Merge pull request #5650 from dumganhar/re-add-lua

Re-add lua bindings support
This commit is contained in:
James Chen 2014-03-10 17:47:52 +08:00
commit 2147a711ba
847 changed files with 184902 additions and 8 deletions

3
.gitmodules vendored
View File

@ -4,3 +4,6 @@
[submodule "plugin"] [submodule "plugin"]
path = plugin path = plugin
url = https://github.com/cocos2d-x/plugin-x.git url = https://github.com/cocos2d-x/plugin-x.git
[submodule "tools/bindings-generator"]
path = tools/bindings-generator
url = git://github.com/cocos2d/bindings-generator.git

View File

@ -37,6 +37,7 @@ if(WIN32 OR APPLE)
option(USE_CHIPMUNK "Use chipmunk for physics library" ON) option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF) option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON) option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" OFF)
option(BUILD_GUI "Build GUI library" ON) option(BUILD_GUI "Build GUI library" ON)
option(BUILD_NETWORK "Build network library" ON) option(BUILD_NETWORK "Build network library" ON)
option(BUILD_STORAGE "Build storage library" ON) option(BUILD_STORAGE "Build storage library" ON)
@ -46,12 +47,13 @@ option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON) option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
option(BUILD_TestCpp "Only build TestCpp sample" ON) option(BUILD_TestCpp "Only build TestCpp sample" ON)
option(BUILD_TestLua "Only build TestLua sample" OFF)
else()#temp else()#temp
option(USE_CHIPMUNK "Use chipmunk for physics library" ON) option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF) option(USE_BOX2D "Use box2d for physics library" OFF)
option(DEBUG_MODE "Debug or release?" ON) option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_LIBS_LUA "Build lua libraries" ON)
option(BUILD_GUI "Build GUI library" ON) option(BUILD_GUI "Build GUI library" ON)
option(BUILD_NETWORK "Build network library" ON) option(BUILD_NETWORK "Build network library" ON)
option(BUILD_STORAGE "Build storage library" ON) option(BUILD_STORAGE "Build storage library" ON)
@ -61,7 +63,7 @@ option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON) option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
option(BUILD_TestCpp "Only build TestCpp sample" ON) option(BUILD_TestCpp "Only build TestCpp sample" ON)
option(BUILD_TestLua "Only build TestLua sample" ON)
endif()#temp endif()#temp
@ -273,10 +275,24 @@ if(BUILD_EDITOR_COCOSTUDIO)
add_subdirectory(cocos/editor-support/cocostudio) add_subdirectory(cocos/editor-support/cocostudio)
endif(BUILD_EDITOR_COCOSTUDIO) endif(BUILD_EDITOR_COCOSTUDIO)
## Scripting
if(BUILD_LIBS_LUA)
# lua
add_subdirectory(external/lua/lua)
# tolua
add_subdirectory(external/lua/tolua)
# luabinding
add_subdirectory(cocos/scripting/lua-bindings)
endif(BUILD_LIBS_LUA)
# build tests # build tests
if(BUILD_TestCpp) if(BUILD_TestCpp)
add_subdirectory(samples/cpp-tests) add_subdirectory(samples/cpp-tests)
endif(BUILD_TestCpp) endif(BUILD_TestCpp)
if(BUILD_TestLua)
add_subdirectory(samples/lua-tests/project)
endif(BUILD_TestLua)

View File

@ -148,18 +148,18 @@ def copy_resources(target, app_android_root):
# copy resources(cpp samples and lua samples) # copy resources(cpp samples and lua samples)
os.mkdir(assets_dir) os.mkdir(assets_dir)
resources_dir = os.path.join(app_android_root, "../Resources") resources_dir = os.path.join(app_android_root, "../../res")
if os.path.isdir(resources_dir): if os.path.isdir(resources_dir):
copy_files(resources_dir, assets_dir) copy_files(resources_dir, assets_dir)
# lua samples should copy lua script # lua samples should copy lua script
if target in LUA_SAMPLES: if target in LUA_SAMPLES:
resources_dir = os.path.join(app_android_root, "../../../cocos/scripting/lua/script") resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua-bindings/script")
copy_files(resources_dir, assets_dir) copy_files(resources_dir, assets_dir)
# TestLua shared resources with TestCpp # TestLua shared resources with TestCpp
if target == "testlua": if target == "testlua":
resources_dir = os.path.join(app_android_root, "../../cpp-tests/Resources") resources_dir = os.path.join(app_android_root, "../../../cpp-tests/Resources")
copy_files(resources_dir, assets_dir) copy_files(resources_dir, assets_dir)
def build_samples(target,ndk_build_param,android_platform,build_mode): def build_samples(target,ndk_build_param,android_platform,build_mode):
@ -190,7 +190,7 @@ def build_samples(target,ndk_build_param,android_platform,build_mode):
if target == 'testcpp': if target == 'testcpp':
app_android_root = os.path.join(cocos_root, 'samples/cpp-tests/proj.android') app_android_root = os.path.join(cocos_root, 'samples/cpp-tests/proj.android')
elif target == 'testlua': elif target == 'testlua':
app_android_root = os.path.join(cocos_root, 'samples/lua-tests/proj.android') app_android_root = os.path.join(cocos_root, 'samples/lua-tests/project/proj.android')
else: else:
print 'unknown target: %s' % target print 'unknown target: %s' % target
continue continue

View File

@ -25,6 +25,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libSpine", "..\cocos\editor
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libLocalStorage", "..\cocos\storage\local-storage\proj.win32\libLocalStorage.vcxproj", "{632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libLocalStorage", "..\cocos\storage\local-storage\proj.win32\libLocalStorage.vcxproj", "{632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "liblua", "..\cocos\scripting\lua-bindings\proj.win32\liblua.vcxproj", "{DDC3E27F-004D-4DD4-9DD3-931A013D2159}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TestLua", "..\samples\lua-tests\project\proj.win32\TestLua.win32.vcxproj", "{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
@ -79,6 +83,14 @@ Global
{632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}.Debug|Win32.Build.0 = Debug|Win32 {632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}.Debug|Win32.Build.0 = Debug|Win32
{632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}.Release|Win32.ActiveCfg = Release|Win32 {632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}.Release|Win32.ActiveCfg = Release|Win32
{632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}.Release|Win32.Build.0 = Release|Win32 {632A8F38-D0F0-4D22-86B3-D69F5E6BF63A}.Release|Win32.Build.0 = Release|Win32
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Debug|Win32.ActiveCfg = Debug|Win32
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Debug|Win32.Build.0 = Debug|Win32
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Release|Win32.ActiveCfg = Release|Win32
{DDC3E27F-004D-4DD4-9DD3-931A013D2159}.Release|Win32.Build.0 = Release|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.ActiveCfg = Debug|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Debug|Win32.Build.0 = Debug|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.ActiveCfg = Release|Win32
{4E6A7A0E-DDD8-4BAA-8B22-C964069364ED}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@ -1 +1 @@
b3cf4fb2027b85ae59d2cf5a2db7323a0cdfcf95 828f0bfcdb53dea52131e3bd9fb86ba153449816

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@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0500"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA28518CD91510087CE3A"
BuildableName = "Test lua Mac.app"
BlueprintName = "Test lua Mac"
ReferencedContainer = "container:cocos2d_samples.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA28518CD91510087CE3A"
BuildableName = "Test lua Mac.app"
BlueprintName = "Test lua Mac"
ReferencedContainer = "container:cocos2d_samples.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA28518CD91510087CE3A"
BuildableName = "Test lua Mac.app"
BlueprintName = "Test lua Mac"
ReferencedContainer = "container:cocos2d_samples.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA28518CD91510087CE3A"
BuildableName = "Test lua Mac.app"
BlueprintName = "Test lua Mac"
ReferencedContainer = "container:cocos2d_samples.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0500"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA2CC18CD93580087CE3A"
BuildableName = "Test lua iOS.app"
BlueprintName = "Test lua iOS"
ReferencedContainer = "container:cocos2d_samples.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA2CC18CD93580087CE3A"
BuildableName = "Test lua iOS.app"
BlueprintName = "Test lua iOS"
ReferencedContainer = "container:cocos2d_samples.xcodeproj">
</BuildableReference>
</MacroExpansion>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
allowLocationSimulation = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA2CC18CD93580087CE3A"
BuildableName = "Test lua iOS.app"
BlueprintName = "Test lua iOS"
ReferencedContainer = "container:cocos2d_samples.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<BuildableProductRunnable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "1ABCA2CC18CD93580087CE3A"
BuildableName = "Test lua iOS.app"
BlueprintName = "Test lua iOS"
ReferencedContainer = "container:cocos2d_samples.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@ -0,0 +1,103 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos_lua_static
LOCAL_MODULE_FILENAME := liblua
LOCAL_SRC_FILES := manual/CCLuaBridge.cpp \
manual/CCLuaEngine.cpp \
manual/CCLuaStack.cpp \
manual/lua_debugger.c \
manual/CCLuaValue.cpp \
manual/Cocos2dxLuaLoader.cpp \
manual/CCBProxy.cpp \
manual/Lua_web_socket.cpp \
manual/LuaOpengl.cpp \
manual/LuaScriptHandlerMgr.cpp \
manual/LuaBasicConversions.cpp \
manual/LuaSkeletonAnimation.cpp \
manual/lua_cocos2dx_manual.cpp \
manual/lua_cocos2dx_extension_manual.cpp \
manual/lua_cocos2dx_coco_studio_manual.cpp \
manual/lua_cocos2dx_gui_manual.cpp \
manual/lua_cocos2dx_spine_manual.cpp \
manual/lua_cocos2dx_physics_manual.cpp \
manual/lua_cocos2dx_deprecated.cpp \
manual/lua_xml_http_request.cpp \
manual/platform/android/CCLuaJavaBridge.cpp \
manual/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.cpp \
manual/tolua_fix.cpp \
manual/lua_extensions.c \
auto/lua_cocos2dx_auto.cpp \
auto/lua_cocos2dx_extension_auto.cpp \
auto/lua_cocos2dx_studio_auto.cpp \
auto/lua_cocos2dx_gui_auto.cpp \
auto/lua_cocos2dx_spine_auto.cpp \
auto/lua_cocos2dx_physics_auto.cpp \
../../../external/lua/tolua/tolua_event.c \
../../../external/lua/tolua/tolua_is.c \
../../../external/lua/tolua/tolua_map.c \
../../../external/lua/tolua/tolua_push.c \
../../../external/lua/tolua/tolua_to.c \
../../../external/lua/luasocket/auxiliar.c \
../../../external/lua/luasocket/luasocket_buffer.c \
../../../external/lua/luasocket/except.c \
../../../external/lua/luasocket/inet.c \
../../../external/lua/luasocket/luasocket_io.c \
../../../external/lua/luasocket/luasocket.c \
../../../external/lua/luasocket/mime.c \
../../../external/lua/luasocket/options.c \
../../../external/lua/luasocket/select.c \
../../../external/lua/luasocket/serial.c \
../../../external/lua/luasocket/socket_scripts.c \
../../../external/lua/luasocket/tcp.c \
../../../external/lua/luasocket/timeout.c \
../../../external/lua/luasocket/udp.c \
../../../external/lua/luasocket/unix.c \
../../../external/lua/luasocket/usocket.c
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../external/lua/tolua \
$(LOCAL_PATH)/../../../external/lua/luajit/include \
$(LOCAL_PATH)/../../../external/lua \
$(LOCAL_PATH)/../../../extensions \
$(LOCAL_PATH)/../../editor-support/spine \
$(LOCAL_PATH)/../../editor-support/cocosbuilder \
$(LOCAL_PATH)/../../editor-support/cocostudio \
$(LOCAL_PATH)/../../gui \
$(LOCAL_PATH)/auto \
$(LOCAL_PATH)/manual \
$(LOCAL_PATH)/manual/platform/android \
$(LOCAL_PATH)/manual/platform/android/jni
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../../../external/lua/tolua \
$(LOCAL_PATH)/../../../external/lua/luajit/include \
$(LOCAL_PATH)/../external \
$(LOCAL_PATH)/auto \
$(LOCAL_PATH)/manual
LOCAL_WHOLE_STATIC_LIBRARIES := luajit_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += websockets_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
LOCAL_CFLAGS += -Wno-psabi
LOCAL_EXPORT_CFLAGS += -Wno-psabi
include $(BUILD_STATIC_LIBRARY)
$(call import-module,lua/luajit/prebuilt/android)
$(call import-module,extensions)
$(call import-module,2d)
$(call import-module,websockets/prebuilt/android)
$(call import-module,network)
$(call import-module,editor-support/cocostudio)
$(call import-module,editor-support/cocosbuilder)
$(call import-module,editor-support/spine)

