Removing cocosjs_manual_conversions.h(.cpp). Put all jsval <-> native value conversion codes to js_manual_conversions.h(.cpp).

This commit is contained in:
James Chen 2013-11-11 15:27:58 +08:00
parent 0151ac60ba
commit 20b350a58b
15 changed files with 1470 additions and 1593 deletions

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30ca6c02884f9bc20405b3e657b444c0153bead7
a70914e0a87ee8ced4d662bd6038fc955e77f6ca

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@ -9,7 +9,6 @@ LOCAL_MODULE_FILENAME := libcocos2dxjsb
LOCAL_SRC_FILES := ScriptingCore.cpp \
cocos2d_specifics.cpp \
js_manual_conversions.cpp \
cocosjs_manual_conversions.cpp \
js_bindings_core.cpp \
js_bindings_opengl.cpp \
jsb_opengl_functions.cpp \

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@ -17,6 +17,7 @@
#include "jsapi.h"
#include "jsfriendapi.h"
#include "spidermonkey_specifics.h"
#include "js_manual_conversions.h"
void js_log(const char *format, ...);
@ -204,45 +205,6 @@ public:
int handleKeypadEvent(void* data);
};
// some utility functions
// to native
JSBool jsval_to_int32( JSContext *cx, jsval vp, int32_t *ret );
JSBool jsval_to_uint32( JSContext *cx, jsval vp, uint32_t *ret );
JSBool jsval_to_uint16( JSContext *cx, jsval vp, uint16_t *ret );
JSBool jsval_to_long_long(JSContext *cx, jsval v, long long* ret);
JSBool jsval_to_std_string(JSContext *cx, jsval v, std::string* ret);
JSBool jsval_to_ccpoint(JSContext *cx, jsval v, Point* ret);
JSBool jsval_to_ccrect(JSContext *cx, jsval v, Rect* ret);
JSBool jsval_to_ccsize(JSContext *cx, jsval v, Size* ret);
JSBool jsval_to_cccolor4b(JSContext *cx, jsval v, Color4B* ret);
JSBool jsval_to_cccolor4f(JSContext *cx, jsval v, Color4F* ret);
JSBool jsval_to_cccolor3b(JSContext *cx, jsval v, Color3B* ret);
JSBool jsval_to_ccarray_of_CCPoint(JSContext* cx, jsval v, Point **points, int *numPoints);
JSBool jsval_to_ccarray(JSContext* cx, jsval v, Array** ret);
JSBool jsval_to_ccdictionary(JSContext* cx, jsval v, Dictionary** ret);
JSBool jsval_to_ccacceleration(JSContext* cx,jsval v, Acceleration* ret);
JSBool jsvals_variadic_to_ccarray( JSContext *cx, jsval *vp, int argc, Array** ret);
JSBool jsval_to_ccaffinetransform(JSContext* cx, jsval v, AffineTransform* ret);
JSBool jsval_to_FontDefinition( JSContext *cx, jsval vp, FontDefinition* ret );
// from native
jsval int32_to_jsval( JSContext *cx, int32_t l);
jsval uint32_to_jsval( JSContext *cx, uint32_t number );
jsval long_long_to_jsval(JSContext* cx, long long v);
jsval std_string_to_jsval(JSContext* cx, const std::string& v);
jsval c_string_to_jsval(JSContext* cx, const char* v, size_t length = -1);
jsval ccpoint_to_jsval(JSContext* cx, const Point& v);
jsval ccrect_to_jsval(JSContext* cx, const Rect& v);
jsval ccsize_to_jsval(JSContext* cx, const Size& v);
jsval cccolor4b_to_jsval(JSContext* cx, const Color4B& v);
jsval cccolor4f_to_jsval(JSContext* cx, const Color4F& v);
jsval cccolor3b_to_jsval(JSContext* cx, const Color3B& v);
jsval ccdictionary_to_jsval(JSContext* cx, Dictionary *dict);
jsval ccarray_to_jsval(JSContext* cx, Array *arr);
jsval ccacceleration_to_jsval(JSContext* cx, const Acceleration& v);
jsval ccaffinetransform_to_jsval(JSContext* cx, const AffineTransform& t);
jsval FontDefinition_to_jsval(JSContext* cx, const FontDefinition& t);
JSObject* NewGlobalObject(JSContext* cx, bool debug = false);
// just a simple utility to avoid mem leaking when using JSString

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2a8f07a22574900290f772ad5a580ef9fc57a9b8

