mirror of https://github.com/axmolengine/axmol.git
closed #2494: add isLineOverlap, isLineParallel, isSegmentOverlap method to Point.
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@ -116,7 +116,7 @@ Point Point::rotateByAngle(const Point& pivot, float angle) const
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return pivot + (*this - pivot).rotate(Point::forAngle(angle));
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}
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bool Point::isOneDemensionLineIntersect(float A, float B, float C, float D, float *S)
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bool Point::isOneDemensionSegmentOverlap(float A, float B, float C, float D, float *S, float *E)
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{
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float ABmin = MIN(A, B);
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float ABmax = MAX(A, B);
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@ -126,7 +126,6 @@ bool Point::isOneDemensionLineIntersect(float A, float B, float C, float D, floa
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if (ABmax < CDmin || CDmax < ABmin)
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{
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// ABmin->ABmax->CDmin->CDmax or CDmin->CDmax->ABmin->ABmax
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*S = (CDmin - A) / (B - A);
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return false;
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}
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else
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@ -134,17 +133,20 @@ bool Point::isOneDemensionLineIntersect(float A, float B, float C, float D, floa
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if (ABmin >= CDmin && ABmin <= CDmax)
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{
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// CDmin->ABmin->CDmax->ABmax or CDmin->ABmin->ABmax->CDmax
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*S = ABmin==A ? 0 : 1;
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if (S != nullptr) *S = ABmin;
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if (E != nullptr) *E = CDmax < ABmax ? CDmax : ABmax;
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}
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else if (ABmax >= CDmin && ABmax <= CDmax)
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{
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// ABmin->CDmin->ABmax->CDmax
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*S = ABmax==A ? 0 : 1;
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if (S != nullptr) *S = CDmin;
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if (E != nullptr) *E = ABmax;
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}
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else
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{
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// ABmin->CDmin->CDmax->ABmax
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*S = (CDmin - A) / (B - A);
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if (S != nullptr) *S = CDmin;
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if (E != nullptr) *E = CDmax;
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}
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return true;
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}
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@ -159,49 +161,74 @@ bool Point::isLineIntersect(const Point& A, const Point& B,
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{
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return false;
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}
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const float BAx = B.x - A.x;
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const float BAy = B.y - A.y;
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const float DCx = D.x - C.x;
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const float DCy = D.y - C.y;
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const float ACx = A.x - C.x;
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const float ACy = A.y - C.y;
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const float denom = DCy*BAx - DCx*BAy;
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*S = DCx*ACy - DCy*ACx;
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*T = BAx*ACy - BAy*ACx;
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const float denom = crossProduct2Vector(A, B, C, D);
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if (denom == 0)
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{
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if (*S == 0 || *T == 0)
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{
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// Lines incident
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if (A.x != B.x)
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{
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isOneDemensionLineIntersect(A.x, B.x, C.x, D.x, S);
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}
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else
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{
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isOneDemensionLineIntersect(A.y, B.y, C.y, D.y, T);
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}
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return true;
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}
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// Lines parallel and not incident
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// Lines parallel or overlap
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return false;
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}
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*S = *S / denom;
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*T = *T / denom;
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// Point of intersection
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// CGPoint P;
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// P.x = A.x + *S * (B.x - A.x);
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// P.y = A.y + *S * (B.y - A.y);
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if (S != nullptr) *S = crossProduct2Vector(C, D, C, A) / denom;
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if (T != nullptr) *T = crossProduct2Vector(A, B, C, A) / denom;
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return true;
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}
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bool Point::isLineParallel(const Point& A, const Point& B,
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const Point& C, const Point& D)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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if (crossProduct2Vector(A, B, C, D) == 0)
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{
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// line overlap
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if (crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0)
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{
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return false;
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}
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return true;
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}
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return false;
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}
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bool Point::isLineOverlap(const Point& A, const Point& B,
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const Point& C, const Point& D)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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if (crossProduct2Vector(A, B, C, D) == 0 &&
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(crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0))
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{
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return true;
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}
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return false;
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}
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bool Point::isSegmentOverlap(const Point& A, const Point& B, const Point& C, const Point& D, Point* S, Point* E)
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{
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if (isLineOverlap(A, B, C, D))
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{
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return isOneDemensionSegmentOverlap(A.x, B.x, C.x, D.x, &S->x, &E->x) &&
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isOneDemensionSegmentOverlap(A.y, B.y, C.y, D.y, &S->y, &E->y);
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}
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return false;
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}
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bool Point::isSegmentIntersect(const Point& A, const Point& B, const Point& C, const Point& D)
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{
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float S, T;
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@ -245,20 +245,6 @@ public:
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return Point(cosf(a), sinf(a));
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}
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/** A general line-line intersection test
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@param A the startpoint for the first line L1 = (A - B)
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@param B the endpoint for the first line L1 = (A - B)
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@param C the startpoint for the second line L2 = (C - D)
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@param D the endpoint for the second line L2 = (C - D)
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@param S the range for a hitpoint in L1 (p = A + S*(B - A))
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@returns whether these two lines interects.
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Note that if two line is intersection, S in line in [0..1]
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the hit point also is A + S * (B - A);
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@since 3.0
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*/
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static bool isOneDemensionLineIntersect(float A, float B, float C, float D, float *S);
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/** A general line-line intersection test
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@param A the startpoint for the first line L1 = (A - B)
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@param B the endpoint for the first line L1 = (A - B)
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@ -276,7 +262,29 @@ public:
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*/
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static bool isLineIntersect(const Point& A, const Point& B,
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const Point& C, const Point& D,
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float *S, float *T);
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float *S = nullptr, float *T = nullptr);
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/*
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returns true if Line A-B overlap with segment C-D
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@since v3.0
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*/
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static bool isLineOverlap(const Point& A, const Point& B,
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const Point& C, const Point& D);
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/*
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returns true if Line A-B parallel with segment C-D
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@since v3.0
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*/
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static bool isLineParallel(const Point& A, const Point& B,
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const Point& C, const Point& D);
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/*
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returns true if Segment A-B overlap with segment C-D
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@since v3.0
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*/
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static bool isSegmentOverlap(const Point& A, const Point& B,
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const Point& C, const Point& D,
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Point* S = nullptr, Point* E = nullptr);
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/*
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returns true if Segment A-B intersects with segment C-D
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@ -291,6 +299,13 @@ public:
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static Point getIntersectPoint(const Point& A, const Point& B, const Point& C, const Point& D);
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static const Point ZERO;
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private:
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// returns true if segment A-B intersects with segment C-D. S->E is the ovderlap part
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static bool isOneDemensionSegmentOverlap(float A, float B, float C, float D, float *S, float * E);
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// cross procuct of 2 vector. A->B X C->D
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static float crossProduct2Vector(const Point& A, const Point& B, const Point& C, const Point& D) { return (D.y - C.y) * (B.x - A.x) - (D.x - C.x) * (B.y - A.y); }
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};
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class CC_DLL Size
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