mirror of https://github.com/axmolengine/axmol.git
issue #633 add playeffect loop in wophone
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1e8e036da7
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@ -219,6 +219,12 @@ unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop)
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soundParam.dataLen = pElement->nDataSize;
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soundParam.dataLen = pElement->nDataSize;
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soundParam.dataType = SOUND_TYPE_WAVE;
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soundParam.dataType = SOUND_TYPE_WAVE;
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soundParam.volume = (int) (0xFFFF * s_fEffectsVolume);
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soundParam.volume = (int) (0xFFFF * s_fEffectsVolume);
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int nTimes = 0;
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if (bLoop)
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{
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nTimes = -1;
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}
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soundParam.loopTime = nTimes;
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nRet = s_pEffectPlayer->Play(soundParam);
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nRet = s_pEffectPlayer->Play(soundParam);
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} while (0);
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} while (0);
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@ -844,6 +844,10 @@
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RelativePath="..\textures\CCTextureCache.cpp"
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RelativePath="..\textures\CCTextureCache.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\textures\CCTexturePVR.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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<Filter
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Name="tileMap_parallax_nodes"
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Name="tileMap_parallax_nodes"
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