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@ -0,0 +1,56 @@
set(LUABINDING_SRC
auto/lua_cocos2dx_auto.cpp
auto/lua_cocos2dx_extension_auto.cpp
auto/lua_cocos2dx_studio_auto.cpp
auto/lua_cocos2dx_gui_auto.cpp
auto/lua_cocos2dx_spine_auto.cpp
auto/lua_cocos2dx_physics_auto.cpp
manual/tolua_fix.cpp
manual/CCLuaBridge.cpp
manual/CCLuaEngine.cpp
manual/CCLuaStack.cpp
manual/CCLuaValue.cpp
manual/Cocos2dxLuaLoader.cpp
manual/CCBProxy.cpp
manual/LuaOpengl.cpp
manual/LuaScriptHandlerMgr.cpp
manual/LuaBasicConversions.cpp
manual/lua_cocos2dx_manual.cpp
manual/lua_cocos2dx_extension_manual.cpp
manual/lua_cocos2dx_coco_studio_manual.cpp
manual/lua_cocos2dx_gui_manual.cpp
manual/lua_cocos2dx_spine_manual.cpp
manual/lua_cocos2dx_physics_manual.cpp
manual/lua_cocos2dx_deprecated.cpp
manual/lua_xml_http_request.cpp
manual/LuaSkeletonAnimation.cpp
)
include_directories(
auto
manual
../../editor-support/cocosbuilder
../../editor-support/cocostudio
../../editor-support/spine
../../gui
../../../external/lua/lua
../../../external/lua/tolua
)
add_library(luabinding STATIC
${LUABINDING_SRC}
)
target_link_libraries(luabinding
tolua
lua
spine
)
set_target_properties(luabinding
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)

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@ -0,0 +1,68 @@
--------------------------------
-- @module Action
--------------------------------
-- @function [parent=#Action] startWithTarget
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#Action] setOriginalTarget
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#Action] clone
-- @param self
-- @return Action#Action ret (return value: cc.Action)
--------------------------------
-- @function [parent=#Action] getOriginalTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#Action] stop
-- @param self
--------------------------------
-- @function [parent=#Action] update
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Action] getTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#Action] step
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Action] setTag
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#Action] getTag
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#Action] setTarget
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#Action] isDone
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Action] reverse
-- @param self
-- @return Action#Action ret (return value: cc.Action)
return nil

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@ -0,0 +1,44 @@
--------------------------------
-- @module ActionCamera
--------------------------------
-- overload function: setEye(float, float, float)
--
-- overload function: setEye(kmVec3)
--
-- @function [parent=#ActionCamera] setEye
-- @param self
-- @param #float float
-- @param #float float
-- @param #float float
--------------------------------
-- @function [parent=#ActionCamera] getEye
-- @param self
-- @return kmVec3#kmVec3 ret (return value: kmVec3)
--------------------------------
-- @function [parent=#ActionCamera] setUp
-- @param self
-- @param #kmVec3 kmvec3
--------------------------------
-- @function [parent=#ActionCamera] getCenter
-- @param self
-- @return kmVec3#kmVec3 ret (return value: kmVec3)
--------------------------------
-- @function [parent=#ActionCamera] setCenter
-- @param self
-- @param #kmVec3 kmvec3
--------------------------------
-- @function [parent=#ActionCamera] getUp
-- @param self
-- @return kmVec3#kmVec3 ret (return value: kmVec3)
--------------------------------
-- @function [parent=#ActionCamera] ActionCamera
-- @param self
return nil

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@ -0,0 +1,9 @@
--------------------------------
-- @module ActionEase
--------------------------------
-- @function [parent=#ActionEase] getInnerAction
-- @param self
-- @return ActionInterval#ActionInterval ret (return value: cc.ActionInterval)
return nil

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@ -0,0 +1,4 @@
--------------------------------
-- @module ActionInstant
return nil

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@ -0,0 +1,19 @@
--------------------------------
-- @module ActionInterval
--------------------------------
-- @function [parent=#ActionInterval] getAmplitudeRate
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ActionInterval] setAmplitudeRate
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ActionInterval] getElapsed
-- @param self
-- @return float#float ret (return value: float)
return nil

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@ -0,0 +1,73 @@
--------------------------------
-- @module ActionManager
--------------------------------
-- @function [parent=#ActionManager] getActionByTag
-- @param self
-- @param #int int
-- @param #cc.Node node
-- @return Action#Action ret (return value: cc.Action)
--------------------------------
-- @function [parent=#ActionManager] removeActionByTag
-- @param self
-- @param #int int
-- @param #cc.Node node
--------------------------------
-- @function [parent=#ActionManager] removeAllActions
-- @param self
--------------------------------
-- @function [parent=#ActionManager] addAction
-- @param self
-- @param #cc.Action action
-- @param #cc.Node node
-- @param #bool bool
--------------------------------
-- @function [parent=#ActionManager] resumeTarget
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#ActionManager] update
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ActionManager] getNumberOfRunningActionsInTarget
-- @param self
-- @param #cc.Node node
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#ActionManager] removeAllActionsFromTarget
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#ActionManager] resumeTargets
-- @param self
-- @param #array_table array
--------------------------------
-- @function [parent=#ActionManager] removeAction
-- @param self
-- @param #cc.Action action
--------------------------------
-- @function [parent=#ActionManager] pauseTarget
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#ActionManager] pauseAllRunningActions
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#ActionManager] ActionManager
-- @param self
return nil

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@ -0,0 +1,36 @@
--------------------------------
-- @module ActionManagerEx
--------------------------------
-- overload function: playActionByName(char, char, cc.CallFunc)
--
-- overload function: playActionByName(char, char)
--
-- @function [parent=#ActionManagerEx] playActionByName
-- @param self
-- @param #char char
-- @param #char char
-- @param #cc.CallFunc callfunc
-- @return ActionObject#ActionObject ret (retunr value: ccs.ActionObject)
--------------------------------
-- @function [parent=#ActionManagerEx] getActionByName
-- @param self
-- @param #char char
-- @param #char char
-- @return ActionObject#ActionObject ret (return value: ccs.ActionObject)
--------------------------------
-- @function [parent=#ActionManagerEx] releaseActions
-- @param self
--------------------------------
-- @function [parent=#ActionManagerEx] destroyInstance
-- @param self
--------------------------------
-- @function [parent=#ActionManagerEx] getInstance
-- @param self
-- @return ActionManagerEx#ActionManagerEx ret (return value: ccs.ActionManagerEx)
return nil

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@ -0,0 +1,95 @@
--------------------------------
-- @module ActionObject
--------------------------------
-- @function [parent=#ActionObject] setCurrentTime
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ActionObject] pause
-- @param self
--------------------------------
-- @function [parent=#ActionObject] setName
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#ActionObject] setUnitTime
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ActionObject] getTotalTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ActionObject] getName
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- @function [parent=#ActionObject] stop
-- @param self
--------------------------------
-- overload function: play(cc.CallFunc)
--
-- overload function: play()
--
-- @function [parent=#ActionObject] play
-- @param self
-- @param #cc.CallFunc callfunc
--------------------------------
-- @function [parent=#ActionObject] getCurrentTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ActionObject] removeActionNode
-- @param self
-- @param #ccs.ActionNode actionnode
--------------------------------
-- @function [parent=#ActionObject] getLoop
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ActionObject] addActionNode
-- @param self
-- @param #ccs.ActionNode actionnode
--------------------------------
-- @function [parent=#ActionObject] getUnitTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ActionObject] isPlaying
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ActionObject] updateToFrameByTime
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ActionObject] setLoop
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ActionObject] simulationActionUpdate
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ActionObject] ActionObject
-- @param self
return nil

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@ -0,0 +1,22 @@
--------------------------------
-- @module ActionTween
--------------------------------
-- @function [parent=#ActionTween] initWithDuration
-- @param self
-- @param #float float
-- @param #string str
-- @param #float float
-- @param #float float
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ActionTween] create
-- @param self
-- @param #float float
-- @param #string str
-- @param #float float
-- @param #float float
-- @return ActionTween#ActionTween ret (return value: cc.ActionTween)
return nil

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@ -0,0 +1,24 @@
--------------------------------
-- @module Animate
--------------------------------
-- overload function: getAnimation()
--
-- overload function: getAnimation()
--
-- @function [parent=#Animate] getAnimation
-- @param self
-- @return Animation#Animation ret (retunr value: cc.Animation)
--------------------------------
-- @function [parent=#Animate] setAnimation
-- @param self
-- @param #cc.Animation animation
--------------------------------
-- @function [parent=#Animate] create
-- @param self
-- @param #cc.Animation animation
-- @return Animate#Animate ret (return value: cc.Animate)
return nil