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1c5eb9cd58c82de77374cdfa5c9ff647cc8b2f02
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@ -27,7 +27,6 @@
#define __js_bindings_chipmunk_manual
#include "js_bindings_config.h"
#include "cocosjs_manual_conversions.h"
#include "js_manual_conversions.h"
#include "ScriptingCore.h"
#ifdef JSB_INCLUDE_CHIPMUNK

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@ -1,134 +0,0 @@
#include "jsapi.h"
#include "jsfriendapi.h"
#include "ScriptingCore.h"
#include "js_bindings_config.h"
#include "cocosjs_manual_conversions.h"
#define JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
using namespace cocos2d;
JSBool jsval_to_CCPoint( JSContext *cx, jsval vp, Point *ret )
{
#ifdef JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
JSObject *jsobj;
if( ! JS_ValueToObject( cx, vp, &jsobj ) )
return JS_FALSE;
JSB_PRECONDITION( jsobj, "Not a valid JS object");
JS::RootedValue valx(cx);
JS::RootedValue valy(cx);
JSBool ok = JS_TRUE;
ok &= JS_GetProperty(cx, jsobj, "x", &valx);
ok &= JS_GetProperty(cx, jsobj, "y", &valy);
if( ! ok )
return JS_FALSE;
double x, y;
ok &= JS_ValueToNumber(cx, valx, &x);
ok &= JS_ValueToNumber(cx, valy, &y);
if( ! ok )
return JS_FALSE;
ret->x = x;
ret->y = y;
return JS_TRUE;
#else // #! JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
JSObject *tmp_arg;
if( ! JS_ValueToObject( cx, vp, &tmp_arg ) )
return JS_FALSE;
JSB_PRECONDITION( tmp_arg && JS_IsTypedArrayObject( tmp_arg, cx ), "Not a TypedArray object");
JSB_PRECONDITION( JS_GetTypedArrayByteLength( tmp_arg, cx ) == sizeof(cpVect), "Invalid length");
*ret = *(Point*)JS_GetArrayBufferViewData( tmp_arg, cx );
return JS_TRUE;
#endif // #! JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
}
JSBool jsval_to_CGPoint( JSContext *cx, jsval vp, cpVect *ret )
{
#ifdef JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
JSObject *jsobj;
if( ! JS_ValueToObject( cx, vp, &jsobj ) )
return JS_FALSE;
JSB_PRECONDITION( jsobj, "Not a valid JS object");
JS::RootedValue valx(cx);
JS::RootedValue valy(cx);
JSBool ok = JS_TRUE;
ok &= JS_GetProperty(cx, jsobj, "x", &valx);
ok &= JS_GetProperty(cx, jsobj, "y", &valy);
if( ! ok )
return JS_FALSE;
double x, y;
ok &= JS_ValueToNumber(cx, valx, &x);
ok &= JS_ValueToNumber(cx, valy, &y);
if( ! ok )
return JS_FALSE;
ret->x = x;
ret->y = y;
return JS_TRUE;
#else // #! JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
JSObject *tmp_arg;
if( ! JS_ValueToObject( cx, vp, &tmp_arg ) )
return JS_FALSE;
JSB_PRECONDITION( tmp_arg && JS_IsTypedArrayObject( tmp_arg, cx ), "Not a TypedArray object");
JSB_PRECONDITION( JS_GetTypedArrayByteLength( tmp_arg, cx ) == sizeof(cpVect), "Invalid length");
*ret = *(cpVect*)JS_GetArrayBufferViewData( tmp_arg, cx );
return JS_TRUE;
#endif // #! JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
}
jsval CGPoint_to_jsval( JSContext *cx, cpVect p)
{
#ifdef JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
JSObject *object = JS_NewObject(cx, NULL, NULL, NULL );
if (!object)
return JSVAL_VOID;
if (!JS_DefineProperty(cx, object, "x", DOUBLE_TO_JSVAL(p.x), NULL, NULL, JSPROP_ENUMERATE | JSPROP_PERMANENT) ||
!JS_DefineProperty(cx, object, "y", DOUBLE_TO_JSVAL(p.y), NULL, NULL, JSPROP_ENUMERATE | JSPROP_PERMANENT) )
return JSVAL_VOID;
return OBJECT_TO_JSVAL(object);
#else // JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
#ifdef __LP64__
JSObject *typedArray = JS_NewFloat64Array( cx, 2 );
#else
JSObject *typedArray = JS_NewFloat32Array( cx, 2 );
#endif
cpVect *buffer = (cpVect*)JS_GetArrayBufferViewData(typedArray, cx );
*buffer = p;
return OBJECT_TO_JSVAL(typedArray);
#endif // ! JSB_COMPATIBLE_WITH_COCOS2D_HTML5_BASIC_TYPES
}

