mirror of https://github.com/axmolengine/axmol.git
rolling back tests
This commit is contained in:
parent
462338879e
commit
207e67318d
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@ -65,7 +65,7 @@ Layer::Layer()
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, _swallowsTouches(true)
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{
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_ignoreAnchorPointForPosition = true;
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setAnchorPoint(Point(0.5f, 0.5f));
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setAnchorPoint(Vector2(0.5f, 0.5f));
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}
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Layer::~Layer()
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@ -3,27 +3,23 @@
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#include "../testResource.h"
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USING_NS_CC;
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#if CC_USE_PHYSICS
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#define CLPHYSICS(__className__) [](){ return __className__::createWithPhysics();}
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#endif
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namespace
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{
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static std::function<Layer*()> createFunctions[] = {
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#if CC_USE_PHYSICS
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CLPHYSICS(PhysicsDemoLogoSmash),
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CLPHYSICS(PhysicsDemoPyramidStack),
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CLPHYSICS(PhysicsDemoClickAdd),
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CLPHYSICS(PhysicsDemoRayCast),
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CLPHYSICS(PhysicsDemoJoints),
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CLPHYSICS(PhysicsDemoActions),
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CLPHYSICS(PhysicsDemoPump),
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CLPHYSICS(PhysicsDemoOneWayPlatform),
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CLPHYSICS(PhysicsDemoSlice),
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CLPHYSICS(PhysicsDemoBug3988),
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CLPHYSICS(PhysicsContactTest),
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CL(PhysicsDemoLogoSmash),
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CL(PhysicsDemoPyramidStack),
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CL(PhysicsDemoClickAdd),
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CL(PhysicsDemoRayCast),
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CL(PhysicsDemoJoints),
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CL(PhysicsDemoActions),
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CL(PhysicsDemoPump),
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CL(PhysicsDemoOneWayPlatform),
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CL(PhysicsDemoSlice),
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CL(PhysicsDemoBug3988),
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CL(PhysicsContactTest),
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CL(PhysicsPositionRotationTest),
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CLPHYSICS(PhysicsSetGravityEnableTest),
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CL(PhysicsSetGravityEnableTest),
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#else
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CL(PhysicsDemoDisabled),
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#endif
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@ -63,7 +59,12 @@ namespace
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}
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PhysicsTestScene::PhysicsTestScene()
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#if CC_USE_PHYSICS
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: TestScene(false, true)
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#else
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: TestScene()
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#endif
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, _debugDraw(false)
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{}
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void PhysicsTestScene::runThisTest()
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@ -74,6 +75,14 @@ void PhysicsTestScene::runThisTest()
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Director::getInstance()->replaceScene(this);
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}
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void PhysicsTestScene::toggleDebug()