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@ -0,0 +1,94 @@
--------------------------------
-- @module Animation
--------------------------------
-- @function [parent=#Animation] getLoops
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#Animation] addSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
--------------------------------
-- @function [parent=#Animation] setRestoreOriginalFrame
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Animation] clone
-- @param self
-- @return Animation#Animation ret (return value: cc.Animation)
--------------------------------
-- @function [parent=#Animation] getDuration
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Animation] setFrames
-- @param self
-- @param #array_table array
--------------------------------
-- @function [parent=#Animation] getFrames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#Animation] setLoops
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Animation] setDelayPerUnit
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Animation] addSpriteFrameWithFile
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Animation] getTotalDelayUnits
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Animation] getDelayPerUnit
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Animation] getRestoreOriginalFrame
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Animation] addSpriteFrameWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #rect_table rect
--------------------------------
-- overload function: create(array_table, float, unsigned int)
--
-- overload function: create()
--
-- @function [parent=#Animation] create
-- @param self
-- @param #array_table array
-- @param #float float
-- @param #unsigned int int
-- @return Animation#Animation ret (retunr value: cc.Animation)
--------------------------------
-- @function [parent=#Animation] createWithSpriteFrames
-- @param self
-- @param #array_table array
-- @param #float float
-- @return Animation#Animation ret (return value: cc.Animation)
return nil

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@ -0,0 +1,50 @@
--------------------------------
-- @module AnimationCache
--------------------------------
-- @function [parent=#AnimationCache] getAnimation
-- @param self
-- @param #string str
-- @return Animation#Animation ret (return value: cc.Animation)
--------------------------------
-- @function [parent=#AnimationCache] addAnimation
-- @param self
-- @param #cc.Animation animation
-- @param #string str
--------------------------------
-- @function [parent=#AnimationCache] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#AnimationCache] addAnimationsWithDictionary
-- @param self
-- @param #map_table map
-- @param #string str
--------------------------------
-- @function [parent=#AnimationCache] removeAnimation
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#AnimationCache] addAnimationsWithFile
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#AnimationCache] destroyInstance
-- @param self
--------------------------------
-- @function [parent=#AnimationCache] getInstance
-- @param self
-- @return AnimationCache#AnimationCache ret (return value: cc.AnimationCache)
--------------------------------
-- @function [parent=#AnimationCache] AnimationCache
-- @param self
return nil

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@ -0,0 +1,29 @@
--------------------------------
-- @module AnimationData
--------------------------------
-- @function [parent=#AnimationData] getMovement
-- @param self
-- @param #string str
-- @return MovementData#MovementData ret (return value: ccs.MovementData)
--------------------------------
-- @function [parent=#AnimationData] getMovementCount
-- @param self
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#AnimationData] addMovement
-- @param self
-- @param #ccs.MovementData movementdata
--------------------------------
-- @function [parent=#AnimationData] create
-- @param self
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
--------------------------------
-- @function [parent=#AnimationData] AnimationData
-- @param self
return nil

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@ -0,0 +1,51 @@
--------------------------------
-- @module AnimationFrame
--------------------------------
-- @function [parent=#AnimationFrame] setSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
--------------------------------
-- overload function: getUserInfo()
--
-- overload function: getUserInfo()
--
-- @function [parent=#AnimationFrame] getUserInfo
-- @param self
-- @return map_table#map_table ret (retunr value: map_table)
--------------------------------
-- @function [parent=#AnimationFrame] setDelayUnits
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#AnimationFrame] clone
-- @param self
-- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame)
--------------------------------
-- @function [parent=#AnimationFrame] getSpriteFrame
-- @param self
-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
--------------------------------
-- @function [parent=#AnimationFrame] getDelayUnits
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#AnimationFrame] setUserInfo
-- @param self
-- @param #map_table map
--------------------------------
-- @function [parent=#AnimationFrame] create
-- @param self
-- @param #cc.SpriteFrame spriteframe
-- @param #float float
-- @param #map_table map
-- @return AnimationFrame#AnimationFrame ret (return value: cc.AnimationFrame)
return nil

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@ -0,0 +1,24 @@
--------------------------------
-- @module Application
--------------------------------
-- @function [parent=#Application] getTargetPlatform
-- @param self
-- @return ApplicationProtocol::Platform#ApplicationProtocol::Platform ret (return value: cc.ApplicationProtocol::Platform)
--------------------------------
-- @function [parent=#Application] setAnimationInterval
-- @param self
-- @param #double double
--------------------------------
-- @function [parent=#Application] getCurrentLanguage
-- @param self
-- @return LanguageType#LanguageType ret (return value: cc.LanguageType)
--------------------------------
-- @function [parent=#Application] getInstance
-- @param self
-- @return Application#Application ret (return value: cc.Application)
return nil

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@ -0,0 +1,143 @@
--------------------------------
-- @module Armature
--------------------------------
-- @function [parent=#Armature] getBone
-- @param self
-- @param #string str
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
-- @function [parent=#Armature] changeBoneParent
-- @param self
-- @param #ccs.Bone bone
-- @param #string str
--------------------------------
-- @function [parent=#Armature] setAnimation
-- @param self
-- @param #ccs.ArmatureAnimation armatureanimation
--------------------------------
-- @function [parent=#Armature] getBoneAtPoint
-- @param self
-- @param #float float
-- @param #float float
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
-- @function [parent=#Armature] getArmatureTransformDirty
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Armature] setVersion
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Armature] updateOffsetPoint
-- @param self
--------------------------------
-- @function [parent=#Armature] getParentBone
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
-- @function [parent=#Armature] setArmatureData
-- @param self
-- @param #ccs.ArmatureData armaturedata
--------------------------------
-- @function [parent=#Armature] removeBone
-- @param self
-- @param #ccs.Bone bone
-- @param #bool bool
--------------------------------
-- @function [parent=#Armature] getBatchNode
-- @param self
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
--------------------------------
-- @function [parent=#Armature] getName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- overload function: init(string)
--
-- overload function: init()
--
-- overload function: init(string, ccs.Bone)
--
-- @function [parent=#Armature] init
-- @param self
-- @param #string str
-- @param #ccs.Bone bone
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#Armature] setParentBone
-- @param self
-- @param #ccs.Bone bone
--------------------------------
-- @function [parent=#Armature] drawContour
-- @param self
--------------------------------
-- @function [parent=#Armature] setBatchNode
-- @param self
-- @param #ccs.BatchNode batchnode
--------------------------------
-- @function [parent=#Armature] setName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Armature] addBone
-- @param self
-- @param #ccs.Bone bone
-- @param #string str
--------------------------------
-- @function [parent=#Armature] getArmatureData
-- @param self
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
--------------------------------
-- @function [parent=#Armature] getVersion
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Armature] getAnimation
-- @param self
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
--------------------------------
-- @function [parent=#Armature] getBoneDic
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- overload function: create(string)
--
-- overload function: create()
--
-- overload function: create(string, ccs.Bone)
--
-- @function [parent=#Armature] create
-- @param self
-- @param #string str
-- @param #ccs.Bone bone
-- @return Armature#Armature ret (retunr value: ccs.Armature)
--------------------------------
-- @function [parent=#Armature] Armature
-- @param self
return nil

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@ -0,0 +1,105 @@
--------------------------------
-- @module ArmatureAnimation
--------------------------------
-- @function [parent=#ArmatureAnimation] getSpeedScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ArmatureAnimation] pause
-- @param self
--------------------------------
-- @function [parent=#ArmatureAnimation] setSpeedScale
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ArmatureAnimation] init
-- @param self
-- @param #ccs.Armature armature
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ArmatureAnimation] playWithIndexes
-- @param self
-- @param #array_table array
-- @param #int int
-- @param #bool bool
--------------------------------
-- @function [parent=#ArmatureAnimation] play
-- @param self
-- @param #string str
-- @param #int int
-- @param #int int
--------------------------------
-- @function [parent=#ArmatureAnimation] gotoAndPause
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#ArmatureAnimation] resume
-- @param self
--------------------------------
-- @function [parent=#ArmatureAnimation] stop
-- @param self
--------------------------------
-- @function [parent=#ArmatureAnimation] update
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ArmatureAnimation] getAnimationData
-- @param self
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
--------------------------------
-- @function [parent=#ArmatureAnimation] playWithIndex
-- @param self
-- @param #int int
-- @param #int int
-- @param #int int
--------------------------------
-- @function [parent=#ArmatureAnimation] getCurrentMovementID
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#ArmatureAnimation] setAnimationData
-- @param self
-- @param #ccs.AnimationData animationdata
--------------------------------
-- @function [parent=#ArmatureAnimation] gotoAndPlay
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#ArmatureAnimation] playWithNames
-- @param self
-- @param #array_table array
-- @param #int int
-- @param #bool bool
--------------------------------
-- @function [parent=#ArmatureAnimation] getMovementCount
-- @param self
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#ArmatureAnimation] create
-- @param self
-- @param #ccs.Armature armature
-- @return ArmatureAnimation#ArmatureAnimation ret (return value: ccs.ArmatureAnimation)
--------------------------------
-- @function [parent=#ArmatureAnimation] ArmatureAnimation
-- @param self
return nil

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@ -0,0 +1,29 @@
--------------------------------
-- @module ArmatureData
--------------------------------
-- @function [parent=#ArmatureData] addBoneData
-- @param self
-- @param #ccs.BoneData bonedata
--------------------------------
-- @function [parent=#ArmatureData] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ArmatureData] getBoneData
-- @param self
-- @param #string str
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
--------------------------------
-- @function [parent=#ArmatureData] create
-- @param self
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
--------------------------------
-- @function [parent=#ArmatureData] ArmatureData
-- @param self
return nil

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@ -0,0 +1,115 @@
--------------------------------
-- @module ArmatureDataManager
--------------------------------
-- @function [parent=#ArmatureDataManager] getAnimationDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- @function [parent=#ArmatureDataManager] removeAnimationData
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#ArmatureDataManager] addArmatureData
-- @param self
-- @param #string str
-- @param #ccs.ArmatureData armaturedata
-- @param #string str
--------------------------------
-- overload function: addArmatureFileInfo(string, string, string)
--
-- overload function: addArmatureFileInfo(string)
--
-- @function [parent=#ArmatureDataManager] addArmatureFileInfo
-- @param self
-- @param #string str
-- @param #string str
-- @param #string str
--------------------------------
-- @function [parent=#ArmatureDataManager] removeArmatureFileInfo
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#ArmatureDataManager] getTextureDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- @function [parent=#ArmatureDataManager] getTextureData
-- @param self
-- @param #string str
-- @return TextureData#TextureData ret (return value: ccs.TextureData)
--------------------------------
-- @function [parent=#ArmatureDataManager] getArmatureData
-- @param self
-- @param #string str
-- @return ArmatureData#ArmatureData ret (return value: ccs.ArmatureData)
--------------------------------
-- @function [parent=#ArmatureDataManager] getAnimationData
-- @param self
-- @param #string str
-- @return AnimationData#AnimationData ret (return value: ccs.AnimationData)
--------------------------------
-- @function [parent=#ArmatureDataManager] addAnimationData
-- @param self
-- @param #string str
-- @param #ccs.AnimationData animationdata
-- @param #string str
--------------------------------
-- @function [parent=#ArmatureDataManager] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ArmatureDataManager] removeArmatureData
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#ArmatureDataManager] getArmatureDatas
-- @param self
-- @return map_table#map_table ret (return value: map_table)
--------------------------------
-- @function [parent=#ArmatureDataManager] removeTextureData
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#ArmatureDataManager] addTextureData
-- @param self
-- @param #string str
-- @param #ccs.TextureData texturedata
-- @param #string str
--------------------------------
-- @function [parent=#ArmatureDataManager] isAutoLoadSpriteFile
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ArmatureDataManager] addSpriteFrameFromFile
-- @param self
-- @param #string str
-- @param #string str
-- @param #string str
--------------------------------
-- @function [parent=#ArmatureDataManager] destroyInstance
-- @param self
--------------------------------
-- @function [parent=#ArmatureDataManager] getInstance
-- @param self
-- @return ArmatureDataManager#ArmatureDataManager ret (return value: ccs.ArmatureDataManager)
return nil