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@ -1,24 +0,0 @@
#ifndef __COCOSJS_MANUAL_CONVERSIONS_H__
#define __COCOSJS_MANUAL_CONVERSIONS_H__
#include "chipmunk.h"
#include "cocos2d.h"
#include "js_manual_conversions.h"
//#ifdef __cplusplus
//extern "C" {
//#endif
JSBool jsval_to_CGPoint( JSContext *cx, jsval vp, cpVect *out );
jsval CGPoint_to_jsval( JSContext *cx, cpVect p );
//#ifdef __cplusplus
//}
//#endif
#define cpVect_to_jsval CGPoint_to_jsval
#define jsval_to_cpVect jsval_to_CGPoint
#endif /* __COCOSJS_MANUAL_CONVERSIONS_H__ */

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@ -7,37 +7,70 @@
#include "jsapi.h"
#include "js_bindings_core.h"
//#ifdef __cplusplus
//extern "C" {
//#endif
#include "cocos2d.h"
extern JSBool jsval_to_opaque( JSContext *cx, jsval vp, void **out );
extern JSBool jsval_to_int( JSContext *cx, jsval vp, int *out);
extern JSBool jsval_to_uint( JSContext *cx, jsval vp, unsigned int *out);
extern JSBool jsval_to_long( JSContext *cx, jsval vp, long *out);
extern JSBool jsval_to_longlong( JSContext *cx, jsval vp, long long *out);
extern jsval opaque_to_jsval( JSContext *cx, void* opaque);
extern jsval c_class_to_jsval( JSContext *cx, void* handle, JSObject* object, JSClass *klass, const char* class_name);
extern JSBool jsval_to_c_class( JSContext *cx, jsval vp, void **out_native, struct jsb_c_proxy_s **out_proxy);
extern jsval int_to_jsval( JSContext *cx, int number );
extern jsval uint_to_jsval( JSContext *cx, unsigned int number );
extern jsval long_to_jsval( JSContext *cx, long number );
extern jsval longlong_to_jsval( JSContext *cx, long long number );
/** converts a jsval (JS string) into a char */
extern JSBool jsval_to_charptr( JSContext *cx, jsval vp, const char **out);
extern jsval opaque_to_jsval( JSContext *cx, void* opaque);
extern jsval c_class_to_jsval( JSContext *cx, void* handle, JSObject* object, JSClass *klass, const char* class_name);
extern jsval long_to_jsval( JSContext *cx, long number );
extern jsval longlong_to_jsval( JSContext *cx, long long number );
/* Converts a char ptr into a jsval (using JS string) */
extern jsval charptr_to_jsval( JSContext *cx, const char *str);
extern JSBool JSB_jsval_to_int32( JSContext *cx, jsval vp, int32_t *outval );
extern JSBool JSB_jsval_to_uint32( JSContext *cx, jsval vp, uint32_t *outval);
extern JSBool JSB_jsval_typedarray_to_dataptr( JSContext *cx, jsval vp, GLsizei *count, void **data, JSArrayBufferViewType t);
extern JSBool JSB_get_arraybufferview_dataptr( JSContext *cx, jsval vp, GLsizei *count, GLvoid **data );
extern JSBool JSB_jsval_to_uint16( JSContext *cx, jsval vp, uint16_t *outval );
//#ifdef __cplusplus
//}
//#endif
// some utility functions
// to native
JSBool jsval_to_int32( JSContext *cx, jsval vp, int32_t *ret );
JSBool jsval_to_uint32( JSContext *cx, jsval vp, uint32_t *ret );
JSBool jsval_to_uint16( JSContext *cx, jsval vp, uint16_t *ret );
JSBool jsval_to_long_long(JSContext *cx, jsval v, long long* ret);
JSBool jsval_to_std_string(JSContext *cx, jsval v, std::string* ret);
JSBool jsval_to_ccpoint(JSContext *cx, jsval v, cocos2d::Point* ret);
JSBool jsval_to_ccrect(JSContext *cx, jsval v, cocos2d::Rect* ret);
JSBool jsval_to_ccsize(JSContext *cx, jsval v, cocos2d::Size* ret);
JSBool jsval_to_cccolor4b(JSContext *cx, jsval v, cocos2d::Color4B* ret);
JSBool jsval_to_cccolor4f(JSContext *cx, jsval v, cocos2d::Color4F* ret);
JSBool jsval_to_cccolor3b(JSContext *cx, jsval v, cocos2d::Color3B* ret);
JSBool jsval_to_ccarray_of_CCPoint(JSContext* cx, jsval v, cocos2d::Point **points, int *numPoints);
JSBool jsval_to_ccarray(JSContext* cx, jsval v, cocos2d::Array** ret);
JSBool jsval_to_ccdictionary(JSContext* cx, jsval v, cocos2d::Dictionary** ret);
JSBool jsval_to_ccacceleration(JSContext* cx,jsval v, cocos2d::Acceleration* ret);
JSBool jsvals_variadic_to_ccarray( JSContext *cx, jsval *vp, int argc, cocos2d::Array** ret);
JSBool jsval_to_ccaffinetransform(JSContext* cx, jsval v, cocos2d::AffineTransform* ret);
JSBool jsval_to_FontDefinition( JSContext *cx, jsval vp, cocos2d::FontDefinition* ret );
// from native
jsval int32_to_jsval( JSContext *cx, int32_t l);
jsval uint32_to_jsval( JSContext *cx, uint32_t number );
jsval long_long_to_jsval(JSContext* cx, long long v);
jsval std_string_to_jsval(JSContext* cx, const std::string& v);
jsval c_string_to_jsval(JSContext* cx, const char* v, size_t length = -1);
jsval ccpoint_to_jsval(JSContext* cx, const cocos2d::Point& v);
jsval ccrect_to_jsval(JSContext* cx, const cocos2d::Rect& v);
jsval ccsize_to_jsval(JSContext* cx, const cocos2d::Size& v);
jsval cccolor4b_to_jsval(JSContext* cx, const cocos2d::Color4B& v);
jsval cccolor4f_to_jsval(JSContext* cx, const cocos2d::Color4F& v);
jsval cccolor3b_to_jsval(JSContext* cx, const cocos2d::Color3B& v);
jsval ccdictionary_to_jsval(JSContext* cx, cocos2d::Dictionary *dict);
jsval ccarray_to_jsval(JSContext* cx, cocos2d::Array *arr);
jsval ccacceleration_to_jsval(JSContext* cx, const cocos2d::Acceleration& v);
jsval ccaffinetransform_to_jsval(JSContext* cx, const cocos2d::AffineTransform& t);
jsval FontDefinition_to_jsval(JSContext* cx, const cocos2d::FontDefinition& t);
JSBool jsval_to_CGPoint( JSContext *cx, jsval vp, cpVect *out );
jsval CGPoint_to_jsval( JSContext *cx, cpVect p );
#define cpVect_to_jsval CGPoint_to_jsval
#define jsval_to_cpVect jsval_to_CGPoint
#endif /* __JS_MANUAL_CONVERSIONS_H__ */