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{
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#if CC_USE_PHYSICS
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_debugDraw = !_debugDraw;
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getPhysicsWorld()->setDebugDrawMask(_debugDraw ? PhysicsWorld::DEBUGDRAW_ALL : PhysicsWorld::DEBUGDRAW_NONE);
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#endif
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}
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#if CC_USE_PHYSICS == 0
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void PhysicsDemoDisabled::onEnter()
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{
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@ -88,10 +97,9 @@ void PhysicsDemoDisabled::onEnter()
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#else
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PhysicsDemo::PhysicsDemo()
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: _spriteTexture(nullptr)
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: _scene(nullptr)
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, _spriteTexture(nullptr)
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, _ball(nullptr)
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, _debugDraw(false)
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, _isRoot(true)
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{
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}
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@ -100,12 +108,6 @@ PhysicsDemo::~PhysicsDemo()
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}
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void PhysicsDemo::toggleDebug()
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{
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_debugDraw = !_debugDraw;
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getPhysicsWorld()->setDebugDrawMask(_debugDraw ? PhysicsWorld::DEBUGDRAW_ALL : PhysicsWorld::DEBUGDRAW_NONE);
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}
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std::string PhysicsDemo::title() const
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{
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return "PhysicsTest";
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@ -142,26 +144,19 @@ void PhysicsDemo::backCallback(Ref* sender)
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void PhysicsDemo::onEnter()
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{
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if (_isRoot)
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{
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BaseTest::onEnter();
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}
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else
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{
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Layer::onEnter();
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}
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_scene = dynamic_cast<PhysicsTestScene*>(this->getParent());
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_spriteTexture = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 100)->getTexture();
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if (this->_physicsWorld != nullptr)
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{
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// menu for debug layer
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MenuItemFont::setFontSize(18);
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auto item = MenuItemFont::create("Toggle debug", CC_CALLBACK_1(PhysicsDemo::toggleDebugCallback, this));
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auto menu = Menu::create(item, nullptr);
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auto menu = Menu::create(item, NULL);
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this->addChild(menu);
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menu->setPosition(Vector2(getContentSize().width-50, getContentSize().height/2));
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}
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menu->setPosition(Vector2(VisibleRect::right().x-50, VisibleRect::top().y-10));
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}
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Sprite* PhysicsDemo::addGrossiniAtPosition(Vector2 p, float scale/* = 1.0*/)
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@ -188,7 +183,10 @@ Sprite* PhysicsDemo::addGrossiniAtPosition(Vector2 p, float scale/* = 1.0*/)
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void PhysicsDemo::toggleDebugCallback(Ref* sender)
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{