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@ -0,0 +1,13 @@
--------------------------------
-- @module ArmatureDisplayData
--------------------------------
-- @function [parent=#ArmatureDisplayData] create
-- @param self
-- @return ArmatureDisplayData#ArmatureDisplayData ret (return value: ccs.ArmatureDisplayData)
--------------------------------
-- @function [parent=#ArmatureDisplayData] ArmatureDisplayData
-- @param self
return nil

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@ -0,0 +1,77 @@
--------------------------------
-- @module AssetsManager
--------------------------------
-- @function [parent=#AssetsManager] setStoragePath
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#AssetsManager] setPackageUrl
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#AssetsManager] checkUpdate
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#AssetsManager] getStoragePath
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- @function [parent=#AssetsManager] update
-- @param self
--------------------------------
-- @function [parent=#AssetsManager] setConnectionTimeout
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#AssetsManager] setVersionFileUrl
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#AssetsManager] getPackageUrl
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- @function [parent=#AssetsManager] getConnectionTimeout
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#AssetsManager] getVersion
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#AssetsManager] getVersionFileUrl
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- @function [parent=#AssetsManager] deleteVersion
-- @param self
--------------------------------
-- @function [parent=#AssetsManager] create
-- @param self
-- @param #char char
-- @param #char char
-- @param #char char
-- @param #function func
-- @param #function func
-- @param #function func
-- @return AssetsManager#AssetsManager ret (return value: cc.AssetsManager)
--------------------------------
-- @function [parent=#AssetsManager] AssetsManager
-- @param self
return nil

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@ -0,0 +1,47 @@
--------------------------------
-- @module AtlasNode
--------------------------------
-- @function [parent=#AtlasNode] updateAtlasValues
-- @param self
--------------------------------
-- @function [parent=#AtlasNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- @function [parent=#AtlasNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
--------------------------------
-- @function [parent=#AtlasNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
--------------------------------
-- @function [parent=#AtlasNode] getQuadsToDraw
-- @param self
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#AtlasNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#AtlasNode] setQuadsToDraw
-- @param self
-- @param #long long
--------------------------------
-- @function [parent=#AtlasNode] create
-- @param self
-- @param #string str
-- @param #int int
-- @param #int int
-- @param #int int
-- @return AtlasNode#AtlasNode ret (return value: cc.AtlasNode)
return nil

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@ -0,0 +1,23 @@
--------------------------------
-- @module BaseData
--------------------------------
-- @function [parent=#BaseData] getColor
-- @param self
-- @return color4B_table#color4B_table ret (return value: color4B_table)
--------------------------------
-- @function [parent=#BaseData] setColor
-- @param self
-- @param #color4B_table color4b
--------------------------------
-- @function [parent=#BaseData] create
-- @param self
-- @return BaseData#BaseData ret (return value: ccs.BaseData)
--------------------------------
-- @function [parent=#BaseData] BaseData
-- @param self
return nil

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@ -0,0 +1,14 @@
--------------------------------
-- @module BatchNode
--------------------------------
-- @function [parent=#BatchNode] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#BatchNode] create
-- @param self
-- @return BatchNode#BatchNode ret (return value: ccs.BatchNode)
return nil

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@ -0,0 +1,4 @@
--------------------------------
-- @module BezierBy
return nil

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@ -0,0 +1,4 @@
--------------------------------
-- @module BezierTo
return nil

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@ -0,0 +1,11 @@
--------------------------------
-- @module Blink
--------------------------------
-- @function [parent=#Blink] create
-- @param self
-- @param #float float
-- @param #int int
-- @return Blink#Blink ret (return value: cc.Blink)
return nil

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@ -0,0 +1,194 @@
--------------------------------
-- @module Bone
--------------------------------
-- @function [parent=#Bone] isTransformDirty
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Bone] isIgnoreMovementBoneData
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Bone] updateZOrder
-- @param self
--------------------------------
-- @function [parent=#Bone] getDisplayRenderNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#Bone] isBlendDirty
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Bone] addChildBone
-- @param self
-- @param #ccs.Bone bone
--------------------------------
-- @function [parent=#Bone] getWorldInfo
-- @param self
-- @return BaseData#BaseData ret (return value: ccs.BaseData)
--------------------------------
-- @function [parent=#Bone] getTween
-- @param self
-- @return Tween#Tween ret (return value: ccs.Tween)
--------------------------------
-- @function [parent=#Bone] getParentBone
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
--------------------------------
-- @function [parent=#Bone] updateColor
-- @param self
--------------------------------
-- @function [parent=#Bone] getName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#Bone] setTransformDirty
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Bone] getDisplayRenderNodeType
-- @param self
-- @return DisplayType#DisplayType ret (return value: ccs.DisplayType)
--------------------------------
-- @function [parent=#Bone] removeDisplay
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#Bone] setBoneData
-- @param self
-- @param #ccs.BoneData bonedata
--------------------------------
-- overload function: init(string)
--
-- overload function: init()
--
-- @function [parent=#Bone] init
-- @param self
-- @param #string str
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#Bone] setParentBone
-- @param self
-- @param #ccs.Bone bone
--------------------------------
-- overload function: addDisplay(cc.Node, int)
--
-- overload function: addDisplay(ccs.DisplayData, int)
--
-- @function [parent=#Bone] addDisplay
-- @param self
-- @param #ccs.DisplayData displaydata
-- @param #int int
--------------------------------
-- @function [parent=#Bone] setName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Bone] removeFromParent
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Bone] getColliderDetector
-- @param self
-- @return ColliderDetector#ColliderDetector ret (return value: ccs.ColliderDetector)
--------------------------------
-- @function [parent=#Bone] getChildArmature
-- @param self
-- @return Armature#Armature ret (return value: ccs.Armature)
--------------------------------
-- @function [parent=#Bone] getTweenData
-- @param self
-- @return FrameData#FrameData ret (return value: ccs.FrameData)
--------------------------------
-- @function [parent=#Bone] changeDisplayWithIndex
-- @param self
-- @param #int int
-- @param #bool bool
--------------------------------
-- @function [parent=#Bone] changeDisplayWithName
-- @param self
-- @param #string str
-- @param #bool bool
--------------------------------
-- @function [parent=#Bone] setArmature
-- @param self
-- @param #ccs.Armature armature
--------------------------------
-- @function [parent=#Bone] setBlendDirty
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Bone] removeChildBone
-- @param self
-- @param #ccs.Bone bone
-- @param #bool bool
--------------------------------
-- @function [parent=#Bone] setChildArmature
-- @param self
-- @param #ccs.Armature armature
--------------------------------
-- @function [parent=#Bone] getNodeToArmatureTransform
-- @param self
-- @return kmMat4#kmMat4 ret (return value: kmMat4)
--------------------------------
-- @function [parent=#Bone] getDisplayManager
-- @param self
-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
--------------------------------
-- @function [parent=#Bone] getArmature
-- @param self
-- @return Armature#Armature ret (return value: ccs.Armature)
--------------------------------
-- @function [parent=#Bone] getBoneData
-- @param self
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
--------------------------------
-- overload function: create(string)
--
-- overload function: create()
--
-- @function [parent=#Bone] create
-- @param self
-- @param #string str
-- @return Bone#Bone ret (retunr value: ccs.Bone)
--------------------------------
-- @function [parent=#Bone] Bone
-- @param self
return nil

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@ -0,0 +1,29 @@
--------------------------------
-- @module BoneData
--------------------------------
-- @function [parent=#BoneData] getDisplayData
-- @param self
-- @param #int int
-- @return DisplayData#DisplayData ret (return value: ccs.DisplayData)
--------------------------------
-- @function [parent=#BoneData] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#BoneData] addDisplayData
-- @param self
-- @param #ccs.DisplayData displaydata
--------------------------------
-- @function [parent=#BoneData] create
-- @param self
-- @return BoneData#BoneData ret (return value: ccs.BoneData)
--------------------------------
-- @function [parent=#BoneData] BoneData
-- @param self
return nil

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@ -0,0 +1,134 @@
--------------------------------
-- @module Button
--------------------------------
-- @function [parent=#Button] getTitleText
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#Button] setTitleFontSize
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Button] setScale9Enabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Button] getCapInsetsDisabledRenderer
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- @function [parent=#Button] setTitleColor
-- @param self
-- @param #color3B_table color3b
--------------------------------
-- @function [parent=#Button] setCapInsetsDisabledRenderer
-- @param self
-- @param #rect_table rect
--------------------------------
-- @function [parent=#Button] setCapInsets
-- @param self
-- @param #rect_table rect
--------------------------------
-- @function [parent=#Button] loadTextureDisabled
-- @param self
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#Button] setTitleText
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Button] setCapInsetsNormalRenderer
-- @param self
-- @param #rect_table rect
--------------------------------
-- @function [parent=#Button] loadTexturePressed
-- @param self
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#Button] setTitleFontName
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#Button] getCapInsetsNormalRenderer
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- @function [parent=#Button] getCapInsetsPressedRenderer
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- @function [parent=#Button] loadTextures
-- @param self
-- @param #char char
-- @param #char char
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#Button] isScale9Enabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Button] loadTextureNormal
-- @param self
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#Button] setCapInsetsPressedRenderer
-- @param self
-- @param #rect_table rect
--------------------------------
-- @function [parent=#Button] getTitleFontSize
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Button] getTitleFontName
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- @function [parent=#Button] getTitleColor
-- @param self
-- @return color3B_table#color3B_table ret (return value: color3B_table)
--------------------------------
-- @function [parent=#Button] setPressedActionEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Button] create
-- @param self
-- @return Button#Button ret (return value: ccui.Button)
--------------------------------
-- @function [parent=#Button] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- @function [parent=#Button] Button
-- @param self
return nil