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@ -31,7 +31,6 @@
#include "jsb_opengl_manual.h"
#include "js_manual_conversions.h"
#include "cocosjs_manual_conversions.h"
#include "js_bindings_core.h"
#include "jsb_opengl_functions.h"

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@ -13,7 +13,6 @@
<ItemGroup>
<ClCompile Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_auto.cpp" />
<ClCompile Include="..\cocos2d_specifics.cpp" />
<ClCompile Include="..\cocosjs_manual_conversions.cpp" />
<ClCompile Include="..\jsb_opengl_functions.cpp" />
<ClCompile Include="..\jsb_opengl_manual.cpp" />
<ClCompile Include="..\jsb_opengl_registration.cpp" />
@ -25,7 +24,6 @@
<ItemGroup>
<ClInclude Include="..\..\..\auto-generated\js-bindings\jsb_cocos2dx_auto.hpp" />
<ClInclude Include="..\cocos2d_specifics.hpp" />
<ClInclude Include="..\cocosjs_manual_conversions.h" />
<ClInclude Include="..\jsb_helper.h" />
<ClInclude Include="..\jsb_opengl_functions.h" />
<ClInclude Include="..\jsb_opengl_manual.h" />

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@ -17,9 +17,6 @@
<ClCompile Include="..\cocos2d_specifics.cpp">
<Filter>manual</Filter>
</ClCompile>
<ClCompile Include="..\cocosjs_manual_conversions.cpp">
<Filter>manual</Filter>
</ClCompile>
<ClCompile Include="..\js_bindings_core.cpp">
<Filter>manual</Filter>
</ClCompile>
@ -49,9 +46,6 @@
<ClInclude Include="..\cocos2d_specifics.hpp">
<Filter>manual</Filter>
</ClInclude>
<ClInclude Include="..\cocosjs_manual_conversions.h">
<Filter>manual</Filter>
</ClInclude>
<ClInclude Include="..\js_bindings_config.h">
<Filter>manual</Filter>
</ClInclude>