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toggleDebug();
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if (_scene != nullptr)
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{
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_scene->toggleDebug();
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}
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}
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PhysicsDemoClickAdd::~PhysicsDemoClickAdd()
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@ -248,7 +246,10 @@ void PhysicsDemoClickAdd::onAcceleration(Acceleration* acc, Event* event)
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auto v = Vector2( accelX, accelY);
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v = v * 200;
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getPhysicsWorld()->setGravity(v);
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if(_scene != nullptr)
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{
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_scene->getPhysicsWorld()->setGravity(v);
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}
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}
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namespace
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@ -380,8 +381,8 @@ Sprite* PhysicsDemo::makeTriangle(Vector2 point, Size size, int color, PhysicsMa
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bool PhysicsDemo::onTouchBegan(Touch* touch, Event* event)
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{
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auto location = this->convertTouchToNodeSpace(touch);
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auto arr = getPhysicsWorld()->getShapes(location);
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auto location = touch->getLocation();
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auto arr = _scene->getPhysicsWorld()->getShapes(location);
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PhysicsBody* body = nullptr;
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for (auto& obj : arr)
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@ -402,7 +403,7 @@ bool PhysicsDemo::onTouchBegan(Touch* touch, Event* event)
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this->addChild(mouse);
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PhysicsJointPin* joint = PhysicsJointPin::construct(mouse->getPhysicsBody(), body, location);
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joint->setMaxForce(5000.0f * body->getMass());
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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_mouses.insert(std::make_pair(touch->getID(), mouse));
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return true;
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@ -417,7 +418,7 @@ void PhysicsDemo::onTouchMoved(Touch* touch, Event* event)
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if (it != _mouses.end())
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{
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it->second->setPosition(this->convertTouchToNodeSpace(touch));
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it->second->setPosition(touch->getLocation());
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}
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}
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@ -436,8 +437,9 @@ void PhysicsDemo::onTouchEnded(Touch* touch, Event* event)
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void PhysicsDemoLogoSmash::onEnter()
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{
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PhysicsDemo::onEnter();
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getPhysicsWorld()->setGravity(Vector2::ZERO);
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getPhysicsWorld()->setUpdateRate(5.0f);
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_scene->getPhysicsWorld()->setGravity(Vector2(0, 0));
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_scene->getPhysicsWorld()->setUpdateRate(5.0f);
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_ball = SpriteBatchNode::create("Images/ball.png", sizeof(logo_image)/sizeof(logo_image[0]));
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addChild(_ball);
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@ -463,6 +465,7 @@ void PhysicsDemoLogoSmash::onEnter()
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}
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}
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auto bullet = makeBall(Vector2(400, 0), 10, PhysicsMaterial(PHYSICS_INFINITY, 0, 0));
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bullet->getPhysicsBody()->setVelocity(Vector2(200, 0));