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@ -0,0 +1,199 @@
--------------------------------
-- @module CCBAnimationManager
--------------------------------
-- @function [parent=#CCBAnimationManager] moveAnimationsFromNode
-- @param self
-- @param #cc.Node node
-- @param #cc.Node node
--------------------------------
-- @function [parent=#CCBAnimationManager] setAutoPlaySequenceId
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#CCBAnimationManager] getDocumentCallbackNames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] actionForSoundChannel
-- @param self
-- @param #cc.CCBSequenceProperty ccbsequenceproperty
-- @return Sequence#Sequence ret (return value: cc.Sequence)
--------------------------------
-- @function [parent=#CCBAnimationManager] setBaseValue
-- @param self
-- @param #cc.Value value
-- @param #cc.Node node
-- @param #string str
--------------------------------
-- @function [parent=#CCBAnimationManager] getDocumentOutletNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] getLastCompletedSequenceName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#CCBAnimationManager] setRootNode
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceNamedTweenDuration
-- @param self
-- @param #char char
-- @param #float float
--------------------------------
-- @function [parent=#CCBAnimationManager] addDocumentOutletName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#CCBAnimationManager] getSequences
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] getRootContainerSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] setDocumentControllerName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#CCBAnimationManager] setObject
-- @param self
-- @param #cc.Ref ref
-- @param #cc.Node node
-- @param #string str
--------------------------------
-- @function [parent=#CCBAnimationManager] getContainerSize
-- @param self
-- @param #cc.Node node
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] actionForCallbackChannel
-- @param self
-- @param #cc.CCBSequenceProperty ccbsequenceproperty
-- @return Sequence#Sequence ret (return value: cc.Sequence)
--------------------------------
-- @function [parent=#CCBAnimationManager] getDocumentOutletNames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] addDocumentCallbackControlEvents
-- @param self
-- @param #cc.Control::EventType eventtype
--------------------------------
-- @function [parent=#CCBAnimationManager] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#CCBAnimationManager] getKeyframeCallbacks
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] getDocumentCallbackControlEvents
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] setRootContainerSize
-- @param self
-- @param #size_table size
--------------------------------
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceIdTweenDuration
-- @param self
-- @param #int int
-- @param #float float
--------------------------------
-- @function [parent=#CCBAnimationManager] getRunningSequenceName
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- @function [parent=#CCBAnimationManager] getAutoPlaySequenceId
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#CCBAnimationManager] addDocumentCallbackName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#CCBAnimationManager] getRootNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#CCBAnimationManager] addDocumentOutletNode
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#CCBAnimationManager] getSequenceDuration
-- @param self
-- @param #char char
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#CCBAnimationManager] addDocumentCallbackNode
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#CCBAnimationManager] runAnimationsForSequenceNamed
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#CCBAnimationManager] getSequenceId
-- @param self
-- @param #char char
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#CCBAnimationManager] getDocumentCallbackNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBAnimationManager] setSequences
-- @param self
-- @param #array_table array
--------------------------------
-- @function [parent=#CCBAnimationManager] debug
-- @param self
--------------------------------
-- @function [parent=#CCBAnimationManager] getDocumentControllerName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#CCBAnimationManager] CCBAnimationManager
-- @param self
return nil

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@ -0,0 +1,115 @@
--------------------------------
-- @module CCBReader
--------------------------------
-- @function [parent=#CCBReader] addOwnerOutletName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#CCBReader] getOwnerCallbackNames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBReader] addDocumentCallbackControlEvents
-- @param self
-- @param #cc.Control::EventType eventtype
--------------------------------
-- @function [parent=#CCBReader] setCCBRootPath
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#CCBReader] addOwnerOutletNode
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#CCBReader] getOwnerCallbackNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBReader] readSoundKeyframesForSeq
-- @param self
-- @param #cc.CCBSequence ccbsequence
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#CCBReader] getCCBRootPath
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#CCBReader] getOwnerCallbackControlEvents
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBReader] getOwnerOutletNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBReader] readUTF8
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#CCBReader] addOwnerCallbackControlEvents
-- @param self
-- @param #cc.Control::EventType eventtype
--------------------------------
-- @function [parent=#CCBReader] getOwnerOutletNames
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBReader] setAnimationManager
-- @param self
-- @param #cc.CCBAnimationManager ccbanimationmanager
--------------------------------
-- @function [parent=#CCBReader] readCallbackKeyframesForSeq
-- @param self
-- @param #cc.CCBSequence ccbsequence
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#CCBReader] getAnimationManagersForNodes
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBReader] getNodesWithAnimationManagers
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#CCBReader] getAnimationManager
-- @param self
-- @return CCBAnimationManager#CCBAnimationManager ret (return value: cc.CCBAnimationManager)
--------------------------------
-- @function [parent=#CCBReader] setResolutionScale
-- @param self
-- @param #float float
--------------------------------
-- overload function: CCBReader(cc.CCBReader)
--
-- overload function: CCBReader(cc.NodeLoaderLibrary, cc.CCBMemberVariableAssigner, cc.CCBSelectorResolver, cc.NodeLoaderListener)
--
-- overload function: CCBReader()
--
-- @function [parent=#CCBReader] CCBReader
-- @param self
-- @param #cc.NodeLoaderLibrary nodeloaderlibrary
-- @param #cc.CCBMemberVariableAssigner ccbmembervariableassigner
-- @param #cc.CCBSelectorResolver ccbselectorresolver
-- @param #cc.NodeLoaderListener nodeloaderlistener
return nil

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@ -0,0 +1,18 @@
--------------------------------
-- @module CallFunc
--------------------------------
-- @function [parent=#CallFunc] execute
-- @param self
--------------------------------
-- @function [parent=#CallFunc] getTargetCallback
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- @function [parent=#CallFunc] setTargetCallback
-- @param self
-- @param #cc.Ref ref
return nil

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@ -0,0 +1,8 @@
--------------------------------
-- @module CardinalSplineBy
--------------------------------
-- @function [parent=#CardinalSplineBy] CardinalSplineBy
-- @param self
return nil

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@ -0,0 +1,26 @@
--------------------------------
-- @module CardinalSplineTo
--------------------------------
-- @function [parent=#CardinalSplineTo] getPoints
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#CardinalSplineTo] updatePosition
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#CardinalSplineTo] initWithDuration
-- @param self
-- @param #float float
-- @param #point_table pointarray
-- @param #float float
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#CardinalSplineTo] CardinalSplineTo
-- @param self
return nil

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@ -0,0 +1,11 @@
--------------------------------
-- @module CatmullRomBy
--------------------------------
-- @function [parent=#CatmullRomBy] initWithDuration
-- @param self
-- @param #float float
-- @param #point_table pointarray
-- @return bool#bool ret (return value: bool)
return nil

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@ -0,0 +1,11 @@
--------------------------------
-- @module CatmullRomTo
--------------------------------
-- @function [parent=#CatmullRomTo] initWithDuration
-- @param self
-- @param #float float
-- @param #point_table pointarray
-- @return bool#bool ret (return value: bool)
return nil

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@ -0,0 +1,68 @@
--------------------------------
-- @module CheckBox
--------------------------------
-- @function [parent=#CheckBox] getSelectedState
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#CheckBox] loadTextureBackGroundSelected
-- @param self
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#CheckBox] loadTextureBackGroundDisabled
-- @param self
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#CheckBox] loadTextureFrontCross
-- @param self
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#CheckBox] loadTextures
-- @param self
-- @param #char char
-- @param #char char
-- @param #char char
-- @param #char char
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#CheckBox] loadTextureBackGround
-- @param self
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#CheckBox] setSelectedState
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#CheckBox] loadTextureFrontCrossDisabled
-- @param self
-- @param #char char
-- @param #ccui.TextureResType texturerestype
--------------------------------
-- @function [parent=#CheckBox] create
-- @param self
-- @return CheckBox#CheckBox ret (return value: ccui.CheckBox)
--------------------------------
-- @function [parent=#CheckBox] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- @function [parent=#CheckBox] CheckBox
-- @param self
return nil

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@ -0,0 +1,44 @@
--------------------------------
-- @module ClippingNode
--------------------------------
-- @function [parent=#ClippingNode] isInverted
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ClippingNode] setInverted
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ClippingNode] setStencil
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#ClippingNode] getAlphaThreshold
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ClippingNode] getStencil
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#ClippingNode] setAlphaThreshold
-- @param self
-- @param #float float
--------------------------------
-- overload function: create(cc.Node)
--
-- overload function: create()
--
-- @function [parent=#ClippingNode] create
-- @param self
-- @param #cc.Node node
-- @return ClippingNode#ClippingNode ret (retunr value: cc.ClippingNode)
return nil

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@ -0,0 +1,72 @@
--------------------------------
-- @module ComAttribute
--------------------------------
-- @function [parent=#ComAttribute] getFloat
-- @param self
-- @param #string str
-- @param #float float
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ComAttribute] getString
-- @param self
-- @param #string str
-- @param #string str
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#ComAttribute] setFloat
-- @param self
-- @param #string str
-- @param #float float
--------------------------------
-- @function [parent=#ComAttribute] setString
-- @param self
-- @param #string str
-- @param #string str
--------------------------------
-- @function [parent=#ComAttribute] getBool
-- @param self
-- @param #string str
-- @param #bool bool
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ComAttribute] setInt
-- @param self
-- @param #string str
-- @param #int int
--------------------------------
-- @function [parent=#ComAttribute] parse
-- @param self
-- @param #string str
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ComAttribute] getInt
-- @param self
-- @param #string str
-- @param #int int
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#ComAttribute] setBool
-- @param self
-- @param #string str
-- @param #bool bool
--------------------------------
-- @function [parent=#ComAttribute] create
-- @param self
-- @return ComAttribute#ComAttribute ret (return value: ccs.ComAttribute)
--------------------------------
-- @function [parent=#ComAttribute] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
return nil

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@ -0,0 +1,156 @@
--------------------------------
-- @module ComAudio
--------------------------------
-- @function [parent=#ComAudio] stopAllEffects
-- @param self
--------------------------------
-- @function [parent=#ComAudio] getEffectsVolume
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ComAudio] stopEffect
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#ComAudio] getBackgroundMusicVolume
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ComAudio] willPlayBackgroundMusic
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ComAudio] setBackgroundMusicVolume
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ComAudio] end
-- @param self
--------------------------------
-- overload function: stopBackgroundMusic()
--
-- overload function: stopBackgroundMusic(bool)
--
-- @function [parent=#ComAudio] stopBackgroundMusic
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ComAudio] pauseBackgroundMusic
-- @param self
--------------------------------
-- @function [parent=#ComAudio] isBackgroundMusicPlaying
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ComAudio] isLoop
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ComAudio] resumeAllEffects
-- @param self
--------------------------------
-- @function [parent=#ComAudio] pauseAllEffects
-- @param self
--------------------------------
-- @function [parent=#ComAudio] preloadBackgroundMusic
-- @param self
-- @param #char char
--------------------------------
-- overload function: playBackgroundMusic(char)
--
-- overload function: playBackgroundMusic(char, bool)
--
-- overload function: playBackgroundMusic()
--
-- @function [parent=#ComAudio] playBackgroundMusic
-- @param self
-- @param #char char
-- @param #bool bool
--------------------------------
-- overload function: playEffect(char)
--
-- overload function: playEffect(char, bool)
--
-- overload function: playEffect()
--
-- @function [parent=#ComAudio] playEffect
-- @param self
-- @param #char char
-- @param #bool bool
-- @return unsigned int#unsigned int ret (retunr value: unsigned int)
--------------------------------
-- @function [parent=#ComAudio] preloadEffect
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#ComAudio] setLoop
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ComAudio] unloadEffect
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#ComAudio] rewindBackgroundMusic
-- @param self
--------------------------------
-- @function [parent=#ComAudio] pauseEffect
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#ComAudio] resumeBackgroundMusic
-- @param self
--------------------------------
-- @function [parent=#ComAudio] setFile
-- @param self
-- @param #char char
--------------------------------
-- @function [parent=#ComAudio] setEffectsVolume
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ComAudio] getFile
-- @param self
-- @return char#char ret (return value: char)
--------------------------------
-- @function [parent=#ComAudio] resumeEffect
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#ComAudio] create
-- @param self
-- @return ComAudio#ComAudio ret (return value: ccs.ComAudio)
--------------------------------
-- @function [parent=#ComAudio] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
return nil

