mirror of https://github.com/axmolengine/axmol.git
lua load, better code style
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e7364964c4
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@ -35,7 +35,15 @@ THE SOFTWARE.
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using namespace cocos2d;
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static cxx17::string_view adxelua_tosv(lua_State* L, int arg) {
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static std::string adxelua_tostr(lua_State* L, int arg)
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{
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size_t l = 0;
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const char* s = lua_tolstring(L, arg, &l);
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return std::string{s, l};
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}
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static cxx17::string_view adxelua_tosv(lua_State* L, int arg)
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{
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size_t l = 0;
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const char* s = lua_tolstring(L, arg, &l);
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return cxx17::string_view{s, l};
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@ -47,17 +55,18 @@ extern "C"
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{
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auto path = adxelua_tosv(L, 1);
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std::string strPath{path};
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size_t pos = strPath.find_first_of('.');
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// convert any '.' to '/'
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auto relativePath = adxelua_tostr(L, 1);
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size_t pos = relativePath.find_first_of('.');
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while (pos != std::string::npos)
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{
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strPath.replace(pos, 1, "/");
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pos = strPath.find_first_of('.');
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relativePath[pos] = '/';
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pos = relativePath.find_first_of('.');
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}
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// search file in package.path
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Data chunk;
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std::string filePath;
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std::string resolvedPath;
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auto fileUtils = FileUtils::getInstance();
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lua_getglobal(L, "package");
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@ -76,19 +85,19 @@ extern "C"
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prefix = prefix.substr(2);
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// reserve enough for file path to avoid memory realloc when replace ? to strPath
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filePath.reserve(prefix.length() + strPath.length());
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resolvedPath.reserve(prefix.length() + relativePath.length());
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filePath.assign(prefix.data(), prefix.length());
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pos = filePath.find_last_of('?');
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resolvedPath.assign(prefix.data(), prefix.length());
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pos = resolvedPath.find_last_of('?');
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assert(pos != std::string::npos); // package search path should have '?'
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if (pos != std::string::npos)
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{
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filePath.replace(pos, 1, strPath);
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resolvedPath.replace(pos, 1, relativePath);
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}
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if (fileUtils->isFileExist(filePath))
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if (fileUtils->isFileExist(resolvedPath))
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{
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chunk = fileUtils->getDataFromFile(filePath);
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chunk = fileUtils->getDataFromFile(resolvedPath);
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break;
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}
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@ -99,13 +108,13 @@ extern "C"
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if (chunk.getSize() > 0)
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{
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LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
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filePath.insert(filePath.begin(), '@'); // lua standard, add file chunck mark '@'
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resolvedPath.insert(resolvedPath.begin(), '@'); // lua standard, add file chunck mark '@'
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stack->luaLoadBuffer(L, reinterpret_cast<const char*>(chunk.getBytes()), static_cast<int>(chunk.getSize()),
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filePath.c_str());
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resolvedPath.c_str());
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}
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else
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{
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CCLOG("can not get file data of %s", filePath.c_str());
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CCLOG("can not get file data of %s", resolvedPath.c_str());
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return 0;
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}
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