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@ -536,9 +539,8 @@ void PhysicsDemoRayCast::onEnter()
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesEnded = CC_CALLBACK_2(PhysicsDemoRayCast::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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scheduleUpdate();
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getPhysicsWorld()->setGravity(Point::ZERO);
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_scene->getPhysicsWorld()->setGravity(Point::ZERO);
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auto node = DrawNode::create();
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node->setPhysicsBody(PhysicsBody::createEdgeSegment(VisibleRect::leftBottom() + Vector2(0, 50), VisibleRect::rightBottom() + Vector2(0, 50)));
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@ -551,6 +553,8 @@ void PhysicsDemoRayCast::onEnter()
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auto menu = Menu::create(item, NULL);
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this->addChild(menu);
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menu->setPosition(Vector2(VisibleRect::left().x+100, VisibleRect::top().y-10));
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scheduleUpdate();
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}
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void PhysicsDemoRayCast::changeModeCallback(Ref* sender)
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@ -596,7 +600,7 @@ void PhysicsDemoRayCast::update(float delta)
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Vector2 point3 = point2;
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auto func = CC_CALLBACK_3(PhysicsDemoRayCast::anyRay, this);
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getPhysicsWorld()->rayCast(func, point1, point2, &point3);
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_scene->getPhysicsWorld()->rayCast(func, point1, point2, &point3);
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_node->drawSegment(point1, point3, 1, STATIC_COLOR);
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if (point2 != point3)
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@ -622,7 +626,7 @@ void PhysicsDemoRayCast::update(float delta)
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return true;
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};
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getPhysicsWorld()->rayCast(func, point1, point2, nullptr);
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_scene->getPhysicsWorld()->rayCast(func, point1, point2, nullptr);
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_node->drawSegment(point1, point3, 1, STATIC_COLOR);
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if (point2 != point3)
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@ -649,7 +653,7 @@ void PhysicsDemoRayCast::update(float delta)
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return true;
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};
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getPhysicsWorld()->rayCast(func, point1, point2, nullptr);
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_scene->getPhysicsWorld()->rayCast(func, point1, point2, nullptr);
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_node->drawSegment(point1, point2, 1, STATIC_COLOR);
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@ -701,7 +705,7 @@ std::string PhysicsDemoRayCast::title() const
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void PhysicsDemoJoints::onEnter()
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{
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PhysicsDemo::onEnter();
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toggleDebug();
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_scene->toggleDebug();
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auto listener = EventListenerTouchOneByOne::create();
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listener->onTouchBegan = CC_CALLBACK_2(PhysicsDemoJoints::onTouchBegan, this);
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listener->onTouchEnded = CC_CALLBACK_2(PhysicsDemoJoints::onTouchEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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//_scene->getPhysicsWorld()->setGravity(Point::ZERO);
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float width = (VisibleRect::getVisibleRect().size.width - 10) / 4;
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float height = (VisibleRect::getVisibleRect().size.height - 50) / 4;
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@ -716,7 +722,7 @@ void PhysicsDemoJoints::onEnter()
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PhysicsBody* box = PhysicsBody::create();
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node->setPhysicsBody(box);