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@ -0,0 +1,18 @@
--------------------------------
-- @module ComController
--------------------------------
-- @function [parent=#ComController] create
-- @param self
-- @return ComController#ComController ret (return value: ccs.ComController)
--------------------------------
-- @function [parent=#ComController] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
--------------------------------
-- @function [parent=#ComController] ComController
-- @param self
return nil

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@ -0,0 +1,30 @@
--------------------------------
-- @module ComRender
--------------------------------
-- @function [parent=#ComRender] setNode
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#ComRender] getNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- overload function: create(cc.Node, char)
--
-- overload function: create()
--
-- @function [parent=#ComRender] create
-- @param self
-- @param #cc.Node node
-- @param #char char
-- @return ComRender#ComRender ret (retunr value: ccs.ComRender)
--------------------------------
-- @function [parent=#ComRender] createInstance
-- @param self
-- @return Ref#Ref ret (return value: cc.Ref)
return nil

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@ -0,0 +1,49 @@
--------------------------------
-- @module Component
--------------------------------
-- @function [parent=#Component] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Component] setName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Component] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Component] update
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Component] getOwner
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#Component] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Component] setOwner
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#Component] getName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#Component] create
-- @param self
-- @return Component#Component ret (return value: cc.Component)
return nil

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@ -0,0 +1,23 @@
--------------------------------
-- @module ContourData
--------------------------------
-- @function [parent=#ContourData] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ContourData] addVertex
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ContourData] create
-- @param self
-- @return ContourData#ContourData ret (return value: ccs.ContourData)
--------------------------------
-- @function [parent=#ContourData] ContourData
-- @param self
return nil

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@ -0,0 +1,95 @@
--------------------------------
-- @module Control
--------------------------------
-- @function [parent=#Control] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Control] onTouchMoved
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
--------------------------------
-- @function [parent=#Control] getState
-- @param self
-- @return Control::State#Control::State ret (return value: cc.Control::State)
--------------------------------
-- @function [parent=#Control] onTouchEnded
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
--------------------------------
-- @function [parent=#Control] sendActionsForControlEvents
-- @param self
-- @param #cc.Control::EventType eventtype
--------------------------------
-- @function [parent=#Control] setSelected
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Control] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Control] onTouchCancelled
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
--------------------------------
-- @function [parent=#Control] needsLayout
-- @param self
--------------------------------
-- @function [parent=#Control] onTouchBegan
-- @param self
-- @param #cc.Touch touch
-- @param #cc.Event event
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Control] hasVisibleParents
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Control] isSelected
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Control] isTouchInside
-- @param self
-- @param #cc.Touch touch
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Control] setHighlighted
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Control] getTouchLocation
-- @param self
-- @param #cc.Touch touch
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#Control] isHighlighted
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Control] create
-- @param self
-- @return Control#Control ret (return value: cc.Control)
return nil

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@ -0,0 +1,234 @@
--------------------------------
-- @module ControlButton
--------------------------------
-- @function [parent=#ControlButton] isPushed
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlButton] setSelected
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlButton] setTitleLabelForState
-- @param self
-- @param #cc.Node node
-- @param #cc.Control::State state
--------------------------------
-- @function [parent=#ControlButton] setAdjustBackgroundImage
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlButton] setHighlighted
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlButton] setZoomOnTouchDown
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlButton] setTitleForState
-- @param self
-- @param #string str
-- @param #cc.Control::State state
--------------------------------
-- @function [parent=#ControlButton] setLabelAnchorPoint
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ControlButton] getLabelAnchorPoint
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#ControlButton] getTitleTTFSizeForState
-- @param self
-- @param #cc.Control::State state
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlButton] setTitleTTFForState
-- @param self
-- @param #string str
-- @param #cc.Control::State state
--------------------------------
-- @function [parent=#ControlButton] setTitleTTFSizeForState
-- @param self
-- @param #float float
-- @param #cc.Control::State state
--------------------------------
-- @function [parent=#ControlButton] setTitleLabel
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#ControlButton] setPreferredSize
-- @param self
-- @param #size_table size
--------------------------------
-- @function [parent=#ControlButton] getCurrentTitleColor
-- @param self
-- @return color3B_table#color3B_table ret (return value: color3B_table)
--------------------------------
-- @function [parent=#ControlButton] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlButton] getBackgroundSpriteForState
-- @param self
-- @param #cc.Control::State state
-- @return Scale9Sprite#Scale9Sprite ret (return value: cc.Scale9Sprite)
--------------------------------
-- @function [parent=#ControlButton] getHorizontalOrigin
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#ControlButton] needsLayout
-- @param self
--------------------------------
-- overload function: getCurrentTitle()
--
-- overload function: getCurrentTitle()
--
-- @function [parent=#ControlButton] getCurrentTitle
-- @param self
-- @return string#string ret (retunr value: string)
--------------------------------
-- @function [parent=#ControlButton] getScaleRatio
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlButton] getTitleTTFForState
-- @param self
-- @param #cc.Control::State state
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#ControlButton] getBackgroundSprite
-- @param self
-- @return Scale9Sprite#Scale9Sprite ret (return value: cc.Scale9Sprite)
--------------------------------
-- @function [parent=#ControlButton] getTitleColorForState
-- @param self
-- @param #cc.Control::State state
-- @return color3B_table#color3B_table ret (return value: color3B_table)
--------------------------------
-- @function [parent=#ControlButton] setTitleColorForState
-- @param self
-- @param #color3B_table color3b
-- @param #cc.Control::State state
--------------------------------
-- @function [parent=#ControlButton] doesAdjustBackgroundImage
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlButton] setBackgroundSpriteFrameForState
-- @param self
-- @param #cc.SpriteFrame spriteframe
-- @param #cc.Control::State state
--------------------------------
-- @function [parent=#ControlButton] setBackgroundSpriteForState
-- @param self
-- @param #cc.Scale9Sprite scale9sprite
-- @param #cc.Control::State state
--------------------------------
-- @function [parent=#ControlButton] setScaleRatio
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlButton] setBackgroundSprite
-- @param self
-- @param #cc.Scale9Sprite scale9sprite
--------------------------------
-- @function [parent=#ControlButton] getTitleLabel
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#ControlButton] getPreferredSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#ControlButton] getVerticalMargin
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#ControlButton] getTitleLabelForState
-- @param self
-- @param #cc.Control::State state
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#ControlButton] setMargins
-- @param self
-- @param #int int
-- @param #int int
--------------------------------
-- @function [parent=#ControlButton] setTitleBMFontForState
-- @param self
-- @param #string str
-- @param #cc.Control::State state
--------------------------------
-- @function [parent=#ControlButton] getTitleBMFontForState
-- @param self
-- @param #cc.Control::State state
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#ControlButton] getZoomOnTouchDown
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlButton] getTitleForState
-- @param self
-- @param #cc.Control::State state
-- @return string#string ret (return value: string)
--------------------------------
-- overload function: create(cc.Scale9Sprite)
--
-- overload function: create()
--
-- overload function: create(cc.Node, cc.Scale9Sprite)
--
-- overload function: create(string, string, float)
--
-- @function [parent=#ControlButton] create
-- @param self
-- @param #string str
-- @param #string str
-- @param #float float
-- @return ControlButton#ControlButton ret (retunr value: cc.ControlButton)
return nil

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@ -0,0 +1,70 @@
--------------------------------
-- @module ControlColourPicker
--------------------------------
-- @function [parent=#ControlColourPicker] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlColourPicker] getHuePicker
-- @param self
-- @return ControlHuePicker#ControlHuePicker ret (return value: cc.ControlHuePicker)
--------------------------------
-- @function [parent=#ControlColourPicker] setColor
-- @param self
-- @param #color3B_table color3b
--------------------------------
-- @function [parent=#ControlColourPicker] hueSliderValueChanged
-- @param self
-- @param #cc.Ref ref
-- @param #cc.Control::EventType eventtype
--------------------------------
-- @function [parent=#ControlColourPicker] getcolourPicker
-- @param self
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker ret (return value: cc.ControlSaturationBrightnessPicker)
--------------------------------
-- @function [parent=#ControlColourPicker] setBackground
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlColourPicker] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlColourPicker] setcolourPicker
-- @param self
-- @param #cc.ControlSaturationBrightnessPicker controlsaturationbrightnesspicker
--------------------------------
-- @function [parent=#ControlColourPicker] colourSliderValueChanged
-- @param self
-- @param #cc.Ref ref
-- @param #cc.Control::EventType eventtype
--------------------------------
-- @function [parent=#ControlColourPicker] setHuePicker
-- @param self
-- @param #cc.ControlHuePicker controlhuepicker
--------------------------------
-- @function [parent=#ControlColourPicker] getBackground
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlColourPicker] create
-- @param self
-- @return ControlColourPicker#ControlColourPicker ret (return value: cc.ControlColourPicker)
--------------------------------
-- @function [parent=#ControlColourPicker] ControlColourPicker
-- @param self
return nil

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@ -0,0 +1,72 @@
--------------------------------
-- @module ControlHuePicker
--------------------------------
-- @function [parent=#ControlHuePicker] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlHuePicker] initWithTargetAndPos
-- @param self
-- @param #cc.Node node
-- @param #point_table point
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlHuePicker] setHue
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlHuePicker] getStartPos
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#ControlHuePicker] getHue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlHuePicker] getSlider
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlHuePicker] setBackground
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlHuePicker] setHuePercentage
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlHuePicker] getBackground
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlHuePicker] getHuePercentage
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlHuePicker] setSlider
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlHuePicker] create
-- @param self
-- @param #cc.Node node
-- @param #point_table point
-- @return ControlHuePicker#ControlHuePicker ret (return value: cc.ControlHuePicker)
--------------------------------
-- @function [parent=#ControlHuePicker] ControlHuePicker
-- @param self
return nil

