mirror of https://github.com/axmolengine/axmol.git
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-ogg
This commit is contained in:
commit
2002054463
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@ -25,9 +25,9 @@ cocos2d-x is:
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Git user attention
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-----------------------
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1. clone the repo from GitHub.
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1. Clone the repo from GitHub.
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$ git clone git@github.com:cocos2d/cocos2d-x.git
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$ git clone https://github.com/cocos2d/cocos2d-x.git
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2. After cloning the repo, please execute `download-deps.py` to download and install dependencies.
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@ -19915,16 +19915,6 @@ getStateBlock : function (
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return cc.RenderState::StateBlock;
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},
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/**
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* @method getTextures
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* @return {Array}
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*/
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getTextures : function (
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)
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{
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return new Array();
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},
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/**
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* @method initialize
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*/
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@ -61442,24 +61442,6 @@ bool js_cocos2dx_RenderState_getStateBlock(JSContext *cx, uint32_t argc, jsval *
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JS_ReportError(cx, "js_cocos2dx_RenderState_getStateBlock : wrong number of arguments: %d, was expecting %d", argc, 0);
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return false;
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}
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bool js_cocos2dx_RenderState_getTextures(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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JS::RootedObject obj(cx, args.thisv().toObjectOrNull());
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js_proxy_t *proxy = jsb_get_js_proxy(obj);
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cocos2d::RenderState* cobj = (cocos2d::RenderState *)(proxy ? proxy->ptr : NULL);
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JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_RenderState_getTextures : Invalid Native Object");
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if (argc == 0) {
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const cocos2d::Vector<cocos2d::Texture2D *>& ret = cobj->getTextures();
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jsval jsret = JSVAL_NULL;
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jsret = ccvector_to_jsval(cx, ret);
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args.rval().set(jsret);
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return true;
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}
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JS_ReportError(cx, "js_cocos2dx_RenderState_getTextures : wrong number of arguments: %d, was expecting %d", argc, 0);
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return false;
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}
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bool js_cocos2dx_RenderState_initialize(JSContext *cx, uint32_t argc, jsval *vp)
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{
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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@ -61515,7 +61497,6 @@ void js_register_cocos2dx_RenderState(JSContext *cx, JS::HandleObject global) {
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JS_FN("bind", js_cocos2dx_RenderState_bind, 1, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("getName", js_cocos2dx_RenderState_getName, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("getStateBlock", js_cocos2dx_RenderState_getStateBlock, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FN("getTextures", js_cocos2dx_RenderState_getTextures, 0, JSPROP_PERMANENT | JSPROP_ENUMERATE),
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JS_FS_END
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};
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@ -3567,7 +3567,6 @@ bool js_cocos2dx_RenderState_getTexture(JSContext *cx, uint32_t argc, jsval *vp)
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bool js_cocos2dx_RenderState_bind(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_RenderState_getName(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_RenderState_getStateBlock(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_RenderState_getTextures(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_RenderState_initialize(JSContext *cx, uint32_t argc, jsval *vp);
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bool js_cocos2dx_RenderState_finalize(JSContext *cx, uint32_t argc, jsval *vp);
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@ -5,8 +5,8 @@
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-- @parent_module cc
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--------------------------------
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-- Replaces the texture that is at the front of _textures array.<br>
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-- Added to be backwards compatible.
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-- Texture that will use in the CC_Texture0 uniform.<br>
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-- Added to be backwards compatible. Use Samplers from .material instead.
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-- @function [parent=#RenderState] setTexture
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-- @param self
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-- @param #cc.Texture2D texture
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@ -20,7 +20,7 @@
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-- @return RenderState#RenderState ret (return value: cc.RenderState)
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--------------------------------
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-- Returns the texture that is at the front of the _textures array.<br>
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-- Returns the texture that is going to be used for CC_Texture0.<br>
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-- Added to be backwards compatible.
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-- @function [parent=#RenderState] getTexture
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-- @param self
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@ -46,12 +46,6 @@
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-- @param self
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-- @return RenderState::StateBlock#RenderState::StateBlock ret (return value: cc.RenderState::StateBlock)
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--------------------------------
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--
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-- @function [parent=#RenderState] getTextures
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- Static initializer that is called during game startup.
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-- @function [parent=#RenderState] initialize
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@ -81971,53 +81971,6 @@ int lua_cocos2dx_RenderState_getStateBlock(lua_State* tolua_S)
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return 0;
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}
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int lua_cocos2dx_RenderState_getTextures(lua_State* tolua_S)
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{
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int argc = 0;
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cocos2d::RenderState* cobj = nullptr;
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bool ok = true;
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#if COCOS2D_DEBUG >= 1
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tolua_Error tolua_err;
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#endif
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#if COCOS2D_DEBUG >= 1
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if (!tolua_isusertype(tolua_S,1,"cc.RenderState",0,&tolua_err)) goto tolua_lerror;
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#endif
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cobj = (cocos2d::RenderState*)tolua_tousertype(tolua_S,1,0);
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#if COCOS2D_DEBUG >= 1
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if (!cobj)
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{
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tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_RenderState_getTextures'", nullptr);
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return 0;
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}
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#endif
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argc = lua_gettop(tolua_S)-1;
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if (argc == 0)
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{
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if(!ok)
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{
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tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_RenderState_getTextures'", nullptr);
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return 0;
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}
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const cocos2d::Vector<cocos2d::Texture2D *>& ret = cobj->getTextures();
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ccvector_to_luaval(tolua_S, ret);
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return 1;
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}
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luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.RenderState:getTextures",argc, 0);
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return 0;
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#if COCOS2D_DEBUG >= 1
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_RenderState_getTextures'.",&tolua_err);
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#endif
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return 0;
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}
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int lua_cocos2dx_RenderState_initialize(lua_State* tolua_S)
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{
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int argc = 0;
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@ -82070,7 +82023,6 @@ int lua_register_cocos2dx_RenderState(lua_State* tolua_S)
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tolua_function(tolua_S,"bind",lua_cocos2dx_RenderState_bind);
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tolua_function(tolua_S,"getName",lua_cocos2dx_RenderState_getName);
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tolua_function(tolua_S,"getStateBlock",lua_cocos2dx_RenderState_getStateBlock);
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tolua_function(tolua_S,"getTextures",lua_cocos2dx_RenderState_getTextures);
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tolua_function(tolua_S,"initialize", lua_cocos2dx_RenderState_initialize);
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tolua_endmodule(tolua_S);
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std::string typeName = typeid(cocos2d::RenderState).name();
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@ -2051,7 +2051,6 @@ int register_all_cocos2dx(lua_State* tolua_S);
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#endif // __cocos2dx_h__
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