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box->setDynamic(false);
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node->setPosition(Vector2::ZERO);
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node->setPosition(Point::ZERO);
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this->addChild(node);
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for (int i = 0; i < 4; ++i)
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@ -736,7 +742,7 @@ void PhysicsDemoJoints::onEnter()
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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PhysicsJointPin* joint = PhysicsJointPin::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), offset);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -751,7 +757,7 @@ void PhysicsDemoJoints::onEnter()
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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PhysicsJointFixed* joint = PhysicsJointFixed::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), offset);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -766,7 +772,7 @@ void PhysicsDemoJoints::onEnter()
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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PhysicsJointDistance* joint = PhysicsJointDistance::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -780,7 +786,7 @@ void PhysicsDemoJoints::onEnter()
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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PhysicsJointLimit* joint = PhysicsJointLimit::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO, 30.0f, 60.0f);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -794,7 +800,7 @@ void PhysicsDemoJoints::onEnter()
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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PhysicsJointSpring* joint = PhysicsJointSpring::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Point::ZERO, Point::ZERO, 500.0f, 0.3f);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -808,7 +814,7 @@ void PhysicsDemoJoints::onEnter()
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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PhysicsJointGroove* joint = PhysicsJointGroove::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), Vector2(30, 15), Vector2(30, -15), Vector2(-30, 0));
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -821,10 +827,10 @@ void PhysicsDemoJoints::onEnter()
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auto sp2 = makeBox(offset + Vector2(30, 0), Size(30, 10));
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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PhysicsJointRotarySpring* joint = PhysicsJointRotarySpring::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 3000.0f, 60.0f);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -837,10 +843,10 @@ void PhysicsDemoJoints::onEnter()
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auto sp2 = makeBox(offset + Vector2(30, 0), Size(30, 10));
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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PhysicsJointRotaryLimit* joint = PhysicsJointRotaryLimit::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f,(float) M_PI_2);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -853,10 +859,10 @@ void PhysicsDemoJoints::onEnter()
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auto sp2 = makeBox(offset + Vector2(30, 0), Size(30, 10));
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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PhysicsJointRatchet* joint = PhysicsJointRatchet::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f, (float)M_PI_2);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -869,10 +875,10 @@ void PhysicsDemoJoints::onEnter()
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auto sp2 = makeBox(offset + Vector2(30, 0), Size(30, 10));
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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PhysicsJointGear* joint = PhysicsJointGear::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), 0.0f, 2.0f);
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getPhysicsWorld()->addJoint(joint);
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_scene->getPhysicsWorld()->addJoint(joint);
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this->addChild(sp1);
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this->addChild(sp2);
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@ -885,10 +891,10 @@ void PhysicsDemoJoints::onEnter()
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auto sp2 = makeBox(offset + Vector2(30, 0), Size(30, 10));
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sp2->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp1->getPhysicsBody(), box, sp1->getPosition()));