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@ -0,0 +1,115 @@
--------------------------------
-- @module ControlPotentiometer
--------------------------------
-- @function [parent=#ControlPotentiometer] setPreviousLocation
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ControlPotentiometer] setValue
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlPotentiometer] getProgressTimer
-- @param self
-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
--------------------------------
-- @function [parent=#ControlPotentiometer] getMaximumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlPotentiometer] angleInDegreesBetweenLineFromPoint_toPoint_toLineFromPoint_toPoint
-- @param self
-- @param #point_table point
-- @param #point_table point
-- @param #point_table point
-- @param #point_table point
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlPotentiometer] potentiometerBegan
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ControlPotentiometer] setMaximumValue
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlPotentiometer] getMinimumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlPotentiometer] setThumbSprite
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlPotentiometer] getValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlPotentiometer] getPreviousLocation
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#ControlPotentiometer] distanceBetweenPointAndPoint
-- @param self
-- @param #point_table point
-- @param #point_table point
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlPotentiometer] potentiometerEnded
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ControlPotentiometer] setProgressTimer
-- @param self
-- @param #cc.ProgressTimer progresstimer
--------------------------------
-- @function [parent=#ControlPotentiometer] setMinimumValue
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlPotentiometer] getThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlPotentiometer] initWithTrackSprite_ProgressTimer_ThumbSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.ProgressTimer progresstimer
-- @param #cc.Sprite sprite
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlPotentiometer] potentiometerMoved
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ControlPotentiometer] create
-- @param self
-- @param #char char
-- @param #char char
-- @param #char char
-- @return ControlPotentiometer#ControlPotentiometer ret (return value: cc.ControlPotentiometer)
--------------------------------
-- @function [parent=#ControlPotentiometer] ControlPotentiometer
-- @param self
return nil

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@ -0,0 +1,62 @@
--------------------------------
-- @module ControlSaturationBrightnessPicker
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getShadow
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] initWithTargetAndPos
-- @param self
-- @param #cc.Node node
-- @param #point_table point
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getStartPos
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getOverlay
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getSlider
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getBackground
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getSaturation
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] getBrightness
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] create
-- @param self
-- @param #cc.Node node
-- @param #point_table point
-- @return ControlSaturationBrightnessPicker#ControlSaturationBrightnessPicker ret (return value: cc.ControlSaturationBrightnessPicker)
--------------------------------
-- @function [parent=#ControlSaturationBrightnessPicker] ControlSaturationBrightnessPicker
-- @param self
return nil

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@ -0,0 +1,149 @@
--------------------------------
-- @module ControlSlider
--------------------------------
-- @function [parent=#ControlSlider] getSelectedThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlSlider] locationFromTouch
-- @param self
-- @param #cc.Touch touch
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#ControlSlider] setSelectedThumbSprite
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlSlider] setProgressSprite
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlSlider] getMaximumAllowedValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlSlider] getMinimumAllowedValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlSlider] getMinimumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlSlider] setThumbSprite
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlSlider] setMinimumValue
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlSlider] setMinimumAllowedValue
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlSlider] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlSlider] setValue
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlSlider] setMaximumValue
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlSlider] needsLayout
-- @param self
--------------------------------
-- @function [parent=#ControlSlider] getBackgroundSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- overload function: initWithSprites(cc.Sprite, cc.Sprite, cc.Sprite)
--
-- @function [parent=#ControlSlider] initWithSprites
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#ControlSlider] getMaximumValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlSlider] isTouchInside
-- @param self
-- @param #cc.Touch touch
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlSlider] getValue
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ControlSlider] getThumbSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlSlider] getProgressSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlSlider] setBackgroundSprite
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlSlider] setMaximumAllowedValue
-- @param self
-- @param #float float
--------------------------------
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite)
--
-- overload function: create(char, char, char)
--
-- overload function: create(char, char, char, char)
--
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- @function [parent=#ControlSlider] create
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @return ControlSlider#ControlSlider ret (retunr value: cc.ControlSlider)
--------------------------------
-- @function [parent=#ControlSlider] ControlSlider
-- @param self
return nil

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@ -0,0 +1,121 @@
--------------------------------
-- @module ControlStepper
--------------------------------
-- @function [parent=#ControlStepper] setMinusSprite
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlStepper] getMinusLabel
-- @param self
-- @return LabelTTF#LabelTTF ret (return value: cc.LabelTTF)
--------------------------------
-- @function [parent=#ControlStepper] setWraps
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlStepper] isContinuous
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlStepper] getMinusSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlStepper] updateLayoutUsingTouchLocation
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ControlStepper] setValueWithSendingEvent
-- @param self
-- @param #double double
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlStepper] getPlusLabel
-- @param self
-- @return LabelTTF#LabelTTF ret (return value: cc.LabelTTF)
--------------------------------
-- @function [parent=#ControlStepper] stopAutorepeat
-- @param self
--------------------------------
-- @function [parent=#ControlStepper] setMinimumValue
-- @param self
-- @param #double double
--------------------------------
-- @function [parent=#ControlStepper] getPlusSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ControlStepper] setPlusSprite
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ControlStepper] setMinusLabel
-- @param self
-- @param #cc.LabelTTF labelttf
--------------------------------
-- @function [parent=#ControlStepper] setValue
-- @param self
-- @param #double double
--------------------------------
-- @function [parent=#ControlStepper] setStepValue
-- @param self
-- @param #double double
--------------------------------
-- @function [parent=#ControlStepper] setMaximumValue
-- @param self
-- @param #double double
--------------------------------
-- @function [parent=#ControlStepper] update
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ControlStepper] startAutorepeat
-- @param self
--------------------------------
-- @function [parent=#ControlStepper] initWithMinusSpriteAndPlusSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlStepper] getValue
-- @param self
-- @return double#double ret (return value: double)
--------------------------------
-- @function [parent=#ControlStepper] setPlusLabel
-- @param self
-- @param #cc.LabelTTF labelttf
--------------------------------
-- @function [parent=#ControlStepper] create
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @return ControlStepper#ControlStepper ret (return value: cc.ControlStepper)
--------------------------------
-- @function [parent=#ControlStepper] ControlStepper
-- @param self
return nil

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@ -0,0 +1,69 @@
--------------------------------
-- @module ControlSwitch
--------------------------------
-- @function [parent=#ControlSwitch] setEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- overload function: setOn(bool)
--
-- overload function: setOn(bool, bool)
--
-- @function [parent=#ControlSwitch] setOn
-- @param self
-- @param #bool bool
-- @param #bool bool
--------------------------------
-- @function [parent=#ControlSwitch] isOn
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- overload function: initWithMaskSprite(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.LabelTTF, cc.LabelTTF)
--
-- overload function: initWithMaskSprite(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- @function [parent=#ControlSwitch] initWithMaskSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.LabelTTF labelttf
-- @param #cc.LabelTTF labelttf
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#ControlSwitch] hasMoved
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ControlSwitch] locationFromTouch
-- @param self
-- @param #cc.Touch touch
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite)
--
-- overload function: create(cc.Sprite, cc.Sprite, cc.Sprite, cc.Sprite, cc.LabelTTF, cc.LabelTTF)
--
-- @function [parent=#ControlSwitch] create
-- @param self
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.Sprite sprite
-- @param #cc.LabelTTF labelttf
-- @param #cc.LabelTTF labelttf
-- @return ControlSwitch#ControlSwitch ret (retunr value: cc.ControlSwitch)
--------------------------------
-- @function [parent=#ControlSwitch] ControlSwitch
-- @param self
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module DelayTime
--------------------------------
-- @function [parent=#DelayTime] create
-- @param self
-- @param #float float
-- @return DelayTime#DelayTime ret (return value: cc.DelayTime)
return nil

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@ -0,0 +1,258 @@
--------------------------------
-- @module Director
--------------------------------
-- @function [parent=#Director] pause
-- @param self
--------------------------------
-- @function [parent=#Director] setContentScaleFactor
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Director] getContentScaleFactor
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Director] getWinSizeInPixels
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#Director] getDeltaTime
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Director] setGLDefaultValues
-- @param self
--------------------------------
-- @function [parent=#Director] setActionManager
-- @param self
-- @param #cc.ActionManager actionmanager
--------------------------------
-- @function [parent=#Director] setAlphaBlending
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Director] popToRootScene
-- @param self
--------------------------------
-- @function [parent=#Director] getNotificationNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#Director] getWinSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#Director] getTextureCache
-- @param self
-- @return TextureCache#TextureCache ret (return value: cc.TextureCache)
--------------------------------
-- @function [parent=#Director] isSendCleanupToScene
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Director] getVisibleOrigin
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#Director] mainLoop
-- @param self
--------------------------------
-- @function [parent=#Director] setDepthTest
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Director] getFrameRate
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Director] getSecondsPerFrame
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Director] convertToUI
-- @param self
-- @param #point_table point
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#Director] setDefaultValues
-- @param self
--------------------------------
-- @function [parent=#Director] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Director] setScheduler
-- @param self
-- @param #cc.Scheduler scheduler
--------------------------------
-- @function [parent=#Director] startAnimation
-- @param self
--------------------------------
-- @function [parent=#Director] getRunningScene
-- @param self
-- @return Scene#Scene ret (return value: cc.Scene)
--------------------------------
-- @function [parent=#Director] setViewport
-- @param self
--------------------------------
-- @function [parent=#Director] stopAnimation
-- @param self
--------------------------------
-- @function [parent=#Director] popToSceneStackLevel
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#Director] resume
-- @param self
--------------------------------
-- @function [parent=#Director] isNextDeltaTimeZero
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Director] end
-- @param self
--------------------------------
-- @function [parent=#Director] setOpenGLView
-- @param self
-- @param #cc.GLView glview
--------------------------------
-- @function [parent=#Director] convertToGL
-- @param self
-- @param #point_table point
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#Director] purgeCachedData
-- @param self
--------------------------------
-- @function [parent=#Director] getTotalFrames
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#Director] runWithScene
-- @param self
-- @param #cc.Scene scene
--------------------------------
-- @function [parent=#Director] setNotificationNode
-- @param self
-- @param #cc.Node node
--------------------------------
-- @function [parent=#Director] drawScene
-- @param self
--------------------------------
-- @function [parent=#Director] popScene
-- @param self
--------------------------------
-- @function [parent=#Director] isDisplayStats
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Director] setProjection
-- @param self
-- @param #cc.Director::Projection projection
--------------------------------
-- @function [parent=#Director] getConsole
-- @param self
-- @return Console#Console ret (return value: cc.Console)
--------------------------------
-- @function [parent=#Director] getZEye
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Director] setNextDeltaTimeZero
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Director] getVisibleSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#Director] getScheduler
-- @param self
-- @return Scheduler#Scheduler ret (return value: cc.Scheduler)
--------------------------------
-- @function [parent=#Director] pushScene
-- @param self
-- @param #cc.Scene scene
--------------------------------
-- @function [parent=#Director] getAnimationInterval
-- @param self
-- @return double#double ret (return value: double)
--------------------------------
-- @function [parent=#Director] isPaused
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Director] setDisplayStats
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Director] replaceScene
-- @param self
-- @param #cc.Scene scene
--------------------------------
-- @function [parent=#Director] setAnimationInterval
-- @param self
-- @param #double double
--------------------------------
-- @function [parent=#Director] getActionManager
-- @param self
-- @return ActionManager#ActionManager ret (return value: cc.ActionManager)
--------------------------------
-- @function [parent=#Director] getInstance
-- @param self
-- @return Director#Director ret (return value: cc.Director)
return nil

