mirror of https://github.com/axmolengine/axmol.git
Merge pull request #9786 from dabingnn/v3_fixGLProgramLogCrash
fix GLProgram log crash on windows
This commit is contained in:
commit
1f271a3668
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@ -595,18 +595,36 @@ void GLProgram::use()
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GL::useProgram(_program);
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GL::useProgram(_program);
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}
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}
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std::string GLProgram::logForOpenGLObject(GLuint object, GLInfoFunction infoFunc, GLLogFunction logFunc) const
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static std::string logForOpenGLShader(GLuint shader)
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{
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{
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std::string ret;
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std::string ret;
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GLint logLength = 0, charsWritten = 0;
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GLint logLength = 0, charsWritten = 0;
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infoFunc(object, GL_INFO_LOG_LENGTH, &logLength);
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength < 1)
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if (logLength < 1)
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return "";
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return "";
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char *logBytes = (char*)malloc(logLength);
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char *logBytes = (char*)malloc(logLength + 1);
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logFunc(object, logLength, &charsWritten, logBytes);
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glGetShaderInfoLog(shader, logLength, &charsWritten, logBytes);
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logBytes[logLength] = '\0';
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ret = logBytes;
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free(logBytes);
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return ret;
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}
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static std::string logForOpenGLProgram(GLuint program)
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{
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std::string ret;
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GLint logLength = 0, charsWritten = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
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if (logLength < 1)
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return "";
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char *logBytes = (char*)malloc(logLength + 1);
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glGetProgramInfoLog(program, logLength, &charsWritten, logBytes);
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logBytes[logLength] = '\0';
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ret = logBytes;
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ret = logBytes;
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free(logBytes);
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free(logBytes);
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@ -615,17 +633,17 @@ std::string GLProgram::logForOpenGLObject(GLuint object, GLInfoFunction infoFunc
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std::string GLProgram::getVertexShaderLog() const
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std::string GLProgram::getVertexShaderLog() const
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{
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{
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return this->logForOpenGLObject(_vertShader, (GLInfoFunction)&glGetShaderiv, (GLLogFunction)&glGetShaderInfoLog);
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return cocos2d::logForOpenGLShader(_vertShader);
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}
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}
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std::string GLProgram::getFragmentShaderLog() const
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std::string GLProgram::getFragmentShaderLog() const
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{
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{
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return this->logForOpenGLObject(_fragShader, (GLInfoFunction)&glGetShaderiv, (GLLogFunction)&glGetShaderInfoLog);
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return cocos2d::logForOpenGLShader(_fragShader);
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}
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}
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std::string GLProgram::getProgramLog() const
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std::string GLProgram::getProgramLog() const
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{
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{
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return this->logForOpenGLObject(_program, (GLInfoFunction)&glGetProgramiv, (GLLogFunction)&glGetProgramInfoLog);
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return logForOpenGLProgram(_program);
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}
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}
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// Uniform cache
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// Uniform cache
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@ -47,10 +47,10 @@ NS_CC_BEGIN
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class GLProgram;
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class GLProgram;
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class Director;
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class Director;
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//FIXME: these two typedefs would be deprecated or removed in version 4.0
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typedef void (*GLInfoFunction)(GLuint program, GLenum pname, GLint* params);
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typedef void (*GLInfoFunction)(GLuint program, GLenum pname, GLint* params);
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typedef void (*GLLogFunction) (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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typedef void (*GLLogFunction) (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
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struct VertexAttrib
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struct VertexAttrib
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{
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{
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GLuint index;
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GLuint index;
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@ -333,7 +333,6 @@ protected:
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void parseUniforms();
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void parseUniforms();
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bool compileShader(GLuint * shader, GLenum type, const GLchar* source);
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bool compileShader(GLuint * shader, GLenum type, const GLchar* source);
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std::string logForOpenGLObject(GLuint object, GLInfoFunction infoFunc, GLLogFunction logFunc) const;
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GLuint _program;
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GLuint _program;
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GLuint _vertShader;
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GLuint _vertShader;
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