mirror of https://github.com/axmolengine/axmol.git
issue #182
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27f125cc77
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1f8442cc05
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@ -44,7 +44,7 @@ void HelloWorld::spriteMoveFinished(CCNode* sender)
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void HelloWorld::addTarget()
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{
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CCSprite *target = CCSprite::spriteWithFile(ResInfo[4].ResName.c_str());
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CCSprite *target = CCSprite::spriteWithFile(ResInfo[4].ResName);
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// Determine where to spawn the target along the Y axis
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CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
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@ -94,8 +94,8 @@ bool HelloWorld::init()
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// cocos2d-uphone: add a menu item with "X" image, which is clicked to quit the program
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// add a "close" icon, it's an autorelease object
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CCMenuItemImage *pCloseItem = CCMenuItemImage::itemFromNormalImage(
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ResInfo[0].ResName.c_str(),
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ResInfo[1].ResName.c_str(),
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ResInfo[0].ResName,
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ResInfo[1].ResName,
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this,
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menu_selector(HelloWorld::menuCloseCallback) );
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pCloseItem->setPosition( ccp( CCDirector::getSharedDirector()->getWinSize().width - 30, 30) );
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@ -121,7 +121,7 @@ bool HelloWorld::init()
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// and as close to the left side edge as we can get
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// Remember that position is based on the anchor point, and by default the anchor
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// point is the middle of the object.
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CCSprite *player = CCSprite::spriteWithFile(ResInfo[2].ResName.c_str());
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CCSprite *player = CCSprite::spriteWithFile(ResInfo[2].ResName);
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player->setPosition( ccp(player->getContentSize().width / 2, winSize.height/2) );
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this->addChild(player);
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@ -211,7 +211,7 @@ void HelloWorld::ccTouchesEnded(NSSet* touches, UIEvent* event)
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// Set up initial location of projectile
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CGSize winSize = CCDirector::getSharedDirector()->getWinSize();
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CCSprite *projectile = CCSprite::spriteWithFile(ResInfo[3].ResName.c_str());
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CCSprite *projectile = CCSprite::spriteWithFile(ResInfo[3].ResName);
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projectile->setPosition( ccp(20, winSize.height/2) );
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// Determinie offset of location to projectile
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@ -38,7 +38,7 @@ namespace cocos2d {
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typedef struct
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{
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std::string ResName;
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const char* ResName;
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int nResID;
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} T_ResourceInfo;
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