mirror of https://github.com/axmolengine/axmol.git
HotFix: use static cast for format conversion
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@ -127,10 +127,10 @@ void ParticleSystemQuadLoader::onHandlePropTypeBlendFunc(Node * pNode, Node * pP
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void ParticleSystemQuadLoader::onHandlePropTypeTexture(Node * pNode, Node * pParent, const char * pPropertyName, Texture2D * pTexture2D, CCBReader * ccbReader) {
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if(strcmp(pPropertyName, PROPERTY_TEXTURE) == 0) {
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((ParticleSystemQuad *)pNode)->setTexture(pTexture2D);
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static_cast<ParticleSystemQuad*>(pNode)->setTexture(pTexture2D);
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if(pTexture2D)
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{
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((ParticleSystemQuad *)pNode)->setBlendAdditive(true);
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static_cast<ParticleSystemQuad*>(pNode)->setBlendAdditive(true);
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}
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} else {
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NodeLoader::onHandlePropTypeTexture(pNode, pParent, pPropertyName, pTexture2D, ccbReader);
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