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_scene->getPhysicsWorld()->addJoint(PhysicsJointPin::construct(sp2->getPhysicsBody(), box, sp2->getPosition()));
|
||||
PhysicsJointMotor* joint = PhysicsJointMotor::construct(sp1->getPhysicsBody(), sp2->getPhysicsBody(), (float)M_PI_2);
|
||||
getPhysicsWorld()->addJoint(joint);
|
||||
_scene->getPhysicsWorld()->addJoint(joint);
|
||||
|
||||
this->addChild(sp1);
|
||||
this->addChild(sp2);
|
||||
|
@ -947,7 +953,7 @@ std::string PhysicsDemoActions::title() const
|
|||
void PhysicsDemoPump::onEnter()
|
||||
{
|
||||
PhysicsDemo::onEnter();
|
||||
toggleDebug();
|
||||
_scene->toggleDebug();
|
||||
|
||||
_distance = 0.0f;
|
||||
_rotationV = 0.0f;
|
||||
|
@ -992,7 +998,7 @@ void PhysicsDemoPump::onEnter()
|
|||
VisibleRect::leftBottom() + Vector2(102, 20)
|
||||
};
|
||||
|
||||
auto _world = getPhysicsWorld();
|
||||
auto _world = _scene->getPhysicsWorld();
|
||||
|
||||
// small gear
|
||||
auto sgear = Node::create();
|
||||
|
@ -1048,7 +1054,7 @@ void PhysicsDemoPump::onEnter()
|
|||
|
||||
void PhysicsDemoPump::update(float delta)
|
||||
{
|
||||
for (const auto& body : getPhysicsWorld()->getAllBodies())
|
||||
for (const auto& body : _scene->getPhysicsWorld()->getAllBodies())
|
||||
{
|
||||
if (body->getTag() == DRAG_BODYS_TAG && body->getPosition().y < 0.0f)
|
||||
{
|
||||
|
@ -1057,7 +1063,7 @@ void PhysicsDemoPump::update(float delta)
|
|||
}
|
||||
}
|
||||
|
||||
PhysicsBody* gear = getPhysicsWorld()->getBody(1);
|
||||
PhysicsBody* gear = _scene->getPhysicsWorld()->getBody(1);
|
||||
|
||||
if (gear != nullptr)
|
||||
{
|
||||
|
@ -1151,7 +1157,7 @@ std::string PhysicsDemoOneWayPlatform::title() const
|
|||
void PhysicsDemoSlice::onEnter()
|
||||
{
|
||||
PhysicsDemo::onEnter();
|
||||
toggleDebug();
|
||||
_scene->toggleDebug();
|
||||
|
||||
_sliceTag = 1;
|
||||
|
||||
|
@ -1239,7 +1245,7 @@ void PhysicsDemoSlice::clipPoly(PhysicsShapePolygon* shape, Vector2 normal, floa
|
|||
void PhysicsDemoSlice::onTouchEnded(Touch *touch, Event *event)
|
||||
{
|
||||
auto func = CC_CALLBACK_3(PhysicsDemoSlice::slice, this);
|
||||
getPhysicsWorld()->rayCast(func, touch->getStartLocation(), touch->getLocation(), nullptr);
|
||||
_scene->getPhysicsWorld()->rayCast(func, touch->getStartLocation(), touch->getLocation(), nullptr);
|
||||
}
|
||||
|
||||
std::string PhysicsDemoSlice::title() const
|
||||
|
@ -1256,8 +1262,8 @@ std::string PhysicsDemoSlice::subtitle() const
|
|||
void PhysicsDemoBug3988::onEnter()
|
||||
{
|
||||
PhysicsDemo::onEnter();
|
||||
toggleDebug();
|
||||
getPhysicsWorld()->setGravity(Vect::ZERO);
|
||||
_scene->toggleDebug();
|
||||
_scene->getPhysicsWorld()->setGravity(Vect::ZERO);
|
||||
|
||||
auto ball = Sprite::create("Images/YellowSquare.png");
|
||||
ball->setPosition(VisibleRect::center() - Vector2(100, 0));
|
||||
|
@ -1282,7 +1288,7 @@ std::string PhysicsDemoBug3988::subtitle() const
|
|||
void PhysicsContactTest::onEnter()
|
||||
{
|
||||
PhysicsDemo::onEnter();
|
||||
getPhysicsWorld()->setGravity(Vect::ZERO);
|
||||
_scene->getPhysicsWorld()->setGravity(Vect::ZERO);
|
||||
auto s = VisibleRect::getVisibleRect().size;
|
||||
|
||||
_yellowBoxNum = 50;
|
||||
|
@ -1544,51 +1550,36 @@ std::string PhysicsContactTest::subtitle() const
|
|||
void PhysicsPositionRotationTest::onEnter()
|
||||
{
|
||||
PhysicsDemo::onEnter();
|
||||
|
||||
PhysicsDemo* layers[2] = {PhysicsDemo::createWithPhysics(), PhysicsDemo::createWithPhysics()};
|
||||
Size halfSize = VisibleRect::getVisibleRect().size;
|
||||
halfSize.width /= 2;
|
||||
halfSize.height -= 40;
|
||||
|
||||
for (int i = 0; i < sizeof(layers) / sizeof(layers[0]); ++i)
|
||||
{
|
||||
layers[i]->ignoreAnchorPointForPosition(false);
|
||||
layers[i]->setContentSize(halfSize);
|
||||
layers[i]->setRoot(false);
|
||||
layers[i]->getPhysicsWorld()->setGravity(Point::ZERO);
|
||||
layers[i]->toggleDebug();
|
||||
_scene->toggleDebug();
|
||||
_scene->getPhysicsWorld()->setGravity(Point::ZERO);
|
||||
|
||||
auto touchListener = EventListenerTouchOneByOne::create();
|
||||
touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemo::onTouchBegan, layers[i]);
|
||||
touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemo::onTouchMoved, layers[i]);
|
||||
touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemo::onTouchEnded, layers[i]);
|
||||
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, layers[i]);
|
||||
touchListener->onTouchBegan = CC_CALLBACK_2(PhysicsDemo::onTouchBegan, this);
|
||||
touchListener->onTouchMoved = CC_CALLBACK_2(PhysicsDemo::onTouchMoved, this);
|
||||
touchListener->onTouchEnded = CC_CALLBACK_2(PhysicsDemo::onTouchEnded, this);
|
||||
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
|
||||
|
||||
auto wall = Node::create();
|
||||
wall->setPhysicsBody(PhysicsBody::createEdgeBox(layers[i]->getContentSize(), PhysicsMaterial(0.1f, 1, 0.0f)));