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@ -0,0 +1,24 @@
--------------------------------
-- @module DisplayData
--------------------------------
-- @function [parent=#DisplayData] copy
-- @param self
-- @param #ccs.DisplayData displaydata
--------------------------------
-- @function [parent=#DisplayData] changeDisplayToTexture
-- @param self
-- @param #string str
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#DisplayData] create
-- @param self
-- @return DisplayData#DisplayData ret (return value: ccs.DisplayData)
--------------------------------
-- @function [parent=#DisplayData] DisplayData
-- @param self
return nil

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@ -0,0 +1,118 @@
--------------------------------
-- @module DisplayManager
--------------------------------
-- @function [parent=#DisplayManager] getDisplayRenderNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#DisplayManager] getAnchorPointInPoints
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#DisplayManager] getDisplayRenderNodeType
-- @param self
-- @return DisplayType#DisplayType ret (return value: ccs.DisplayType)
--------------------------------
-- @function [parent=#DisplayManager] removeDisplay
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#DisplayManager] setForceChangeDisplay
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#DisplayManager] init
-- @param self
-- @param #ccs.Bone bone
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#DisplayManager] getContentSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#DisplayManager] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- overload function: addDisplay(cc.Node, int)
--
-- overload function: addDisplay(ccs.DisplayData, int)
--
-- @function [parent=#DisplayManager] addDisplay
-- @param self
-- @param #ccs.DisplayData displaydata
-- @param #int int
--------------------------------
-- overload function: containPoint(float, float)
--
-- overload function: containPoint(point_table)
--
-- @function [parent=#DisplayManager] containPoint
-- @param self
-- @param #float float
-- @param #float float
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#DisplayManager] changeDisplayWithIndex
-- @param self
-- @param #int int
-- @param #bool bool
--------------------------------
-- @function [parent=#DisplayManager] changeDisplayWithName
-- @param self
-- @param #string str
-- @param #bool bool
--------------------------------
-- @function [parent=#DisplayManager] isForceChangeDisplay
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#DisplayManager] getCurrentDisplayIndex
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#DisplayManager] getAnchorPoint
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#DisplayManager] getDecorativeDisplayList
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#DisplayManager] isVisible
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#DisplayManager] setVisible
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#DisplayManager] create
-- @param self
-- @param #ccs.Bone bone
-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
--------------------------------
-- @function [parent=#DisplayManager] DisplayManager
-- @param self
return nil

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@ -0,0 +1,61 @@
--------------------------------
-- @module DrawNode
--------------------------------
-- @function [parent=#DrawNode] drawQuadraticBezier
-- @param self
-- @param #point_table point
-- @param #point_table point
-- @param #point_table point
-- @param #unsigned int int
-- @param #color4F_table color4f
--------------------------------
-- @function [parent=#DrawNode] onDraw
-- @param self
-- @param #kmMat4 kmmat4
-- @param #bool bool
--------------------------------
-- @function [parent=#DrawNode] clear
-- @param self
--------------------------------
-- @function [parent=#DrawNode] drawTriangle
-- @param self
-- @param #point_table point
-- @param #point_table point
-- @param #point_table point
-- @param #color4F_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawDot
-- @param self
-- @param #point_table point
-- @param #float float
-- @param #color4F_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawCubicBezier
-- @param self
-- @param #point_table point
-- @param #point_table point
-- @param #point_table point
-- @param #point_table point
-- @param #unsigned int int
-- @param #color4F_table color4f
--------------------------------
-- @function [parent=#DrawNode] drawSegment
-- @param self
-- @param #point_table point
-- @param #point_table point
-- @param #float float
-- @param #color4F_table color4f
--------------------------------
-- @function [parent=#DrawNode] create
-- @param self
-- @return DrawNode#DrawNode ret (return value: cc.DrawNode)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseBackIn
--------------------------------
-- @function [parent=#EaseBackIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseBackIn#EaseBackIn ret (return value: cc.EaseBackIn)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseBackInOut
--------------------------------
-- @function [parent=#EaseBackInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseBackInOut#EaseBackInOut ret (return value: cc.EaseBackInOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseBackOut
--------------------------------
-- @function [parent=#EaseBackOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseBackOut#EaseBackOut ret (return value: cc.EaseBackOut)
return nil

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@ -0,0 +1,18 @@
--------------------------------
-- @module EaseBezierAction
--------------------------------
-- @function [parent=#EaseBezierAction] setBezierParamer
-- @param self
-- @param #float float
-- @param #float float
-- @param #float float
-- @param #float float
--------------------------------
-- @function [parent=#EaseBezierAction] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseBezierAction#EaseBezierAction ret (return value: cc.EaseBezierAction)
return nil

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@ -0,0 +1,4 @@
--------------------------------
-- @module EaseBounce
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseBounceIn
--------------------------------
-- @function [parent=#EaseBounceIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseBounceIn#EaseBounceIn ret (return value: cc.EaseBounceIn)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseBounceInOut
--------------------------------
-- @function [parent=#EaseBounceInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseBounceInOut#EaseBounceInOut ret (return value: cc.EaseBounceInOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseBounceOut
--------------------------------
-- @function [parent=#EaseBounceOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseBounceOut#EaseBounceOut ret (return value: cc.EaseBounceOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseCircleActionIn
--------------------------------
-- @function [parent=#EaseCircleActionIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseCircleActionIn#EaseCircleActionIn ret (return value: cc.EaseCircleActionIn)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseCircleActionInOut
--------------------------------
-- @function [parent=#EaseCircleActionInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseCircleActionInOut#EaseCircleActionInOut ret (return value: cc.EaseCircleActionInOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseCircleActionOut
--------------------------------
-- @function [parent=#EaseCircleActionOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseCircleActionOut#EaseCircleActionOut ret (return value: cc.EaseCircleActionOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseCubicActionIn
--------------------------------
-- @function [parent=#EaseCubicActionIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseCubicActionIn#EaseCubicActionIn ret (return value: cc.EaseCubicActionIn)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseCubicActionInOut
--------------------------------
-- @function [parent=#EaseCubicActionInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseCubicActionInOut#EaseCubicActionInOut ret (return value: cc.EaseCubicActionInOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseCubicActionOut
--------------------------------
-- @function [parent=#EaseCubicActionOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseCubicActionOut#EaseCubicActionOut ret (return value: cc.EaseCubicActionOut)
return nil

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@ -0,0 +1,14 @@
--------------------------------
-- @module EaseElastic
--------------------------------
-- @function [parent=#EaseElastic] setPeriod
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#EaseElastic] getPeriod
-- @param self
-- @return float#float ret (return value: float)
return nil

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@ -0,0 +1,15 @@
--------------------------------
-- @module EaseElasticIn
--------------------------------
-- overload function: create(cc.ActionInterval)
--
-- overload function: create(cc.ActionInterval, float)
--
-- @function [parent=#EaseElasticIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @param #float float
-- @return EaseElasticIn#EaseElasticIn ret (retunr value: cc.EaseElasticIn)
return nil

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@ -0,0 +1,15 @@
--------------------------------
-- @module EaseElasticInOut
--------------------------------
-- overload function: create(cc.ActionInterval)
--
-- overload function: create(cc.ActionInterval, float)
--
-- @function [parent=#EaseElasticInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @param #float float
-- @return EaseElasticInOut#EaseElasticInOut ret (retunr value: cc.EaseElasticInOut)
return nil

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@ -0,0 +1,15 @@
--------------------------------
-- @module EaseElasticOut
--------------------------------
-- overload function: create(cc.ActionInterval)
--
-- overload function: create(cc.ActionInterval, float)
--
-- @function [parent=#EaseElasticOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @param #float float
-- @return EaseElasticOut#EaseElasticOut ret (retunr value: cc.EaseElasticOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseExponentialIn
--------------------------------
-- @function [parent=#EaseExponentialIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseExponentialIn#EaseExponentialIn ret (return value: cc.EaseExponentialIn)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseExponentialInOut
--------------------------------
-- @function [parent=#EaseExponentialInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseExponentialInOut#EaseExponentialInOut ret (return value: cc.EaseExponentialInOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseExponentialOut
--------------------------------
-- @function [parent=#EaseExponentialOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseExponentialOut#EaseExponentialOut ret (return value: cc.EaseExponentialOut)
return nil

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@ -0,0 +1,11 @@
--------------------------------
-- @module EaseIn
--------------------------------
-- @function [parent=#EaseIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @param #float float
-- @return EaseIn#EaseIn ret (return value: cc.EaseIn)
return nil

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@ -0,0 +1,11 @@
--------------------------------
-- @module EaseInOut
--------------------------------
-- @function [parent=#EaseInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @param #float float
-- @return EaseInOut#EaseInOut ret (return value: cc.EaseInOut)
return nil

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@ -0,0 +1,11 @@
--------------------------------
-- @module EaseOut
--------------------------------
-- @function [parent=#EaseOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @param #float float
-- @return EaseOut#EaseOut ret (return value: cc.EaseOut)
return nil

View File

@ -0,0 +1,10 @@
--------------------------------
-- @module EaseQuadraticActionIn
--------------------------------
-- @function [parent=#EaseQuadraticActionIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseQuadraticActionIn#EaseQuadraticActionIn ret (return value: cc.EaseQuadraticActionIn)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseQuadraticActionInOut
--------------------------------
-- @function [parent=#EaseQuadraticActionInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseQuadraticActionInOut#EaseQuadraticActionInOut ret (return value: cc.EaseQuadraticActionInOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseQuadraticActionOut
--------------------------------
-- @function [parent=#EaseQuadraticActionOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseQuadraticActionOut#EaseQuadraticActionOut ret (return value: cc.EaseQuadraticActionOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseQuarticActionIn
--------------------------------
-- @function [parent=#EaseQuarticActionIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseQuarticActionIn#EaseQuarticActionIn ret (return value: cc.EaseQuarticActionIn)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseQuarticActionInOut
--------------------------------
-- @function [parent=#EaseQuarticActionInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseQuarticActionInOut#EaseQuarticActionInOut ret (return value: cc.EaseQuarticActionInOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseQuarticActionOut
--------------------------------
-- @function [parent=#EaseQuarticActionOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseQuarticActionOut#EaseQuarticActionOut ret (return value: cc.EaseQuarticActionOut)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseQuinticActionIn
--------------------------------
-- @function [parent=#EaseQuinticActionIn] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseQuinticActionIn#EaseQuinticActionIn ret (return value: cc.EaseQuinticActionIn)
return nil

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@ -0,0 +1,10 @@
--------------------------------
-- @module EaseQuinticActionInOut
--------------------------------
-- @function [parent=#EaseQuinticActionInOut] create
-- @param self
-- @param #cc.ActionInterval actioninterval
-- @return EaseQuinticActionInOut#EaseQuinticActionInOut ret (return value: cc.EaseQuinticActionInOut)
return nil

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