPreloadOrPlayed)
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{
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[SimpleAudioEngine end];
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}
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__isAudioPreloadOrPlayed = false;
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}
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static void static_preloadBackgroundMusic(const char* pszFilePath)
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{
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__isAudioPreloadOrPlayed = true;
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[[SimpleAudioEngine sharedEngine] preloadBackgroundMusic: [NSString stringWithUTF8String: pszFilePath]];
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}
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static void static_playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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__isAudioPreloadOrPlayed = true;
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[[SimpleAudioEngine sharedEngine] playBackgroundMusic: [NSString stringWithUTF8String: pszFilePath] loop: bLoop];
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}
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static void static_stopBackgroundMusic()
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] stopBackgroundMusic];
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}
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static void static_pauseBackgroundMusic()
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] pauseBackgroundMusic];
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}
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static void static_resumeBackgroundMusic()
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] resumeBackgroundMusic];
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}
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static void static_rewindBackgroundMusic()
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] rewindBackgroundMusic];
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}
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static bool static_willPlayBackgroundMusic()
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{
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if (!__isAudioPreloadOrPlayed)
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return false;
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return [[SimpleAudioEngine sharedEngine] willPlayBackgroundMusic];
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}
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static bool static_isBackgroundMusicPlaying()
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{
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if (!__isAudioPreloadOrPlayed)
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return false;
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return [[SimpleAudioEngine sharedEngine] isBackgroundMusicPlaying];
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}
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static float static_getBackgroundMusicVolume()
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{
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if (!__isAudioPreloadOrPlayed)
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return 0.0f;
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return [[SimpleAudioEngine sharedEngine] backgroundMusicVolume];
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}
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static void static_setBackgroundMusicVolume(float volume)
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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volume = MAX( MIN(volume, 1.0), 0 );
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[SimpleAudioEngine sharedEngine].backgroundMusicVolume = volume;
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}
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static float static_getEffectsVolume()
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{
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if (!__isAudioPreloadOrPlayed)
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return 0.0f;
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return [[SimpleAudioEngine sharedEngine] effectsVolume];
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}
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static void static_setEffectsVolume(float volume)
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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volume = MAX( MIN(volume, 1.0), 0 );
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[SimpleAudioEngine sharedEngine].effectsVolume = volume;
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}
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static unsigned int static_playEffect(const char* pszFilePath, bool bLoop, Float32 pszPitch, Float32 pszPan, Float32 pszGain)
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{
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__isAudioPreloadOrPlayed = true;
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return [[SimpleAudioEngine sharedEngine] playEffect:[NSString stringWithUTF8String: pszFilePath] loop:bLoop pitch:pszPitch pan: pszPan gain:pszGain];
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}
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static void static_stopEffect(int nSoundId)
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] stopEffect: nSoundId];
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}
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static void static_preloadEffect(const char* pszFilePath)
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{
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__isAudioPreloadOrPlayed = true;
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[[SimpleAudioEngine sharedEngine] preloadEffect: [NSString stringWithUTF8String: pszFilePath]];
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}
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static void static_unloadEffect(const char* pszFilePath)
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] unloadEffect: [NSString stringWithUTF8String: pszFilePath]];
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}
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static void static_pauseEffect(unsigned int uSoundId)
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] pauseEffect: uSoundId];
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}
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static void static_pauseAllEffects()
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] pauseAllEffects];
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}
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static void static_resumeEffect(unsigned int uSoundId)
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] resumeEffect: uSoundId];
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}
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static void static_resumeAllEffects()
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] resumeAllEffects];
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}
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static void static_stopAllEffects()
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{
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if (!__isAudioPreloadOrPlayed)
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return;
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[[SimpleAudioEngine sharedEngine] stopAllEffects];
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}
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namespace CocosDenshion {
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static SimpleAudioEngine *s_pEngine;
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static SimpleAudioEngine *s_pEngine = nullptr;
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SimpleAudioEngine::SimpleAudioEngine()
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{
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