|
||||
wall->setPosition(Vector2(halfSize/2));
|
||||
layers[i]->addChild(wall);
|
||||
this->addChild(layers[i]);
|
||||
}
|
||||
layers[0]->setPosition(Vector2(halfSize.width/2, halfSize.height/2 + 60));
|
||||
layers[1]->setPosition(Vector2(halfSize.width/2*3, halfSize.height/2 + 60));
|
||||
wall->setPhysicsBody(PhysicsBody::createEdgeBox(VisibleRect::getVisibleRect().size));
|
||||
wall->setPosition(VisibleRect::center());
|
||||
addChild(wall);
|
||||
|
||||
// anchor test
|
||||
auto anchorNode = Sprite::create("Images/YellowSquare.png");
|
||||
anchorNode->setAnchorPoint(Vector2(0.1f, 0.9f));
|
||||
anchorNode->setPosition(100, 50);
|
||||
anchorNode->setPosition(100, 100);
|
||||
anchorNode->setScale(0.25);
|
||||
anchorNode->setPhysicsBody(PhysicsBody::createBox(anchorNode->getContentSize()*anchorNode->getScale()));
|
||||
anchorNode->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
layers[0]->addChild(anchorNode);
|
||||
addChild(anchorNode);
|
||||
|
||||
//parent test
|
||||
auto parent = Sprite::create("Images/YellowSquare.png");
|
||||
parent->setPosition(160, 50);
|
||||
parent->setPosition(200, 100);
|
||||
parent->setScale(0.25);
|
||||
parent->setPhysicsBody(PhysicsBody::createBox(parent->getContentSize()*anchorNode->getScale()));
|
||||
parent->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
layers[0]->addChild(parent);
|
||||
addChild(parent);
|
||||
|
||||
auto leftBall = Sprite::create("Images/ball.png");
|
||||
leftBall->setPosition(-30, 0);
|
||||
|
@ -1599,37 +1590,12 @@ void PhysicsPositionRotationTest::onEnter()
|
|||
|
||||
// offset position rotation test
|
||||
auto offsetPosNode = Sprite::create("Images/YellowSquare.png");
|
||||
offsetPosNode->setPosition(100, 100);
|
||||
offsetPosNode->setPosition(100, 200);
|
||||
offsetPosNode->setPhysicsBody(PhysicsBody::createBox(offsetPosNode->getContentSize()/2));
|
||||
offsetPosNode->getPhysicsBody()->setPositionOffset(-Vector2(offsetPosNode->getContentSize()/2));
|
||||
offsetPosNode->getPhysicsBody()->setRotationOffset(45);
|
||||
offsetPosNode->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
layers[0]->addChild(offsetPosNode);
|
||||
|
||||
|
||||
for (int i = 0; i < 30; ++i)
|
||||
{
|
||||
Size size(10 + CCRANDOM_0_1()*10, 10 + CCRANDOM_0_1()*10);
|
||||
Vector2 position = Vector2(halfSize.width, halfSize.height) - Vector2(size.width, size.height);
|
||||
position.x = position.x * CCRANDOM_0_1();
|
||||
position.y = position.y * CCRANDOM_0_1();
|
||||
position = position + Vector2(size.width/2, size.height/2);
|
||||
Vect velocity((CCRANDOM_0_1() - 0.5)*200, (CCRANDOM_0_1() - 0.5)*200);
|
||||
auto box = makeBox(position, size, 0, PhysicsMaterial(0.1f, 1, 0.0f));
|
||||
box->getPhysicsBody()->setVelocity(velocity);
|
||||
box->getPhysicsBody()->setTag(DRAG_BODYS_TAG);
|
||||
layers[1]->addChild(box);
|
||||
}
|
||||
|
||||
MoveTo* moveTo = MoveTo::create(1.0f, Vector2(halfSize.width/2, halfSize.height/2 + 60));
|
||||
MoveTo* moveBack = MoveTo::create(1.0f, Vector2(halfSize.width/2*3, halfSize.height/2 + 60));
|
||||
ScaleTo* thrink = ScaleTo::create(1.0f, 0.5f);
|
||||
ScaleTo* amplify = ScaleTo::create(1.0f, 2.0f);
|
||||
ScaleTo* scaleBack = ScaleTo::create(1.0f, 1.0f);
|
||||
RotateTo* rotateTo = RotateTo::create(1.0f, 180.0f);
|
||||
RotateTo* rotateBack = RotateTo::create(1.0f, 360.0f);
|
||||
|
||||
layers[1]->runAction(Sequence::create(moveTo, thrink, rotateTo, amplify, rotateBack, scaleBack, moveBack, nullptr));
|
||||
addChild(offsetPosNode);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -1639,11 +1605,6 @@ std::string PhysicsPositionRotationTest::title() const
|
|||
return "Position/Rotation Test";
|
||||
}
|
||||
|
||||
std::string PhysicsPositionRotationTest::subtitle() const
|
||||
{
|
||||
return "Two Physics Worlds";
|
||||
}
|
||||
|
||||
|
||||
void PhysicsSetGravityEnableTest::onEnter()
|
||||
{
|
||||
|
@ -1686,7 +1647,7 @@ void PhysicsSetGravityEnableTest::onScheduleOnce(float delta)
|
|||
auto ball = getChildByTag(2);
|
||||
ball->getPhysicsBody()->setMass(200);
|
||||
|
||||
getPhysicsWorld()->setGravity(Vect(0, 98));
|
||||
_scene->getPhysicsWorld()->setGravity(Vect(0, 98));
|
||||
}
|
||||
|
||||
std::string PhysicsSetGravityEnableTest::title() const
|
||||
|
|
|
@ -15,6 +15,11 @@ public:
|
|||
|
||||
public:
|
||||
virtual void runThisTest();
|
||||
|
||||
void toggleDebug();
|
||||
|
||||
private:
|
||||
bool _debugDraw;
|
||||
};
|
||||
|
||||
#if CC_USE_PHYSICS == 0
|
||||
|
@ -27,26 +32,11 @@ public:
|
|||
};
|
||||
#else
|
||||
|
||||
#define CREATE_WITH_PHYSICS_FUNC(__TYPE__) \
|
||||
static __TYPE__* createWithPhysics() \
|
||||
{ \
|
||||
__TYPE__ *ret = new __TYPE__(); \
|
||||
if (ret && ret->initWithPhysics()) \
|
||||
{ \
|
||||
ret->autorelease(); \
|
||||
return ret; \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
