mirror of https://github.com/axmolengine/axmol.git
make it work with release mode on arm64 bit (#17057)
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@ -7,7 +7,7 @@ local function ComponentTestLayer()
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layer:addChild(bgLayer);
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-- create game scene
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local sceneLuaComponent = cc.ComponentLua:create("src/ComponentTest/scene.lua");
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local sceneLuaComponent = cc.ComponentLua:create("ComponentTest/scene.lua");
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sceneLuaComponent:setName("sceneLuaComponent");
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layer:addComponent(sceneLuaComponent);
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@ -17,7 +17,7 @@ local function ComponentTestLayer()
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local origin = cc.Director:getInstance():getVisibleOrigin();
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player:setPosition(origin.x + player:getContentSize().width/2,
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origin.y + visibleSize.height/2);
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local playerComponent = cc.ComponentLua:create("src/ComponentTest/player.lua");
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local playerComponent = cc.ComponentLua:create("ComponentTest/player.lua");
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player:addComponent(playerComponent);
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layer:addChild(player);
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@ -2,7 +2,7 @@
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local player = {
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generateProjectile = function (self, x, y)
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local projectile = cc.Sprite:create("components/Projectile.png", cc.rect(0, 0, 20, 20))
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local scriptComponent = cc.ComponentLua:create("src/ComponentTest/projectile.lua")
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local scriptComponent = cc.ComponentLua:create("ComponentTest/projectile.lua")
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projectile:addComponent(scriptComponent)
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self:getOwner():getParent():addChild(projectile)
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@ -24,7 +24,7 @@ local scene = {
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addNewEnemy = function(self)
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local owner = self:getOwner()
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local enemy = cc.Sprite:create("components/Target.png")
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local enemyLuaComponent = cc.ComponentLua:create("src/ComponentTest/enemy.lua")
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local enemyLuaComponent = cc.ComponentLua:create("ComponentTest/enemy.lua")
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enemy:addComponent(enemyLuaComponent)
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owner:addChild(enemy)
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table.insert(self.enemies, enemy)
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