lua load, better code style

This commit is contained in:
halx99 2021-10-12 13:07:05 +08:00
parent e7364964c4
commit 20a399c28c
1 changed files with 25 additions and 16 deletions

View File

@ -35,7 +35,15 @@ THE SOFTWARE.
using namespace cocos2d;
static cxx17::string_view adxelua_tosv(lua_State* L, int arg) {
static std::string adxelua_tostr(lua_State* L, int arg)
{
size_t l = 0;
const char* s = lua_tolstring(L, arg, &l);
return std::string{s, l};
}
static cxx17::string_view adxelua_tosv(lua_State* L, int arg)
{
size_t l = 0;
const char* s = lua_tolstring(L, arg, &l);
return cxx17::string_view{s, l};
@ -47,17 +55,18 @@ extern "C"
{
auto path = adxelua_tosv(L, 1);
std::string strPath{path};
size_t pos = strPath.find_first_of('.');
// convert any '.' to '/'
auto relativePath = adxelua_tostr(L, 1);
size_t pos = relativePath.find_first_of('.');
while (pos != std::string::npos)
{
strPath.replace(pos, 1, "/");
pos = strPath.find_first_of('.');
relativePath[pos] = '/';
pos = relativePath.find_first_of('.');
}
// search file in package.path
Data chunk;
std::string filePath;
std::string resolvedPath;
auto fileUtils = FileUtils::getInstance();
lua_getglobal(L, "package");
@ -76,19 +85,19 @@ extern "C"
prefix = prefix.substr(2);
// reserve enough for file path to avoid memory realloc when replace ? to strPath
filePath.reserve(prefix.length() + strPath.length());
resolvedPath.reserve(prefix.length() + relativePath.length());
filePath.assign(prefix.data(), prefix.length());
pos = filePath.find_last_of('?');
resolvedPath.assign(prefix.data(), prefix.length());
pos = resolvedPath.find_last_of('?');
assert(pos != std::string::npos); // package search path should have '?'
if (pos != std::string::npos)
{
filePath.replace(pos, 1, strPath);
resolvedPath.replace(pos, 1, relativePath);
}
if (fileUtils->isFileExist(filePath))
if (fileUtils->isFileExist(resolvedPath))
{
chunk = fileUtils->getDataFromFile(filePath);
chunk = fileUtils->getDataFromFile(resolvedPath);
break;
}
@ -99,13 +108,13 @@ extern "C"
if (chunk.getSize() > 0)
{
LuaStack* stack = LuaEngine::getInstance()->getLuaStack();
filePath.insert(filePath.begin(), '@'); // lua standard, add file chunck mark '@'
resolvedPath.insert(resolvedPath.begin(), '@'); // lua standard, add file chunck mark '@'
stack->luaLoadBuffer(L, reinterpret_cast<const char*>(chunk.getBytes()), static_cast<int>(chunk.getSize()),
filePath.c_str());
resolvedPath.c_str());
}
else
{
CCLOG("can not get file data of %s", filePath.c_str());
CCLOG("can not get file data of %s", resolvedPath.c_str());
return 0;
}