delete ret; \
|
||||
ret = nullptr; \
|
||||
return nullptr; \
|
||||
} \
|
||||
}
|
||||
class PhysicsDemo : public BaseTest
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemo);
|
||||
CREATE_FUNC(PhysicsDemo);
|
||||
|
||||
PhysicsDemo();
|
||||
virtual ~PhysicsDemo();
|
||||
|
||||
|
@ -68,23 +58,17 @@ public:
|
|||
void onTouchMoved(Touch* touch, Event* event);
|
||||
void onTouchEnded(Touch* touch, Event* event);
|
||||
|
||||
void toggleDebug();
|
||||
inline void setRoot(bool isRoot) { _isRoot = isRoot; }
|
||||
|
||||
protected:
|
||||
PhysicsTestScene* _scene;
|
||||
Texture2D* _spriteTexture; // weak ref
|
||||
SpriteBatchNode* _ball;
|
||||
std::unordered_map<int, Node*> _mouses;
|
||||
|
||||
private:
|
||||
bool _debugDraw;
|
||||
bool _isRoot;
|
||||
};
|
||||
|
||||
class PhysicsDemoClickAdd : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoClickAdd);
|
||||
CREATE_FUNC(PhysicsDemoClickAdd);
|
||||
|
||||
virtual ~PhysicsDemoClickAdd();
|
||||
void onEnter() override;
|
||||
|
@ -97,7 +81,7 @@ public:
|
|||
class PhysicsDemoLogoSmash : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoLogoSmash);
|
||||
CREATE_FUNC(PhysicsDemoLogoSmash);
|
||||
|
||||
void onEnter() override;
|
||||
virtual std::string title() const override;
|
||||
|
@ -106,7 +90,7 @@ public:
|
|||
class PhysicsDemoPyramidStack : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoPyramidStack);
|
||||
CREATE_FUNC(PhysicsDemoPyramidStack);
|
||||
|
||||
void onEnter() override;
|
||||
void updateOnce(float delta);
|
||||
|
@ -116,7 +100,7 @@ public:
|
|||
class PhysicsDemoRayCast : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoRayCast);
|
||||
CREATE_FUNC(PhysicsDemoRayCast);
|
||||
|
||||
PhysicsDemoRayCast();
|
||||
|
||||
|
@ -138,7 +122,7 @@ private:
|
|||
class PhysicsDemoJoints : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoJoints);
|
||||
CREATE_FUNC(PhysicsDemoJoints);
|
||||
|
||||
void onEnter() override;
|
||||
virtual std::string title() const override;
|
||||
|
@ -147,7 +131,7 @@ public:
|
|||
class PhysicsDemoActions : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoActions);
|
||||
CREATE_FUNC(PhysicsDemoActions);
|
||||
|
||||
void onEnter() override;
|
||||
virtual std::string title() const override;
|
||||
|
@ -156,7 +140,7 @@ public:
|
|||
class PhysicsDemoPump : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoPump);
|
||||
CREATE_FUNC(PhysicsDemoPump);
|
||||
|
||||
void onEnter() override;
|
||||
void update(float delta) override;
|
||||
|
@ -175,7 +159,7 @@ private:
|
|||
class PhysicsDemoOneWayPlatform : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoOneWayPlatform);
|
||||
CREATE_FUNC(PhysicsDemoOneWayPlatform);
|
||||
|
||||
void onEnter() override;
|
||||
virtual std::string title() const override;
|
||||
|
@ -186,7 +170,7 @@ public:
|
|||
class PhysicsDemoSlice : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoSlice);
|
||||
CREATE_FUNC(PhysicsDemoSlice);
|
||||
|
||||
void onEnter() override;
|
||||
virtual std::string title() const override;
|
||||
|
@ -204,7 +188,7 @@ private:
|
|||
class PhysicsDemoBug3988 : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsDemoBug3988);
|
||||
CREATE_FUNC(PhysicsDemoBug3988);
|
||||
|
||||
void onEnter() override;
|
||||
virtual std::string title() const override;
|
||||
|
@ -214,7 +198,7 @@ public:
|
|||
class PhysicsContactTest : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsContactTest);
|
||||
CREATE_FUNC(PhysicsContactTest);
|
||||
|
||||
void onEnter() override;
|
||||
void resetTest();
|
||||
|
@ -239,13 +223,12 @@ public:
|
|||
|
||||
void onEnter() override;
|
||||
virtual std::string title() const override;
|
||||
virtual std::string subtitle() const override;
|
||||
};
|
||||
|
||||
class PhysicsSetGravityEnableTest : public PhysicsDemo
|
||||
{
|
||||
public:
|
||||
CREATE_WITH_PHYSICS_FUNC(PhysicsSetGravityEnableTest);
|
||||
CREATE_FUNC(PhysicsSetGravityEnableTest);
|
||||
|
||||
void onEnter() override;
|
||||
void onScheduleOnce(float delta);
|
||||
|
|
|
@ -3,9 +3,20 @@
|
|||
#include "extensions/cocos-ext.h"
|
||||
#include "cocostudio/CocoStudio.h"
|
||||
|
||||
TestScene::TestScene(bool bPortrait)
|
||||
TestScene::TestScene(bool bPortrait, bool physics/* = false*/)
|
||||
{
|
||||
if (physics)
|
||||
{
|
||||
#if CC_USE_PHYSICS
|
||||
TestScene::initWithPhysics();
|
||||
#else
|
||||
Scene::init();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
Scene::init();
|
||||
}
|
||||
}
|
||||
|
||||
void testScene_callback(Ref *sender )
|
||||
|
|
|
@ -9,7 +9,7 @@ USING_NS_CC;
|
|||
class TestScene : public Scene
|
||||
{
|
||||
public:
|
||||
TestScene(bool bPortrait = false);
|
||||
TestScene(bool bPortrait = false, bool physics = false);
|
||||
virtual void onEnter() override;
|
||||
|
||||
virtual void runThisTest() = 0;
|
||||
|
|
Loading…
Reference in New Issue